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Real Name Yifes   
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Nickname Yifes
Email Concealed by request - Send Mail
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Homepage http://
Signed On Nov 21, 2002, 00:39
Total Comments 883 (Graduate)
User ID 15316
 
User comment history
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News Comments > Blood Bowl: Legendary Edition Halfling Details
1. Re: Blood Bowl: Legendary Edition Halfling Details Apr 30, 2010, 14:09 Yifes
 
woot! can't wait!  
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News Comments > Morning Mobilization
3. Re: Morning Mobilization Apr 28, 2010, 20:38 Yifes
 
xXBatmanXx wrote on Apr 28, 2010, 11:39:
Hot Out of China’s Knock-Off Oven- iPad Clones

I had one - they are crap.

Counterfeit items not as good as original - news at 11.
 
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News Comments > PC Left 4 Dead 2: The Passing Released
33. Re: PC Left 4 Dead 2: The Passing Released Apr 24, 2010, 13:50 Yifes
 
meeting the old crew was just... crap. Like some crap sitcom when they have some celebrity cameo. Especially when the 3 of them are slouching on the bridge trying way too hard to look cool or whatever.

Yeah exactly. I was expecting something a lot darker from a tight knit group who went through hell and just lost one of their own. Instead we get light flirty dialogue. The Frank West (from Dead Rising) "zombies too fast" writing on the wall was hilarious tho!
 
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News Comments > Star Wars: The Old Republic Trailer
11. Re: Star Wars: The Old Republic Trailer Apr 24, 2010, 13:45 Yifes
 
Looks great!

Also, kudos to William Wallace, the youngest looking senior designer ever.

This comment was edited on Apr 24, 2010, 14:02.
 
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News Comments > StarCraft II Beta Access with Preorders
27. Re: StarCraft II Beta Access with Preorders Apr 22, 2010, 23:07 Yifes
 
@Verno:
Heavy micro-management is not an inherently skill based mechanism so I'm not sure why you would confuse Starcraft with something that bucks any trends. If anything it's a heavily streamlined game in almost every aspect. What sets Starcraft apart from other RTS games is that it still is essentially a more complex version of rock, paper, scissors while other franchises have tried newer approaches(most of them have failed) or gone into smaller squad based strategy.

Having not played the beta yet, I can't really comment on its micro. However, when I talk about SC's high skill ceiling I am in fact talking about macro. Scouting, microing battles, all the while keeping your economy going by expanding, mining, and building troops all at the same time is an enormously difficult task. How many times have you concentrated on winning a large battle, only to come back to your base to find your production lacking with tons of $ unused in the bank, and have your opponent crush you with a fresh army minutes later? In the pro scene, all the top SC players like Flash are renown for their inhuman macro abilities. There's a reason why 300+ APM (if you can actually use it instead of just mindlessly clicking) matters.

WC3, with its decreased army count and overemphasis on micro instead of macro, was not very well received by the pro gaming community. One of the major complaints is that the skill cap for WC3 is quite a step down from SC. Modern RTSes have moved even further away from macro, focusing on casual friendly, streamlined and simplified gameplay, and smaller, more intimate battles.

Also, no, I've only said that SC has some level of analysis, conceptualization and strategic planning. I never claimed that it was anywhere near the depth of chess. Even so, you'd be surprised at just how in depth SC analysis can get at high levels.

Finally, if you watch Day[9], he frequently talks about how SC is not a game about hard counters, in the sense that pikemen counters calvary, or AT weapons counter armor. Of course there are things like DT rushes, but there's a reason why strategies like that are called cheese, and Day[9] talks about how one of the important stages of his development as a player was when he evolved beyond the cheese/counter mentality. Also of note, recent beta patches have increased base unit damage and decreased type specific damage.

This comment was edited on Apr 22, 2010, 23:42.
 
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News Comments > StarCraft II Beta Access with Preorders
23. Re: StarCraft II Beta Access with Preorders Apr 22, 2010, 11:00 Yifes
 
@Verno:
I think the mistake lies in designing the game around that kind of high level play. The vast majority of Starcraft players will not be playing with that kind of fervor or dedication. Having played quite a bit of beta, the game feels less accessible than the first due to the heavier micro requirements.

Chess and Starcraft don't compare well in my opinion, chess play is derived from analyzing your opponent, conceptualization and executing strategies whereas Starcraft just requires visual scouting and micro management. In fact many players are not very adept at both yet still manage to rank quite highly.

I always thought the vast majority of casual Starcraft players will be playing custom maps like DOTA and money maps like BGH, so Blizz already has the casual audience well covered with their improved map editor. What Blizzard is focusing on in the beta is the part of the MP that takes meticulous and exhaustive balancing. And really, the thing that sets SC apart from every other RTS is its enormous skill ceiling, so I don't fault Blizz at all for maintaining that aspect of the game which newbies may find inaccessible but gave SC its fanatical following in the first place. Besides, gaming has become way to casual friendly and dumbed down, and it's good to see one game bucking that trend.

And Re: chess and Starcraft, while the are obviously quite different, Starcraft does have elements of analysis, conceptualization and strategic planning. For instance, in a PvZ matchup, if the Zerg sees that Protoss is forgoing gas and building 2 gateways, he'll know that Protoss is rushing, and react accordingly by building a sunken, and plan his mid game strategy to punish protoss for such a heavy early game investment. That is a very basic example, but Day[9] goes into much more detailed and high level analysis in his casts.

This comment was edited on Apr 22, 2010, 11:18.
 
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News Comments > StarCraft II Beta Access with Preorders
18. Re: StarCraft II Beta Access with Preorders Apr 22, 2010, 08:28 Yifes
 
InBlack wrote on Apr 22, 2010, 07:49:
Prez wrote on Apr 22, 2010, 02:55:
While I do admire the "professional" gamers for their skill, I would rather be my sucky self. I can't see how someone who boils a game down to a mathematical equation can be having any fun. It's kind of the opposite of the "Find a job you love and never work another day in your life" principle in my view; more like "Take a a fun hobby, suck all the fun out of it, and make it a job for the rest of your life." Or something.

Some people enjoy playing in that way, and IF they have good opponents who play in exactly the same way thats when it becomes MORE than just a mathematical equation. Others enjoy watching these uber/pro/gosu players since its one thing to understand the mechanics behind the gameplay, its quite another to implement them.

If I had TV broadcasts of Starcraft(1 or 2) matches in my country I think I would probably be an avid viewer.

Who says math can't be fun Seriously though, you can't compare pro gaming to doing math (well, maybe wow raiding). It's more like chess, with the additional requirement of lightning fast reflexes and dexterity. And just like chess, just because you have set openings memorized and perfected doesn't mean that the mid game or endgame will evolve the same.

Anyways, I've been watching some SC match commentaries by Day[9], winner of WCG Pan Am 2007 and best zerg in america. Most of his stuff is way beyond my level, but this video where he talks about his life playing high level Starcraft is quite amazing, and shows how much passion these people have for the game. ~2hrs.

This comment was edited on Apr 22, 2010, 08:37.
 
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News Comments > Battlefield: Bad Company 2 Weapon Tweak Details
19. Re: Battlefield: Bad Company 2 Weapon Tweak Details Apr 21, 2010, 20:10 Yifes
 
Some parts of HC mode are just stupid though. Like they want medics to stop using the 60 so much, but on HC most of our others have scopes... that HC removes the dot in.

That's a known bug and not intentional.
 
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News Comments > WoW, That's an Expensive Horse
49. Re: WoW, That's an Expensive Horse Apr 16, 2010, 01:44 Yifes
 
Yifes--

I'm going to give you a gift that will save you countless hours and ultimately lead to longer life.

Repeat after me: "why, yes, Jerykk, you are in fact right! The sky is indeed purple!"

Now close the browser window and go to bed. Tomorrow will be better for it.

^D^

Haha yes. Talking to Jerykk is a really interesting and education experience on human nature. I guess I'm just a slow learner
 
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News Comments > WoW, That's an Expensive Horse
46. Re: WoW, That's an Expensive Horse Apr 16, 2010, 01:18 Yifes
 
Jerykk wrote on Apr 16, 2010, 01:17:
So if mounts sell consistently at $25 for WOW, then WOW mounts will have a standard price of $25. And will be worth $25.

Can't agree. I can only compare this DLC to other DLC and in that respect, it is a complete ripoff.

Considering Oblivion is not a MMO, it makes for a poor comparison.

Oblivion is a sandbox RPG where you do quests, collect loot and level up. WoW is a sandbox RPG where you do quests, collect loot and level up. The Celestial Steed is a superficial piece of content that was relatively cheap to produce and doesn't give you any significant advantage in the game. The Horse Armor is a superficial piece of content that was relatively cheap to produce and doesn't give you any significant advantage in the game.

Again, the comparison itself is subjective, and only affects what something is worth TO YOU and does not impact the reality of what it's worth in a free market economy.
 
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News Comments > WoW, That's an Expensive Horse
40. Re: WoW, That's an Expensive Horse Apr 16, 2010, 01:12 Yifes
 
When a type of product consistently sells at a given price. This WoW mount price is not standard for DLC and I highly doubt it ever will be for anything other than WoW.

So if mounts sell consistently at $25 for WOW, then WOW mounts will have a standard price of $25. And will be worth $25. You are subjectively applying your artificial interpretation of what is standard..

I'm suggesting that a product's value should be determined by comparing it to similar products. In this case, trivial DLC like Horse Armor.

Considering Oblivion is not a MMO, it makes for a poor comparison. Again, you are subjectively selecting what can be compared value-wise while ignoring the market reality that this thing actually sells. Hence your lack of understanding of the concept of a free market.

This comment was edited on Apr 16, 2010, 01:17.
 
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News Comments > WoW, That's an Expensive Horse
34. Re: WoW, That's an Expensive Horse Apr 16, 2010, 00:53 Yifes
 
Jerykk wrote on Apr 16, 2010, 00:47:
You basically just affirmed that there is a market for WOW mounts at $25 a pop.

Obviously there is a market for WoW mounts at $25, otherwise it wouldn't be selling. That doesn't mean that it's actually worth $25. It just means that WoW players are willing to completely ignore the pricing standards for DLC when it comes to WoW. Again, refer to Horse Armor in Oblivion. It cost $2.50 when it was first released and people laughed. If WoW players weren't so mindless, they'd be laughing at $25 mounts too.

I love plenty of games. If someone remade Tribes with better graphics, I'd buy it. However, if someone released a new skin for Tribes and charged $25 for it, I most definitely would not buy that. No matter how much I love something, I'm not going to let myself get exploited.

</facepalm>

Let me repeat the important part for you:

How do you think "standards" prices are set in the first place? Are you suggesting there's some set intrinsic value or worth for data? Do you understand the concept of a free market?

I guess the answer to the last question is no.

You commie bastard.
 
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News Comments > WoW, That's an Expensive Horse
31. Re: WoW, That's an Expensive Horse Apr 16, 2010, 00:42 Yifes
 
Oh, okay. So people will start eating up new skins and or superficial DLC for any game for $25 a pop. I mean, hey, value isn't established by standards or anything. Oh wait, yes it is. The standard pricing for a superficial piece of DLC like this mount is not $25. Were it for any other game, nobody would buy it. WoW, as always, is the exception to the rule because it has hordes of ravenous fanboys/girls who are willing to cast aside their own standards and logic for anything WoW-related.

You basically just affirmed that there is a market for WOW mounts at $25 a pop. Seriously though, how do you think "standards" prices are set in the first place? Are you suggesting there's some intrinsic value for data? Have you even heard of a free market before? Seriously dude, this whole discussion is pointless when you know nothing about economics or marketing.
 
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News Comments > WoW, That's an Expensive Horse
26. Re: WoW, That's an Expensive Horse Apr 16, 2010, 00:18 Yifes
 
Value is established by comparing a product to similar products.
The only objective way to determine value is by comparing the pricing of the product to the pricing of similar products.

Wrong. Supply and demand. Value is established by what the market can sustain.

This comment was edited on Apr 16, 2010, 00:24.
 
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News Comments > WoW, That's an Expensive Horse
19. Re: WoW, That's an Expensive Horse Apr 16, 2010, 00:00 Yifes
 
Value is relative and $25 for a purely superficial mount is a waste of money.

A lot of things in life are purely superficial, and a lot more expensive.
 
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News Comments > WoW, That's an Expensive Horse
17. Re: WoW, That's an Expensive Horse Apr 15, 2010, 23:51 Yifes
 
Zyrxil wrote on Apr 15, 2010, 23:20:
Jerykk wrote on Apr 15, 2010, 22:58:
$25. Wow. This is quite easily the worst-value DLC I've ever seen. It makes the MW2 map pack look like a bargain.
Rolleyes Comparing purely cosmetic items to map packs is idiotic. The thing even has its max speed determined by the max speed of mounts players have obtained by non-monetary means.

Exactly. If you don't buy a map pack you miss out on a lot of gameplay. If you don't buy a mount you don't miss out on anything. Blizzard is not hurting the non-buyers in any way, and those who choose to spend the money know exactly what they're getting.
 
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News Comments > StarCraft II: Wings of Liberty CE & Pricing
77. Re: StarCraft II: Wings of Liberty CE & Pricing Apr 15, 2010, 16:57 Yifes
 
I was so happy to get into beta but after playing for awhile I realized that it's basically made for competitive play only now. If you aren't willing to make it a huge time commitment then you probably won't have much fun.

Wasn't it the exact same thing with SC1 and WC3, with both geared for competitive play? Wasn't that why BNET was infested with all the $$$$$BGH$$$$$ and Dota games? At least this time around they're adding MP training tutorials, beginner friendly maps, and a better matchmaking service. In any case, like you said, with all the custom maps that are coming out, there's bound to be something for everyone.

Anyways, if you hate the beta so much, let me have it
 
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News Comments > XCOM First-Person Shooter Announced
75. Re: XCOM First-Person Shooter Announced Apr 14, 2010, 20:54 Yifes
 
I'm surprised this thread has gotten this far without anyone directly mentioning X-Com Alliance, the X-Com squad-based FPS that was cancelled back in the day that was so heavily hyped.

This seems like a game in that vein, so mark me down as being excited.

Already mentioned. Alliance was to have a deep strategical layer, with research, manufacturing, resource and personnel management between missions. You had 4 specialists on each mission, and you could give orders or take control of each of them directly in first person. Sad that it was cancelled, along with Genesis.

This new game that "puts players directly into the shoes of an FBI agent" sounds nothing like Alliance.

Some one say XCOM clone?
http://www.ufo2extraterrestrials.com/

Was the first one any good w/ mods? I remember it getting some bad reviews.

This comment was edited on Apr 14, 2010, 21:02.
 
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News Comments > XCOM First-Person Shooter Announced
33. Re: XCOM First-Person Shooter Announced Apr 14, 2010, 10:58 Yifes
 
FBI Agent? WTF. Maybe they're going for a Will Smith in Men in Black kinda thing and couldn't afford that license.

I was quite hyped up for Alliance before it was cancelled, and I'm still pretty open to the idea of a X-COM FPS. Still, very, very disappointed that Ken Levine is not involved. He seemed to have genuine passion and respect for the license.

In any case, this will be better than Enforcer and all those UFO rip off garbage that Altair keeps on spewing out.

Ugh. What I wouldn't give for another TB X-COM, JA, or Warhammer 40K game.

This comment was edited on Apr 14, 2010, 11:04.
 
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News Comments > F.E.A.R. 3 This Fall
23. Re: F.E.A.R. 3 This Fall Apr 8, 2010, 23:14 Yifes
 
Agreed, though I don't really see how a shooter can be scary. Being armed to the teeth and able to do flying bicycle kicks in slow-motion is not conducive to being scared.

Alma doesn't give a shit if you're armed with the BFG and can kick harder than Liu Kang.
 
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883 Comments. 45 pages. Viewing page 22.
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