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User information for Stanly Manly

Real Name Stanly Manly   
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Homepage http://
Signed On Nov 17, 2002, 22:48
Total Comments 334 (Amateur)
User ID 15272
 
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News Comments > Din's Curse Demo
2. Re: Din's Curse Demo Mar 18, 2010, 14:40 Stanly Manly
 
Downloading the demo now. Looks to be a fairly generic hack 'n slash, so I'm not sure if it will provide anything over Torchlight, but I'll give it a shot.  
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News Comments > Video Games Can Hurt Schoolwork
13. Re: Video Games Can Hurt Schoolwork Mar 16, 2010, 18:57 Stanly Manly
 
Jackplug wrote on Mar 16, 2010, 18:37:
why dont they just, wrap the kids up in cotton wool and have done with it. I hate these goody two shoes ppl as they dont have a life so they think that everyone else shouldnt either.

What exactly is "cotton wool"?
 
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News Comments > Need for Speed World Closed Beta
7. Re: Need for Speed World Closed Beta Mar 16, 2010, 15:41 Stanly Manly
 
Yep, flop.

Seems like another case of putting the word "online" into your game, and expecting people to pay $15 a month for nothing.
 
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News Comments > Global Agenda Patch Tomorrow
3. Re: Global Agenda Patch Tomorrow Mar 15, 2010, 14:20 Stanly Manly
 
Seems a lot of games are advertising themselves as MMO's, charging a monthly sub fee, but offer nothing more than any other non-subscription multiplayer game.

Edit: Oops... my point being, they usually go out of business ;).

This comment was edited on Mar 15, 2010, 14:26.
 
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News Comments > Dragon Age II In February 2011?
20. Re: El Cid uses Fire Horn Mar 12, 2010, 10:26 Stanly Manly
 
I think half the time I played this game was spent watching a loading screen.  
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News Comments > Derek Smart & Quest Online
30. Re: Derek Smart posted an insightful comment earlier today Mar 11, 2010, 15:53 Stanly Manly
 
I think folks are missing the real gem here. David Allen parting ways after yet another MMO scam/fiasco. Can't wait for the juicy details to surface.

Alganon was a complete WoW ripoff, to the extent that it might be considered plagiarism.
 
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News Comments > Aussie R18+ Debate Hysteria
1. Re: Aussie R18+ Debate Hysteria Mar 1, 2010, 10:27 Stanly Manly
 
Violent games are the new Global Warming.  
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News Comments > Switzerland Mulls Violent Game Ban
2. Re: Switzerland Mulls Violent Game Ban Feb 19, 2010, 10:46 Stanly Manly
 
Politicians are funny. Human beings (not to mention every other living organism to have crawled out of the primordial ooze) have been killing each other in many gruesome ways for eons longer than video games have been around.

Scapegoats are a great political platform though. In Oregon, a law recently passed that banned talking on your cell phone while driving. However, you can still use your laptop, read a book, look at a map, eat, put on makeup, turn your head and yell at your kids, fall asleep at the wheel, or just plain be a road raging jerkhole, and that is all good and dandy. But don't talk on your phone...
 
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News Comments > Star Trek Online Needs a "Meaningful" Death Penalty
7. Re: Star Trek Online Needs a Feb 18, 2010, 11:01 Stanly Manly
 
Eh, death penalties are passe.

Maybe a slightly longer respawn timer would be ok, one that increases if you die more often. Perhaps not respawning at full hp/shield and needing to use some purchased repair items to recover quickly.

Yeah, I know... super original.

EDIT: To anyone who cares, I think STO is quite a good game, and I'm enjoying it. Sure, its not perfect, but the vast majority of players (IMHO) that are complaining about the game, are the ones who click past every dialogue box and just race to max level. The story in STO is pretty interesting, and if you stop thinking within the confines of WoW, you'll see the game is a good Star Trek game. You aren't some random adventurer, you are a Starfleet Officer, doing Starfleet type missions. Players just can't seem to grasp that. Oh well.

This comment was edited on Feb 18, 2010, 11:06.
 
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News Comments > Star Trek Online Capacity Increased
30. Re: Game Reviews Feb 8, 2010, 11:03 Stanly Manly
 
BobBob wrote on Feb 7, 2010, 15:57:
Is this game any good at all?

Ironically enough, if you don't listen to forum haters, and actually try to see the game for what it is (and more importantly, what it *isn't*), you'll probably find the game pretty good.

Sure, the server was hiccuping there for a bit, and the login queue the other day was horrid, but the game itself actually feels like Star Trek.

Now, don't discount that. If you go into the game expecting WoW with a Star Trek skin, you are going to be disappointed. STO, for the most part, is about tactical ship to ship battles, and squad based away missions. If you are looking to "WTFPWN RAIDS AND GETPURPS", then look elsewhere.

I'll gladly rip a game a new one if it deserves it, but after brushing aside the usual forum vitriol, I gave the game a chance, and I'm glad I did. I was pleasantly surprised by how good the game is. I found myself exclaiming out loud "YES!" and raising my fist in the air when my High Yield Photon Torpedoes landed for critical damage just as I took down this Battleship's side shield. Any game that has that effect on me, deserves a bit of praise.

Now, that being said, my biggest issue with the game so far, is the ridiculous navigation system. For some reason, you are not given clear waypoints to plot a course to, in your mission description. This is absurd. The location names are extremely obscure and esoteric, and it is quite confusing to get the hang of it. Sector blocks, quadrants, systems, clusters... its the year 42 billion and we dont have an plot course feature? Sloppy, very sloppy.

Anyway, in a nutshell, if you like Star Trek, and aren't hung up on WoW, give STO a try.

No, I was not paid for this, jerks.
 
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News Comments > THQ on Warhammer 40K MMOG
2. Re: THQ on Warhammer 40K MMOG Feb 4, 2010, 10:43 Stanly Manly
 
As with every new MMO released after WoW, I'll wait for a free trial...  
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News Comments > Game Crazy Closings
3. Re: Game Crazy Closings Feb 3, 2010, 20:34 Stanly Manly
 
Yep, walked over to my local Hollywood yesterday to see if they got in White Knight Chronicles for rent, and was greeted with a dark shop sporting a "lost lease/bankruptcy" letter on the door.

I'm glad I didn't sign up for that crappy membership or game pre-orders they were pushing.
 
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News Comments > Mortal Online Beta
5. Re: Mortal Online Beta Feb 3, 2010, 12:19 Stanly Manly
 
From what I have read on their forums, its a catastrophe.  
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News Comments > DRM Discussion
10. Re: DRM Discussion Feb 3, 2010, 12:04 Stanly Manly
 
This whole DRM "thing" is basically an industry trying to keep itself in business by creating an artificial need for its service.

Typical modern business plan. Induce mass panic over some "crisis", then coincidentally sell the "solution" to it.

Carry on.
 
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News Comments > Out of the Blue
3. Re: Out of the Blue Feb 3, 2010, 10:50 Stanly Manly
 
Don't drive angry!

Not related but one of my other favorite Bill Murry lines: Have you tried staples?
 
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News Comments > Global Agenda Launched
1. Re: Global Agenda Launched Feb 1, 2010, 15:54 Stanly Manly
 
Is this just Hellgate: London reskinned?  
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News Comments > EVE Online Magazine DVD Issues
1. Re: EVE Online Magazine DVD Issues Feb 1, 2010, 11:54 Stanly Manly
 
Way to make an impression.  
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News Comments > Vendetta Online Adds Station Conquest
5. Re: Vendetta Online Adds Station Conquest Jan 31, 2010, 21:11 Stanly Manly
 
Incarnate,

I tried your game because I was looking for another space themed mmo, since I've worn out my welcome with Eve. I do like your game's stylized graphics, and the actual flight dynamics were pretty good. I tried both the physics based, and the computer assist based flight, and found both to work well.

I certainly may not be part of your target demographic, as I am focused mainly on the PvE aspect of MMO's. However, if you would like some suggestions, I'd be happy to oblige.

1. Rethink the tutorial. It was tedious and restrictive, as well as quite long. A pop up type tutorial with simple arrows and an indication of what does what, would probably suffice. The game is not complicated, yet the tutorial is.

2. Redesign the station UI. No tabs. No need to take up the full screen. Clear and intuitive labels and menu structure. Present missions in a consecutive order with an immediate summary of objectives and rewards. An intuitive and un-nested fitting screen would be nice.

3. Change the combat dynamic of the npc leading reticle. It seemed to "jump" after every shot, resulting in mostly misses. I understand you want to stay away from an auto target system, but you could find a middle ground.

4. It seems you limit cargo space due to the trading dynamic in your game, but you could simply adjust the selling price vs cargo space of items you collect from destroyed npc's. It seems silly to me to have to selectively jettison cargo. Perhaps eliminate most cargo and go for a bounty system?

5. Change the warp dynamic. This seems like nothing more than a tedious timesink, to have to slowly (even with turbo) fly away from a station or other structure in order to warp to another system. Again, this is compounded with your current cargo dynamics.

6. Put in easily identifiable requirements on ships and items. If I want to be able to use those missile launchers, I don't want to have to guess at how I can learn to use them.

So there ya go. While I certainly don't expect you to go against a currently working business model, a bit more of a streamlined experience may be beneficial to your game in the long run. Good luck to you. I certainly see potential in your game.
 
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News Comments > Vendetta Online Adds Station Conquest
2. Re: Vendetta Online Adds Station Conquest Jan 31, 2010, 16:42 Stanly Manly
 
I tried it last week. Its a very simplistic game, and has a ridiculously convoluted station menu/inventory interface, as well as a vague "level up" dynamic. There was some sort of license system to get to new ships and weapons, but no indication on how to acquire these licenses.

The missioning system was horribly generic (kill 10 of these, kill these until this drops, etc) as well as limited to 1 mission at a time. The loot that dropped was encased in glowing colored crates that didn't give much indication as to their actual contents. Green might be ore, yellow an item... I couldn't figure it out. However, it didn't matter, since your ship had such limited cargo capacity, that you could fill your cargo bay in a few minutes, or even with a single kill of a transport class ship. If running back to a station to unload cargo every few minutes is your idea of a good time, you are in for a treat, I guess.

The combat itself boiled down to lining up your reticle with the moving yellow reticle indicating where lead your shot, and hoping the shots connected. The shots (at least from the noobie weapons) moved quite slow, and it seemed unless your target was moving in a straight line, standing still, or you were right on top of it you pretty much missed all the time.

To find npc's to shoot, you had to choose another system to warp to on a rudimentary map, then for some unknown reason, move 5km away from your home station before you could warp. Since your noobie ships only flew at around 50km/h, and you had to unload your cargo every few minutes... well, it got real old real fast.

Good try I guess, for a small indie game company. I think they rely on the pvp as their endgame, but I had no interest in looking into that. Their trial is 8 hours only, but you'll know right away if you like the game or not
 
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News Comments > Alganon: The Dawning Expansion Revealed
1. Re: Alganon: The Dawning Expansion Revealed Dec 31, 2009, 11:49 Stanly Manly
 
Blue, could you stop posting about shams please? This "game" is nothing more than a grab for cash. David Allen borders on being a con man, and this "game" borders on plagiarism.

You do a disservice to the gaming community by continuing to support shady business practices like this.
 
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334 Comments. 17 pages. Viewing page 8.
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