User comment history
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| News Comments > Borderlands 2 New Content & Level Cap Details |
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| 20. |
Re: Borderlands 2 New Content & Level Cap Details |
Mar 25, 2013, 14:22 |
Creston |
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morrow wrote on Mar 25, 2013, 10:38:
Creston wrote on Mar 25, 2013, 01:44: Huh? I've done the DLC on Normal with one character, and it's available for me to go to on the TVHM playthrough with the same character? No. Maybe i'm not wording this right. You know how when you beat the game on normal mode and then do true vault hunter mode with the same char, it resets the normal campaign to play through it again? The DLC (scarlett, torgue, hammerlock) never get reset. You can only play thru the DLC campaigns once per character. You can either start it in playthru 1 (normal mode), playthru 2 (true vault hunter mode) or playthru 2.1. It never resets.
My question is, since i'm sure all of us with our maxed out chars have beaten all the DLCs, will the DLCs reset in "ultimate vault hunter mode" so we can play thru the DLC campaigns again? Are you sure? I'm not at home, so I'll have to look at it tonight, but I'm pretty sure my assassin, who finished Pirate Booty in PT1, and is now in TVHM, can go straight back to Oasis and start over again. I'll check tonight.
If true, then yeah, that's really annoying, and I hope they'll fix that so you can do PT3 with it.
Creston |
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| News Comments > Game Reviews |
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| 10. |
Re: Game Reviews |
Mar 25, 2013, 14:18 |
Creston |
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The ME3 Citadel DLC is actually great (surprisingly), but unlike the PC Gamer review suggests, the "story" part of it doesn't last five hours. In fact, it barely lasts two. But there is a ton of side content and one-on-one's with all your team mates (even the old ones) that are genuinely awesome, and if you ignore a rare few sentences here and there that speak about the War, you can easily view this as a proper ending for the game. (which I'm sure Bioware actually intended, but their stupid pride (or their shitbag producer) won't let them call it such.)
You may now return to discussing Bioshock Infinite.
Creston |
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| News Comments > BioShock Infinite Reviews Soar |
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| 20. |
Re: BioShock Infinite Reviews Soar |
Mar 25, 2013, 14:14 |
Creston |
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Verno wrote on Mar 25, 2013, 13:58:
A 95? Holy shit... I guess we know where that 200 million dollar budget went. I doubt they spent anywhere near that on the game, that was some "financial analyst" guessing and the game is getting good reviews because it's genuinely really good I know, I'm just kidding.
Creston |
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| News Comments > BioWare's New IP |
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| 17. |
Re: BioWare's New IP |
Mar 25, 2013, 14:12 |
Creston |
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nin wrote on Mar 25, 2013, 09:05:
Died with Dragon Age, their last good game which just happens to coincide with EA purchase
I agree - thought that was their last good one as well.
Mass Effect 3 is really a great game. It may not be everyone's cup of tea (if you want a deep RPG, ME3 ain't it), but it's a terrific game, the ending crap notwithstanding. I just never understood why Bioware pretended that ME3 was a great game to enter the series with. So much in ME3 depends on the relationships and situations you've gone into with these characters in the previous two games, that to play ME3 without having played 2 and 1 would just be an empty, hollow experience.
Had Bioware been smart, they would have simply added copies of ME1 and ME2 in with ME3. Of course, that would have thrown a huge wrench in EA's desperate attempt to milk some more money out of the ME teat with the bundled edition.
I'm cautiously optimistic for the next ME, though I won't pre-order it and I'll wait for very positive word-of-mouth. As for DA3, I'll probably get that at $5 at some point, unless Leliana is the main star of the whole game.
Creston |
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| News Comments > BioWare's New IP |
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| 16. |
Re: BioWare's New IP |
Mar 25, 2013, 14:02 |
Creston |
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new way for you to explore the whole universe in Mass Effect As long as it doesn't involve planet scanning and having to gass up the bird every 10 seconds, it can only be an improvement.
As for their new universe... eh. :-shrug-:
Creston |
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| News Comments > Borderlands 2 New Content & Level Cap Details |
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| 14. |
Re: Borderlands 2 New Content & Level Cap Details |
Mar 25, 2013, 01:44 |
Creston |
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morrow wrote on Mar 24, 2013, 18:22: As you know when going through "Normal" mode or "True Vault Hunter" mode you can only play through the DLC one time, spanning both playthroughs. Huh? I've done the DLC on Normal with one character, and it's available for me to go to on the TVHM playthrough with the same character?
Creston |
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| News Comments > CONSORTIUM Kickstarter Redux |
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| 11. |
Re: CONSORTIUM Kickstarter Redux |
Mar 24, 2013, 02:53 |
Creston |
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Imagine a game with the true first-person freedom and immersion of HALF-LIFE combined with the character interaction and development from THE WALKING DEAD or MASS EFFECT, finally spliced with the consequences of actions like in the original DEUS EX. "This is not that game!"
Actually, kidding aside, it does look fairly interesting. RPS did a good article on it, and I think I'll back it. It should be fun for at least a single playthrough, and 15 bucks gets you the game.
Creston |
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| News Comments > Morning Interviews |
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| 7. |
Re: Morning Interviews |
Mar 22, 2013, 11:57 |
Creston |
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InBlack wrote on Mar 22, 2013, 09:18: George is a really cool guy, loves his fans, loves to meet his fans. BUT...he does procrastinate. Procrastinate is when you release a novel a year too late. What GRRM does is so far beyond that it deserves its own new label. I hereby dub it "Martin'ed."
It's when you start a series in the 1990, write four books, then take the next fourteen years to write two more. (Book 3 was split into two parts in Europe)
Don't expect this series to ever end. When he released book four (Or rather I should say: Book three, Part two) he said he'd need two more books to finish it. Five years later, that had changed to three books. Then he released a book, and is now talking about three or four more. He is absolutely going to pull a Jordan on everyone.
Creston |
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| News Comments > Out of the Blue |
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| 5. |
Re: Out of the Blue |
Mar 22, 2013, 11:50 |
Creston |
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nin wrote on Mar 22, 2013, 09:17: It is funny the younger generation is being trolled and doesn't even realize it...
That's what makes it so awesome. All the CoD "bros" (as Ken Levine called them when he was desperately trying to get them to buy his game) have no clue people are taking the fucking piss at them.
Creston |
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| News Comments > Out of the Blue |
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| 4. |
Re: Out of the Blue |
Mar 22, 2013, 11:49 |
Creston |
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The midwest is slowly drying out, Australia is already a parched desert, and my parents keep complaining that it rains every single day in Holland.
We need to find some way to shift the global weather stream.
Creston |
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| News Comments > Torment Kickstarter Adds Chris Avellone Goal |
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| 19. |
Re: Torment Kickstarter Adds Chris Avellone Goal |
Mar 22, 2013, 11:48 |
Creston |
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El Pit wrote on Mar 22, 2013, 11:27: Next: id Software's Kickstarter for the next Quake game with only one goal: for just $1,000,000 John Carmack will be part of the development team. YAY! Stretch goal: For 20 million, they promise not to use the shitty-ass Rage engine.
Creston |
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| News Comments > Torment Kickstarter Adds Chris Avellone Goal |
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| 16. |
Re: Torment Kickstarter Adds Chris Avellone Goal |
Mar 22, 2013, 11:16 |
Creston |
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I'm still a bit dubious on the whole George Ziets thing, and now Avellone as well? Is Avellone really going to do that much work on Torment? And is that work going to hinder his work on PE? We already paid Chris 4 million bucks to work on Eternity.
Edit: Sorta explained by Dev's post below, but hmmm. There is no overlap with Wasteland 2 since the writing/pre-production on that is done, but PE is still very much in the middle of design, so I'm still kinda curious how Chris is going to do that.
Creston |
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| News Comments > Game Reviews |
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| 7. |
Re: Game Reviews |
Mar 22, 2013, 11:14 |
Creston |
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Verno wrote on Mar 22, 2013, 08:54: Not going to give them the hit traffic for that review and I recommend others ignore it as well. Yep. Plus you can already imagine what it says anyway.
Cool new avatar. Kind of a Saints Row vibe to it.
Creston |
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| News Comments > BioShock Infinite Budget Rumor Denied |
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| 6. |
Re: BioShock Infinite Budget Rumor Denied |
Mar 22, 2013, 11:11 |
Creston |
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nin wrote on Mar 22, 2013, 09:22: They have to deny it, or the shareholders would have a fucking stroke.
Yeah, no shit.
If it really cost that much, though, they're going to lose so much money. I just don't see this selling 10s of millions of copies.
Creston |
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| News Comments > CD Projekt RED Roadmap |
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| 18. |
Re: CD Projekt RED Roadmap |
Mar 22, 2013, 02:04 |
Creston |
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-long-term Witcher 3 support involving completely new mechanisms -launch of the full version of the REDkit and further modding community support
That sounds awesome. If it sees even a tenth of the mod support that Skyrim has, it'll make Witcher 3 fantastic.
Creston
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| News Comments > Game Reviews |
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| 13. |
Re: Game Reviews |
Mar 21, 2013, 15:42 |
Creston |
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Quboid wrote on Mar 21, 2013, 13:31: From the Techday article:
causing a ripple of annoyance from various journalists on Twitter, including Spike TV’s Geoff Keighley That's Geoff Keighley, of Doritos and Mountain Dew fame, annoyed that game reviewers might be selling out? Cry me a fucking river you epic douche. Well said.
Creston |
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| News Comments > Skyrim Patched |
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| 9. |
Re: Skyrim Patched |
Mar 21, 2013, 15:34 |
Creston |
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Primalchrome wrote on Mar 21, 2013, 14:40: What mods do you guys feel are important to enjoyment of the game? The only mod that I have kept enabled has been for inventory management.... Any of the various HD mods. SkyUI. Some kind of lighting mod (bethesda's default lighting is TERRIBLE.) Beautiful Whiterun and Beautiful Riften are fantastic.
And I recently came across a mod called "Meshes fixed" or something like that, (I'll have to look it up at home) which takes all the shitty 3D consolized models, and has rebuilt them into proper 3D models that actually have depth to them and don't look like Doom sprites. It's a massive mod, and it noticeably increases your load times, but everything looks so awesome with it.
Creston |
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| News Comments > On Sale |
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| 12. |
Re: On Sale |
Mar 21, 2013, 11:31 |
Creston |
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jdreyer wrote on Mar 20, 2013, 23:30:
MattyC wrote on Mar 20, 2013, 22:33: If you haven't picked up XCOM: Enemy Unknown it is a great game. Not without some bugs, but overall a solid release. I ran into one bug in my 44 hours of playing. At one point I couldn't navigate around my base any longer. I exited the game, came back in, and it worked fine.
Great, great game. I have a few nits with the design (tech tree could have been deeper, no base invasions), but had a ton of fun with it. Honestly, I think you've run into the teleport bug, but you just may not have realized it happened. The first few times I ran into it, I just didn't realize that's what was going on, and I figured the aliens were all just running to see what all the noise was about.
It wasn't until three fucking Mutons went from one side of that Rooftop map (where I had them cornered) to the other side of the rooftop map, BEHIND my team, where they suddenly got free flanking shots and wiped out my two main guys in Iron Man mode that I really understood what was happening (and that it had been happening plenty of times before) and I got really pissed.
It just ruins Iron Man mode, imo. It's fine to play normal with the bug, because it can lead to some amazing firefights but losing your team because of a stupid "Oh hai teh aliens are on top of U now LOLZ!" bug is just too aggravating.
Creston |
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18348 Comments. 918 pages. Viewing page 40.
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