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User information for Paul

Real Name Paul   
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Nickname Creston
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Signed On Dec 23, 2002, 22:32
Total Comments 26524 (Jedi)
User ID 15604
 
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News Comments > Steam Top 10 - XCOM 2 Edition
41. Re: XCOM... Feb 8, 2016, 00:15 Creston
 
PHJF wrote on Feb 7, 2016, 23:56:
The problem with grenades is that most enemies pods seem to be three enemies who, when spotted, immediately spread out. I have a tough time getting the nade to hit more than one guy, and doing three damage to one unit isn't worth using an action. Whereas you could fine-tune grenade impacts in EU, now grenades have a much more rigid path.

Don't think of it as doing 3 damage to a unit. Think of it as

- A guaranteed way to kill an alien at 3 health, even if it's in full cover.
- A way to remove cover from an alien with much more than 3 health remaining, so the rest of your squad gets easy flanking shots.

It's rare when you can hit multiple enemies with a single grenade, but if there's a sectoid in full cover, my first action is a grenade that busts his cover and does him 3 damage, so a flank shot with an assault rifle has a great chance of killing him.

So sure, the first action "only" did 3 damage, but if all goes well, that's a dead sectoid in 2 actions. That's really not too shabby.

I love using grenades for enemies that aggro while inside a building. Because typically they'll take full cover behind several walls, and since there's a sectoid, they can make my life miserable, while I'd have to run someone in there to try to kill them.

OR, alternatively, one of my grenadiers simply blows out the wall they're hiding behind, and I get 4 (or 5) free shots at enemies in the open, usually flanked.

To each their own, of course, but once I learned how to use grenades properly, the combat starting becoming much, much easier, especially on classic and impossible. (though impossible is a bitch, because every unit then has 4 health minimum, ie, a grenade won't kill it. Fuckers.)

 
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News Comments > Steam Top 10 - XCOM 2 Edition
37. Re: Steam Top 10 - XCOM 2 Edition Feb 7, 2016, 23:10 Creston
 
Yifes wrote on Feb 7, 2016, 22:20:
eRe4s3r wrote on Feb 7, 2016, 22:14:
Hit chance is only showing you the real value on Classic Anything below that, you get hit bonus, Veteran 10% afaik, easy 25% afaik and oh yeah.. enemies get negative bonus obviously, only on Classic it's "all fair and square" and that is really brutally difficult.

Where did you read that?

XCOM 1 did no such thing and I doubt they would changed it for XCOM 2.

The player actually gets to hit bonuses on all difficulties except Legendary (Impossible), according to people who have dug through all the ini files.

I think XCOM2 is MUCH fairer with the RNG than the first one was, as Enemy Unknown/Enemy Within just plain cheated. It's just that your weapons do less damage and most of the enemies have a ton more health, so you take more shots at them, and thus miss more of them.

Here's a helpful tip: Use grenades. A LOT. In fact, any missions where you come back with any grenades left and where people got wounded, you didn't use your grenades enough.

2 enemies in cover? Grenade their cover away. A fat heavy enemy at 3 health? Grenade the shit out of him. So what if his loot blows up / body can't be recovered? Your guys stay alive, which is literally the only thing that matters.

I typically bring 2 grenadiers, both of whom can fire 3 grenades. Every enemy group I 'unlock' which immediately ducks into full cover quickly gets that full cover blown the hell away so the rest of my squads get nice, easy flanking shots.

But, again, I play with more turns per mission so I DON'T have to just run like a fucking idiot at my target and wind up aggro'ing 9 enemies at once. The 8 turn timer is just bullshit. "Well, we can't make a challenging AI, so let's just put a bullshit timer in place to make things difficult."

Ah well, they made it moddable, so whatevs.
 
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News Comments > Out of the Blue
16. Re: Out of the Blue Feb 7, 2016, 21:59 Creston
 
415th 3rd and out. It is the shittiest QB performance of all time. He's worse than Rex Grossman was in the Superbowl.
 
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News Comments > Out of the Blue
15. Re: Out of the Blue Feb 7, 2016, 21:51 Creston
 
Peyton is shitting the bed in truly fucking EPIC fashion. They will talk about how unbelievably fucking god-awful he was a hundred years from now.

I think he just had his 414th 3rd and out of the game.

Poor Denver's defense has been on the field for 7000 out of the 40 minutes played so far.

Edit : Spelling.

This comment was edited on Feb 7, 2016, 21:59.
 
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News Comments > XCOM 2 Invades
54. Re: XCOM 2 Invades Feb 7, 2016, 20:18 Creston
 
I've just modded all the values myself. It's pretty easy to find all the interesting stuff in the .ini files, as all options are very specifically named. I think I found everything I wanted in like 30 minutes or so.
 
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News Comments > Out of the Blue
9. Re: Out of the Blue Feb 7, 2016, 19:43 Creston
 
If Peyton keeps going 3 and out in 12 seconds every time he gets the ball, his defense is going to be dead by the third quarter.  
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News Comments > Steam Top 10 - XCOM 2 Edition
24. Re: Steam Top 10 - XCOM 2 Edition Feb 7, 2016, 19:16 Creston
 
I have no trouble with the turn-based parts, I rarely get injured (admittedly, I gave myself four more turns in each mission, which helps.)

It was the geomap that just drove me insane. Fifteen thousand things all wanting your attention at the same time, and everything takes ten years to complete.

All gone now, though. Woot being able to mod stuff the way you want it.

This comment was edited on Feb 7, 2016, 19:30.
 
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News Comments > Titanfall 2 Solo Campaign & TV Ambitions Revealed
11. Re: Titanfall 2 Solo Campaign & TV Ambitions Revealed Feb 7, 2016, 19:12 Creston
 
nin wrote on Feb 7, 2016, 15:19:
We'll see how much they reform it.


I see what you did there!
 
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News Comments > Titanfall 2 Solo Campaign & TV Ambitions Revealed
10. Re: Titanfall 2 Solo Campaign & TV Ambitions Revealed Feb 7, 2016, 19:10 Creston
 
A campaign could be very cool, as long as it's meaty and of a good length, and not the usual five hour Call of Duty "watch the cutscenes and occasionally we'll let you hit a button" shit.

Considering the dev, I'm not holding my breath.
 
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News Comments > XCOM 2 Invades
52. Re: XCOM 2 Invades Feb 7, 2016, 19:09 Creston
 
Bless these guys for making their game so easily moddable. I've modded all my personal annoyances out of the game (or at least minimized them), and now I'm having a blast.

Wheeeee
 
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News Comments > Sunday Safety Dance
1. Re: Sunday Safety Dance Feb 7, 2016, 14:32 Creston
 
Microsoft to world: "Fuck you."
 
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News Comments > Sunday Consolidation
2. Re: Sunday Consolidation Feb 7, 2016, 14:27 Creston
 
Sweeeeeet. Time to buy a 360 copy!
 
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News Comments > XCOM 2 Invades
48. Re: XCOM 2 Invades Feb 6, 2016, 21:21 Creston
 
I really don't like how harried everything is on the geomap. Everything takes 5-7 days to scan, and every five hours you get a notification about something else, and more missions, and the resistance council whining at you, etc etc etc. You never get the chance to do anything.

And then the Doomsday clock. It advances by one point every week, and I finally go do a mission to reset it, and it takes one point off the clock? ONE FUCKING POINT????

Ugh.

Time to mod.
 
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News Comments > XCOM 2 Invades
43. Re: XCOM 2 Invades Feb 6, 2016, 13:14 Creston
 
Btw, if any of you are running into a "one or more components cannot be found. Please reinstall the application" error when trying to run the mod tools, follow these instructions: (Courtesy of nickkeane in this thread )

You need to install Visual Studio Isolated Shell 2013. When the SDK is installed, it fails to execute the included installer. There's also installation documentation in the XCOM 2 SDK folder in Steam that gives you steps to set up a basic mod. https://www.microsoft.com/en-us/down....aspx?id=40764

There should also be a shell installer in the XCOM 2 SDK folder at Binaries\Redist\vs_isoshell.exe if you want to use that, or you can use the above download. Running UE3Redist.exe is probably also important if you don't have Unreal Engine 3 SDK installed.

Once you can get the VS 2013 shell launched, you need to go to "Tools - Options - XCOM 2" and point Install directory to the XComGame folder in your XCOM 2 (the actual game's) installation's location in Steam commons, and the User directory should point to the XComGame folder in the XCOM 2 Development Tools (XCOM 2 SDK) install directory.



I ran both installers, and the Modbuddy fired right up after that. Of course, I have no idea what the hell to do in it, but eh.


 
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News Comments > Evening Mobilization
4. Verizon doesn't count, Netflix does. Feb 6, 2016, 12:07 Creston
 
Which is exactly the very definition of violating net neutrality.  
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News Comments > Game Reviews
1. Re: Game Reviews Feb 6, 2016, 00:31 Creston
 
Solid Xcom 2 review. The difficulty can definitely be grueling, especially with the (imo) ridiculous mission timers that you have now. As I had predicted, they make the turn-based combat sections all about luck rather than tactics, as you almost HAVE to run out like an idiot to get to your goal, which will lead you to getting flanked and ganked and mercilessly murdered.

Fortunately, there are already several mods out which both make the time limit less annoying (8 turns my fucking ass, Firaxis) or just completely disable it.

So, be warned. It is definitely more difficult than the first one. I already have 8 soldiers in the infirmary, and no resources to recruit more. Ie, failed campaign.

Sigh.

Guess I'll start another.
 
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News Comments > Shadowrun: Hong Kong Extended Edition Launches
3. Re: Shadowrun: Hong Kong Extended Edition Launches Feb 6, 2016, 00:06 Creston
 
It is insanely awesome of them to offer the extra campaign for free to all owners. I would have actually gladly paid like 10 bucks for it.  
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News Comments > XCOM 2 Invades
29. Re: XCOM 2 Invades Feb 5, 2016, 19:58 Creston
 
The Half Elf wrote on Feb 5, 2016, 18:24:
Remember you can build a barricade of ramen noodles to protect you from the outside world!

Good luck with the job sir!

Thanks

Anyone know if the mod tools are out already, and if so, where to find them/get them?

Edit: nm, found them, I keep forgetting about the Tools section in Steam.

This comment was edited on Feb 5, 2016, 20:07.
 
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News Comments > XCOM 2 Invades
23. Re: XCOM 2 Invades Feb 5, 2016, 18:20 Creston
 
True...
 
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News Comments > Mirror’s Edge Catalyst Closed Beta Signups
29. Re: Mirror’s Edge Catalyst Closed Beta Signups Feb 5, 2016, 16:33 Creston
 
Rhialto wrote on Feb 5, 2016, 10:18:
If they want better sales they should, and they know this! But why they think limiting distribution to their platform is better is a mystery.

Not really.

The amount of sales lost due to it being Origin exclusive clearly outweigh not having to fork over 30% of their revenue to Valve. Otherwise EA wouldn't keep sticking with Origin.

In the end, I have games on my desktop, and when I double click them, some of them open Steam, and others open Origin. It's really 6 of one, half a dozen of the other to me, but of course to each their own.

On topic: I very much enjoyed the first one, but I have to say that the 'combat' in this one (Ie, the crappy first person martial arts they've put in) looks very off to me.
 
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