User comment history
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| News Comments > Warhammer 40K MMORPG Title, Trailer |
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| 30. |
Re: Severely dissapointed... |
Jun 18, 2010, 00:24 |
Yifes |
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Grounded wrote on Jun 17, 2010, 19:33:
While I really want to see this be a good game, as I am a fan of the WH40K setting, I have my doubts it would successfully translate into a MMORPG.
I can see the Character Selection Screen now…
CHOOSE YOUR CLASS
# Space Marine (Ultramarine)
# Space Marine (Space Wolf)
# Space Marine (Blood Angel)
# Space Marine (Dark Angel)
# Space Marine (Other)
# Psyker (*)
# Xenos (You will be purged)
* - Note: Psykers can never advance past Level 1, because as soon as you use your powers, you will either be consumed by a demon from the warp, captured and sacrificed to feed the Emperor on the Golden Throne, or spontaneously explode. BINGO Bingo? Couldn't be further from the truth. With so many races in 40K, only stupidity can limit you to just space marines. Even if you're limited to just the Imperium there's enough variety to make a MMO. |
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| News Comments > Warhammer 40K MMORPG Title, Trailer |
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| 21. |
Re: Severely dissapointed... |
Jun 17, 2010, 15:00 |
Yifes |
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This trailer is an insult to Warhammer 40k. The Warhammer 40k universe is a dark, gritty, and grimy landscape, but in this trailer it looks like a fucking cartoon. All this looks like so far is space marine expansion pack to Warhammer Online.
I just went from excited about the prospect of a Warhammer 40k MMO to dreading it. I'm sorry that this doesn't look like the amazing art of the 40K universe, but it doesn't look like a cartoon at all. Looks like Dawn of War, but better, and that turned out to be a damn fine 40k game.
Even a 40K MMO that looked like WOW could potentially be fucking sweet. I don't know what to expect from this game, but I won't let graphics alone deter me. I just hope they don't make the same mistakes as Warhammer Online and try to do too much on release.
This comment was edited on Jun 17, 2010, 15:20. |
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| News Comments > StarCraft II Replay Feature |
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| 18. |
Re: StarCraft II Replay Feature |
Jun 14, 2010, 22:13 |
Yifes |
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Um, that's what I was talking about. Supreme Commander had a nice centralized replay sharing system on GPGnet on day 1. Likewise, from this headline it looks like SCII will not have that feature.
And what's up with the insults at me? Did I insult SCII or Blizzard? No, I just said I wouldn't buy the game until they had it implemented. I happen to like replays a lot and I would buy SCII for a nice replay sharing system. Mybad then. When you said Supreme Commander had a nice replay system, I thought you were talking about replay function, not replay sharing.
Anyways, there are already good SC2 replay sharing sites available, like http://www.starcraft-replay.com/ and http://www.sc2rc.com/ which have rated league matches and tourney replays between top players so I don't see the point of waiting for Blizzard to implement one themselves in game via BNet.
This comment was edited on Jun 14, 2010, 22:20. |
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| News Comments > StarCraft II Replay Feature |
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| 16. |
Re: StarCraft II Replay Feature |
Jun 14, 2010, 21:14 |
Yifes |
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Xero wrote on Jun 14, 2010, 17:34: I have to say, as addicted to the beta as I was, when it ended, I was left feeling at odds end. The state they left the beta in right before it ended was sort of non-Blizzard like. Beta is not over. It will be resuming in a few weeks.
Did the beta allow you to watch replays from games played in previous versions? I hope it did, but I don't see how they could make something like that happen easily. Every patch is saved, and the beta loads up an older version of the game to watch an old replay. The system works really well, except you have to reload the game every time if you want to watch a series of games from an earlier patch.
This comment was edited on Jun 14, 2010, 21:20. |
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| News Comments > StarCraft II Replay Feature |
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| 10. |
Re: StarCraft II Replay Feature |
Jun 14, 2010, 17:13 |
Yifes |
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They see all the folks watching streams and youtube casts of games, and they don't think "great fan-base" but rather "lost revenue". Of course, since they are an amoral profit machine what would anyone expect? Where the fuck are you getting this information? The replays will be free, just like they are now. Stop making up bullshit to feed your paranoia about greedy publishers out to screw you.
Supreme Commander has a nice replay system and it worked on day 1. I might buy SCII when the replay system works. The replay system works great now. This is about implementing a built-in replay sharing system through BNet.
It's like half of you people don't know how to read around here and the other half just maks shit up instead of bothering to look at the article.
This comment was edited on Jun 14, 2010, 17:22. |
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| News Comments > XCOM Trailer |
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| 37. |
Re: XCOM Trailer |
Jun 12, 2010, 14:29 |
Yifes |
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Since 1994, aside from the not nearly as good TFTD, NOTHING has been done to recapture the original X-COM design in a more modern engine. Apoc was pretty damn good. The realtime wasn't as well implemented, but still fun. Watching a brainsucker eat your soldiers or a popper charge around the corner and decimate your squad during turn based mode was just as intense as fighting chryssalids and cyberdiscs.
Of course the tension suffers later on once you research better armor and shielding, but the game is still a worthy sequel.
This comment was edited on Jun 12, 2010, 15:22. |
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| News Comments > etc., etc. |
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| 4. |
Re: etc., etc. |
Jun 8, 2010, 23:51 |
Yifes |
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| This movie is going for that Dark Knight serious action thriller vibe, but fails miserably with its lame attempts to adapt video game characters to the real world. |
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| News Comments > World of Warcraft CTF |
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| 17. |
Re: World of Warcraft CTF |
Jun 6, 2010, 10:13 |
Yifes |
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I'm saying I hope SWTOR is out before Cataclysm. If Blizzard doesn't make the kind of improvements I would like to see by then I'll have another MMO to play. After 5 years I'm really getting tired of WOW in general. Are you saying SWTOR has "true" PVP? |
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| News Comments > BlizzCon Tix on Sale |
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| 14. |
Re: BlizzCon Tix on Sale |
Jun 3, 2010, 23:59 |
Yifes |
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I wonder if the crowd will cheer all over again when they announce they will be splitting Diablo 3 into 3 iterations so their fans can buy one game for the price of 3!
$150? That's nearly enough to buy StarCraft 2, StarCraft 2: 2, and StarCraft 2: 3. The retards strike again. |
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| News Comments > StarCraft II in July |
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| 29. |
Re: From the SC2 Beta - This game is not worth $60 |
May 3, 2010, 22:52 |
Yifes |
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MoreLuckThanSkill wrote on May 3, 2010, 19:23: Coming from somebody who has played the beta, this game is not worth $60, or enduring whatever online-only hassles are going to be attached to it.
It's really not worthy of being broken up over 3-4 years and paying at least $180 total for the 'complete' game.
I will be boycotting this, along with a few other people I know. This way, Blizzard will only make a few billion dollars off this trash!
Right, because only playing the competitive multiplayer aspect of a game that also offers a more indepth and longer campaign than the original, as well as amazing custom map editor, gives you all the knowledge to dismiss this as trash. Also, it's amazing you can forsee the release schedule, quality, and prices of the 2 future expansions. You must be like, a genius or something. Oh, how we miss the old days of PC gaming, where the internet didn't exist and games were not allowed to have more than 1 expansion pack. /sarcasm.
Your retarded boycott is great, because it'll be nice to have to deal with less idiots in the community.
This comment was edited on May 3, 2010, 23:24. |
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| News Comments > StarCraft II in July |
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| 27. |
Re: StarCraft II in July |
May 3, 2010, 22:04 |
Yifes |
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kxmode wrote on May 3, 2010, 21:12:
PHJF wrote on May 3, 2010, 20:41: Ever since I got beta access ~month ago I haven't touched it after the first few games.
Suffice it to say if you've never liked RTS multiplay SC2 won't change your mind. I'm sure it will have a thriving tower defense community, though. Me too. This isn't like StarCraft 1. There's literally a global community of really awesome RTS players, who've had over 10 years to practice. It's takes about 10,000 hours to become REALLY good at something. 10K hours equals about 3 hours a day for 10 years (10,000 / (365 x 10) = 2.73972603).
Malcolm Gladwell said it best, "What's really interesting about this 10,000-hour rule is that it applies virtually everywhere. You can't become a chess grand master unless you spend 10,000 hours on practice."
StarCraft 2 is coming out about 12 years after the release of the first game. You KNOW there's thousands, if not millions who have hit this 10k rule. And the sad fact is most of them were in the beta. That's why I stopped playing Beta after 5 or 6 matches. Absolutely not. The average skill level of a sc2 beta platinum league player is about equivalent to a D/D+ level player on ICCup (the current amateur SC1 competitive scene). Whereas the top competive players (like the top tier Julliard violinist that Gladwell describes with 10k hours+) are exceedingly rare outside of the korean pro scene and would be at least A+ level or beyond. In other words, the average platinum league SC2 player is like the bottom tier player on your local college intramural basketball team.
The skill level of the people in the beta isn't anywhere near what you're imagining. The problem is that there are no tutorials or single player campaign to familiarize yourself with the units and buildings. Trying to figure out the bare basics of how the game works in a harsh multiplayer environment is itself quite a daunting task. What you should try is to play matches with friends of your same skill level, and give each other time to familiarize yourself with the basics in a non threatening environment. Free for all insanity with friends over vent has been amazingly fun. Beyond a doubt best game of 2010.
This comment was edited on May 3, 2010, 23:35. |
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| News Comments > StarCraft II in July |
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| 26. |
Re: StarCraft II in July |
May 3, 2010, 21:49 |
Yifes |
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As for the MP difference, isn't that why they have the whole platinum league, gold league, silver league, tin league, shitty mud league thing going on? Yes. having never played SC1 competitively, I expected to get destroyed in the beta. Instead, I got placed in platinum. The mp is not dominated at all by 10 year SC1 vets, and is in fact quite approachable. Of course, having a buddy of similar skill level to play a few match with so you can take your time to learn the new units is pretty much essential to getting in the game.
This comment was edited on May 3, 2010, 22:15. |
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| News Comments > Morning Previews |
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| 4. |
Re: Morning Previews DAMN |
May 3, 2010, 16:22 |
Yifes |
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InBlack wrote on May 3, 2010, 10:50: Hmmm NeoGAF's early early preview made me feel like the game will have potential. But I have a nagging feeling that it will be very very simple. (Compared to the original)
The fact that you have to gather "Elerium" and take "Snapshots" of corpses to gather evidence is a far cry from the meat and bones of the strategic & research elements of the original game.
Hopeful? Not really Sounds pretty terrible. Collecting Elerium and researching tech is probably going to be like collecting adam and unlocking plasmids in Bioshock. |
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| News Comments > Morning Mobilization |
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| 3. |
Re: Morning Mobilization |
Apr 28, 2010, 20:38 |
Yifes |
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xXBatmanXx wrote on Apr 28, 2010, 11:39:
Hot Out of China’s Knock-Off Oven- iPad Clones I had one - they are crap. Counterfeit items not as good as original - news at 11. |
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| News Comments > PC Left 4 Dead 2: The Passing Released |
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| 33. |
Re: PC Left 4 Dead 2: The Passing Released |
Apr 24, 2010, 13:50 |
Yifes |
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meeting the old crew was just... crap. Like some crap sitcom when they have some celebrity cameo. Especially when the 3 of them are slouching on the bridge trying way too hard to look cool or whatever. Yeah exactly. I was expecting something a lot darker from a tight knit group who went through hell and just lost one of their own. Instead we get light flirty dialogue. The Frank West (from Dead Rising) "zombies too fast" writing on the wall was hilarious tho! |
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| News Comments > StarCraft II Beta Access with Preorders |
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| 27. |
Re: StarCraft II Beta Access with Preorders |
Apr 22, 2010, 23:07 |
Yifes |
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@Verno:
Heavy micro-management is not an inherently skill based mechanism so I'm not sure why you would confuse Starcraft with something that bucks any trends. If anything it's a heavily streamlined game in almost every aspect. What sets Starcraft apart from other RTS games is that it still is essentially a more complex version of rock, paper, scissors while other franchises have tried newer approaches(most of them have failed) or gone into smaller squad based strategy. Having not played the beta yet, I can't really comment on its micro. However, when I talk about SC's high skill ceiling I am in fact talking about macro. Scouting, microing battles, all the while keeping your economy going by expanding, mining, and building troops all at the same time is an enormously difficult task. How many times have you concentrated on winning a large battle, only to come back to your base to find your production lacking with tons of $ unused in the bank, and have your opponent crush you with a fresh army minutes later? In the pro scene, all the top SC players like Flash are renown for their inhuman macro abilities. There's a reason why 300+ APM (if you can actually use it instead of just mindlessly clicking) matters.
WC3, with its decreased army count and overemphasis on micro instead of macro, was not very well received by the pro gaming community. One of the major complaints is that the skill cap for WC3 is quite a step down from SC. Modern RTSes have moved even further away from macro, focusing on casual friendly, streamlined and simplified gameplay, and smaller, more intimate battles.
Also, no, I've only said that SC has some level of analysis, conceptualization and strategic planning. I never claimed that it was anywhere near the depth of chess. Even so, you'd be surprised at just how in depth SC analysis can get at high levels.
Finally, if you watch Day[9], he frequently talks about how SC is not a game about hard counters, in the sense that pikemen counters calvary, or AT weapons counter armor. Of course there are things like DT rushes, but there's a reason why strategies like that are called cheese, and Day[9] talks about how one of the important stages of his development as a player was when he evolved beyond the cheese/counter mentality. Also of note, recent beta patches have increased base unit damage and decreased type specific damage.
This comment was edited on Apr 22, 2010, 23:42. |
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858 Comments. 43 pages. Viewing page 20.
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