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Real Name Aree   
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Nickname HoSpanky
Email Concealed by request
ICQ None given.
Description argle befu jodl garf!
Homepage http://
Signed On Dec 23, 2002, 21:02
Total Comments 738 (Apprentice)
User ID 15603
 
User comment history
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News Comments > StarCraft II: Wings of Liberty CE & Pricing
55. Re: StarCraft II: Wings of Liberty CE & Pricing Apr 8, 2010, 17:58 HoSpanky
 
You're all crying about this as if Amazon, Wal-Mart and Frys aren't going to have it for $50 on release day (or even pre-order), claiming a $10 discount. When MW2 came out, it was also easy to find for $50 (PC version). I didn't buy it, but still, it was obtainable at "regular" price. $40 isn't really a reasonable price anymore, unless we're talking digital downloads...$40 should be the price CAP on those.

As many others on here have said, Blizzard doesn't really make bad games. Their games are polished far beyond what most developers dream their games will be, and their patch support is legendary. This is one game that actually can have a price like $60 and still be worth it. But I'll have it for $50, and I'll have it the day it comes out.
 
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News Comments > Kharkov: Disaster on the Donets Patch & Expansion
1. Re: Kharkov: Disaster on the Donets Patch & Expansion Apr 5, 2010, 22:05 HoSpanky
 
Ok so I can't be the only one who saw "Disaster on the donuts"  
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News Comments > Evening Consolidation
1. Heavenly Sword Mar 31, 2010, 20:53 HoSpanky
 
Shame the game didn't break even, but that IS what happens when you go exclusive on a then-$600 console with a 5 hour long game with no multiplayer. I enjoyed the game...when I bought it at $20. Let's hope their new game has fewer delays and 100% fewer mentions of Andy Serkis' balls.  
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News Comments > Darksiders PC Plans
19. Re: Darksiders PC Plans Mar 30, 2010, 18:41 HoSpanky
 
Prez, they did a 1-hour demo (first proper dungeon, complete with boss fight) for the console demo, I'd hope they'd pop that over to the PC as well.

On the graphics: They initially look dated, but that's soley because they're not shader-heavy. Art-wise, I'd say it looks like World of Warcraft (latest expansion) with far better animation. I liked it. I also liked Wind Waker, which people apparently hated just because it didn't look like every other game out at the time.

The game itself was quite a bit of fun, I had a blast playing through it. Combat got a bit repetitive by the end, and the glove weapon was almost completely useless. Still, I had a great time. I'm glad to hear this is getting a PC release, now more people will be able to check it out.

Side note: for once, collecting all the pieces of a special armor set doesn't just upgrade you for the endgame...you can carry it over to a new game (hardest difficulty, yay!) and reap the benefits right out the gate.
 
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News Comments > etc., etc.
1. Re: etc., etc. Mar 13, 2010, 13:39 HoSpanky
 
Wow...this probably makes me sound like a dick, but...

Is the girl who built the SMB system deaf or partially deaf? If not, what's the reasoning behind sounding like she has a mouthful of marbles the entire time?

I'm just appalled at people who can't even manage their primary language. That goes double for forum posters who can't figure out "to or too", "there or their", "who's or whose" and when NOT to put an apostrophe before an S. Don't tell me you were "just typing fast". Own up to the fact that you never made it past third grade.
 
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News Comments > DiRT 3 Confirmed
4. Re: DiRT 3 Confirmed Mar 13, 2010, 13:16 HoSpanky
 
I agree with Tanto, I'd love to see a sequel to GRID.

I have nothing against Dirt2, in fact I just managed to get my second online Ranked win on Shibuya terminal. Not sure what "teenage supidity" ochen is referring to in the game, unless you're referring to chatty players online (which there are next to zero on the PC). Or is it the surprising lack of solitary clock-racing, leaning more toward rallycross than rally?
 
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News Comments > Colin McRae DiRT 2 Patches
8. Re: Colin McRae DiRT 2 Patches Mar 11, 2010, 15:32 HoSpanky
 
Oh, I played the entire 100-event single player campaign. It's a GFWL title tho, making you either log in, or have to start over the first time you want to play online.

Being on Steam, I have really no choice. The new problems are visual only, but amazingly distracting after seeing the game run with everything right. The only upside is the framerate is liquidly smooth now, since my video card is only doing half the work.
 
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News Comments > Colin McRae DiRT 2 Patches
6. Re: Colin McRae DiRT 2 Patches Mar 11, 2010, 08:55 HoSpanky
 
Half Elf:
The multiplayer's pretty decent, except that you can lose all of your progress at random if you play online.

I do have the steam version, it was $20. The game still WORKS, it just took a huge step back from being the visual showcase they intended it to be. Also, backing it down to an older version means you can't play it online, making that a rather pointless thing to do.

On a side note, this problem isn't guaranteed. A co-worker of mine doesn't have these issues, but he's also running a dx-11 video card. His screen DOES shrink by 20% every time he runs the game (but only if he's using the HDMI out to his tv, if he uses the VGA out it works fine).

Just waiting for them to put out the patch that fixes all the things they broke. Unlike most games that scream "I need a patch!", This one worked almost flawlessly UNTIL they patched it. Only the savegame corruption issue remains, and they didn't even try to fix that part. They blame it on your hard drive, yet its GUARANTEED to happen the first time you run a multiplayer race. So, the game causes your hard drive to malfunction when you play online?
 
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News Comments > Colin McRae DiRT 2 Patches
2. Re: Colin McRae DiRT 2 Patches Mar 10, 2010, 15:29 HoSpanky
 
Unfortunately, they aren't stating the OTHER things this patch does.

-It may cause your game to shrink your screen by 20% upon startup, every time.

-It may cause your view distances to be irreversably lowered, to the point where things pop in 10 feet from your car and distant objects pop in and out of existence. This is not alterable in the in-game graphics options nor the hardware settings file.

-It still doesn't fix the random "corruption" of your save files when you play an online race.

Very frustrating when the game is visually HEAVILY compromised by the new patch. No response from Codemasters on their forums about the view distance issues, and a lot of people are having them.
 
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News Comments > NFS: SHIFT Console DLC
2. Re: NFS: SHIFT Console DLC Mar 9, 2010, 18:22 HoSpanky
 
Heh, I played the demo of Shift and all I could think was "holy shit, they just repackaged GRID with a lamer interface!".

And I KNOW the reason is "it's easier to do", but why is it that DLC for racing games always means "more cars"? AFAIK, only Burnout Paradise actually added more drivable area as DLC (altho not on the PC, those bastards).
 
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News Comments > StarCraft II Day One Patch Plans
15. Re: StarCraft II Day One Patch Plans Mar 9, 2010, 18:20 HoSpanky
 
Gotta agree with Mr Tact on this. Blizzard has yet to release a bad game. They've shelved two projects that they spent years on, only to mark them as a loss because they weren't up to their standards. Hell, Warcraft Adventures was canned a few weeks from its release date (and the story contained in it is actually ASSUMED to be known in warcraft 3).
I'm only worried that Activision will slap a $60 price tag on 1/3 of a game.
 
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News Comments > Test Drive Unlimited 2 Announced
12. Re: Test Drive Unlimited 2 Announced Mar 3, 2010, 18:06 HoSpanky
 
Swaaye, sorry...Burnout Paradise is overall, a better game. Less land to cover by a huge amount, but TDU was packed with the same buildings over and over, and while the game was pretty good when on flat ground, the game's geometry for elevation changes caused cars to fly off the track for no reason. Where Burnout had a smaller world, it was one I wanted to explore more than the one TDU had.

All that sounds like I hated it. I had a great time with it, for a while. Burnout Paradise is a better way to do open world... a world that actually looks different EVERYWHERE. If TDU gets that this time around, I think it could top B:P. I hope so.
 
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News Comments > Split/Second in May, Subtitle Revealed
1. Re: Split/Second in May, Subtitle Revealed Feb 24, 2010, 18:20 HoSpanky
 
So they added a subtitle to a game that really didn't need it. Goofy. Unless they have more than one version, there's NO REASON FOR A SUBTITLE.

Maybe it's used as a marketing stunt? If people assume the subtitle means it's a sequel, then they assume the first game was good enough to WARRANT a sequel, therefore it must be a good buy? Is my logic totally insane here?

Subtitle or no, I plan on buying this one. Pure was surprisingly good, and Split/Second:Marketing Ploy looks to be pretty fun.
 
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News Comments > No WinXP Support in Just Cause 2
33. Re: No WinXP Support in Just Cause 2 Feb 23, 2010, 16:08 HoSpanky
 
Ehh, the first game was painfully repetitive and would routinely bug out. Still surprisingly fun here and there, but the fun wore off LONG before the game was over.

This one definitely LOOKS better, but it's not the game to upgrade for. I could see people not complaining so much if, say, iD announced that Rage would only work on DX10 (and preferred 11). That game will, almost undoubtedly, be graphically worth every bit of it.

Windows 7 is surprisingly pretty decent. Basically it's what Vista should have been in the first place. Yes, it takes some getting used to but it doesn't suck.

http://www.penny-arcade.com/comic/2009/10/30/
 
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News Comments > Worms Reloaded Revealed
3. Re: Worms Reloaded Revealed Feb 23, 2010, 15:52 HoSpanky
 
LOL @ J

I'm just hoping this isn't a port of Worms 2 Armageddon/ Worms for the iPhone. Those felt like a step far, far back from the likes of the (original) Worms Armageddon.

We will not speak of World Party or Worms 3D.

Armageddon had a truly absurd arsenal, while the newer worms games, while they look VERY nice, have only the basics. I also hope this version will allow your own landscape importer like Armageddon did.
 
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News Comments > Warner Bros. Acquires Rocksteady Studios
2. Re: Warner Bros. Acquires Rocksteady Studios Feb 23, 2010, 10:33 HoSpanky
 
I agree...Arkham Asylum was SO much better than expected. Its the first game that focuses on stealth that I actually LIKED. Dunno why I can't stand the Splinter Cell games, but...well, I can't. Glad to see this one is getting a sequel...here's hoping it's even half as good.  
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News Comments > Gold - Dawn of War II - Chaos Rising
26. Re: Gold - Dawn of War II - Chaos Rising Feb 22, 2010, 18:55 HoSpanky
 
While I was disappointed at the lack of base building in DOW2, I DID play the demo and knew what I was getting into ahead of time. Considering the entire SP campaign is playable online co-op, It's quite a bit of fun. I have not touched the multiplayer portion.

If you're looking for a "proper" RTS that lets you play thru it co-op...Red Alert 3. It wasn't advertised NEARLY as much as the actual C&C series, but the single player campaigns are lengthy, non-repetitive, and completely ridiculous. Again, I haven't played much of the actual multiplayer component, so I don't know if it's well-balanced.
 
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News Comments > No C&C4 LAN or Dedicated Servers
13. Re: Game Reviews Feb 21, 2010, 14:36 HoSpanky
 
See, I told you not to look (in the AC2 DRM thread).

This game uses the same idea for the DRM - a constant connection requirement.

Not that I care much, it's barely a C&C game. It sounds like they're adopting the main difference the Company of Heroes/Dawn of War games have (holding points for resources/victory), and taking away the actual base building portion as well.

Looks like Red Alert 3 was a one-off of pure awesome.
 
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News Comments > GPG on the Cost of Independence
18. Re: GPG on the Cost of Independence Feb 18, 2010, 19:20 HoSpanky
 
Demigod regularly goes on sale for under $10 now. I agree that its biggest weakness is the lack of maps. Hell, the level selection screen seems designed to accommodate at LEAST twice as many maps as the game shipped with.
While yes, most community maps would be dreadfully boring to look at, a few would go out of their way to create astonishingly detailed battlefields. Full modding tools seem to be less and less common, but at LEAST offer a map editor for this sort of game! Hell, offer the map editor and a modest prize for top-end maps, and then release the winners' maps as part of the official game. Development time negated, small cost to the company, and the winners' names are now "out there" on a commercial product, if they're interested in breaking into the industry. Everyone wins.

 
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News Comments > On Ubisoft's Online DRM
52. Re: On Ubisoft's Online DRM Feb 18, 2010, 09:43 HoSpanky
 
Don't look now, but EA is planning this exact same DRM for C&C4.

I SAID DON'T LOOK!

Shit. You looked. Now it can't be undone, can it?

For a game that HAS a multiplayer component, in fact is heavily focused on it, requiring a constant internet connection isn't as reprehensible as a single player game doing this. Still, seeing that EA is heading in the same direction worries me.
 
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738 Comments. 37 pages. Viewing page 21.
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