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User information for Paul

Real Name Paul   
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Nickname Creston
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Signed On Dec 23, 2002, 22:32
Total Comments 25714 (Jedi)
User ID 15604
 
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News Comments > Evening Consolidation
5. Re: Evening Consolidation Apr 3, 2015, 10:33 Creston
 
Okay, I was just going off what I read in the article.  
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News Comments > Pillars of Eternity Patch Notes; Patch May Come Tomorrow
16. Re: Pillars of Eternity Patch Notes; Patch May Come Tomorrow Apr 2, 2015, 22:43 Creston
 
eRe4s3r wrote on Apr 2, 2015, 20:07:
Vall Forran wrote on Apr 2, 2015, 19:01:
eRe4s3r wrote on Apr 2, 2015, 18:35:
I am stuck on the last boss and can't beat him with my first party.. huh. I wonder if I can still change difficulty......

You should be able to, as long as you're not playing iron man mode, or whatever the one death game over setting is.

It requires a "map change" to change.. not quite sure what that means in terms of end-fight and where it changes that exactly.. sigh I don't wanna walk that entire thing again. I have literally dead-ended myself in this save on normal. Level 11/10 is too low for end-fight with companion party and my char +.+ And I seem to have a few very bad skill choices ;/

I thought the whole big thing about Eternity was that there were no "bad builds"?
 
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News Comments > Evening Consolidation
3. Re: Evening Consolidation Apr 2, 2015, 22:42 Creston
 
HoSpanky wrote on Apr 2, 2015, 22:11:
Quick answer: Accidentally, yes, and then they fixed it.

And made all PS4 owners download ~ 9GB of patches in the process.
 
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News Comments > Into the Black
5. Re: Into the Black Apr 2, 2015, 22:40 Creston
 
Also RIP : OnLive

So much for your whole "All gaming will be done like this in the future!" huh, fellas? Glad you're gone.
 
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News Comments > Evening Tech Bits
3. Re: Evening Tech Bits Apr 2, 2015, 22:34 Creston
 
And in return they stopped some guys in San Diego from maybe possibly wiring some money to a guy who may or may not have been a terrorist, perhaps.

So, all in all, great work, NSA! Be proud!
 
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News Comments > Grand Theft Auto V 60FPS PC Trailer
26. Re: Grand Theft Auto V 60FPS PC Trailer Apr 2, 2015, 14:38 Creston
 
Simon Says wrote on Apr 2, 2015, 14:14:
If its running on directx 12, optimization will be much less of an issue IMHO.

DirectX12? You mean the API that isn't released yet? I'm going to go ahead and say it's not going to be running on DX12.
 
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News Comments > Grand Theft Auto V 60FPS PC Trailer
21. Re: Grand Theft Auto V 60FPS PC Trailer Apr 2, 2015, 13:42 Creston
 
"For the best viewing experience possible..."

How about you put it on Youtube, so I can download it and watch it?
 
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News Comments > Out of the Blue
13. Re: Out of the Blue Apr 2, 2015, 13:41 Creston
 
BobBob wrote on Apr 2, 2015, 12:27:
I wonder if my neighbors will stop washing their cars outside. I wonder if the water restrictions will really be enforced.

No, and no. The first one because people are selfish assholes who think the rules don't apply to them, and the second because who is actually going to enforce that? The police? They have more important things to do, like murdering people and writing speeding tickets.
 
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News Comments > GOG.com Reclaim Your Game Program
3. Re: GOG.com Reclaim Your Game Program Apr 2, 2015, 11:27 Creston
 
You are awesome, GOG. Just awesome.  
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News Comments > Grand Theft Auto V 60FPS PC Trailer
4. Re: Grand Theft Auto V 60FPS PC Trailer Apr 2, 2015, 11:26 Creston
 
nin wrote on Apr 2, 2015, 11:09:
To quote Stephen Colbert "GIVE IT TO ME NAOOWWWWWWWWWWW!"


I love that gif.
 
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News Comments > Out of the Blue
1. How do you dismantle a nuclear submarine? Apr 2, 2015, 09:46 Creston
 
Why, the way Vyvyan dismantled the nuke in his kitchen, of course!  
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News Comments > Out of the Blue
33. Re: Out of the Blue Apr 2, 2015, 09:43 Creston
 
jdreyer wrote on Apr 2, 2015, 03:08:
My back of the napkin calculations in OotB last week or so showed that California needs about 130 of the largest desal plants in the world to replace what they get naturally. Each costs around $7B each. Total cost: 1 trillion dollars. California's economy is big, but it isn't that big. Even a partial replacement is hundreds of billions of dollars.

You don't need to replace EVERYTHING you get naturally with desal, you just need to build enough to make sure people don't die of thirst. And they already have several plants built (in San Diego, IIRC) so firing those back up would seem to be a smart start.

And yes, it is expensive. So is your people leaving the state because they can't have a shower in the morning. Sitting on your hands and doing absolutely nothing, though of course every government's favorite thing to do, isn't going to fix the problem. Neither is doing a half-assed mandatory water rationing that's four years too late and doesn't impact the industry that eats 80% of your state's water.

At least California HAS an ocean to tap. Many states don't have that quite favorable option to turn to if something like this were to happen to them.
 
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News Comments > Out of the Blue
32. Re: Out of the Blue Apr 2, 2015, 09:39 Creston
 
nin wrote on Apr 1, 2015, 23:21:
Creston wrote on Apr 1, 2015, 23:11:
Also, stop sending water to Las Vegas for their fucking golf courses.

It's a two way street. Hoover Dam says Hi.


That's fair enough, but when you're this desperate for water in your own state, sending some of it elsewhere does not seem like a great idea. (It won't be too much longer before the states start definitively declaring that "our water is ours!" and will refuse to send it out of state anymore. This has already been happening between Oklahoma and Texas.)

 
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News Comments > Out of the Blue
23. Re: Out of the Blue Apr 1, 2015, 23:11 Creston
 
jdreyer wrote on Apr 1, 2015, 15:38:
PHJF wrote on Apr 1, 2015, 10:50:
I see what you did there...

Bobbob is only partly fooling.

1) They should have started that after the first year of severe drought.
2) It's pointless, because as the article points out: The restrictions, importantly, donít affect agriculture, which is responsible for about 80 percent of the stateís water usage

Solution: Build desalinization plants, and make the agriculture sector pay for them, since they're the ones that are mostly wasting all the water. Also, stop sending water to Las Vegas for their fucking golf courses.

 
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News Comments > Pillars of Eternity Patch to Fix Stats
31. Re: Pillars of Eternity Patch to Fix Stats Apr 1, 2015, 23:04 Creston
 
Medwynd wrote on Apr 1, 2015, 16:07:
eRe4s3r wrote on Apr 1, 2015, 11:27:
That load time issue gets MUCH worse later on, there is an ENTIRE second city in act 3... I stopped playing for now ^^

Been following this issue on reddit:
"Some of you may have experienced a noticeable increase in their load/save time over the course of the game. It may be caused by two bugs, one involving the Chanter phrase "Rime and Frost" and the other one persisting summons.

What is this bug and why does it happen ?

There are two separate issues, but both are fixed using the same method. The first one is caused by "Rime and Frost". This ability creates traps that freeze your enemies. The problem is that after the end of the fight, those traps do not disappear - you may have noticed that if you enter scout mode just after a fight, your party will detect a bunch of invisible traps - and their positions are stored in your save file, in the MobileObjects.save file to be exact. The same problem arises with summons that persist after the end of a fight. Saving the positions of hundreds of different objects requires a lot of space, and your MobileObjects file may be in the dozens of megs once extracted from your save archive. This in turn makes save and load time really fucking long (I once had enough time to play an hearthstone game to completion on my tablet while the game was loading. Yeah.)."

Reddit post with fixes

Thanks for the linkies!
 
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News Comments > Morning Consolidation
2. Re: Morning Consolidation Apr 1, 2015, 09:16 Creston
 
nin wrote on Apr 1, 2015, 09:00:
Microsoft floated the idea of giving away the Xbox.

I can only imagine the cackles that went around the room immediately after.


Followed by that poor schnuck being taken away for "retraining." Three years from now the police will find his dessicated remains in a landfill in Nova Scotia.

We said, 'Look, this is about building better environments for developers so that you can get better games at cheaper prices and developers can stay in business longer'."

Hahahahaha. Oh Lorne, you're so foolishly naive.
 
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News Comments > The Witcher 3: Wild Hunt Game Length
57. Re: The Witcher 3: Wild Hunt Game Length Apr 1, 2015, 09:14 Creston
 
Overon wrote on Apr 1, 2015, 06:34:
When a dev gives you a number about how long their game is, take it with a grain of salt. History has shown that they tend to exaggerate.

True, but it goes by degrees. When a dev says their game is 12 hours, it usually turns out to be 6-8 hours. When a dev says their game is 200 hours, in my experience it's usually around or over the 100 hour mark. So it's still a huge game by any measure.
 
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News Comments > Pillars of Eternity Patch to Fix Stats
1. Re: Pillars of Eternity Patch to Fix Stats Apr 1, 2015, 09:10 Creston
 
Awesome. Really want to get started playing.  
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News Comments > Out of the Blue
31. Re: Ok who did I piss off? Apr 1, 2015, 00:52 Creston
 
The Half Elf wrote on Mar 31, 2015, 16:31:
/rant mode

Turned 40 today,

Ooooh, the big Four-Oh! Happy/Not-So-Happy? level up day man!

Sucks about the money though. What a bitch.
 
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News Comments > The Witcher 3: Wild Hunt Game Length
53. Re: The Witcher 3: Wild Hunt Game Length Apr 1, 2015, 00:50 Creston
 
HorrorScope wrote on Mar 31, 2015, 23:20:
How long is Skyrim? 200 hours, 400 hours? The world may never know?

I've got over a thousand hours in it, and in my last playthrough I actually came across a quest I'd never done before. (I'd seen it many times, but had never actually done it.)


 
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25714 Comments. 1286 pages. Viewing page 28.
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