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User information for Leon Medado

Real Name Leon Medado   
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Nickname pancreas
Email pancreas@graffiti.net
ICQ None given.
Description Bluty!
Homepage http://
Signed On Nov 28, 2002, 04:18
Total Comments 264 (Amateur)
User ID 15399
 
User comment history
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News Comments > Sunday Tech Bits
19. Re: Gates & His Jan 26, 2004, 23:10 pancreas
 
But Windows has taught people to be lazy...

Maybe "lazy" when it comes to understanding how a computer works, but for most people such knowledge has no bearing on what they need to do with it. Computers are merely tools to further some sort of task, and should not be tasks in themselves.

Without the accesibility of Windows, people would still be grappling with cryptic text files and looking up relevant commands in thick manuals just to get programs to run. Ultimately this wastes the time that should have been spent actually doing what needs to get done, whether it be word processing, presentations, internet, gaming etc.

Most people back then in their futile attempts at scaling these seemingly overwhelming odds either simply gave up or obtained help from some sort of technician or specialist for the simplest of tasks. In the latter case, accesibility empowers the user by allowing him to focus on the task at hand without his intentions being distorted by someone who probably doesn't fully understand them.

Besides, there's still plenty of things to tinker with underneath Window's "lazy" exterior.
 
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
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News Comments > Gray Matter Lives
25. Re: I like Gray Matter Jan 22, 2004, 22:16 pancreas
 
The gimmick might indicate some sort of spy game I guess.

The "artists" at Ion Storm might learn a thing or two from GM's graphical prowess. They can create a "dark, moody" atmosphere not only through manipulating light and shadow but from the amount of detail (grime, soot, moss, etc.) they manage to cram into their textures.
This comment was edited on Jan 22, 22:17.
 
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
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News Comments > Thief: Deadly Shadows?
45. Re: No subject Jan 15, 2004, 23:23 pancreas
 
...the engine just runs like fucking crap for what it actually delivers, because it doesn't look all THAT great.

This is so far my only worry about the next Thief. There was some great dynamic lighting, but the textures were bland and the polycounts hardly much of an improvement from DX1. Post-processing effects were nice, but there were many levels and situations which could have done better without it (The detailed mosaics in the Order Church come to mind.) As most reviews state, the AI hasn't improved much either. The new sound propagation and sound physics tech worked well if you actually used it, otherwise you settle with pathetic stereo sound with no acoustic reinforcement and weak sfx.

The game's presentation in general feels prioritized too much on the technology than on the artistry. Something unheard of in the much beloved Thief series.
 
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
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News Comments > CoD Expansion?
18. Re: No Solo Missions Jan 15, 2004, 00:20 pancreas
 
and if there wasn't they'd just get mowed down by machine guns

I played it on Hard and many of the major battles would eventually devolve into a me-and-my-buddy or just me-the-lone-gunner situation simply because they'd all die. If Infinity can't improve the friendly AI, they might as well just increase their health. Perhaps this could be done everytime your allies attain a kill to reward your leading them into battle.
 
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
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News Comments > Thief: Deadly Shadows?
42. Re: No subject Jan 15, 2004, 00:09 pancreas
 
I too found DX2 more "deep" than the first in terms of it's accesibility to various playstyles. I noticed more routes to take within levels, more variety in the uses of the various tools available, and a greater sense of being able to define your purpose in the storyline. I did however miss many of the finer details found in DX1. The ammo, the level size, the lockpicks, blah, blah, blah, etc.

Basically while DX2 improves on the strategic aspects, it glosses over many of the more common tactical aspects of DX1 (And many other games for that matter) which most gamers have come to expect from the genre. Jesus-in-a-box would have had achieved excellence in both aspects, and attained the expectations of every gamer.
 
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
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News Comments > Future GTA Plans
28. Re: No subject Jan 8, 2004, 23:37 pancreas
 
...And therein lies the dilemma. Present a mythical "past" setting and risk losing the players who won't be able to relate to it, or present the "present" it all it's been-there-done-that allegory.

Personally I couldn't care less as long they improve on the "empire-building", almost RPG-like aspect they introduced in VC. There should be more incentive to purchase property than just additional save points (For the most part since I didn't know what to do with all the money I ended up earning.)
 
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
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News Comments > id Software Gets Owned
50. Re: Stories... Jan 8, 2004, 22:59 pancreas
 
Yes there were parts in Max Payne and Halo where there is some in-game dialogue on what to do, but they merely served to reinforce the storyline, not actually relate it.

The problem with both those games is that they required the player to come out of his gaming form so that the story could be told. This usually involves a cutscene or voiceover tying the maps together. If you took out those parts the game could still stand on it's own, and vice versa.

What I'm trying to get at are games that tell the story through the maps and the scenerios presented through scripting. Like the part in HL when the scientist tells you that the Marines are coming for a rescue attempt, but soon you find out for yourself that you have to defend yourself against them as well.
 
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
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News Comments > id Software Gets Owned
47. Re: Stories... Jan 7, 2004, 23:51 pancreas
 
Don't get me wrong, if you can encourage someone to achieve those goals through a story then you have a winner. Like Half Life.

Those are the types of stories that blend well with the Shooter aspect. Sometimes games put too much faith in a massive backstory intent on futilely serving some higher purpose. One that makes only passing hints at or is totally disengaged to the whys and hows of a player's actions. Cases in point, Unreal 2, Halo, Max Payne. Certainly some of these stories are worth persuing for their own good (Hence the novelizations), but most players can probably set them aside while they blow stuff up if not ignore them totally.

While a good storywriter can add a layer of depth to the world and the characters of a developer's bland narrative, I think their main purpose should be more of structure than of form. They should make sure that the pacing of the game is just right, that tension builds up to a climactic event for example. The player should also know at all times why he is doing what and what higher purpose it will serve. A verbose cutscene explanation shouldn't be necessary if they can pull it off interactively through character scripting and level design. This integration of story and gameplay is what I believe the top FPS devs are aiming for.
 
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
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News Comments > Mafia 2 Unveiled
27. Re: This should make Dec 17, 2003, 00:03 pancreas
 
I hope they will make the city more interactive this time, there wasnt anything going on in it

That was my only major gripe with the game. Playing GTA and VC afterwards only strenghtened the issue. What's the point of designing an entire city when most of the time you're simply driving through it?

Oh well, I guess you can't have everything. I can't recall any game in recent memory that had such a strong storyline. One where you could really understand the underlying reasons for the actions of each character in every given situation. Although the whole bank robbery episode did seem a bit contrived, in addition to the whole love issue.
 
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
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News Comments > Hitman 3 Announced
20. Re: *blink* Dec 16, 2003, 23:39 pancreas
 
Hope this "new graphics engine" will be really new =)

I played Hitman 2 after NOLF2 and was rather dissapointed with the the graphics. There was a serious lack of detail and variety to the textures, a few areas barely surpassed Wolf3D in quality. From a presentation standpoint however, the sounds and the overall mood of the game was enough to make me want to finish it.

Then there's the gameplay which is both challenging and rewarding. Deux Ex 2 seems to have difficulty getting the former part right, even on Realistic.
 
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
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News Comments > Homeworld 2 Postmortem
27. Re: Real Moral of the Story Dec 14, 2003, 23:34 pancreas
 
Maybe I'm just jaded, but I got bored of TRON 2.0 quickly. Sure the graphics were pretty, but I was really hoping it would have more depth than the average FPS, like NOLF2 did. I wanted to be immersed in the world inside the computer, not just blow stuff up with familiar weaponry. I'm hoping they make an RPG out of the franchise soon.

I was really impressed with HW2's presentation. I haven't played the first game, but the techo-religious theme gives the game a kind of ironic grandiose simplicity that is rare in sci-fi (Kind of like how Star Wars is medieval. It's sci-fi that focuses on the spectacle of the world created rather than on the science that created it.) The cutscenes of massive ships travelling through space really made my jaw drop. The gameplay offered a unique type of challenge too.
 
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
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News Comments > Microsoft Flight Simulator SDK
10. Re: *cough* B1-B *cough* Dec 11, 2003, 23:16 pancreas
 
in utterly unflyable craft. noseeee up, nose down, nose up, nose down, stall, runway-pizza.

Like that pathetic RC plane in Vice City. The IL-2 Sturmovik was ten times easier to fly and ten times deadlier (Hmmm... imagine strafing All The Haitians with your twin 20 mm cannons) Even the helicopters flew better than that flying POS.

Sorry, just had to vent.
 
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
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News Comments > Joan of Arc Trailer
17. Re: GirlPower Games Dec 10, 2003, 23:01 pancreas
 
The unique thing about the NOLF series was that during actual play the 1st person perspective gave you very few indications that you were in fact, a curvaceous British spy poured into a skin tight, cleavage bearing cat suit.

Playing as a female really didn't affect the way I played (Even after making my crosshair color pink), hence this whole argument becomes a non-issue. Perhaps this was intented by the devs.

Hopefully Havok will extend its physics code to include breasts and ass interaction.....

Then we can finally look down and stare at Cate's breasts in the next version of NOLF. The shadows created from muzzle flashes will gently caress them with every expended round.
This comment was edited on Dec 10, 23:08.
 
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
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News Comments > Halo PC Patch
21. Re: Game improvements Dec 10, 2003, 22:45 pancreas
 
But the game ran absolutely fine for me.

Yeah same here. I have a slightly faster processor though. I could run it at 1024 as long as I disabled AF and AA. It ran practically as smoothly as it did on the XBox.

I had fun with it actually, for 2 weeks.
 
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
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News Comments > Microsoft Flight Simulator SDK
6. Re: Hmm.... Dec 10, 2003, 22:34 pancreas
 
It seems that the number of FS2004 add-on planes has been rather low compared to previous versions of FS

Yeah, there are a few types of aircraft that are poorly represented by the freeware community. I personally want an equivalent of FS2002's long range Falcon 50, although there appears to be a Citation X on the horizon.

Still, using resources from previous versions there have been plenty of excellent releases both commercially and for free, like the complex Piper Meridian and the pocket-rocket Legacy. I don't think the new SDK will add much to what most experienced add-on creators already know.
 
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
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News Comments > Out of the Blue
44. Re: Ahh, I remember... Dec 9, 2003, 23:57 pancreas
 
Fond memories indeed.

I remember playing modem to modem for 5 hours straight and then suddenly getting disconnected from my buddy because someone on my end picked up the phone.

...And that time when the Cyberdemon went over to our spawn point so we had to kill him using only pistols. I saw multiple instances of my buddy doing the death animation. He was killing us that quickly, we could only get maybe 1 or 2 shots at him before becoming another patch of the carpet made from our own corpses. Once the deed was done, and the burned image of that rocket coming towards our faces slowly faded, my buddy could not release the "s" key while typing "yesssssss....".
 
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
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News Comments > etc.
13. Re: ugh... Dec 5, 2003, 00:58 pancreas
 
The irony in all this is that it's VC's open-endedness that contributes to these sort of narrow-minded opinions.

You could play the entire game brutally murdering cops and then label it as a "cop-killing simulation". Or ram every person on the street with vehicles and say it encourages vehicular manslaughter. Or snipe random people and pretend you're that Mohammad guy.

The "Make-what-you-want-out-of-it" nature of this game makes it an easy target for all sorts of political commentary.
 
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
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News Comments > Ships Ahoy - T3: War of the Machines
26. Re: No subject Dec 3, 2003, 22:25 pancreas
 
Now that technology has caught up it would make a hell of a game.

Yes if only Bethesda could catch up with the technology. Who ever came up with the idea of using a practically unscalable (No LOD settings!) engine for Morrowind should have his head pecked to death by a cliff racer.
 
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
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News Comments > FPS Games & Minors
110. Re: Tried Dec 2, 2003, 22:39 pancreas
 
sure he murders half of New York and destroys entire buildings but he is still a good guy.

Max Payne was crafted as the ultimate Anti-Hero. The characters he destroys are clearly evil, but for every boss he dispatches in graphic slow motion the pangs of regret fall upon his consciousness like the empty shells he leaves in his wake.
 
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
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News Comments > FPS Games & Minors
105. Re: Plain and Simple Dec 1, 2003, 22:56 pancreas
 
Games like GTA have you as the bad guy... which is kinda weird

It's not weird. It's pure and simple escapism. To be able to experience things you could never experience in reality. Without fear of consequence in an imaginary world. Humans have been doing this since time immemorial. Besides, one could argue that the "ultimate good" in most games can never justify the violent means used.

It's not a question of good or bad, it's how well a person can prevent the more negative aspects of gaming from influencing his preception of reality.
 
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
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264 Comments. 14 pages. Viewing page 1.
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