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Real Name Yifes   
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Nickname Yifes
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Homepage http://
Signed On Nov 21, 2002, 00:39
Total Comments 892 (Graduate)
User ID 15316
 
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News Comments > XCOM Trailer
37. Re: XCOM Trailer Jun 12, 2010, 14:29 Yifes
 
Since 1994, aside from the not nearly as good TFTD, NOTHING has been done to recapture the original X-COM design in a more modern engine.

Apoc was pretty damn good. The realtime wasn't as well implemented, but still fun. Watching a brainsucker eat your soldiers or a popper charge around the corner and decimate your squad during turn based mode was just as intense as fighting chryssalids and cyberdiscs.

Of course the tension suffers later on once you research better armor and shielding, but the game is still a worthy sequel.

This comment was edited on Jun 12, 2010, 15:22.
 
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News Comments > etc., etc.
4. Re: etc., etc. Jun 8, 2010, 23:51 Yifes
 
This movie is going for that Dark Knight serious action thriller vibe, but fails miserably with its lame attempts to adapt video game characters to the real world.  
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News Comments > World of Warcraft CTF
17. Re: World of Warcraft CTF Jun 6, 2010, 10:13 Yifes
 
I'm saying I hope SWTOR is out before Cataclysm. If Blizzard doesn't make the kind of improvements I would like to see by then I'll have another MMO to play. After 5 years I'm really getting tired of WOW in general.

Are you saying SWTOR has "true" PVP?
 
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News Comments > BlizzCon Tix on Sale
14. Re: BlizzCon Tix on Sale Jun 3, 2010, 23:59 Yifes
 
I wonder if the crowd will cheer all over again when they announce they will be splitting Diablo 3 into 3 iterations so their fans can buy one game for the price of 3!

$150? That's nearly enough to buy StarCraft 2, StarCraft 2: 2, and StarCraft 2: 3.

The retards strike again.
 
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News Comments > Alpha Protocol Trailer
8. Re: Alpha Protocol Trailer May 9, 2010, 21:02 Yifes
 
The key to maintaining stealth is apparently double fisting uzi's.  
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News Comments > StarCraft II in July
29. Re: From the SC2 Beta - This game is not worth $60 May 3, 2010, 22:52 Yifes
 
MoreLuckThanSkill wrote on May 3, 2010, 19:23:
Coming from somebody who has played the beta, this game is not worth $60, or enduring whatever online-only hassles are going to be attached to it.

It's really not worthy of being broken up over 3-4 years and paying at least $180 total for the 'complete' game.

I will be boycotting this, along with a few other people I know. This way, Blizzard will only make a few billion dollars off this trash!



Right, because only playing the competitive multiplayer aspect of a game that also offers a more indepth and longer campaign than the original, as well as amazing custom map editor, gives you all the knowledge to dismiss this as trash. Also, it's amazing you can forsee the release schedule, quality, and prices of the 2 future expansions. You must be like, a genius or something. Oh, how we miss the old days of PC gaming, where the internet didn't exist and games were not allowed to have more than 1 expansion pack. /sarcasm.

Your retarded boycott is great, because it'll be nice to have to deal with less idiots in the community.

This comment was edited on May 3, 2010, 23:24.
 
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News Comments > StarCraft II in July
27. Re: StarCraft II in July May 3, 2010, 22:04 Yifes
 
kxmode wrote on May 3, 2010, 21:12:
PHJF wrote on May 3, 2010, 20:41:
Ever since I got beta access ~month ago I haven't touched it after the first few games.

Suffice it to say if you've never liked RTS multiplay SC2 won't change your mind. I'm sure it will have a thriving tower defense community, though.

Me too. This isn't like StarCraft 1. There's literally a global community of really awesome RTS players, who've had over 10 years to practice. It's takes about 10,000 hours to become REALLY good at something. 10K hours equals about 3 hours a day for 10 years (10,000 / (365 x 10) = 2.73972603).

Malcolm Gladwell said it best, "What's really interesting about this 10,000-hour rule is that it applies virtually everywhere. You can't become a chess grand master unless you spend 10,000 hours on practice."

StarCraft 2 is coming out about 12 years after the release of the first game. You KNOW there's thousands, if not millions who have hit this 10k rule. And the sad fact is most of them were in the beta. That's why I stopped playing Beta after 5 or 6 matches.

Absolutely not. The average skill level of a sc2 beta platinum league player is about equivalent to a D/D+ level player on ICCup (the current amateur SC1 competitive scene). Whereas the top competive players (like the top tier Julliard violinist that Gladwell describes with 10k hours+) are exceedingly rare outside of the korean pro scene and would be at least A+ level or beyond. In other words, the average platinum league SC2 player is like the bottom tier player on your local college intramural basketball team.

The skill level of the people in the beta isn't anywhere near what you're imagining. The problem is that there are no tutorials or single player campaign to familiarize yourself with the units and buildings. Trying to figure out the bare basics of how the game works in a harsh multiplayer environment is itself quite a daunting task. What you should try is to play matches with friends of your same skill level, and give each other time to familiarize yourself with the basics in a non threatening environment. Free for all insanity with friends over vent has been amazingly fun. Beyond a doubt best game of 2010.

This comment was edited on May 3, 2010, 23:35.
 
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News Comments > StarCraft II in July
26. Re: StarCraft II in July May 3, 2010, 21:49 Yifes
 
As for the MP difference, isn't that why they have the whole platinum league, gold league, silver league, tin league, shitty mud league thing going on?

Yes. having never played SC1 competitively, I expected to get destroyed in the beta. Instead, I got placed in platinum. The mp is not dominated at all by 10 year SC1 vets, and is in fact quite approachable. Of course, having a buddy of similar skill level to play a few match with so you can take your time to learn the new units is pretty much essential to getting in the game.

This comment was edited on May 3, 2010, 22:15.
 
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News Comments > Morning Previews
4. Re: Morning Previews DAMN May 3, 2010, 16:22 Yifes
 
InBlack wrote on May 3, 2010, 10:50:
Hmmm NeoGAF's early early preview made me feel like the game will have potential. But I have a nagging feeling that it will be very very simple. (Compared to the original)

The fact that you have to gather "Elerium" and take "Snapshots" of corpses to gather evidence is a far cry from the meat and bones of the strategic & research elements of the original game.

Hopeful? Not really

Sounds pretty terrible. Collecting Elerium and researching tech is probably going to be like collecting adam and unlocking plasmids in Bioshock.
 
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News Comments > Blood Bowl: Legendary Edition Halfling Details
1. Re: Blood Bowl: Legendary Edition Halfling Details Apr 30, 2010, 14:09 Yifes
 
woot! can't wait!  
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News Comments > Morning Mobilization
3. Re: Morning Mobilization Apr 28, 2010, 20:38 Yifes
 
xXBatmanXx wrote on Apr 28, 2010, 11:39:
Hot Out of China’s Knock-Off Oven- iPad Clones

I had one - they are crap.

Counterfeit items not as good as original - news at 11.
 
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News Comments > PC Left 4 Dead 2: The Passing Released
33. Re: PC Left 4 Dead 2: The Passing Released Apr 24, 2010, 13:50 Yifes
 
meeting the old crew was just... crap. Like some crap sitcom when they have some celebrity cameo. Especially when the 3 of them are slouching on the bridge trying way too hard to look cool or whatever.

Yeah exactly. I was expecting something a lot darker from a tight knit group who went through hell and just lost one of their own. Instead we get light flirty dialogue. The Frank West (from Dead Rising) "zombies too fast" writing on the wall was hilarious tho!
 
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News Comments > Star Wars: The Old Republic Trailer
11. Re: Star Wars: The Old Republic Trailer Apr 24, 2010, 13:45 Yifes
 
Looks great!

Also, kudos to William Wallace, the youngest looking senior designer ever.

This comment was edited on Apr 24, 2010, 14:02.
 
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News Comments > StarCraft II Beta Access with Preorders
27. Re: StarCraft II Beta Access with Preorders Apr 22, 2010, 23:07 Yifes
 
@Verno:
Heavy micro-management is not an inherently skill based mechanism so I'm not sure why you would confuse Starcraft with something that bucks any trends. If anything it's a heavily streamlined game in almost every aspect. What sets Starcraft apart from other RTS games is that it still is essentially a more complex version of rock, paper, scissors while other franchises have tried newer approaches(most of them have failed) or gone into smaller squad based strategy.

Having not played the beta yet, I can't really comment on its micro. However, when I talk about SC's high skill ceiling I am in fact talking about macro. Scouting, microing battles, all the while keeping your economy going by expanding, mining, and building troops all at the same time is an enormously difficult task. How many times have you concentrated on winning a large battle, only to come back to your base to find your production lacking with tons of $ unused in the bank, and have your opponent crush you with a fresh army minutes later? In the pro scene, all the top SC players like Flash are renown for their inhuman macro abilities. There's a reason why 300+ APM (if you can actually use it instead of just mindlessly clicking) matters.

WC3, with its decreased army count and overemphasis on micro instead of macro, was not very well received by the pro gaming community. One of the major complaints is that the skill cap for WC3 is quite a step down from SC. Modern RTSes have moved even further away from macro, focusing on casual friendly, streamlined and simplified gameplay, and smaller, more intimate battles.

Also, no, I've only said that SC has some level of analysis, conceptualization and strategic planning. I never claimed that it was anywhere near the depth of chess. Even so, you'd be surprised at just how in depth SC analysis can get at high levels.

Finally, if you watch Day[9], he frequently talks about how SC is not a game about hard counters, in the sense that pikemen counters calvary, or AT weapons counter armor. Of course there are things like DT rushes, but there's a reason why strategies like that are called cheese, and Day[9] talks about how one of the important stages of his development as a player was when he evolved beyond the cheese/counter mentality. Also of note, recent beta patches have increased base unit damage and decreased type specific damage.

This comment was edited on Apr 22, 2010, 23:42.
 
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News Comments > StarCraft II Beta Access with Preorders
23. Re: StarCraft II Beta Access with Preorders Apr 22, 2010, 11:00 Yifes
 
@Verno:
I think the mistake lies in designing the game around that kind of high level play. The vast majority of Starcraft players will not be playing with that kind of fervor or dedication. Having played quite a bit of beta, the game feels less accessible than the first due to the heavier micro requirements.

Chess and Starcraft don't compare well in my opinion, chess play is derived from analyzing your opponent, conceptualization and executing strategies whereas Starcraft just requires visual scouting and micro management. In fact many players are not very adept at both yet still manage to rank quite highly.

I always thought the vast majority of casual Starcraft players will be playing custom maps like DOTA and money maps like BGH, so Blizz already has the casual audience well covered with their improved map editor. What Blizzard is focusing on in the beta is the part of the MP that takes meticulous and exhaustive balancing. And really, the thing that sets SC apart from every other RTS is its enormous skill ceiling, so I don't fault Blizz at all for maintaining that aspect of the game which newbies may find inaccessible but gave SC its fanatical following in the first place. Besides, gaming has become way to casual friendly and dumbed down, and it's good to see one game bucking that trend.

And Re: chess and Starcraft, while the are obviously quite different, Starcraft does have elements of analysis, conceptualization and strategic planning. For instance, in a PvZ matchup, if the Zerg sees that Protoss is forgoing gas and building 2 gateways, he'll know that Protoss is rushing, and react accordingly by building a sunken, and plan his mid game strategy to punish protoss for such a heavy early game investment. That is a very basic example, but Day[9] goes into much more detailed and high level analysis in his casts.

This comment was edited on Apr 22, 2010, 11:18.
 
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News Comments > StarCraft II Beta Access with Preorders
18. Re: StarCraft II Beta Access with Preorders Apr 22, 2010, 08:28 Yifes
 
InBlack wrote on Apr 22, 2010, 07:49:
Prez wrote on Apr 22, 2010, 02:55:
While I do admire the "professional" gamers for their skill, I would rather be my sucky self. I can't see how someone who boils a game down to a mathematical equation can be having any fun. It's kind of the opposite of the "Find a job you love and never work another day in your life" principle in my view; more like "Take a a fun hobby, suck all the fun out of it, and make it a job for the rest of your life." Or something.

Some people enjoy playing in that way, and IF they have good opponents who play in exactly the same way thats when it becomes MORE than just a mathematical equation. Others enjoy watching these uber/pro/gosu players since its one thing to understand the mechanics behind the gameplay, its quite another to implement them.

If I had TV broadcasts of Starcraft(1 or 2) matches in my country I think I would probably be an avid viewer.

Who says math can't be fun Seriously though, you can't compare pro gaming to doing math (well, maybe wow raiding). It's more like chess, with the additional requirement of lightning fast reflexes and dexterity. And just like chess, just because you have set openings memorized and perfected doesn't mean that the mid game or endgame will evolve the same.

Anyways, I've been watching some SC match commentaries by Day[9], winner of WCG Pan Am 2007 and best zerg in america. Most of his stuff is way beyond my level, but this video where he talks about his life playing high level Starcraft is quite amazing, and shows how much passion these people have for the game. ~2hrs.

This comment was edited on Apr 22, 2010, 08:37.
 
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News Comments > Battlefield: Bad Company 2 Weapon Tweak Details
19. Re: Battlefield: Bad Company 2 Weapon Tweak Details Apr 21, 2010, 20:10 Yifes
 
Some parts of HC mode are just stupid though. Like they want medics to stop using the 60 so much, but on HC most of our others have scopes... that HC removes the dot in.

That's a known bug and not intentional.
 
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News Comments > WoW, That's an Expensive Horse
49. Re: WoW, That's an Expensive Horse Apr 16, 2010, 01:44 Yifes
 
Yifes--

I'm going to give you a gift that will save you countless hours and ultimately lead to longer life.

Repeat after me: "why, yes, Jerykk, you are in fact right! The sky is indeed purple!"

Now close the browser window and go to bed. Tomorrow will be better for it.

^D^

Haha yes. Talking to Jerykk is a really interesting and education experience on human nature. I guess I'm just a slow learner
 
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News Comments > WoW, That's an Expensive Horse
46. Re: WoW, That's an Expensive Horse Apr 16, 2010, 01:18 Yifes
 
Jerykk wrote on Apr 16, 2010, 01:17:
So if mounts sell consistently at $25 for WOW, then WOW mounts will have a standard price of $25. And will be worth $25.

Can't agree. I can only compare this DLC to other DLC and in that respect, it is a complete ripoff.

Considering Oblivion is not a MMO, it makes for a poor comparison.

Oblivion is a sandbox RPG where you do quests, collect loot and level up. WoW is a sandbox RPG where you do quests, collect loot and level up. The Celestial Steed is a superficial piece of content that was relatively cheap to produce and doesn't give you any significant advantage in the game. The Horse Armor is a superficial piece of content that was relatively cheap to produce and doesn't give you any significant advantage in the game.

Again, the comparison itself is subjective, and only affects what something is worth TO YOU and does not impact the reality of what it's worth in a free market economy.
 
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News Comments > WoW, That's an Expensive Horse
40. Re: WoW, That's an Expensive Horse Apr 16, 2010, 01:12 Yifes
 
When a type of product consistently sells at a given price. This WoW mount price is not standard for DLC and I highly doubt it ever will be for anything other than WoW.

So if mounts sell consistently at $25 for WOW, then WOW mounts will have a standard price of $25. And will be worth $25. You are subjectively applying your artificial interpretation of what is standard..

I'm suggesting that a product's value should be determined by comparing it to similar products. In this case, trivial DLC like Horse Armor.

Considering Oblivion is not a MMO, it makes for a poor comparison. Again, you are subjectively selecting what can be compared value-wise while ignoring the market reality that this thing actually sells. Hence your lack of understanding of the concept of a free market.

This comment was edited on Apr 16, 2010, 01:17.
 
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892 Comments. 45 pages. Viewing page 22.
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