User information for David Johnston

Real Name
David Johnston
Nickname
None given.
Email
Concealed by request - Send Mail

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Signed On
December 11, 2002
Total Posts
48 (Suspect)
User ID
15497
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48 Comments. 3 pages. Viewing page 1.
Newer [  1  2  3  ] Older
10.
 
Re: No subject
May 13, 2005, 09:26
10.
Re: No subject May 13, 2005, 09:26
May 13, 2005, 09:26
 
To be fair, Valve didn't make this map. I did. So dilute your argument a bit.

Also remember players WANT maps renakes like Prodigy and Inferno. That's why it was ported. And players want new content too, which is why we get maps like Port and Compound.

And... Compound is good. It's quite a huge risk to go with a design like that, because it's not what anyone is used to making or playing for CS:S. I think it turned out very well, and will only help make future maps better.

14.
 
Re: HL2 End
Nov 13, 2004, 17:02
14.
Re: HL2 End Nov 13, 2004, 17:02
Nov 13, 2004, 17:02
 
Well, he's an active user (see feedback)... and how many Gabe Newell's can there be that would bid several times for a silly item like that?!

10.
 
Re: HL2 End
Nov 13, 2004, 16:03
10.
Re: HL2 End Nov 13, 2004, 16:03
Nov 13, 2004, 16:03
 
Oh look, Gabe's the high bidder! $152.50!

2.
 
Re: No subject
Oct 28, 2004, 03:08
2.
Re: No subject Oct 28, 2004, 03:08
Oct 28, 2004, 03:08
 
Oh God... Qin 2 makes me think 'Quake Sin 2', purely on the letters alone.

14.
 
Re: Inferno
Oct 27, 2004, 09:02
14.
Re: Inferno Oct 27, 2004, 09:02
Oct 27, 2004, 09:02
 
I agree, Dust is great.

3.
 
RIP John Peel
Oct 27, 2004, 06:39
3.
RIP John Peel Oct 27, 2004, 06:39
Oct 27, 2004, 06:39
 
Thanks Blue for posting that. It's very much appreciated.

More info about him can be found here:
http://www.bbc.co.uk/radio1/alt/johnpeel/index.shtml
His 'Record Box' is worth a good look, and the tribute worth a listen.

He will be missed. Excellent taste, a warm heart and a great man.

34.
 
IT HAS NOT BEEN BANNED
Oct 26, 2004, 12:07
34.
IT HAS NOT BEEN BANNED Oct 26, 2004, 12:07
Oct 26, 2004, 12:07
 
I've been following this story since yesterday...

Basically, if you look behind all the rumours and the 'analysis' and people spinning the story out of proportion, the chances of HL2 being banned in Australia are practically nil. Just like the chances of HL2 being banned in America or England.

The story stems from an original SUGGESTION that HL2 COULD be banned, IF it fails classification.

HALF-LIFE 2 HAS NOT BEEN BANNED FROM AUSTRALIA AND IS UNLIKELY TO BE BANNED.

Incidentally, RIP John Peel... one of the few people in the world who I could honestly say is unique and irreplaceable.

23.
 
oh.... bugger
Oct 13, 2004, 17:02
23.
oh.... bugger Oct 13, 2004, 17:02
Oct 13, 2004, 17:02
 
there goes the family entertainment this christmas

This comment was edited on Oct 13, 17:05.
3.
 
Re: Cooler
Sep 4, 2004, 05:16
3.
Re: Cooler Sep 4, 2004, 05:16
Sep 4, 2004, 05:16
 
Solution: Keep fan below 4800rpm w/ Speedfan.

Ok, so that's not a solution.

44.
 
Re: Anti-Piracy Ads
Aug 29, 2004, 18:17
44.
Re: Anti-Piracy Ads Aug 29, 2004, 18:17
Aug 29, 2004, 18:17
 
'Gods' was fantastic... so simple and yet so good. Jumping seems a little iffy these days, but hey. It was great.

They're working on porting a bunch of old games to mobile devices, along with Jon Hare of Sensible Software (Cannon Fodder! I remember the theme - 'War's never been so much fun... go to your brother, kill him with your gun, leave him lying in his uniform dying in the sun... WAR <gunshot> <ricochet>')
See http://www.experiencegaming.com/content.php?contentID=935
This comment was edited on Aug 29, 18:25.
41.
 
Re: Anti-Piracy Ads
Aug 29, 2004, 17:28
41.
Re: Anti-Piracy Ads Aug 29, 2004, 17:28
Aug 29, 2004, 17:28
 
Phew, now I feel less old (I guess 21 is middle-aged here). I was an Atari ST purist.

Bitmap Brothers are coming back.

BTW, the 'Ghosts In The Machine' article in ST Format Issue 1 (well, Issue 1 of it or ST/Amiga Format) scared me something bad when I was a kid. If anyone can find it, it's worth a read. I can still remember the cover of that issue.

This comment was edited on Aug 29, 17:29.
35.
 
Anti-Piracy Ads
Aug 29, 2004, 16:57
35.
Anti-Piracy Ads Aug 29, 2004, 16:57
Aug 29, 2004, 16:57
 
Man I feel old - I can remember two of those adverts (1 and 6 on the page) from mags like ST Format (and maybe even ST/Amiga Format before it split)...

Ok, I'll shut up. No one knows what I'm on about anymore.

39.
 
Re: *yawn*
Aug 13, 2004, 17:42
39.
Re: *yawn* Aug 13, 2004, 17:42
Aug 13, 2004, 17:42
 
Bloody hell.
You're the David Johnston of de_-

Sssh! Of course I care a lot about HL2 - HL1 affected my life in very significant ways. But it would never have had the chance to if it weren't for Doom and all the time I spent making maps for that too... Oh, and all the days I spent knowing that I'd never be able to ever create a map as fun or as popular as Q2DM1 (+ Erazor bots!) until I was in my late twenties, and only if I could get into id, and even then only if I could ever match the skill of Lord R Gray, Sir A McGee or Sir T Willits. I know that won't happen.

id make awesome games, but I might give this one a miss, even if I did just pay £26 for it.

This comment was edited on Aug 13, 17:43.
20.
 
Re: *yawn*
Aug 13, 2004, 14:07
20.
Re: *yawn* Aug 13, 2004, 14:07
Aug 13, 2004, 14:07
 
I just played 30 minutes of Doom3 having got home from work (arrived this morning - go Amazon!)... and is it just me, or is it rather, well, flat? I didn't feel drawn in, or really that involved. It just annoyed me by being rather dark, having to flip to the flashlight every other second... I might play for another 30 minutes tomorrow, but right now there's nothing there to make me want to play it any more. As far as I can tell, the aim is to walk between badly-lit rooms and expect something to burst out of a wall, such that you can switch to a weapon, lose sight of it, shoot, miss, switch back to the torch, find it again, and repeat. Just seems a bit empty... in fact, all I want to do now is go play the original. It's more fun, even if it is a whole lot simpler.

Maybe I'm not in the right mood... or perhaps I'm not the intended audience, but I learnt a lot from Doom 1... it's why I do what I do and why I enjoy doing it. Doom 1 was fun. And that's an important word.

If HL2 doesn't deliver, I might kerplode. That's right, 'kerplode'. But HL2 is different. But this is a Doom thread, so I won't mention HL2 anymore. Not once. HL2. Hah.

23.
 
Re: HL2
Jul 30, 2004, 14:15
23.
Re: HL2 Jul 30, 2004, 14:15
Jul 30, 2004, 14:15
 
Given that BIA is coming out on three platforms simultaneously, and that HL2 won't have an Xbox port done for a good few months at least (my estimate), and that HL2 uses DirectX extensively... and PS2, uhh, doesn't... I am rather sure it's not the HL2 engine.

If it's not Gearbox's own engine (remember they already have some engine guy(s) - they recoded the HL renderer for 007:Nightfire), then I would guess it's very likely to be Unreal Tech.

But I know nothing.
This comment was edited on Jul 30, 14:16.
20.
 
*IF* Carmack moves on...
Jul 23, 2004, 13:47
20.
*IF* Carmack moves on... Jul 23, 2004, 13:47
Jul 23, 2004, 13:47
 
(...which would be a shame for many id/Carmack fans)

...it's not like he hasn't made a significant impact to gaming history. He should be proud. Very proud.

If he can do what he has done to the world of 3D FPS games (along with all his companions) to the world of aerospace, I would be amazed. The thing is, he probably would.

3.
 
Brilliant!!!!
Apr 10, 2004, 16:06
3.
Brilliant!!!! Apr 10, 2004, 16:06
Apr 10, 2004, 16:06
 
Tribes 2 was awesome until we lost the password...

61.
 
Re: No subject
Apr 8, 2004, 04:55
61.
Re: No subject Apr 8, 2004, 04:55
Apr 8, 2004, 04:55
 
Ok ok, calm down. Let's go back in history to oooh, 1998 - the year Half-Life was released.

Lets think of it's from 1997-1998 - Quake 2, Unreal, Sin, Shogo, Hexen 2... to name just a few. Technically, Half-Life was a little above Quake 2 and somewhere on-par with Sin in the graphics department. But still, Unreal held the eye-candy award. With physics, Half-Life didn't surpass either. With sound (processing), Half-Life just held it's head against the rest.

According to your argument, it was average. Graphics are average, physics average.

So then, why was it so successful? Was it because all it's players were blind with no sense of true physics? If so, why didn't the other games succeed?

It was successful because it had not just a story, but something more than that. It had characters you could believe in, fantastic soundtrack, and gameplay much better tha the keycard-based mechanisms of Quake and competitors. It supported most configurations. Never before did people care more about what was going on in the game world than how long it was until they beat the game. We became attached.

Ok, looking back at the game now after X replays we can see there were only 3 or 4 scientists, they all had the same voice, and Barney the security guard was everywhere. Soem of the level design was TERRIBLE. But we could look past all that because we were hooked on the gameplay and the atmosphere. Second, third time around we would spot the flaws, but the first play was the one that counts.

So, out of all the games, Half-Life won not on it's engine or its looks, but on its execution of a story in a game environment. It did it brilliantly. It set a benchmark. It proved graphics aren't everything, just as 3D cards were becoming standard.

As for the HL2 battle, I expect it to win again, but lets not predict the winner based on tech alone, eh?

59.
 
Re: No subject
Apr 8, 2004, 04:45
59.
Re: No subject Apr 8, 2004, 04:45
Apr 8, 2004, 04:45
 
Doom 3's editor works in-game, AFAIR.

18.
 
Gamma adjustment
Jan 22, 2004, 16:51
18.
Gamma adjustment Jan 22, 2004, 16:51
Jan 22, 2004, 16:51
 
I can't say I was too impressed with those screenshots, they don't look so cool - all washed out and don't seem to have any definition.

So I threw them into PSP, turned the gamma down to 0.80, and voila, it looks cool and scary and haunting and dramatic and Thief-ey! They still need more contrast though... the flames are nice, but more pure white might help balance out the darkness (what little is left, it seems).

48 Comments. 3 pages. Viewing page 1.
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