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Real Name Aree   
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Nickname HoSpanky
Email Concealed by request
ICQ None given.
Description argle befu jodl garf!
Homepage http://
Signed On Dec 23, 2002, 21:02
Total Comments 695 (Apprentice)
User ID 15603
 
User comment history
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News Comments > Steamships Ahoy - Joe Danger & Joe Danger 2
1. Re: Steamships Ahoy - Joe Danger & Joe Danger 2 Jun 24, 2013, 20:39 HoSpanky
 
I loved the original Joe Danger on ps3, but I've never liked the playstation controller (I own very few ps3 games, aside from the pixeljunk series). Super excited for this on pc, can finally use my 360 controller!  
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News Comments > IO Interactive Lays Off Staff; Cancels Projects
4. Re: IO Interactive Lays Off Staff; Cancels Projects Jun 17, 2013, 16:46 HoSpanky
 
Absolution can't have sold well, the game dropped to ~$20 in what seemed like a few weeks. I haven't played any of the hitman games so I can't comment on their quality. Obviously people liked them or they wouldn't have made what..4 or 5 games and a derpy movie.  
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News Comments > Volition Blessing Saints Row Mod Support
25. Re: Volition Blessing Saints Row Mod Support Jun 16, 2013, 00:23 HoSpanky
 
Jerykk wrote on Jun 15, 2013, 16:49:
HoSpanky wrote on Jun 15, 2013, 16:38:
My prediction is that the first two mods will be:

1) co-op for more players at once.
2) physically modeled dicks on the male characters, complete with FloppyPhysics.

Incorrect. The first mods will be incredibly detailed nude skins for every female in the game.

Pssh. There were nude mods for this game within the first week it came out. I wouldn't be surprised if people build ridiculously high detail models to replace the so-so ones the game uses, tho.

I'm hoping "mods are good!" is Deep Silver's doing, and standard practice going forward. It may also be to garner goodwill toward their brand right now, when the current consoles have an expiration date. Also, It may push people to buy SR4 sooner rather than Steam-sale later.
 
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News Comments > Volition Blessing Saints Row Mod Support
10. Re: Volition Blessing Saints Row Mod Support Jun 15, 2013, 16:38 HoSpanky
 
My prediction is that the first two mods will be:

1) co-op for more players at once.
2) physically modeled dicks on the male characters, complete with FloppyPhysics.
 
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News Comments > Double Fine Working on Two Unannounced Games
1. Re: Double Fine Working on Two Unannounced Games Jun 13, 2013, 21:38 HoSpanky
 
Well if either of those games is remotely as fun as Iron Brigade, I'll be quite happy to hand them more of my money.  
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News Comments > Morning Tech Bits
10. Re: Morning Tech Bits Jun 13, 2013, 17:03 HoSpanky
 
Even if it turns out to just be a novelty, the oculus rift is a pretty neat sounding piece of equipment. If it's around $300 (or anything below that), I'll definitely buy one.

Also, while 3d tv programming holds zero interest for me, I've found that 3d is pretty great in a couple games (ps3 only, so far). Super stardust HD's ridiculously messy visuals suddenly make a whole lot more sense in 3d. I'm not kidding, it's literally a game-changing feature for it. In Wipeout, I don't cut corners early nearly as often. And Shadow of the Colossus makes you feel even smaller in 3d.
On the other side of that, 3d doesn't help Mortal Kombat a bit. In fact, several arenas are "broken", as background item depth is faked for some parts, and running in 3d makes it look...confusing. Also Uncharted 3 saw no benefit, as the extra dimension didnt help the sloppy aiming, nor did it make the story any less of a disaster. Also the glasses are headache-inducing after an hour or two, I don't see playing any long game in 3d the entire way.

Oh! Almost forgot. Gears of War 3 in 3d is also a wreck. The landscape distorts around you, and all effects sprites are rendered as if they were against the scenery, not the object it's attached to. Fire spitting from a flamethrower is depth-wise, as far back against the back wall of the background, not a couple feet from your face. Literally makes immediate threats seem like something going on across the courtyard. How did that even get past the very first QA person?
 
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News Comments > Codemasters Stake Sold
3. Re: Codemasters Stake Sold Jun 10, 2013, 12:23 HoSpanky
 
I agree with SpectralMeat. Like Bollywood movies, it'd be packed with unintentional hilarity. Altho I think only once. If every single release did it, the joke would be over at the second game.

They'd need to continue with the Rad Dude vernacular to make it properly awesome.
 
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News Comments > X Rebirth Lives
3. Re: X Rebirth Lives Jun 7, 2013, 11:51 HoSpanky
 
Here's hoping they put in some co-op options. If I'm playing a tightly scripted game, sp-only is fine but these games are begging for co-op and completely ignore it.  
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News Comments > Morning Legal Briefs
2. Re: Morning Legal Briefs Jun 5, 2013, 14:43 HoSpanky
 
Just like restrictions on guns, it only affects those who already follow the laws. People who want to hide their communication from the Feds won't have any trouble finding secure software from outside the US. Also, what's to stop someone from handing out a free program that encrypts transmissions? If its not being sold by a company, can they still be fined? Once even one copy of said program gets out...it's out forever, like Scarlett Johansen's tits.  
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News Comments > Out of the Blue
24. Re: Out of the Blue Jun 4, 2013, 00:24 HoSpanky
 
Wow, that was an intense episode. I loved and hated it because it was amazingly refreshing but dammit...









Oh, you looked! Yeah, nothing here.


 
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News Comments > Sunday Metaverse
6. Re: Sunday Metaverse Jun 3, 2013, 08:59 HoSpanky
 
Grr, now tweak town uses this stupid mobile layout. It's designed to make sure you can only see 4 lines of text on your screen, filling more than half the space with a TT header and an unclosable ad at the bottom. I've seen it on another couple of sites, wish I could set my phone to just tell me not to bother with certain links, as the mobile versions are openly hostile.

Also, google, expand to Indianapolis!
 
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News Comments > David Jaffe Joins Autoduel Project
8. Re: David Jaffe Joins Autoduel Project May 17, 2013, 00:02 HoSpanky
 
Will W wrote on May 16, 2013, 21:26:
Sweet....always loved I76. Now we just need a Rocket Jockey kickstarter.

Fuck. Yes. Even though it was incredibly broken, RJ was hilarious fun in multiplayer. Yanking someone off their rocket, then tying them to a pylon and watching them try to get back to their rocket while being run over was awesome. Even when I was the one tied up. If the multiplayer patch hadn't been such a disaster, it'd still be a regular at our LANs. I've often wondered why someone hasn't made a prettier clone of it. I mean come on, there's a clone of Moonbase Commander in the works, why not RJ?
 
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News Comments > Op Ed
16. Re: Op Ed May 16, 2013, 16:24 HoSpanky
 
I wonder if Chloe realizes that all this hatred coming her way is simply because she lied about what the money was FOR, and not because of what she IS. Had she come right out and said that it was to get gender reassignment surgery, it probably would have gone over just fine. Sure, there would be comments from people who think she's some sort of monstrosity, but so what? If she/he spends her entire life worrying what other people think, surgery won't help a thing.  
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News Comments > Metro: Last Light HUD "Fix" Inbound
35. Re: Metro: Last Light HUD May 15, 2013, 15:10 HoSpanky
 
Honestly, I'm all for configurable settings, but in a game where they built the character model/animations around a specific FOV...I can understand why they can't easily offer a slider.

You can say "they should just make it right", but if they have to actually rework animations for every possible FOV setting....that's unrealistic. They made the decision to go with in-world objects as your HUD, not magic floating indicator bars. That in itself is an impressive amount of effort, as you can SEE the bullets left in your clip. Most games would go for the easy option of an opaque clip and a little counter in the corner, and no one would cry about it. Altering EVERY ANIMATION your character or supporting ones can make simply to allow some players to widen the view is truly absurd. I don't hear people complaining that their real-world car of choice doesn't get wider just because they're fatter. I do think they should offer a demo so people can see what they'd be getting into prior to dropping fifty bucks or so on it.

They're trying something different. I applaud them for it, even if it makes a percentage of their customers ill from it (thank god, I don't have that issue). They're going to offer an option to alter the FOV, but it may not look right. That's fair, and Saluk made a good point that cutscenes should stick to the original FOV. If those cutscenes are in-game and don't pull you out of your location, however, it will also look odd and jarring at the beginning/end of said scenes.

While I prefer my games on PC, I do manage to have realistic expectations from games. I expect them to work, be fairly crash-free, and have proper controls. Expecting titanic changes from the versions aimed at a FAR less finicky crowd is again, absurd.

No one on here likes Justin Bieber, right? He's not going to change. There are millions of people willing to give him money to be what he is, why should he waste ANY part of his time worrying about those who complain about him? He should't. Developers who pay ANY attention to the PC crowd shouldn't be screamed at. Unless, of course, your ACTUAL GOAL is to have no games to play. If everything I presented to someone was scoffed at for something they didn't like, I'd STOP GIVING THEM ANYTHING.

If developers paid any attention to the forums on this site, they'd give up entirely on the platform. I GUARANTEE there isn't ONE SINGLE GODDAMN GAME that's been posted about on here that you guys didn't bitch and moan about over this perceived missing feature or that design decision. PLEASE, post YOUR games you have made, and see how this community treats you. They will shit all over ANYTHING you have made. Even if playing your game CURED CANCER, they'll complain that it didn't have high-res enough textures.
 
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News Comments > Evening Metaverse
3. Re: Evening Metaverse May 10, 2013, 19:56 HoSpanky
 
Ala carte programming can't happen. Well, not unless you're happy with there being only 20 channels to choose from.

As a simplified example, ESPN owns a LOT of sub channels, not all of them sports-related. Very few of those channels actually turn a profit on their own, but they add value to ESPN in a roundabout way. Someone may not specifically want ESPN, but they may want one of their sub channels, so they order the ESPN package to get it.

Those channels CANNOT survive on their own. Now, YOU may not care whether or not The Knitting Channel stays on, but there are certainly plenty of people who DO care. The big channels subsidize the quirkier smaller channels. Allowing people to exclude these channels means only a handful will survive, and the stragglers will knock Good programming out in favor of Popular to try to save themselves (read: MOAR REALITY TV!) .

The reason politicians "need" to get involved is because none of the channel conglomerates are going to let half their channels be killed off without someone telling them they HAVE to do it.
 
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News Comments > On Sale
3. Re: On Sale May 7, 2013, 23:53 HoSpanky
 
It's all of the Need for Speed games on Steam, not just Hot Pursuit.

Also, they left Iron Brigade out of the Double Fine pack, which sucks. it's a hoot in multiplayer.
 
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News Comments > Ships Ahoy - Monaco
3. Re: Ships Ahoy - Monaco Apr 25, 2013, 12:00 HoSpanky
 
Axis enjoys making assumptions!

It absolutely has mouse support. I personally use the controller, as it allows better speed control than the keyboard/mouse setup. Aiming also works better, since your character isn't always centered and there's an awful lot of things moving around.

Also, solo is ok. Multiplayer is hilarious tho, as once someone gets spotted, they scramble away and almost always end up setting off more alarms. You can't escape if even one person is down, so you have to go back in for whoever gets caught. It sounds frustrating but it's oddly not. Gonna fire up local multi, which differs from online in that you can see everyone's vision cone, not just yours. Might restrict map movement, dunno. Maps are large and pan around, I don't know if it zooms out or just holds you back.
 
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News Comments > Morning Consolidation
18. Re: Morning Consolidation Apr 12, 2013, 13:06 HoSpanky
 
If I was to guess (and that's precisely what I'm doing), I'd say it was a decision based on two immediately obvious issues.

The family plan has a master account and up to three sub accounts I think. Supporting that hierarchy while making LESS per account sounds like A dumb idea right out the gate. Second, I'd bet they found a TON of college kids buying these to play online, who would then want to break their account out of that once the primary account holder graduated/dropped out/whatever. Or worse, wanting to transfer to another "family" account.

Also it's possible that MS thinks xbox live is so goddamn awesome that no one would want to use the playstation. The ps4 has already announced identical features (easier to set up headsets and Parties, specifically). Aside from hating the non-indented sticks on playstation controllers, I think it may come out on top due to free online multiplayer. The ps3 only lost this round because the online features were VERY hit or miss on early-mid life games. No one LIKES paying for the right to play multiplayer on a game they already paid for.
 
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News Comments > New Strider Game for PCs and Consoles?
8. Re: New Strider Game for PCs and Consoles? Mar 19, 2013, 19:40 HoSpanky
 
Trevellian wrote on Mar 19, 2013, 18:18:
HoSpanky wrote on Mar 19, 2013, 14:06:
If they make it a 2.5d game like the bionic commando remakes, it could be a fun little romp. Here's hoping they didn't try to "freshen it up" by making it a third-person platformer.

And why not? Ninja Gaiden is one of the most difficult and rewarding series put on the modern consoles. They could do the same thing with Strider.

Ignoring NG3, I agree, that series did a good transition. Making a clone of it would be pointless, and would only invite the obvious comparisons. Also, with the original Strider being a game about scrambling through the levels, I'm afraid it'd end up more like Ninja Blade, which was basically a super flashy game made almost entirely of QuickTime events.
Also, I love 2.5d games. Good ones use the forced perspective to give you amazing landscapes (Sine Mora!).
 
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News Comments > New Strider Game for PCs and Consoles?
5. Re: New Strider Game for PCs and Consoles? Mar 19, 2013, 14:06 HoSpanky
 
If they make it a 2.5d game like the bionic commando remakes, it could be a fun little romp. Here's hoping they didn't try to "freshen it up" by making it a third-person platformer.  
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695 Comments. 35 pages. Viewing page 11.
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