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Real Name Paul   
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Nickname Creston
Email Concealed by request - Send Mail
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Homepage http://
Signed On Dec 23, 2002, 22:32
Total Comments 25339 (Jedi)
User ID 15604
 
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News Comments > Cities: Skylines Modding Diary
10. Re: Cities: Skylines Modding Diary Feb 26, 2015, 12:16 Creston
 
SpectralMeat wrote on Feb 26, 2015, 12:01:
Creston wrote on Feb 26, 2015, 11:50:
I'll put up some thoughts after I've played it. I'm pretty excited.
Thanks
I am looking forward to hear your thoughts on this. I mean after all you got me hooked on ETS2

Teeeheee
 
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News Comments > Cities: Skylines Modding Diary
8. Re: Cities: Skylines Modding Diary Feb 26, 2015, 11:50 Creston
 
Bradley wrote on Feb 26, 2015, 08:54:
Originally they said that mods would easily be able to unlock the full 25 tiles of each map, but in the AMA they say that only 9 tiles will be available.

Officially, yes. As in, that's what the game will allow you to use if you just install it and use no mods. Most likely they just did that for performance reasons, as obviously if you unlock 25 tiles, the entire simulation would get very slow, especially on old hardware.

Someone who was "highly skilled and extremely lucky" /might/ be able to change the available map tiles, but it isn't something they will actively expose.

Eh, I'm not worried. Modders find EVERYTHING.

There is also a hard-coded cap of 1 million entities (I'm not sure exactly what counts as an entity.

I believe it's pedestrians, cars, trains, but also buildings etc. Ie, everything that you can see in-game that somehow interacts with the simulation. A million is pretty large.

I still think the cities will be larger than those in the new Sim City, but I'm no longer as excited about this as I was before.

Honestly, I think the tiles thing will be modded within a week if not less, and the million entities thing... A million is a LOT. I doubt SimCity 4 ever got near half that, even in your largest, most massive cities. SC2013 probably doesn't even get to 5% of that. But we'll see.

I'll put up some thoughts after I've played it. I'm pretty excited.
 
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News Comments > Cities: Skylines Modding Diary
7. Re: Cities: Skylines Modding Diary Feb 26, 2015, 11:43 Creston
 
Here is an excellent series of very informative videos on the game.

Edit: Proper link embedded. Thanks Quboid!

This comment was edited on Feb 26, 2015, 13:17.
 
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News Comments > Game Reviews
1. Zero Punctuation Feb 26, 2015, 10:31 Creston
 
"Triple A gaming, what the fuck do you need all this money for?
...

"I tell you what you're not spending it on: making games GOOD! Because if you were, we'd all be on the holodeck by now, fisting Councilor Troy!"

Rotfl

I lol'ed magnificently.
 
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News Comments > Out of the Blue
6. Re: Out of the Blue Feb 26, 2015, 10:24 Creston
 
nin wrote on Feb 26, 2015, 09:28:
Somebody get Michael Biehn on the phone!!!!!!!!



You can reach him at 1-800-OLD-HOME.
 
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News Comments > Morning Safety Dance
1. Re: Morning Safety Dance Feb 26, 2015, 10:23 Creston
 
Binns said the company still believes the hacked data were restricted to names, dates of birth, member ID/Social Security numbers, addresses, phone numbers, email addresses and employment information such as income data.

Oh, was that all? Good. Here I thought they might have stolen something IMPORTANT. Rolleyes

Until the fucking US starts holding these piece of shit corporations liable for every single dollar of damage these breaches cause, this shit is going to continue and continue and continue ad infinitum. Right now they offer bullshit "credit monitoring" and continue to skimp on every fucking dollar they can when it comes to security.
 
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News Comments > Morning Consolidation
5. Re: Morning Consolidation Feb 26, 2015, 10:18 Creston
 
Will their new gaming platform actually have 4GB of memory fully accessible?

Also, how long are they going to keep dying on that beach? Nobody is buying your gaming systems, Nvidia, because they are waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too expensive.
 
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News Comments > New Guild Wars 2 Cameras to Include First-Person
2. Re: New Guild Wars 2 Cameras to Include First-Person Feb 26, 2015, 10:18 Creston
 
Those are excellent changes. Took them awhile, but it's good to see them finally being implemented.

Too bad that they so badly nerfed leveling a character that I have no desire to play it anymore.
 
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News Comments > Ship Ahoy - République Remastered
1. Re: Ship Ahoy - République Remastered Feb 26, 2015, 10:10 Creston
 
Wasn't this the Kickstarter for iOS only that got like twelve dollars, and then they quickly decided to put a Windows version up just to get some money?

Did they get more funding or something? Seems odd that they can get such high quality voice actors if all they had was KS'ed money. That said, having Jennifer Hale in the game is a big bonus for me, as I <3 <3 <3 JH.

Btw, you get the first three episodes now, but all 5 are included in the purchase:

All five episodes included with purchase
Episodes 1-3 available now, Episodes 4 and 5 coming soon

It looks pretty good, actually. I need to see some reviews from someone. Anyone got any links to any? There's a review here but it's quite frankly almost impossible to follow due to the horribly garbled English.

This comment was edited on Feb 26, 2015, 10:16.
 
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News Comments > Sid Meier's Starships Next Month
6. Re: Sid Meier's Starships Next Month Feb 26, 2015, 00:50 Creston
 
Xil wrote on Feb 26, 2015, 00:32:
Creston wrote on Feb 25, 2015, 23:17:

PC gamer's preview today said there was still quite a bit of depth to it, even if it was a cheaper game.

I'm pretty interested in it, it looks pretty promising so far, and for $15...

A dutch site, (tweakers.net) had a preview/hands on with the game but where only allowed to play 3 turns, after reading that I had the idea it would take at least another 6 months to get a good game out (they where allowed 250 moves with beyoond earth preview)

That doesn't seem promising for a game that's supposed to be out in 2 or 3 weeks. Definitely waiting for some good word of mouth...
 
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News Comments > Spaceship Ahoy - Homeworld Remastered Collection
28. Re: Spaceship Ahoy - Homeworld Remastered Collection Feb 25, 2015, 23:32 Creston
 
Burrito of Peace wrote on Feb 25, 2015, 18:48:
Creston, I have to say, if that's the way you played it...you sucked at it and didn't understand the mechanics at all.

Ya know, I think I might have even said that.

I know really good players were far more skilled with the tactical part of it than I was, so they were probably able to get through those battles easier/with fewer losses,

Again, it was long ago that I played it and it never really gripped me. Most everyone else loved it. I'll pick it up again when it's cheap and give it another go, maybe this time it'll all make more sense when I'm playing.

It could also be that I'm just flat-out terrible at interacting in an actual 3D environment, as I always fucking hated Descent too.

 
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News Comments > Spaceship Ahoy - Homeworld Remastered Collection
27. Re: Spaceship Ahoy - Homeworld Remastered Collection Feb 25, 2015, 23:29 Creston
 
Krovven wrote on Feb 25, 2015, 18:11:
And maybe that's why you didn't do so well in the later missions?

Yeah, isn't that what I said?

You don't just send units in and hope they survive. Use Tactics and Formations and use the proper units versus enemy unit types.

Again, from old recollections that just never really seemed to work out for me. I undoubtedly played it wrong, but everything always quickly seemed to devolve in a big furball for me. The fact that it's set in 3D space with really no bottlenecks to speak of in most missions didn't really help for me, as I typically like to grind enemies up in chokepoints in other RTS'es.

Uhhm, so that maybe they can't use their primary weapons against your ships? Frigates and Capital Ships have some weaponry to shoot various directions, but their primary weapons generally shoot out the front. But go ahead, attack from the front and wonder why your ships are being cut to pieces.

Right, I did at least figure that out, but if you attacked from the bottom, stuff just turned to face you then shot at you. It never really seemed to make much of a difference.

Edit: Just to add, as I'm playing the game right now...in mission 5 you are specifically told that the enemy frigates have lighter armor on the top, bottom and sides, with instruction to move your units and attack accordingly.

That's fair.


No, No, No, No, No. I don't understand why you or anyone else would post this kind of stuff without actually knowing or looking it up first. It's not like the information hasn't been available for 15 years.

I dunno, maybe the fact that I said multiple times this is what I remember of the game, and it was just my opinion? Nobody needs to take what I say as an objective review of the game, this is what I recall thinking about it at the time. It just never really gripped me. I found the 3D controls finnicky and at the time it never appeared to make much of a difference if you engaged across the 3rd axis or not...

This comment was edited on Feb 26, 2015, 00:09.
 
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News Comments > Spaceship Ahoy - Homeworld Remastered Collection
26. Re: Spaceship Ahoy - Homeworld Remastered Collection Feb 25, 2015, 23:22 Creston
 
Darks wrote on Feb 25, 2015, 18:00:
Anytime you criticize something Creston, its expected!

Is that supposed to mean anything, or were you trying to be funny?
 
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News Comments > Cities: Skylines Modding Diary
3. Re: Cities: Skylines Modding Diary Feb 25, 2015, 23:18 Creston
 
I got a 30% off coupon at GMG so I preordered this. Didn't really want to preorder, but there wasn't anything else coming out anytime soon to use that coupon on, and now I spent a grand total of $21. Hope it's good; fortunately all the videos have looked promising.

I wish the graphics were a bit nicer/sharper, but oh well. Maybe someone will do a high-res texture pack for it. Very glad to see them heavily supporting modding straight out of the box.
 
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News Comments > Sid Meier's Starships Next Month
4. Re: Sid Meier's Starships Next Month Feb 25, 2015, 23:17 Creston
 
Krovven wrote on Feb 25, 2015, 21:34:
jdreyer wrote on Feb 25, 2015, 20:45:
Huh, that was fast. Seems like we just heard about this a month ago.

It's just too close to Beyond Earth's release. I'm not ready for a Civ game and Starships looks great. But for $15...yea I'm all over it.

Price point also keeps me thinking it's not "that" deep of a game and is more along the lines of Ace Patrol. The gameplay vid still however made it look really good.




PC gamer's preview today said there was still quite a bit of depth to it, even if it was a cheaper game.

I'm pretty interested in it, it looks pretty promising so far, and for $15...
 
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News Comments > Spaceship Ahoy - Homeworld Remastered Collection
11. Re: Spaceship Ahoy - Homeworld Remastered Collection Feb 25, 2015, 17:42 Creston
 
1badmf wrote on Feb 25, 2015, 17:30:
jdreyer wrote on Feb 25, 2015, 17:15:
It looks good, although probably not as good as if they'd re-done the entire thing from scratch. I ran through the tutorials just now, and it plays just like I remember. Have to make dinner and take care of the kids right now, but I'll be playing more later.

having never played this, is it an epic experience? or does the story fizzle to something predictable and boring? i watched scott manley's playthrough and it seems promising.

Honestly, I was never all that impressed with it (and judging by the love this game gets here, I'll probably get crucified for saying that.)

The story was decent, and it threw a few decent curveballs, but all in all it always felt to me like a massive grind fest. Quite a lot of the later maps you got into had monstrous chunks of enemy ships sitting there, so the only way to get through them that I ever found was to just grind through while suffering huge casualties, that would then take 15-20 minutes of resource collecting/building to replace. After several maps like that, I'd just get bored. I don't think I ever finished either game.

I know really good players were far more skilled with the tactical part of it than I was, so they were probably able to get through those battles easier/with fewer losses, but to me it was just "Send my big blue blob to their big red blob and watch the shitstorm."

Much was always made of the fact that it had full 3D, but it never really used that full 3D in any way. Yeah, you could attack stuff from above or below, but it seemed to make zero difference to anything, so why not just attack from the front? It also had a pretty clunky mechanic for selecting the 3rd axis that I found fiddly to deal with.

Also, IIRC, there wasn't really much to distinguish the ship types from one another. Every bigger class of ship just had more health and did more damage, but I don't believe they had specific uses or powers that allowed you to use them in various ways (I may be wrong about it, it's been ages since I played it.) It all just seemed like straight-up DPS, so to speak.

I'd still buy this, but not for the money they're charging. I'll pick it up when it's ten bucks, and then really only for the hope that someone will just make a BSG mod.
 
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News Comments > DirectX 12 to Allow Multi-Vendor GPU Mixing?
31. Re: DirectX 12 to Allow Multi-Vendor GPU Mixing? Feb 25, 2015, 17:36 Creston
 
Mashiki Amiketo wrote on Feb 25, 2015, 13:29:
That's why it worked perfectly fine right? If it works fine, and people don't have a problem. And then they go out of their way to disable it, all that says is they threw a hissy fit. All they have to do in a support environment is say "we don't support that configuration and will offer no support on it." Problem solved.

Well... not really. The thing is, as an Nvidia support guy, you get a call saying "My GTX970 is giving me all these weird graphical artifacts in games!"

And you spend 2 hours having the guy reinstall drivers and taking out the card and blowing the fan clean etc before they finally admit "Oh yeah, I'm also running an AMD card in there, and its driver is two years out of date."

Everyone who calls for support lies about shit like that, so I can understand from a corporate perspective that disabling it from working is a much, much easier thing to do. (Also, it's Nvidia, who would much rather they were the only GFX manufacturer in the world, and who literally give zero fucks about their customers, so...)
 
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News Comments > Gone Gold - Battlefield Hardline
24. Re: Gone Gold - Battlefield Hardline Feb 25, 2015, 14:40 Creston
 
theglaze wrote on Feb 25, 2015, 00:42:
It's for the dude bro's out there, like this guy, Hardline Drifting on his youtube channel.

If you can't make it pass the first 30 seconds, you're not EA's target audience.

BRO, SICK DRIFT BRO!

(Not really. Holy shit are those driving 'physics' terrible. They may genuinely be worse than Just Cause 2.)

This comment was edited on Feb 25, 2015, 14:47.
 
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News Comments > Resident Evil Revelations 2 Released; Missing Co-op Complaints
9. Re: Resident Evil Revelations 2 Released; Missing Co-op Complaints Feb 25, 2015, 14:36 Creston
 
"Yeah we know we put this on the box and all, but really, fuck you guys."

Why people continued to buy Capcom products on the PC will be a subject of intense psychological debate decades down the line.
 
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News Comments > DirectX 12 to Allow Multi-Vendor GPU Mixing?
25. Re: DirectX 12 to Allow Multi-Vendor GPU Mixing? Feb 25, 2015, 14:33 Creston
 
jdreyer wrote on Feb 25, 2015, 12:33:
Creston wrote on Feb 25, 2015, 11:15:
I'll believe it when I see it, but it would be pretty awesome.

I think few devs would ever bother with putting in the work required, though, (even if it's not difficult) since it'd be a pretty rare occurrence where people are using a hybrid system like that.


I think a lot of people have extra vid cards hanging around they'd throw in their system if they thought they could get extra performance from it.

I don't think you really would gain anything. If you SLI or Crossfire a fast card with a slow card (if the drivers even allow it, I don't think they even do), you'd only run at the speed of the slowest card because otherwise one card would already be rendering the end credits while the other one is still working on the intermission cutscene.

Maybe DX12 will have some amazing magic in place that would just allow you to parallel boost performance like that, but this bit does not seem to indicate so: Lots of the optimization work for the spreading of workloads is left to the developers.

I really don't think this will wind up having much, if any, effect at all.
 
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