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User information for Yifes

Real Name Yifes   
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Nickname Yifes
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Homepage http://
Signed On Nov 21, 2002, 00:39
Total Comments 892 (Graduate)
User ID 15316
 
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News Comments > Diablo III Interviews
24. No subject May 14, 2011, 12:30 Yifes
 
Muscular Beaver wrote on May 14, 2011, 06:42:
Quite the opposite. Diablos graphics were very well made in each game for its time. Just the resolution was too low after a few years. Have you played D1 or D2 with widescreen mods? They look absolutely fantastic, even today.


To be honest, a lot of the tilesets used to randomly generate the maps in D2 look terrible for that era, even at a higher resolutions. And most of the enemies, such as the brightly colored shamans, looked very cartoony. Seriously, my Sorc had a bright purple shield FFS. I remember this after all these years because I spent the entire time thinking just how ridiculous it looked. The only things that looked good were the unique structures and environments, and that is only because they are essentially hand drawn 2d paintings. The same difference can be seen when Bioware switched over to 3d. Baldur's Gate 1 and 2, and the old infinity engine games had gorgeous hand painted backdrops that look fantastic even today. When they went to 3d, with NWN, KOTOR, Jade Empire, etc, the 3d graphics looked absolutely shit in comparison.


So yeah, D3 is 3D now. You can keep on whining and bitching about it, or get over it. I can't help but imagine the ppl bitching about D3 not being dark enough as bunch of angsty goths who shop at hot topic and still live in their mother's basements. "ZOMG THERE AREN"T ENOUGH PENTAGRAMS SO ITS NOT SUPER COOL ANYMORE!!!!!!!" Rolleyes

And yeah sure, it's not Blizzard North anymore. It's now Leonard Fucking Boyarsky of Fallout fame. You can't get better than that.

This comment was edited on May 14, 2011, 13:15.
 
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News Comments > Diablo III Interviews
22. Re: Diablo III Interviews May 14, 2011, 00:55 Yifes
 
Slashman wrote on May 14, 2011, 00:39:
What does any of that have to do with making the game look better? What does any of that have to do with adding some new things...like more environmental interactivity?

It's not about fundamentally changing the formula. How about just expanding on it in a meaningful way?

Note: I'm not trying to defend Diablo, because I'm not much a fan of the genre, and I really haven't been following the development of the game.

As a casual observer though, I have noticed that they've expanded on D2 in quite a few meaningful ways, such as much more impressive boss fights/mechanics, crafting, PVP (a HUGE one for me), and now the much deeper and improved follower system.

The problem you seem to have with D3 and SC2, is that you have a vision of what needs changing/improving that does not match with Blizzard's. As I've addressed in the previous thread, Blizzard made quite a few improvements to SC2, more so than in most sequels I'd argue. They kept a lot of the defining characteristics of the original, and because you did not enjoy/appreciate these features, you felt disappointed.
 
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News Comments > Guild Wars 2 Interview
3. Re: Guild Wars 2 Interview May 14, 2011, 00:15 Yifes
 
MoreLuckThanSkill wrote on May 14, 2011, 00:09:
Microtransactions! NooOOooo!

But seriously, hopefully all their microtransaction nonsense is meaningless fluff, hats and so forth. On the plus side, this is the first thing I've heard about this game that I am negative about.


I think their philosophy towards microtransactions - "...not requiring you to spend additional money to play the game and not making the game difficult or painful to play in order to encourage you to buy things from the store..." is very reasonable for a MMO that's free to play.
 
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News Comments > Diablo III Followers Trailer
32. Re: Diablo III Followers Trailer May 14, 2011, 00:06 Yifes
 
Slashman wrote on May 13, 2011, 19:07:
This is why I never bothered with SC2. Not the fact that they split the game into three, its the whole philosophy of the design that just irked me. I mean...why can't you have more units per side than you had in SC1? Why is there a totally nonsensical rule like that?

Because limiting the size of your armies are important for balance reasons. As for why the limit is set at 200, that is because a game changes drastically with the scale of the armies. A battle with few units focuses on tactics and micromanaging each unit, while a battle with thousands of units focuses on macro and large scale strategy. The scale of Starcraft is set to allow a good balance of both macro and micro in a game.

Also, there's a lot of misunderstanding when people discuss SC2:

First of all, it's not a game split into 3. It's a game with 2 expansions, which will not be full priced. The first part of SC2 has its own campaign, with a main story arch that gets resolved as well as subplots that continue in the expansions. So structure wise, it is more like A New Hope, where the Death Star gets blown up, and Vader survives for TESB.

Second, there is quite a lot of innovation. The between mission storytelling mechanic is unique, and has the best presentation of any RTS to date. Yes, core game mechanics are still similar to SC1, but this is to preserve classic gameplay that didn't need changing in the first place. Instead, they innovated with new units and abilities, which is what most videogame sequels do.

I'm guessing you never really enjoyed SC's RTS gameplay, so understandably you were disappointed with SC2. In the end, Blizzard is a company that gives fans what they want, and they are incredibly consistent and successful at doing just this.

This comment was edited on May 14, 2011, 01:13.
 
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News Comments > Diablo III Interviews
18. Re: Diablo III Interviews May 13, 2011, 22:31 Yifes
 
Slashman wrote on May 13, 2011, 21:04:
They are in a better position than any other company to dictate the course of the RTS and action-RPG genres and yet they consistently choose to do nothing new. All the polish in the world doesn't make that any less lame IMO.

New isn't better. People play Blizzard's games once for the story, and they keep playing for the next 10 years because of the gameplay. The multiplayer and competitive communities are the core audience, and it's they who keep these games relevant and popular for all these years. They would have a fit if you changed fundamental mechanics just for the hell of it. You don't see Capcom messing with Street Fighter just because some casual gamers are tired of quarter circle forward.

This comment was edited on May 13, 2011, 22:48.
 
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News Comments > Diablo III Followers Trailer
4. Re: Diablo III Followers Trailer May 12, 2011, 19:44 Yifes
 
I wonder why the graphics look so bad.

Not that I'm worried, because, hey, look at D2. Still, I thought I remembered D3 looking better than this.
 
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News Comments > We Built This Guild Wars 2 City
10. Re: We Built This Guild Wars 2 City May 12, 2011, 15:52 Yifes
 
Teddy wrote on May 12, 2011, 13:17:
This company may produce some decent games, but they are a freaking joke when it comes to customer support.

ArenaNet is not NCSoft. And what is the point of telling InBlack about GW1 when GW2 is going to be a full MMO and quite different from GW1.
 
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News Comments > We Built This Guild Wars 2 City
3. Re: We Built This Guild Wars 2 City May 12, 2011, 10:58 Yifes
 
InBlack wrote on May 12, 2011, 10:49:
So whats the story with Guild Wars 2? Is it an MMO? Is it a Diablo3 clone?

Themepark MMO, but not your typical WOW clone. And no monthly fees. This video kinda explains things.
 
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News Comments > Why Duke Nukem is Like The Beatles
40. Re: Why Duke Nukem is Like The Beatles May 11, 2011, 22:01 Yifes
 
Beamer wrote on May 11, 2011, 19:24:
Beatles ARE generic 60s rock. Because they mostly invented it and then got ripped off by hundreds of repeats or slight variations. In context that's fine. Out of context it just makes them sound like watered down versions of everyone else.


Happens often in entertainment. Animal House created the frat comedy and is held up as the benchmark and a classic. Taken out of that context and seen now it's just tame and generic. When you're that influential eventually those very late to the party have already heard everything you've done in everyone else's work.

That is clearly not true because it'd mean that classical works will have no audience. How many Star Wars fans were born after 1977 and still love the original trilogy? How many Beatles fans here do you think where alive when they first hit America? Yet the Beatles find new audiences with every generation. There are plenty of examples in entertainment that has stood the test of time, and the Beatles is one of them. Animal house is not.
 
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News Comments > Why Duke Nukem is Like The Beatles
27. Re: Why Duke Nukem is Like The Beatles May 11, 2011, 17:19 Yifes
 
Parallax Abstraction wrote on May 11, 2011, 13:38:
Pretty much this. I never got The Beatles at all. I even recently went back and listened to a lot of their stuff to see what I just didn't get and never found it. It's just generic 60s rock with uninspired lyrics and their later stuff is just nonsensical (likely cause they were all stoned when it was written). My opinion's obviously in the minority though.

Saying they're just generic 60s rock is kind of stupid, since they basically defined what 60s rock sounded like. And 1961 Beatles sounds completely different than 1968 Beatles. Pretty much no one else, short of Elvis, has been as influential for pop music.

While you can definitely not like their music (I don't think the Mona Lisa looks very good either) you cannot deny their importance.
 
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News Comments > WoW Subscriptions Down 5% Since 10/10
32. Re: WoW Subscriptions Down 5% Since 10/10 May 10, 2011, 16:06 Yifes
 
Sempai wrote on May 10, 2011, 08:09:
By all means, keep tuning the game to be a grind assholes.
Activision/Bliztard are nothing more than a husk of what once was a talented and unique development house that used to care about the games they put out.

Now it's all about the money, it's so blatantly apparent in the Cata xpac how it takes the average player months to obtain a 4pc 359 gear set while grinding out multiple factions in order to get stupid shit like shoulder and helm enchants.

Fuck you Blizzard, you fucking pieces of arrogant steamy shit. You money hungry fucking whores..for forcing the subscriber to participate in your grinding bullshit in order to obtain gear that used to take the average player a week to obtain.

I can only hope something...ANYTHING(SWTOR)come out to pull subscribers like me away from your bullshit grind.

Didn't WOW REDUCE the grind in MMOs compared to its predecessors? If you think a subscription-based themepark MMO like SWTOR isn't going to be about the gear treadmill, you are either naive or fucking retarded.
 
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News Comments > WoW Subscriptions Down 5% Since 10/10
18. Re: WoW Subscriptions Down 5% Since 10/10 May 10, 2011, 02:21 Yifes
 
FloorPie wrote on May 10, 2011, 01:28:
Mashiki Amiketo wrote on May 9, 2011, 23:07:
Doombringer wrote on May 9, 2011, 22:51:
. WoW is 6 years old, you're going to see some drop-off in subscribers.
It's not so much the age, but the fact that they screwed talents so badly that everyone is cookiecutter, and the content is mediocre.

Yup. Mediocre content, increased difficulty combined with running the same dungeons/raids over and over again loses its charm.

Weren't people all complaining that the last expansion was too easy? Now they're complaining that the game is too hard. And cookiecutter classes + mediocre content that you run over and over again....

....basically nothing has changed.
 
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News Comments > Saturday Previews
1. Re: Saturday Previews May 8, 2011, 14:14 Yifes
 
Just got it yesterday, and I'm having a blast. Reminds me a lot of Laser Squad Nemesis. Going to try the MP once I have a few more games under my belt.  
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News Comments > The Old Republic Date Uncertain
37. Re: The Old Republic Date Uncertain May 5, 2011, 18:07 Yifes
 
ASeven wrote on May 5, 2011, 12:42:
Here's something interesting, RPS had a hand at the game. Their preview is very underwhelming. Wonder if EALouse was indeed right and this game will bomb badly in 6 months?

If EALouse's figures were true, $300m already put into this game, if the game is a bomb it may spell dire times for EA.

That RPS article was just a preview of the PVP, written by someone who doesn't like PVP in the first place, playing a class that was poorly balanced. His PVE preview was much more favorable. SWTOR was never about the PVP, and I'm not surprised that it sucks, but the PVE/solo portion of the game sounds like a genuinely fun experience.

Hopefully it'll still come out before Guild Wars 2 so I can play SWTOR for a month or two and move on.
 
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News Comments > etc.
3. Re: etc. May 4, 2011, 18:57 Yifes
 
Yeah, been looking forward to it forever. Unfortunately, they are pulling a Blizzard and taking forever to get it out. (Yeah, 2009 original release date. Not. Even. Close.)

Did they announce 2009 release date? I thought it was always when it's done. And yes, they are literally pulling a Blizzard, since the guys who started Arenanet were the lead programmers of WOW, BNET, Warcraft 3, and the lead designer of Starcraft.
 
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News Comments > Three Fallout: New Vegas DLC Packs Detailed
29. Re: Three Fallout: New Vegas DLC Packs Detailed May 3, 2011, 18:08 Yifes
 
Lonesome Road sounds awesome. Always wanted to find out the story behind Ulysses/Courier Six.  
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News Comments > Obsidian Layoffs
18. Re: Obsidian Layoffs Apr 27, 2011, 02:17 Yifes
 
PropheT wrote on Apr 26, 2011, 16:04:
Maybe it's just because there are mods that do every single thing that Obsidian added to New Vegas (and often better), but Fallout 3 was leagues ahead of NV to me. The story in New Vegas was boring, if you could even finish it because of the bugs, and everything in the game felt smaller and more pointless when I played through it.

Seriously? I didn't get very far into FO3 cuz I thought the quests were borderline retarded. NV was a thousand times more interesting.

Surprising they're laying people off after the success of NV. Wonder how much Obsidian made from the game, or did most of the profits go to Bethesda...
 
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News Comments > StarCraft II Ban Laser Strikes
4. Re: StarCraft II Ban Laser Strikes Apr 25, 2011, 21:59 Yifes
 
Darks wrote on Apr 25, 2011, 21:36:
More bans so they force users to buy more copies to over inflate their sales and ego of the company.

Yeah srsly. The extra sales are gonna make a HUGE difference. Blizzard can potential make thousands - nay - TENS of THOUSANDS of dollars from this. It's not like these gamers were cheating or anything. Rolleyes

This comment was edited on Apr 25, 2011, 22:04.
 
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News Comments > Easter Legal Briefs
9. Re: Easter Legal Briefs Apr 25, 2011, 02:16 Yifes
 
Jerykk wrote on Apr 24, 2011, 21:18:
Well I'd say it's an attempt to protect the value of their product. Weather its worked well or not is another story.

Does intentionally sabotaging your own product somehow increase its value? Because that's exactly what developers are doing when they add triggers to essentially break their own games. It just doesn't seem worth the risk or effort, since the properly cracked versions of the game won't hit any of the triggers while there's a chance that a legitimate user might.

Publishers and developers should focus on providing the best possible product rather than finding ways to annoy pirates.

All you really can do is try to deter the casual pirates, and doing so in such ingenious and hilarious ways is entertaining for the rest of us and adds quite a lot to a product.
 
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News Comments > Portal 2 User Review Backlash
139. Re: Portal 2 User Review Backlash Apr 21, 2011, 00:01 Yifes
 
I just realized the reason why I've been avoiding Portal 2. Admitting that Portal 2 exists ruins the ending of Portal 1. Portal 1 was so damn good, and as far as I'm concerned, Glados was defeated and Chell escaped.  
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892 Comments. 45 pages. Viewing page 11.
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