User comment history
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| News Comments > Dead Space 4 Cancelled? |
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| 71. |
Re: Dead Space 4 Cancelled? |
Mar 5, 2013, 17:37 |
Creston |
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Beamer wrote on Mar 5, 2013, 16:58: You're throwing out a conspiracy theory here that does not add up. It's not a conspiracy theory. You're just ignoring the very thing you yourself said. EA believes that massive marketing leads to massive sales. Even you somehow believe that. At the same time, marketing expenses can be deducted (and thus lead to lower tax rates, lower dividends, etc.)
So they spend heavily on marketing because they can deduct it. In their mind, they spend a dollar on marketing, said dollar increases sales, and thus revenue, AND they get to deduct it! It's like double jeopardy!
Spending on deductable expenses is like crack for corporations. Both here, in Europe, really everywhere the world over.
If EA took that 75% marketing spend, and would lower it to 10%, and make a game that their players actually really want to play, who knows, maybe they'd start actually making money again. So much money that even after all their legally-approved write-off shenanigans, they'd still have a black line on their balance sheet.
Then again, millions of people pre-ordered SimCity, so that'll never happen.
Creston
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| News Comments > Ships Ahoy - SimCity; Refunds Offered for Launch Issues |
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| 82. |
Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues |
Mar 5, 2013, 17:29 |
Creston |
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Beamer wrote on Mar 5, 2013, 17:00:
Creston wrote on Mar 5, 2013, 16:42:
Sigh. In the old days the trolls were at least funny.
Back when they had phantom online phds? Nah, I was thinking more of fredster. And POO ASS. POO ASS was hilarious. Who had a phantom online phd again, except the unnamed one who thrice-uttered name summons him?
Creston |
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| News Comments > Dead Space 4 Cancelled? |
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| 67. |
Re: Dead Space 4 Cancelled? |
Mar 5, 2013, 16:53 |
Creston |
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Beamer wrote on Mar 5, 2013, 16:35: But why do you think they spend so much money advertising? Why does Hollywood? Why does P&G spend more money advertising Pampers than some companies have in GDP? Because it is an expense, and as such can be deducted. It's really not that hard. Why do corporations like contract labor over full-time employees? Because it is an expense, and can be deducted.
Because advertising works. No. The idea that "advertising works" period full stop is nuts. It works to an extent. Advertising can definitely get you more sales, but EA seems to believe that if you spend X on advertising, you sales will increase by 3X ad infinitum. Sadly for them, that's not how it works. Spending 75 million dollars on advertising means you have to sell ~3 million extra copies just to make the fucking advertising costs back. (might be a little less, but I believe publishers take home about 25 bucks for every full price game sold?)
Creston |
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| News Comments > Ships Ahoy - SimCity; Refunds Offered for Launch Issues |
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| 77. |
Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues |
Mar 5, 2013, 16:44 |
Creston |
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nin wrote on Mar 5, 2013, 16:41:
Quite a few people on Origin's forum are also reporting that you'll get to 5 mins left in the queue, then it resets and suddenly you're looking at 180-300 mins again. "Just fuckin with ya! You still got a couple more hours!"
"Why doncha play some SimCity while you wait? PSYCH!!!! HAHAHAHA!
Creston |
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| News Comments > Ships Ahoy - SimCity; Refunds Offered for Launch Issues |
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| 76. |
Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues |
Mar 5, 2013, 16:42 |
Creston |
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ASeven wrote on Mar 5, 2013, 15:52: I don't know, Blue lately has been attracting a lot of trolls and idiots that often attack Blue's regulars. I guess that is a sign we're doing something good. We've had them forever, really. Sometimes it spikes. Fortunately we now have an ignore button, which I really wish people would use more often for the likes of TrollinThundr and Slick, instead of engaging them in the hopes of... I don't know. Profit?
Sigh. In the old days the trolls were at least funny.
Creston |
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| News Comments > Ships Ahoy - SimCity; Refunds Offered for Launch Issues |
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| 74. |
Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues |
Mar 5, 2013, 16:38 |
Creston |
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Wallshadows wrote on Mar 5, 2013, 15:07: Not sure if it's original or not and has been posted already but this showed up on my facebook feed from a friend with the added message that it's an 18 hour wait to reach their support line.
How many more bridges can EA burn this week? Stay tuned! Quite a few people on Origin's forum are also reporting that you'll get to 5 mins left in the support queue, then it resets and suddenly you're looking at 180-300 mins again.
It's funny how EA offers refunds, and the only way to get those refunds is to talk to customer support. Which is unreachable.
Creston
This comment was edited on Mar 5, 2013, 16:45. |
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| News Comments > Thief (4) Details Inbound |
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| 40. |
Re: Thief (4) Details Inbound |
Mar 5, 2013, 16:35 |
Creston |
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Ratty wrote on Mar 5, 2013, 15:17: I know everyone loves Dishonored
I don't. I thought the first level (the prison break one) sucked, then the next one in the city was fantastic, and I had a great time. And then they sent me right back to the EXACT SAME LEVEL for the next mission. I slogged through it, got annoyed, quit, and haven't played it again since.
I keep looking at it and think "I really need to finish Dishonored." Then I go play something else.
Creston |
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| News Comments > Dead Space 4 Cancelled? |
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| 64. |
Re: Dead Space 4 Cancelled? |
Mar 5, 2013, 16:27 |
Creston |
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Beamer wrote on Mar 5, 2013, 15:40: But yeah, every EA game needs to move 3-5 million units. And I can tell you that terrifies them (it does every publisher) and that they're desperately trying to find a way to change that (as is every publisher.) Here's a simple idea. Don't spend 75 million dollars on fucking MARKETING a single game.
I know, it's like Magic.
Also, don't sneakily try to pretend that I said EA isn't losing money, Beamer. That's bull.
Creston |
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| News Comments > Dead Space 4 Cancelled? |
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| 55. |
Re: Dead Space 4 Cancelled? |
Mar 5, 2013, 15:02 |
Creston |
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Verno, will you please stop engaging the troll? How much more evidence does he have to provide that he's a troll? He literally repeats the exact same fucking thing over and over and over and over and over and over and over and over and over and over and over again. Stop giving him the satisfaction. Save yourself the 5 minutes and do something cool with it, like ogle a hot secretary or something.
Creston |
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| News Comments > Out of the Blue |
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| 13. |
Re: Out of the Blue |
Mar 5, 2013, 14:57 |
Creston |
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SimplyMonk wrote on Mar 5, 2013, 14:11: EA CTO talks about the "Big Data" that their online games are generating and what they are doing with it. More of an architecture discussion for handling big data sets than anything else, but thought that some here might find it interesting:
http://www.youtube.com/watch?v=ZK_PXlbvOfM I wish people would still offer transcripts. I can read much faster than people can talk, but yet nowadays all these things make me sit through videos...
Creston |
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| News Comments > Thief (4) Details Inbound |
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| 24. |
Re: Thief (4) Details Inbound |
Mar 5, 2013, 13:52 |
Creston |
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netnerd85 wrote on Mar 5, 2013, 13:27: Thief Youtube Coverage Trailer "Dis is teef"
Sorry, what? What is teef?
They're those things you have in YO MOUF!
Creston |
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| News Comments > Thief (4) Details Inbound |
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| 14. |
Re: Thief (4) Details Inbound |
Mar 5, 2013, 13:12 |
Creston |
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Burrito of Peace wrote on Mar 5, 2013, 13:02:
Creston wrote on Mar 5, 2013, 12:59: Come on, they made DE:HR and it was awesome. Give them a little faith.
Creston You mean like the boss fights?
No. Faith is earned. Yes, because three fights that take a total of 10 minutes (and can be completely negated by the Typhoon) completely do away with 50 odd hours of awesome?
Creston |
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| News Comments > Soren Johnson at Stardock |
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| 19. |
Re: Soren Johnson at Stardock |
Mar 5, 2013, 13:10 |
Creston |
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Slashman wrote on Mar 5, 2013, 08:56:
Dmitri_M wrote on Mar 5, 2013, 08:18: Galciv 2 was good and I hope they're working on a follow up. GalCiv was boring as heck to me. I just don't get the way people view it as some kind of 4x second coming.
It had an entire ship design section with a gajillion components that did not matter. All that mattered was laser 1, laser 2, shield 1, shield 2.
The research tree was boring and about the only thing I can get from people about it was that the AI was impressive. The AI wasn't just impressive, it's genuinely the only AI in a game of this kind that will quite happily kick your ass six ways from Sunday. It's also one of the few games with an actually properly implemented difficulty level. Play on Easy, and the AI will ignore you doing obvious things such as massing a fleet on its borders, or building social influence stations within its range. (Though humorously the AI does message you saying that if it was allowed to, it would kick your ass for it.)
Up that difficulty level, however, and you get hammered. I've played several games where despite my being in a great position and having a fleet that outnumbered everyone else's, the AI would team up and smartly attack me in several areas at once so I couldn't defend everything. I've even seen the Galciv2 AI perfectly execute a feint.
As for the ship design section, yes, you didn't NEED to put anything on there except lasers and shields. That doesn't take away the fact that you could make some truly spectacular looking ships. You may think that's boring, which is fine, but others thought it was fucking fantastic. I forget what he was called, but one guy basically had recreated every Star Trek ship for his fleet and it looked spectacular
I don't know if Galciv2 was the finest 4X game ever. I haven't played all of them, (though I did play MoO2, and I think people are remembering it with some heavily tinted nostalgia glasses on), so I'm sure there are some that did stuff better than Galciv2.
But it's a fucking awesome game as long as you ignore the hideous excuses for a "campaign" and just play sandbox.
In fact, I have no idea why Stardock hasn't created Galciv 3 yet.
Creston |
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| News Comments > Morning Metaverse |
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| 8. |
Re: Morning Metaverse |
Mar 5, 2013, 12:57 |
Creston |
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Topevoli wrote on Mar 5, 2013, 12:45: If you load money onto a prepaid credit card it is not backed by the FDIC. Correct. It will actually be backed by the credit card issuer in question, at least as long as you stick to the massive CC companies.
Also laws are great when the offenders are held accountable. These same banks that had to adhere to laws are also constantly lobbying to change them in their favor. They're never going to be able to change the law that says they can't just piss your money away (basically.) Again, I know the banking crash in 2008 put a lot of bad tastes in people's mouths when it comes to banks, but in general, if you do some reasonable due diligence and don't just give your money to Bank of America, you're perfectly safe.
I'm not (trying) to troll, I am merely stating that this guy is no less credible than the average credit issuing bank. Yeah, no, he actually is a LOT less credible. And I do mean several orders of magnitude.
In fact, he actually has to be accountable for his actions (or lack of action) as proven by his current predicament. If he starts up a credit card service tomorrow similar to something like bitcoin, and you give him 50K, and he blows it on hookers and blow and a tank, and tells you to go fuck yourself, there is absolutely NOTHING you will be able to do about it. Nada. Zilch. Zip.
Creston
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| News Comments > Arma III Alpha Released |
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| 27. |
Re: Arma III Alpha Released |
Mar 5, 2013, 12:50 |
Creston |
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Bhruic wrote on Mar 5, 2013, 12:46:
Creston wrote on Mar 5, 2013, 12:09: Obviously I see the differences between Arma3 and WarZ, but I still would much rather Steam not allow Alphas on there. They don't really have a choice. They want to alpha test it, but they have gone the "integrated Steamworks" approach. So there's no real way to get it tested without going through Steam. And since Valve wants companies to use Steamworks (more money for them), they aren't likely to throw anything in the way of companies going this route. That's a very good point, and I didn't think about that.
Creston |
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| News Comments > BioWare San Francisco Closed? |
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Re: BioWare San Francisco Closed? |
Mar 5, 2013, 12:49 |
Creston |
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Well, if these guys haven't made anything since 2009, it's easy to see why they were closed.
For that matter, why did EA keep them open for so long?
Creston |
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18011 Comments. 901 pages. Viewing page 39.
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