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Real Name Aree   
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Nickname HoSpanky
Email Concealed by request
ICQ None given.
Description argle befu jodl garf!
Homepage http://
Signed On Dec 23, 2002, 21:02
Total Comments 682 (Apprentice)
User ID 15603
 
User comment history
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News Comments > Metro: Last Light HUD "Fix" Inbound
35. Re: Metro: Last Light HUD May 15, 2013, 15:10 HoSpanky
 
Honestly, I'm all for configurable settings, but in a game where they built the character model/animations around a specific FOV...I can understand why they can't easily offer a slider.

You can say "they should just make it right", but if they have to actually rework animations for every possible FOV setting....that's unrealistic. They made the decision to go with in-world objects as your HUD, not magic floating indicator bars. That in itself is an impressive amount of effort, as you can SEE the bullets left in your clip. Most games would go for the easy option of an opaque clip and a little counter in the corner, and no one would cry about it. Altering EVERY ANIMATION your character or supporting ones can make simply to allow some players to widen the view is truly absurd. I don't hear people complaining that their real-world car of choice doesn't get wider just because they're fatter. I do think they should offer a demo so people can see what they'd be getting into prior to dropping fifty bucks or so on it.

They're trying something different. I applaud them for it, even if it makes a percentage of their customers ill from it (thank god, I don't have that issue). They're going to offer an option to alter the FOV, but it may not look right. That's fair, and Saluk made a good point that cutscenes should stick to the original FOV. If those cutscenes are in-game and don't pull you out of your location, however, it will also look odd and jarring at the beginning/end of said scenes.

While I prefer my games on PC, I do manage to have realistic expectations from games. I expect them to work, be fairly crash-free, and have proper controls. Expecting titanic changes from the versions aimed at a FAR less finicky crowd is again, absurd.

No one on here likes Justin Bieber, right? He's not going to change. There are millions of people willing to give him money to be what he is, why should he waste ANY part of his time worrying about those who complain about him? He should't. Developers who pay ANY attention to the PC crowd shouldn't be screamed at. Unless, of course, your ACTUAL GOAL is to have no games to play. If everything I presented to someone was scoffed at for something they didn't like, I'd STOP GIVING THEM ANYTHING.

If developers paid any attention to the forums on this site, they'd give up entirely on the platform. I GUARANTEE there isn't ONE SINGLE GODDAMN GAME that's been posted about on here that you guys didn't bitch and moan about over this perceived missing feature or that design decision. PLEASE, post YOUR games you have made, and see how this community treats you. They will shit all over ANYTHING you have made. Even if playing your game CURED CANCER, they'll complain that it didn't have high-res enough textures.
 
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News Comments > Evening Metaverse
3. Re: Evening Metaverse May 10, 2013, 19:56 HoSpanky
 
Ala carte programming can't happen. Well, not unless you're happy with there being only 20 channels to choose from.

As a simplified example, ESPN owns a LOT of sub channels, not all of them sports-related. Very few of those channels actually turn a profit on their own, but they add value to ESPN in a roundabout way. Someone may not specifically want ESPN, but they may want one of their sub channels, so they order the ESPN package to get it.

Those channels CANNOT survive on their own. Now, YOU may not care whether or not The Knitting Channel stays on, but there are certainly plenty of people who DO care. The big channels subsidize the quirkier smaller channels. Allowing people to exclude these channels means only a handful will survive, and the stragglers will knock Good programming out in favor of Popular to try to save themselves (read: MOAR REALITY TV!) .

The reason politicians "need" to get involved is because none of the channel conglomerates are going to let half their channels be killed off without someone telling them they HAVE to do it.
 
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News Comments > On Sale
3. Re: On Sale May 7, 2013, 23:53 HoSpanky
 
It's all of the Need for Speed games on Steam, not just Hot Pursuit.

Also, they left Iron Brigade out of the Double Fine pack, which sucks. it's a hoot in multiplayer.
 
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News Comments > Ships Ahoy - Monaco
3. Re: Ships Ahoy - Monaco Apr 25, 2013, 12:00 HoSpanky
 
Axis enjoys making assumptions!

It absolutely has mouse support. I personally use the controller, as it allows better speed control than the keyboard/mouse setup. Aiming also works better, since your character isn't always centered and there's an awful lot of things moving around.

Also, solo is ok. Multiplayer is hilarious tho, as once someone gets spotted, they scramble away and almost always end up setting off more alarms. You can't escape if even one person is down, so you have to go back in for whoever gets caught. It sounds frustrating but it's oddly not. Gonna fire up local multi, which differs from online in that you can see everyone's vision cone, not just yours. Might restrict map movement, dunno. Maps are large and pan around, I don't know if it zooms out or just holds you back.
 
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News Comments > Morning Consolidation
18. Re: Morning Consolidation Apr 12, 2013, 13:06 HoSpanky
 
If I was to guess (and that's precisely what I'm doing), I'd say it was a decision based on two immediately obvious issues.

The family plan has a master account and up to three sub accounts I think. Supporting that hierarchy while making LESS per account sounds like A dumb idea right out the gate. Second, I'd bet they found a TON of college kids buying these to play online, who would then want to break their account out of that once the primary account holder graduated/dropped out/whatever. Or worse, wanting to transfer to another "family" account.

Also it's possible that MS thinks xbox live is so goddamn awesome that no one would want to use the playstation. The ps4 has already announced identical features (easier to set up headsets and Parties, specifically). Aside from hating the non-indented sticks on playstation controllers, I think it may come out on top due to free online multiplayer. The ps3 only lost this round because the online features were VERY hit or miss on early-mid life games. No one LIKES paying for the right to play multiplayer on a game they already paid for.
 
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News Comments > New Strider Game for PCs and Consoles?
8. Re: New Strider Game for PCs and Consoles? Mar 19, 2013, 19:40 HoSpanky
 
Trevellian wrote on Mar 19, 2013, 18:18:
HoSpanky wrote on Mar 19, 2013, 14:06:
If they make it a 2.5d game like the bionic commando remakes, it could be a fun little romp. Here's hoping they didn't try to "freshen it up" by making it a third-person platformer.

And why not? Ninja Gaiden is one of the most difficult and rewarding series put on the modern consoles. They could do the same thing with Strider.

Ignoring NG3, I agree, that series did a good transition. Making a clone of it would be pointless, and would only invite the obvious comparisons. Also, with the original Strider being a game about scrambling through the levels, I'm afraid it'd end up more like Ninja Blade, which was basically a super flashy game made almost entirely of QuickTime events.
Also, I love 2.5d games. Good ones use the forced perspective to give you amazing landscapes (Sine Mora!).
 
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News Comments > New Strider Game for PCs and Consoles?
5. Re: New Strider Game for PCs and Consoles? Mar 19, 2013, 14:06 HoSpanky
 
If they make it a 2.5d game like the bionic commando remakes, it could be a fun little romp. Here's hoping they didn't try to "freshen it up" by making it a third-person platformer.  
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News Comments > Saints Row 4 in August
28. Re: Saints Row 4 in August Mar 15, 2013, 13:40 HoSpanky
 
Oh boy oh boy oh boy

Yes, it looks very similar. Doesn't make it a bad thing, 3 looked surprisingly sharp. SR3 is the only game in a LONG time that I played to the end because it was fun, the whole time. Too many games take themselves super seriously.

As long as it manages to be all crazy, all the time, I'm happy.
 
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News Comments > Ships Ahoy - StarCraft II: Heart of the Swarm
72. Re: Ships Ahoy - StarCraft II: Heart of the Swarm Mar 12, 2013, 21:00 HoSpanky
 
Yes, nin, some of the devs from the original TA (altho not Chris Taylor) are on the team. Also, considering the high quality of the two (or one, and a half-sequel) games they've already released as a company, I'm pretty sure this one will not only ACTUALLY GET FINISHED, but will be pretty awesome.  
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News Comments > EA All-in on Microtransactions
10. Re: EA All-in on Microtransactions Feb 27, 2013, 09:46 HoSpanky
 
Ehh, it's not a new concept. Back in the Tandy1000 days, you could call the space quest 3 help line for $2 a minute or something. Same concept, different execution.

I don't care if micro transactions are in single player games, as long as they don't make the game super difficult without them. Dead space 3 and Forza Horizon did a decent job of it. I beat Horizon without any purchases, but if someone wants a specific high end car super early in the game, they could buy it with real money. It wouldn't help them much, since cars are downgraded to the class of the race they're in, but they could have THAT CAR. When they make certain cars micro-transaction only, AND have an event requiring that car as part of the main event chain, ill be shitty. Until then, I don't care; let fools spend extra money as long as it isn't affecting me.
 
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News Comments > Homeworld and Remaining THQ IPs for Sale
8. Re: Homeworld and Remaining THQ IPs for Sale Feb 27, 2013, 09:36 HoSpanky
 
I'm surprised the Worms series is owned by thq.  
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News Comments > Wargaming Acquires Gas Powered Games
17. Re: Wargaming Acquires Gas Powered Games Feb 14, 2013, 14:04 HoSpanky
 
Ehh, I think Planetary Annihilation is your best bet for another TA-style game, not Chris Taylor. If it can live up to the proposed system (don't have big enough guns? mount engines to an asteroid and crash it into an enemy planet! 40 player multi!), I'll be glad to pay full price for it, even with a massive backlog of games on steam.  
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News Comments > Morning Legal Briefs
1. blackmailing hacker Feb 1, 2013, 20:57 HoSpanky
 
Did anyone else read that thinking "Why is he blackmailing women that the FBI arrested?".

might need a "has been" after "Women".
 
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News Comments > GRiD 2 in May; Preorder Bonuses
6. Re: GRiD 2 in May; Preorder Bonuses Jan 31, 2013, 13:24 HoSpanky
 
Ehh, bonus cars don't really interest me, there will always be an incredibly similar car in-game anyway. Unless one of the bonus cars is a car you find especially appealing, I don't see how the various deals will make any difference. If one retailer sells it for $5 less than the others, THAT'S the one that'll sell.

As for the game itself, I'm super excited over this one. I loved the original, not sure why they waited so long to make a sequel. After the death of the PGR series, I wasn't sure where I'd get a good arcade/sim hybrid. And for once, Microsoft was the one to come out and say "Remember how awesome PGR was? We ended up re-hiring a lot of its dev team, some of the DiRT guys, and made this crazy thing called Forza Horizon".

Shame Horizon won't ever come to PC, but after reading interviews on how the framerate in it stays at 30 FPS locked, it'd be a hella mess to port it. So Hooray, GRID 2!
 
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News Comments > SMITE Open Beta Launches
10. Re: SMITE Open Beta Launches Jan 24, 2013, 19:07 HoSpanky
 
Ahh, I see Closed Betas has horrible aim and is blaming MNC for it.  
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News Comments > Trials Evolution: Gold Edition in March
6. Re: Trials Evolution: Gold Edition in March Jan 17, 2013, 15:19 HoSpanky
 
Super excited for this. The company makes more than just the Trials games, but they're all the same thing: side scrolling time trials with a heavy emphasis on vehicle balance. If you happen to have an iPhone, they made a surprisingly good port of MotoHeroz for a dollar (with an unfortunate micro transaction hell). It'll give you an idea of the gameplay, with little cars instead of a bike.  
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News Comments > etc., etc.
2. Re: etc., etc. Jan 16, 2013, 14:39 HoSpanky
 
Hahahahaha that's a WAY better video!

The one in the jeep wasn't very impressive. I can't even begin to count the number of times I've hopped out of a vehicle only to see it get blown up a moment later. Altho I WAS amused with the missile in slow-motion, it hits the vehicle, and turns downward like its just trying to get around it, "oh my goodness sir, I did not see you there, terribly sorry!". then "oh my apologies for apologizing, I actually intended to vaporize you. Toodles!".
 
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News Comments > Edge: Valve, Mojang "Greatest Developers"
11. Re: Edge: Valve, Mojang Jan 14, 2013, 11:49 HoSpanky
 
Creston wrote on Jan 14, 2013, 11:28:
Speaking of Valve...

.. what?

Creston


Heh. The head crab playing around with a decapitated head was worth following that link for.
 
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News Comments > Ravaged Free Weekend
8. Re: Ravaged Free Weekend Jan 12, 2013, 21:32 HoSpanky
 
All I can say is this game's Quick Look on Giant Bomb was hilarious...not intentionally though. If you want the best part, look up "let's watch a pro" on YouTube.  
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News Comments > Morning Legal Briefs
1. Re: Morning Legal Briefs Jan 8, 2013, 13:34 HoSpanky
 
I love that her lawyer tries to make it sound like she wasn't REALLY doing anything wrong. "she was destroying another person's financial life, but she was doing it for her kids!"

Everyone with kids wants to give them a "better life". Not a valid reason. She clearly knew she was ruining the other woman's life, it WAS malicious.
 
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682 Comments. 35 pages. Viewing page 11.
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