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Real Name Aree   
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Nickname HoSpanky
Email Concealed by request
ICQ None given.
Description argle befu jodl garf!
Homepage http://
Signed On Dec 23, 2002, 21:02
Total Comments 793 (Graduate)
User ID 15603
 
User comment history
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News Comments > NVIDIA Ending Support for DX10-Generation Cards in 2016
22. Re: NVIDIA Ending Support for DX10-Generation Cards in 2016 Mar 15, 2014, 12:08 HoSpanky
 
Shineyguy wrote on Mar 14, 2014, 21:39:
HoSpanky wrote on Mar 14, 2014, 13:24:
Fair enough, they're cutting support for cards designed for the OS that Microsoft is ceasing support for.

They're cutting support for Windows XP, not Windows Vista (which, BTW is where DX10 was originated from).

Ack, I feel stupid now. I keep forgetting vista happened, except when I have to deal with a customer whose Winvista refuses to connect to a wireless router. And somehow they believe it's our fault, even tho every other device they own works fine with it.
 
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News Comments > NVIDIA Ending Support for DX10-Generation Cards in 2016
11. Re: NVIDIA Ending Support for DX10-Generation Cards in 2016 Mar 14, 2014, 13:24 HoSpanky
 
Fair enough, they're cutting support for cards designed for the OS that Microsoft is ceasing support for.

As for crashing while on the desktop, Creston's right, check the power feature, nvidia drivers tend to go back to defaults (SLI is never enabled, Shadowplay changes back to default). If you still get errors, make sure your computer is electronically isolated. Most BBUs do this for you, or at least do enough. My gf's machine used to crash all the time, the. We noticed it did it exactly when the minifridge kicked on. Would also cause a noise thru her speakers. Put her system on a BBU, fixed.

Also, I had a SSD that was causing me to bluescreen quite often, didnt start when I installed the drive. If you read yesterday's OOTB, that's one of the two SSDs that failed on me, and why I wanted to set up a cache for games instead of installing directly to the SSD.
 
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News Comments > Out of the Blue
25. Re: Out of the Blue Mar 13, 2014, 15:50 HoSpanky
 
Yes, seems silly at first, and if I only had a few games to install, installing directly to the drive would be the better plan.

Now, assume you have 800gb of games that are played at LANs once a month. Only a few each time are played, and they're picked ahead of time. Also, there are other games that I play in between LANs. More than what will fit on an SSD that I am willing to buy. A terabyte SSD is still $600 or more, and I've had two SSDs die on me already. I'm not investing that kind of money in that flaky of hardware.

Instead of reinstalling games over and over, it'd simply be faster to have a program that lets me cache folders to the SSD. This way I can switch games out, without losing save files or having to figure out where each game hides its save files. And should I have a third SSD fail on me...I lose nothing, the base files are still on the HDD. This solution gives me the speed of the SSD and the reliability/space of the HDD.

Does it still sound silly?
 
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News Comments > Out of the Blue
19. Re: Out of the Blue Mar 13, 2014, 14:03 HoSpanky
 
Completely off subject, but I'm either an idiot, or just using the wrong words in google to find this...I'm trying to use an SSD for game caching, but not where software determines what to copy to the drive. I want to be able to select entire folders, and have those be cached, so I can put an entire open-world game on the drive, or any game that tends to stream its level data. Normal caching routines would take a LOT of playtime to get all of a game like that cached.
Really, it should be pretty simple. Data being READ would come off the SSD, anything being written goes to the HDD and then copied by the software back to the SSD for later reading. Does this software exist?
 
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News Comments > Respawn Chasing Titanfall Cheaters
13. Re: Respawn Chasing Titanfall Cheaters Mar 13, 2014, 10:53 HoSpanky
 
JayDeath wrote on Mar 13, 2014, 10:11:
This is the number one reason why I'm kinda done with the multiplayer FPS genre. It seems none of these companies can get a handle on the hacking. I'm sick of it.

This. My friends ask why have I gone back to WoW...because it isn't an environment that encourages cheating. Goldfarmers, and scammers, yeah. But those are easy to ignore and don't ruin MY fun. Paying $60 for a new game and finding it packed with screaming kiddies and cheaters isn't my idea of fun. Since the games get more complex year to year, they're harder to secure against cheats. I realize it's a difficult thing to get locked down, and since you can pay to get cheat software, people making cheats are getting even trickier.

Honestly, I don't know why companies like ea and Activision aren't hunting down the companies ...and specifically the PEOPLE being paid to provide hacks. They should have legal grounds to do so, as it subverts the original design of their software. Maybe that's where it'll eventually end up, but for now, banning the cheaters solves nothing. It's like scolding a drug addict and believing that'll stop the illegal drug trade.
 
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News Comments > Titanfall 48GB Install is 35GB of Audio
68. Re: Titanfall 48GB Install is 35GB of Audio Mar 12, 2014, 12:55 HoSpanky
 
I've been using onboard audio this time around, half because I can't tell the difference between it and the discrete card that has moved to my gf's machine, and half because my new machine is out of room.
I opted for SLI, in a midtower case. The slot I'd planned for a sound card got taken up by a cheap NIC, as the onboard one had weird issues (one of those Killer NICs, didnt want it but I liked the rest of the board).
Compressed audio is no issue for the onboard. The entire "problem" they're solving here is for a very small audience of people who should have upgraded years ago.
 
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News Comments > Evening Consolidation
5. Re: Evening Consolidation Feb 22, 2014, 13:07 HoSpanky
 
Consoles are about easy accessibility. The moment you put ANY tweaks in, especially for multiplayer, the world will explode from people being angry because someone had their resolution higher and spotted the other from far away, or some other complaint about a perceived (or real) advantage.

Console games done RIGHT wouldn't need anything like that. Forza Horizon is THE standard for how console games should work. It never, ever, drops or jumps above 30fps. Racing games at 30fps usually feel unresponsive or choppy, but Forza uses some well-done post processing that somehow makes it feel liquidy smooth. Spare cycles are used to do some incredible AA work. Park your car, and watch the background. It will rapidly start smoothing out sharp edges, and add depth to smoke. While driving, the AA will focus on "obvious" jaggies, like power lines, but ignores shadows on pavement. It's seriously a brilliant way to make a game, and it pulls it off in an open world with ridiculous draw distance. Probably the best leveraging of a system's strengths to hide its weakness.

The downside to something like that is it isn't readily portable. In Forza's case, no problem, it's a forever-exclusive. But any cross-platform game would require months and months of planning and tweaking to accomplish this, and most publishers won't allow for that amount of time.

Tl;dr: tweaks on consoles bad, buy Forza Horizon, it is motherfucking awesome.
 
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News Comments > Into the Black
1. Re: Into the Black Feb 19, 2014, 21:04 HoSpanky
 
I'm sad that this got posted on here. it's funny for a few seconds but there's no payoff at the end. what you see at the start is what you get for 2.5 minutes.  
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News Comments > Hawken Relaunching on Steam
21. Re: Hawken Relaunching on Steam Feb 6, 2014, 10:11 HoSpanky
 
Mad Max RW wrote on Feb 6, 2014, 08:06:
HoSpanky wrote on Feb 6, 2014, 07:27:
Really enjoyed the "it's pay to win, nyaaaa" comments from those who need even played it.

Are you new here?

Yeah I...I'm not sure WHY I assumed we'd have people here that actually did a tiny bit of research before making wide assumptions. Been on this board since it was all about Quake, as a lot of people on here...kinda thought they knew better. Because we all know that making an assumption makes an ass out of you, and Umption.

This is also a game that I'm looking forward to playing on the oculus. Is support for it built in now? Last I'd heard, it was in a separate build that didn't play with anyone using a "normal" client.

Also, while the mechs ARE fast, they don't turn on a dime like "normal" fps games. There IS momentum, and acceleration, but it certainly isn't the slow plodding Mechwarrior style of mechs. That always annoyed me anyway, as it was never about outmaneuvering, just trading shots until one mech fails. I DID like the ability to cripple mechs tho, which Hawken simply doesn't have time for.
 
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News Comments > Hawken Relaunching on Steam
18. Re: Hawken Relaunching on Steam Feb 6, 2014, 07:27 HoSpanky
 
Any of the consumables that actually give you an advantage can be purchased with the currency you earn in-game as well as the premium stuff.

The only things you can't buy with the in-game currency are skins for your mech. If those pink hearts give you an unfair advantage, then ok it's pay to win.

Really enjoyed the "it's pay to win, nyaaaa" comments from those who didn't even played it. The starter mech IS surprisingly effective, and other mechs aren't terribly grindy to earn. They have a rotation of mechs you can take for a trial spin and see if you like, and any progression gained on those is kept if you ever decide to buy it (again, with in-game OR premium).

This comment was edited on Feb 6, 2014, 10:00.
 
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News Comments > Stick of Truth Sticks it to Uplay; Preorders Underway
6. Re: Stick of Truth Sticks it to Uplay; Preorders Underway Feb 5, 2014, 10:22 HoSpanky
 
Not a fan of uplay either. I downloaded the Rayman Legends demo, and I cannot get it to go away. Uninstalling it leaves it on my games list, no way to de-list. So now I won't ever download another demo thru them for fear of cluttering up my Far Cry 3/asscreed3 icons with a bunch of demos I can't get rid of.

Uninstalling uplay didnt help. When I try to uninstall the demo it opens the add/remove programs part of windows, and Rayman legends isn't listed anywhere.

So tired of all of these digital stores. No one wants 20 different "stores" to deal with, and having to remember which one has the game you want to play...it's stupid.
 
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News Comments > Sunday Consolidation
2. Re: Sunday Consolidation Feb 2, 2014, 12:37 HoSpanky
 
Yay, MK8! Probably one of the last (and my 5th) games I'm getting for the wiiU. Not gonna defend it, it's on a downward spiral. But I'll still have Mario Kart in HD.

Altho one could successfully argue that the recent Sonic racing game already IS MKHD. It's surprisingly great. Played it during a free weekend/$5 steam sale, picked it up after a couple hours of it. Aside from weirdly not seeing my gamepad until I've pressed Enter (reverse porting issue!), it runs flawlessly, no crashing or noticeable bugs.

Still, MK8 will be free, in my case. Hard to argue there.
 
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News Comments > Saturday Safety Dance
1. Re: Saturday Safety Dance Feb 1, 2014, 15:42 HoSpanky
 
I'd like to see if Skinny Puppy gets paid. If not, then the government obviously thinks that per-play performances are NOT required to be paid for, and the music industry isn't going to stand for that.  
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News Comments > Saturday Metaverse
2. Re: Saturday Metaverse Feb 1, 2014, 14:06 HoSpanky
 
Yep, tried a miner a few months ago for giggles, made something around 1/10000th of a percent in the first 20 minutes. Nevermind, uninstalled.

Also the Amazon thing frustrates Wall Street, but Amazon runs lean, and spends most of its money on expanding its operations rather than paying out to stockholders. They're in it for the long haul, while most businesses are destroying themselves to make stockholders happy.
 
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News Comments > StarCraft II Balance Testing
2. Re: StarCraft II Balance Testing Feb 1, 2014, 13:59 HoSpanky
 
Because in an rts, what appears perfectly balanced may have hidden exploits that aren't BUGS, but ways to use units together in ways no one thought of in their QA department. In a game largely about online multiplayer, people are constantly finding insane ways to tear people's bases apart.

One involved building Zerg buildings near their enemy, then pulling the creep producer out. The buildings die, spawning a bunch of little nasty things that then were sent to demolish someone's entire production line, crippling them beyond recovery.

Another, someone realized that you can't see thru units. So they made TONS of overlords (there is no limit to how many you can make), used them as a visual shield from the ground units marching under them. The other player can either target the overlords, wasting time killing non-attacking units, or let their units auto-target while the Zerg player is free to focus fire. Zerg of course wins.
 
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News Comments > Morning Consolidation
3. Re: Morning Consolidation Jan 31, 2014, 12:34 HoSpanky
 
I had one of these for a day. If the new one's controller feels more like the x360's tank, instead of the $5 knock-off the original had, I'd be more interested.

...as soon as it gets Steam streaming, at 1080p/60. Wired, of course, I'm not stupid enough to believe wireless is "just as good". Aside from that, the interest level here is nil.
 
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News Comments > Remember Me Developer Bankrupt
4. Re: Remember Me Developer Bankrupt Jan 31, 2014, 10:30 HoSpanky
 
Acleacius, what's the aversion to a controller? How do you play racing games on a keyboard? Twin-stick shooters? Fighting games?

If you don't play any of those, then just say "there are genres that I refuse to play", dont blame a game on being designed around a specific controller. I switch between m/kb and controller, depending on what suits the game better. Sometimes in the same game, mostly open world games.

The controls aren't poorly designed, your CHOICE of input is poorly suited. There's a difference. Don't cry about losing the indy500 when all you brought was a speedboat.
 
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News Comments > PC Lococycle Next Month
4. Re: PC Lococycle Next Month Jan 30, 2014, 14:16 HoSpanky
 
Shame to hear it's bad. So far I've liked every Twisted Pixel game, altho I haven't had a chance to play the gunstringer.  
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News Comments > Next Car Game Makes $1 Million in One Week
8. Re: Next Car Game Makes $1 Million in One Week Jan 30, 2014, 10:56 HoSpanky
 
Unless they've added to it, the early access honestly isn't as fun as the tech demo. Two small tracks, with less environment detail than Ultimate Carnage. I understand it's not final, so I'm just gonna let it sit. I spent way, WAY more time in the tech demo, as it oddly offers more to do than the early access game.

And I still believe they should allow for people to play the tech demo map in multiplayer as part of the full game. We'd invent our own weird game rules, they wouldn't need to do much other than tacking the map into the track list.
 
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News Comments > Out of the Blue
8. Re: Out of the Blue Jan 26, 2014, 14:57 HoSpanky
 
I'm surprised train stations don't have obstruction sensors that then slow the incoming train. Sure, it won't stop people who fall in as the train is pulling up, but from most of the videos of people who fall in, they're in there for a long time.

Also, they're generally sloshed. It's a shame that the socially responsible person paid for trying to save someone who was, statistically, irresponsible. Not as backwards as the guy who stole a car and killed the Oculus Rift programmer, since the guy who fell on the tracks wasn't directly harming the nvidia guy...but still.

I do wonder how the Oculus guy didn't notice a police siren, nor did he see the car coming. He wasn't wearing the fucking thing, was he?
 
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793 Comments. 40 pages. Viewing page 11.
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