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User information for Yifes

Real Name Yifes   
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Nickname Yifes
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Homepage http://
Signed On Nov 21, 2002, 00:39
Total Comments 892 (Graduate)
User ID 15316
 
User comment history
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News Comments > WoW, That's an Expensive Horse
34. Re: WoW, That's an Expensive Horse Apr 16, 2010, 00:53 Yifes
 
Jerykk wrote on Apr 16, 2010, 00:47:
You basically just affirmed that there is a market for WOW mounts at $25 a pop.

Obviously there is a market for WoW mounts at $25, otherwise it wouldn't be selling. That doesn't mean that it's actually worth $25. It just means that WoW players are willing to completely ignore the pricing standards for DLC when it comes to WoW. Again, refer to Horse Armor in Oblivion. It cost $2.50 when it was first released and people laughed. If WoW players weren't so mindless, they'd be laughing at $25 mounts too.

I love plenty of games. If someone remade Tribes with better graphics, I'd buy it. However, if someone released a new skin for Tribes and charged $25 for it, I most definitely would not buy that. No matter how much I love something, I'm not going to let myself get exploited.

</facepalm>

Let me repeat the important part for you:

How do you think "standards" prices are set in the first place? Are you suggesting there's some set intrinsic value or worth for data? Do you understand the concept of a free market?

I guess the answer to the last question is no.

You commie bastard.
 
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News Comments > WoW, That's an Expensive Horse
31. Re: WoW, That's an Expensive Horse Apr 16, 2010, 00:42 Yifes
 
Oh, okay. So people will start eating up new skins and or superficial DLC for any game for $25 a pop. I mean, hey, value isn't established by standards or anything. Oh wait, yes it is. The standard pricing for a superficial piece of DLC like this mount is not $25. Were it for any other game, nobody would buy it. WoW, as always, is the exception to the rule because it has hordes of ravenous fanboys/girls who are willing to cast aside their own standards and logic for anything WoW-related.

You basically just affirmed that there is a market for WOW mounts at $25 a pop. Seriously though, how do you think "standards" prices are set in the first place? Are you suggesting there's some intrinsic value for data? Have you even heard of a free market before? Seriously dude, this whole discussion is pointless when you know nothing about economics or marketing.
 
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News Comments > WoW, That's an Expensive Horse
26. Re: WoW, That's an Expensive Horse Apr 16, 2010, 00:18 Yifes
 
Value is established by comparing a product to similar products.
The only objective way to determine value is by comparing the pricing of the product to the pricing of similar products.

Wrong. Supply and demand. Value is established by what the market can sustain.

This comment was edited on Apr 16, 2010, 00:24.
 
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News Comments > WoW, That's an Expensive Horse
19. Re: WoW, That's an Expensive Horse Apr 16, 2010, 00:00 Yifes
 
Value is relative and $25 for a purely superficial mount is a waste of money.

A lot of things in life are purely superficial, and a lot more expensive.
 
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News Comments > WoW, That's an Expensive Horse
17. Re: WoW, That's an Expensive Horse Apr 15, 2010, 23:51 Yifes
 
Zyrxil wrote on Apr 15, 2010, 23:20:
Jerykk wrote on Apr 15, 2010, 22:58:
$25. Wow. This is quite easily the worst-value DLC I've ever seen. It makes the MW2 map pack look like a bargain.
Rolleyes Comparing purely cosmetic items to map packs is idiotic. The thing even has its max speed determined by the max speed of mounts players have obtained by non-monetary means.

Exactly. If you don't buy a map pack you miss out on a lot of gameplay. If you don't buy a mount you don't miss out on anything. Blizzard is not hurting the non-buyers in any way, and those who choose to spend the money know exactly what they're getting.
 
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News Comments > StarCraft II: Wings of Liberty CE & Pricing
77. Re: StarCraft II: Wings of Liberty CE & Pricing Apr 15, 2010, 16:57 Yifes
 
I was so happy to get into beta but after playing for awhile I realized that it's basically made for competitive play only now. If you aren't willing to make it a huge time commitment then you probably won't have much fun.

Wasn't it the exact same thing with SC1 and WC3, with both geared for competitive play? Wasn't that why BNET was infested with all the $$$$$BGH$$$$$ and Dota games? At least this time around they're adding MP training tutorials, beginner friendly maps, and a better matchmaking service. In any case, like you said, with all the custom maps that are coming out, there's bound to be something for everyone.

Anyways, if you hate the beta so much, let me have it
 
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News Comments > XCOM First-Person Shooter Announced
75. Re: XCOM First-Person Shooter Announced Apr 14, 2010, 20:54 Yifes
 
I'm surprised this thread has gotten this far without anyone directly mentioning X-Com Alliance, the X-Com squad-based FPS that was cancelled back in the day that was so heavily hyped.

This seems like a game in that vein, so mark me down as being excited.

Already mentioned. Alliance was to have a deep strategical layer, with research, manufacturing, resource and personnel management between missions. You had 4 specialists on each mission, and you could give orders or take control of each of them directly in first person. Sad that it was cancelled, along with Genesis.

This new game that "puts players directly into the shoes of an FBI agent" sounds nothing like Alliance.

Some one say XCOM clone?
http://www.ufo2extraterrestrials.com/

Was the first one any good w/ mods? I remember it getting some bad reviews.

This comment was edited on Apr 14, 2010, 21:02.
 
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News Comments > XCOM First-Person Shooter Announced
33. Re: XCOM First-Person Shooter Announced Apr 14, 2010, 10:58 Yifes
 
FBI Agent? WTF. Maybe they're going for a Will Smith in Men in Black kinda thing and couldn't afford that license.

I was quite hyped up for Alliance before it was cancelled, and I'm still pretty open to the idea of a X-COM FPS. Still, very, very disappointed that Ken Levine is not involved. He seemed to have genuine passion and respect for the license.

In any case, this will be better than Enforcer and all those UFO rip off garbage that Altair keeps on spewing out.

Ugh. What I wouldn't give for another TB X-COM, JA, or Warhammer 40K game.

This comment was edited on Apr 14, 2010, 11:04.
 
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News Comments > F.E.A.R. 3 This Fall
23. Re: F.E.A.R. 3 This Fall Apr 8, 2010, 23:14 Yifes
 
Agreed, though I don't really see how a shooter can be scary. Being armed to the teeth and able to do flying bicycle kicks in slow-motion is not conducive to being scared.

Alma doesn't give a shit if you're armed with the BFG and can kick harder than Liu Kang.
 
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News Comments > StarCraft II: Wings of Liberty CE & Pricing
57. Re: StarCraft II: Wings of Liberty CE & Pricing Apr 8, 2010, 18:50 Yifes
 
shinchan0s wrote on Apr 8, 2010, 17:50:
Diablo II was worth the $60.

Starcraft II? Not so much. Honestly, the game looks like shit. Five years too late, Blizz.

You're saying that this game looks like shit, but Diablo II didn't when it came out, and was worth your money? Are you fucking blind?
 
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News Comments > StarCraft II: Wings of Liberty CE & Pricing
56. Re: StarCraft II: Wings of Liberty CE & Pricing Apr 8, 2010, 18:29 Yifes
 
elefunk wrote on Apr 8, 2010, 17:08:
If you didn't buy Diablo II or Warcraft III at $60 out of the same principle, rock on. But stop pretending like Activision has anything whatsoever to do with that pricepoint when Blizzard used it nearly a decade before being acquired by Activision.


Starcraft had 30 missions and an extensive, free, multiplayer infrastructure.

Starcraft II has 30 missions, each is far more varied and unique than any of the missions in Starcraft, they take place across a branching campaign with much more integrated storytelling, and has a totally overhauled (yet still free) Battle.NET.


Where is this "1/3 the game" bullshit you're referring to, again?

QFT. People have been bitching about this since the game was announced. There's no use bringing up any facts about SCII.

This comment was edited on Apr 8, 2010, 18:43.
 
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News Comments > StarCraft II Day One Patch Plans
12. Re: StarCraft II Day One Patch Plans Mar 9, 2010, 16:29 Yifes
 
I would have found Starcraft 1 excellent had it come out before sex.

I would have found sex excellent had it come out before your mom. Now nothing will ever be the same.

Just kidding!
 
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News Comments > Jagged Alliance Series Acquired, Jagged Alliance 3 Announced
16. Re: Jagged Alliance Series Acquired, Jagged Alliance 3 Announced Mar 9, 2010, 16:20 Yifes
 
I just wish there was a way to fast forward enemy turns, or just skip all action that's not visible. Even with the enemy animation speed set at x2, turns can take forever to resolve when you have 50+ enemies + additional militia.  
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News Comments > StarCraft II Day One Patch Plans
4. Re: StarCraft II Day One Patch Plans Mar 9, 2010, 12:55 Yifes
 
I think I would have found this game excellent had it come out before Company of Heroes.

I think I would have found CoH excellent had it come out before Starcraft 1.


 
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News Comments > Jagged Alliance Series Acquired, Jagged Alliance 3 Announced
8. Re: Jagged Alliance Series Acquired, Jagged Alliance 3 Announced Mar 9, 2010, 12:44 Yifes
 
Make it real-time. Turn-based is so boring.

DIE IN A FIRE!!
 
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News Comments > Battlefield: Bad Company 2 Server Fixes Follow-up
30. Re: Battlefield: Bad Company 2 Server Fixes Follow-up Mar 8, 2010, 18:55 Yifes
 
Unless you don't like spending 10 minutes attempting to get into a game.

Find a few good servers you can favorite (if you can). Problem solved.

My biggest gripe is the bad autobalancing. Most of my games end up with one team having an overwhelming player advantage and just rolling over the other team.

This comment was edited on Mar 8, 2010, 19:03.
 
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News Comments > Battlefield: Bad Company 2 Server Fixes
23. Re: Battlefield: Bad Company 2 Server Fixes Mar 7, 2010, 11:36 Yifes
 
If I download and install PB separately from the PB website do you guys know if that will work with the Steam version of the game?

Yes it works and you should do it. Run pbsetup, add BC2 and check for updates. I still got kicked for pb problems on some severs. I guess they didn't update themselves.
 
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News Comments > Battlefield: Bad Company 2 Server Fixes
21. Re: Battlefield: Bad Company 2 Server Fixes Mar 7, 2010, 11:08 Yifes
 
So I figure I'll try the multi-player..."log in or create EA account"...you have got to be f#cking kidding me!

Is it really that bad to enter an email and a password? The multiplayer is definitely worth the 10 seconds of trouble.
 
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News Comments > Op Ed
30. Re: Op Ed Feb 28, 2010, 14:54 Yifes
 
shponglefan wrote on Feb 28, 2010, 10:31:
Jerykk wrote on Feb 28, 2010, 03:44:
If a game doesn't give you any meaningful choices, it can't be a role-playing game.

Why not? Other than your own say-so, you haven't given any reasons for this.

It seems you've defined RPG based on solely on earlier Western CRPGs, which grew out of PnP RPGs.

Doesn't the term RPG originate from PnP? If so, then it's reasonable to apply the features of PnP and Western RPGs to the definition of a RPG. It always seemed to me that JRPGs are misnomer, and since then, the term RPG has only been misused more and more, with ever broadening definitions, so that it has lost most of its original meaning.

Like i said three times now, it's not strictly leveling. It's a combination of character-leveling mechanics (usually revolving around combat) and adventure-style story/quest driven gameplay.

This is still ridiculously broad, with criteria open to wildly different interpretations. There are RPGs without adventure style stories (like some tactical RPGs which are just a series of missions), and there are multiplayer shooters with quest driven gameplay (ie. take this objective, get experience, level up). It seems like all you're doing is drawing arbitrary lines in the sand.

This comment was edited on Feb 28, 2010, 15:10.
 
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News Comments > Op Ed
29. Re: Op Ed Feb 28, 2010, 14:25 Yifes
 
Zyrxil wrote on Feb 28, 2010, 12:41:
Evil Timmy wrote on Feb 27, 2010, 17:46:
If that's all you do in ME2's combat sequences, try cranking up the difficulty. At one notch above normal, not only is nearly every battle a real challenge, but enemies will move up and flank, and they're a serious enough threat to force you to move. Even early on, I found myself tactically repositioning my squaddies around corners and such to cover my retreats and advances, just so I wouldn't get slaughtered. It really makes the game a lot better, when you're not nigh invincible and you've actually gotta consider how you play, rather than hiding in one spot or just unloading and counting on superior firepower.
Hahahaha. Oh, I almost thought you were serious. Even at Insanity, the only difference is that enemies tend to have 3 health bars- health/armor/shield, instead of just the basic health. No flanking done, everything is the same, but you take a ton more damage.

Just finished my first game, on hardcore. The only "flanking" the AI ever does is if the enemies spawn at two different points on the map and then proceed to head towards you along paths made predictable by limited map design and availability of cover.

This comment was edited on Feb 28, 2010, 15:06.
 
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892 Comments. 45 pages. Viewing page 23.
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