User comment history
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| News Comments > Steam and DRM-Free Shadowrun Returns in June |
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| 33. |
Re: Steam and DRM-Free Shadowrun Returns in June |
Apr 10, 2013, 14:03 |
Creston |
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Jerykk wrote on Apr 10, 2013, 12:45: How does a combat system even work without hitpoints? There are ways around it. The biggest issue with hitpoints is that higher level characters can take more damage before dying, and that's purely anathema to Shadowrun. You could be the world's most decked out Street Sam, and a single ganger with a simple gun could be a deadly threat. With hitpoints, that ganger could never, ever kill you unless they have some incredibly dangerous critical hit system in place.
I don't know if Shadowrun's Wound system transfers well to games, but I'd really have liked to have seen them try. (similarly with Drain for spellcasters.)
Creston |
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| News Comments > etc. |
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| 5. |
Re: etc. |
Apr 10, 2013, 12:04 |
Creston |
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wtf_man wrote on Apr 10, 2013, 09:54:
Dishonored's Harvey Smith releases a novel based on his own turbulent life… Titled: "How I fucked Up Deus Ex: Invisble War, and was listed amongst some of the the most hated developers" It baffles me that the dude thinks people are somehow interested in his "turbulent" life. I wouldn't wipe my ass with his novel. Then again, it's a free country, so more power to him.
Creston |
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| News Comments > Project Eternity Environment Trailer |
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| 11. |
Re: Project Eternity Environment Trailer |
Apr 10, 2013, 11:58 |
Creston |
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That... was pretty damn cool. No, wait... IT WAS FUCKING AWESOME.
The fact they've been able to do this with the small small small budget (for game development) and in such a short time is amazing. They've got another year+ to build this, and I think it's going to be a damn great game.
Yay Obsidian.
Creston |
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| News Comments > Batman: Arkham Origins Revealed |
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| 6. |
Re: Batman: Arkham Origins Revealed |
Apr 9, 2013, 13:04 |
Creston |
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Flatline wrote on Apr 9, 2013, 12:35: Batman's the easiest to replicate in a video game. He is a ninja, can glide, and has a bunch of single use gadgets he swaps out. Perfect for a video game.
If you can figure out a really engaging, fun mechanic for The Flash that isn't bullet time, then you may be on to something. The Flash would suck, but I think Iron Man would be pretty awesome.
I'm still sad that the Just Cause 2 Iron Man mod died
Creston |
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| News Comments > Op Ed |
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| 26. |
Re: Op Ed |
Apr 9, 2013, 12:53 |
Creston |
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Beamer wrote on Apr 9, 2013, 10:54: Everyone here calls for Ballmer's head, but at least with Microsoft you can see a very clear, fully realized plan to success. Can they pull it off? Questionable. Is it too late? Arguable. But there's a very clear strategy that leverages their strengths and shores up their weaknesses. Really? How is Microsoft leveraging its strength by constantly diluting itself into trying to become Apple, by constantly IGNORING what brings in 50-60% of its revenue (corporate windows licenses) by making a version of Windows that the Enterprise is never going to pick up, by having its top division (office) go so far as to blatantly fucking IGNORE Windows 8 in its newest release, etc etc etc.
And then they spend billions of dollars on continuously buying other companies that either make no money whatsoever, or that are so far divested from Microsoft's core business that MS has no fucking clue how to leverage it, causing them to close said business again in a short time.
Microsoft's plan to success is, apparently: "Become Apple." Yet they don't have the know-how, the design capabilities, nor the vision to do so, and the few times that they try to enter the markets where apple wholly dominates, they fuck it up so badly that even a toddler could have figured out that that was just a really bad idea.
Ballmer is a fucking TERRIBLE CEO. He may genuinely be the worst CEO to have ever reigned over a corporation of that size.
As for EA, Peter Moore is a bigger fucking cock than Ricieieeotelello ever was, and that's saying something, so it'll be business as usual. They are by far the worst fucking publisher in the industry. Even so, they don't deserve the title of Worst Company in America over such filthy shitholes as Bank of America or AT&T.
Creston |
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| News Comments > SQUARE ENIX on Tomb Raider Shortfall |
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| 24. |
Re: SQUARE ENIX on Tomb Raider Shortfall |
Apr 9, 2013, 12:43 |
Creston |
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Mr. Tact wrote on Apr 9, 2013, 09:23: It just occurred to me I have been accepting game sales numbers "as is" without much thought about it.
I agree selling 5 million copies of a game is doing well. But why? Why don't games sell more? I mean when a game sells 5 million copies, what percentage of gamers is that? It has to be small, right? I mean, single digits small. Why aren't there games selling 10s of millions? The "AAA titles" get shipped in 4-6 languages... shouldn't there be more sales? If every game were sold in a vacuum, maybe. But of course they aren't. Games have to go up against other big titles all the time, becasuse the gaming industry's publishers are complete fucking retards who still haven't figured out that Ancient Wisdom called 'staggered releases.'
Or, to put it in other words: The gaming industry still hasn't figured out something that even HOLLYWOOD knows how to do. The short bus has more intelligence in it than the average gaming publisher, but that's what you get when you build a company out of marketing graduates.
And then there's a lot of people who buy stuff used, or who can only afford one game and they'd rather buy something else, or people who are interested in the game but are currently playing other stuff and will wait for it to go on sale, etc.
The market has pretty much changed over the years. Quite a lot of games now have a long tail after their initial first two weeks of sales. Skyrim is a crazy outlier, but many games pop up again and again in Steam's top ten sales list. That's obviously because of the sales, but all those sales still bring in a good chunk of money.
I think good games/popular games can probably sell another 50% of their initial volume in their tail-end. It seems that Square Enix hasn't figured this out yet, which is not surprising. Expecting Tomb Raider to do 6 million out of the gate means they were projecting it to sell 9-10 million units. And they called that conservative? They're a bunch of fucking morons. I'm not sure that even Uncharted itself sold that many, so why would the Tomb Raider remake of Uncharted?
Creston |
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| News Comments > Shroud of the Avatar Kickstarted |
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| 36. |
Re: Shroud of the Avatar Kickstarted |
Apr 9, 2013, 12:10 |
Creston |
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InBlack wrote on Apr 9, 2013, 06:07: Wow I thought I was the only one who loved Ultima8. I dont feel so dirty anymore...thanks Cres
Seriously though, Pagan Ultima 8 was one of those games that drew you in the more you played them, warts and all. It was buggy as hell and had frustrating puzzle and adventure elements but IMO it was probably one of the most atmospheric games ever made. Hehe. Yeah, I quite enjoyed playing it several times. It starts off pretty poor, but does become really cool and immersive later on, especially once you start getting to the demonic magic.
Creston |
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| News Comments > Shroud of the Avatar Kickstarted |
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| 35. |
Re: Shroud of the Avatar Kickstarted |
Apr 9, 2013, 12:09 |
Creston |
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eRe4s3r wrote on Apr 9, 2013, 01:35:
datachasm wrote on Apr 8, 2013, 18:29:
Garriot mentioned the possibility of having to type to NPC's instead of just choosing from menus... we will see! That is the DUMBEST thing I ever heard (no offense to you, i mean that feature). Even assuming it wouldn't be major pain in the ass because of a stupid interpreter that can't handle misspellings and short-hand, even assuming the game were only 5 hours long and had only 3 characters. I would not, ever, type a conversation like the one I am having with you, to a brain dead computer interpreter.
Heck, you would be stuck just using keywords too. So complex dialog with certain tone and attitude would be impossible. It's how the old Ultimas did dialogues. Worked just fine for me, to be honest. Yes, it's obviously keyword based, but I always thought it was pretty fun.
Creston |
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| News Comments > Out of the Blue |
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| 10. |
Re: Out of the Blue |
Apr 9, 2013, 11:41 |
Creston |
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You suspect FRANS?! I am insulted! Who spent an entire day on here promoting the chocolaty, hazelnutty, delicious goodness of Nutella???
I STOLE IT! I filled a swimming pool with it, and now I'm just aimlessly "floating" in chocolate.
Creston |
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| News Comments > Shroud of the Avatar Kickstarted |
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| 20. |
Re: Shroud of the Avatar Kickstarted |
Apr 8, 2013, 15:43 |
Creston |
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Nah, there are few SNES RPGs better than U8. U8's world is really deep. It has four completely different magic systems, all of which work really well, and can be used for some great combos. It also has really cool dungeon that originally were ruined by fucking TERRIBLE jumping sequences, a really good story, and a pretty expansive world.
But even so, U8 is nowhere near the level of the Ultima 7 series, or even U4 / U5. U7 Black Gate and Serpent Isle are still the finest RPGs around in my book.
Creston |
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| News Comments > Morning Consolidation |
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| 30. |
Re: Morning Consolidation |
Apr 8, 2013, 15:06 |
Creston |
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500 bucks. HAHAHAHAHAAHAHHA. (caveat: If report is true.)
They should make it a thousand bucks, AND always-online, AND no-used games, AND it should have a robot leg that kicks you in the balls every time you turn it on.
Creston |
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| News Comments > Shroud of the Avatar Kickstarted |
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| 18. |
Re: Shroud of the Avatar Kickstarted |
Apr 8, 2013, 15:04 |
Creston |
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eRe4s3r wrote on Apr 8, 2013, 14:26: Anyhow.. if he makes this another Ultima 8 or 9 disaster it's gonna be a laugh. And considering he MADE ULTIMATE 8 I am more surprised people believe this dude can make a proper RPG at all...
Ultima 8 really wasn't as bad as some people make it out to be. It seems that after U9, people automatically made up their minds that U8 had been terrible as well. It was a very deep and complex RPG that unfortunately tried to incorporate some arcade elements and failed to do so properly. (though some of them were later fixed in a patch.)
By Ultima 9, RG apparently had little to do with the series anymore, and you can thank that cockwallet producer from C&C (Ed diCastillo, if memory serves) for making such a fucking mess of it.
Still, Ultima was made because he had a terrific team of designers. Spector, Long, Loubet, Zurovec, Roberts, etc, and none of those guys are coming back, so it'll remain to be seen how good this'll be.
I figured I've had enough fun out of the Ultima series over the years (and especially during the 80s and early 90s. I played them almost constantly,) that I can front RG 30 bucks and hope this turns out well.
Creston
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| News Comments > Torment Kickstarter Concludes |
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| 29. |
Re: Torment Kickstarter Concludes |
Apr 6, 2013, 12:21 |
Creston |
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Slashman wrote on Apr 6, 2013, 08:36: Playing a game should be a different experience than reading a book. The problem is that most developers cannot properly marry the two types of story telling and pick one over the other instead of achieving a decent synergy of both. There are situations and events in a game that may be better related through actions and animation than through reading words on a page. You need to take into account that Torment is going on 14 years old. Portraying a deep story through graphics and animation simply wasn't possible back then. If you wanted to have deep characters, you had to describe everything they did in words, because on screen they were half an inch tall and looked like amorphous brown blobs. (or yellow blobs, if you had given them the yellow armor.)
I don't want to play a game that feels like a choose-your-own path novel. I want it to be a game. I want it to use the capabilities of my computer to let me feel like I'm living it while remaining a deep experience. That's fine, but don't expect that out of a Kickstarter. What you describe costs a metric shitload of money. While it is certainly possible with the power of today's PCs, it also requires an incredible amount of work. I believe Bioware had somewhere between 30 to 50 animators working on the Mass Effect series (IIRC) for all the animation in their dialogues. And apparently the average salary for these guys is around 80 grand a year.
Also, writing words is cheap. A good writer can churn out around a few thousand words a day. While doing so for a game is probably impossible, since there are far more varieties in what you have to write compared to a novel, I'm sure that Avellone can still take an area and put a thousand words of dialogue and descriptions in there in a day. If said dialogue doesn't have to be voiced and animated, he's done. On to the next area. If it DOES have to be voiced and animated, it's probably going to be worked on for the next few months by the equivalent of a small development house.
This next Torment game is going to be a massive BOOK, and in very many ways a choose-your-own-path novel. It's not going to be what you are describing. If they wanted to do that, they'd have needed around 10 times what they hauled in.
Creston |
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| News Comments > Out of the Blue |
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| 1. |
Re: Out of the Blue |
Apr 6, 2013, 12:11 |
Creston |
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Now let me find something else around here that's not broken so I can "fix" it. Okay Jeremy Clarkson
Creston |
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18082 Comments. 905 pages. Viewing page 20.
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