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User information for Ecthelion

Real Name Ecthelion   
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Nickname Ecthelion
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Signed On Nov 2, 2002, 13:54
Total Comments 1339 (Pro)
User ID 15046
 
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News Comments > Voxelstein 3D
4. Re: No subject Apr 22, 2008, 10:24 Ecthelion
 
Stab the bars on the door with your knife, cut a hole to go through.
That must be one powerful knife!

This game sounds fun, but I don't know how those graphics would look on my 1680x1050 monitor...

 
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News Comments > No Fallout 3 Demo
91. Re: No demo = Bit Torrent Apr 22, 2008, 09:20 Ecthelion
 
Having plenty of experience with pirated software, I know for a fact that most pirated software is just as stable, if not more so, than retail software. The benefit of cracked games is that they don't have SecuRom, Starforce, SafeDisc, TAGES or any other protection scheme that has potential conflicts with your hardware and software.
I've pirated games in the past, but most of my experience comes from using cracks with legitimate copies of games. In many cases the game doesn't work any differently, because all that is being changed is the DRM junk. However, in several games the DRM is deeply embedded in the code, and the game is affected by using a crack. X2 was one such game, where using a crack directly affected your savegames (I believe it started reducing your rank and money). I haven't used cracks with a lot of the newer games, so I'm not sure if the practice of making games harder to crack has increased or not. But it seems like assuming cracked games won't have problems can be misleading. Some games will work fine, and others won't.

This comment was edited on Apr 22, 09:20.
 
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News Comments > S.T.A.L.K.E.R.: Clear Sky DirectX 10 Trailer
87. Re: Piracy again Apr 22, 2008, 08:22 Ecthelion
 
Again, refute my points on a logical (not legal or moral) basis and you can convince me to stop pirating.
Very few criminal activities can be logically refuted. For example, if you live with someone who drives you nuts, and you can murder that person and get away with it, what logical reason is there to prevent you from doing so? Ultimately, the only thing that might stop you is moral or legal consideration.

Demos are often misleading or nonexistent. In an ideal world, every game would have a demo that accurately gives the player a taste of the full game. Unfortunately, this is not an ideal world. Many games, like GTA, Oblivion, GoW, Assassin's Creed, STALKER, etc, do not have demos. Other games, like Hitman: Blood Money, Dark Messiah of Might and Magic, Half-Life, The Witcher, etc, have demos that mislead the player. They are either a poor representation of the game or they take the best parts of the game and mash them together into something that isn't even in the full game. Or they might just show the only good level in the game. When you play a demo, how do you know that it is truly representative of the complete product?
I agree with you regarding lack of demos (although I don't consider that justification to pirate), but I think you're overstating the case for misleading demos.

What was misleading about Half Life's demo? I'm assuming you mean "Uplink", and not "Day One" (because Day One was simply the first section of the game). Are you really suggesting that simply because the levels from "Uplink" weren't in the retail version of Half Life that it was a misleading demo? It represented the gameplay and kinds of levels you would encounter in the full game, so it was an accurate demo.

And then there are the demos that are misleading in the sense that they make the game appear worse than it is. This is certainly true of Blood Money*, and from what I've heard, The Witcher as well. Perhaps you're aware of this and are suggesting that a poorly represented game ends up as a lost sale rather than a sale where the gamer gets burned. But it's strange that you didn't mention this aspect of demos in your post.

Even if we accept that some demos are misleading, how much of a proportion does that represent out of the total number of demos? I can think of quite a few that were perfect representations of the game.

* Actually, you could make the argument that the Blood Money demo was somewhat representative of the game. It placed a greater emphasis on "guns blazing" action, but in all but one or two missions that's a perfectly viable way to play the game; even in those "non-Rambo" missions, the only thing preventing you from playing that way is that the target or targets will notice your carnage and escape. One of the reasons I love the game so much (and the series as a whole) is the flexibility in how you complete each mission.

This comment was edited on Apr 22, 08:24.
 
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News Comments > PC Mass Effect Specs
78. Re: No subject Apr 22, 2008, 05:33 Ecthelion
 
Ecthelion:
My ghost comment was addressed to the guy who was using ghost.
However, if you are wondering about Partition Magic's lack of updates, the explaination is quite easy. Norton/symantec bought them out. So of course they aren't going to update it, they just wanted to kill a competitor. Kinda like creative buying out Aureal/A3D.

So, sorry, but you'll probably never see a partition magic version supporting vista.
What Symantec product does Partition Magic compete with? I'm not aware of any Symantec partitioning software. Of course, I haven't used Ghost in ages, so it's possible that it offers partitioning functionality these days. Maybe you could enlighten me?

User data files that have file associations registered with File Explorer must be placed in a subfolder of the folder that is specified by CSIDL_PERSONAL (also called Documents or My Documents). All other user data files must be stored in a subfolder of the folders that are specified by CSIDL_LOCAL_APPDATA or CSIDL_COMMON_APPDATA. (These directories are hidden by default for individual users and for all users.)
So the requirement of using Application Data is to protect the user from seeing un-associated files? Then I guess the solution would be for games to associate all their file extensions.

I thought it was interesting that the specs in that link aren't as restrictive (at least in some areas) as anti-MS gamers would have you believe. For example, it's not stated that OpenGL can't be included in the game... just that Direct3D be the default renderer.

EDIT: Actually, it sounds like Direct3D isn't required at all. It's possible I missed something though.

This comment was edited on Apr 22, 05:35.
 
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News Comments > The Witcher: Enhanced Edition Delayed
7. Re: No subject Apr 20, 2008, 14:01 Ecthelion
 
Is there any word on if the load time improvements and fixed inventory system will be available as a free patch for the original game? For that matter they should give away the English corrections as well. These are all things that should have been fixed before the game ever shipped.
I don't even have the game (I'll probably pick up the Enhanced Edition), but I do know that the fixes will be available for the original game. In fact, it's right at the end of the 3rd paragraph above: "All of the enhancements will be available as a free download to existing game owners."

 
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News Comments > Fallout 3 Collector's Edition Announced
6. Re: Fanboi! Apr 18, 2008, 15:26 Ecthelion
 
I wish I could be more judgmental like many of you when it comes to the Fallout universe. But because I'm such a huge Fallout fan & pretty much desperate for ANY new content I can't bring myself to bash Fallout 3. What's really sad is there are MILLIONS of gamer's out there just like me but they wont come to the table and admit there a huge fan just eager for NEW Fallout content.
It's good to know there are hardcore Fallout fans who can actually enjoy RPGs made since Fallout 2. I like the atmosphere of the Fallout universe, but being a latecomer to the series I can't say I really love the gameplay. I'm usually able to get into older games (graphics and "obsolete" features notwithstanding), but it's hard for me to get into those first two games. Anyway, I have no doubt Bethesda can recreate that atmosphere (along with updating the gameplay to modern standards), so I'm pretty excited about Fallout 3.

 
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News Comments > PC Mass Effect Specs
73. Re: No subject Apr 18, 2008, 14:55 Ecthelion
 
Looking for an alternative that supports vista? Try acronis true image you will have to pay.
I've researched them in the past, and Acronis' products that support Windows Server are too expensive; that's the only thing I need partitioning software for. Since I only use a single partition per drive on all of my home computers, I don't need it for personal use. I just need it to fix the short-sighted server partitioning configurations of my predecessor at work. Honestly, who makes a C partition 9GB on a 70GB drive? I guess he had no idea how quickly Windows Server 2003 would eat up that 9GB.

This comment was edited on Apr 18, 14:56.
 
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News Comments > PC Mass Effect Specs
70. Re: No subject Apr 18, 2008, 13:53 Ecthelion
 
theyarecomingforyou:
I agree, but unfortunately, the savegame location in those weird locations like local application data, is mandanted by MS if you want to get the games for windows logo.

Here's an example for XP:
C:\Documents and Settings\USERNAME\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Save-SinglePlayer

Which BTW, answers Creston issue with SoaSE.
They had to do it to get the games for windows logo. Someone asked them about that.
So no, they didn't just ignore it, I saw them respond specifically to this question.
But does Microsoft mandate that the installer be hardcoded to use Documents and Settings specifically on the C drive? Because it's possible to move that entire folder to another drive (at least it is in Windows 2000 and 2003 - the MS link doesn't mention XP but it probably works also). That said, Microsoft should have made it easier to move that folder (one of the few ways to do it is by using a customized unattended install). The other nice thing would be if Windows supported the equivalent of Linux's symlinks. Then you could put the folder (or any large subfolders) wherever you wanted. I wonder if this tool could accomplish the same thing? http://www.microsoft.com/technet/sysinternals/FileAndDisk/Junction.mspx

Have you checked save game sizes recently? I've seen savegame folders grow to gigs because of massive save game sizes. Your naive statement that these things "don't add up to much" simply isn't correct.
It wasn't naive, it was poorly worded. I'm well aware of how much space savegames can take up. Anyway, I meant to say that at install they shouldn't add up to much (since there are no savegames yet), and there are always steps one can take to keep the savegame size down (e.g. only keeping a few saves for each game). I since learned that apparently some games put data files in Documents and Settings, not only user files; obviously those games behave poorly and take up even more space.

As for hard drive speeds, I'm not a "speed whore". I've never bought a hard drive for speed, and I probably never will. The price premium of Raptor drives isn't worth it for me. Now I can see how people who find that important might find partitioning worth the effort and hassle of running out of space. But it isn't worth it for me.

No need to have a FAT32 boot for ghost. Are you using the only ghost that is worth anything, ghost 8/2003 the good ole DOS based one before the windows bluescreenifiying 9 and future versions?
I haven't used Ghost in years, but I have noticed a general decline in the quality of Symantec's software over the years. Then there's Partition Magic. Why haven't they updated it in 4 years? It doesn't even support Vista!

This comment was edited on Apr 18, 13:59.
 
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News Comments > PC Mass Effect Specs
65. Re: No subject Apr 17, 2008, 16:35 Ecthelion
 
Well, see, that's the problem. This situation wasn't inevitable. It's never been a problem until the last year and a half or so, when suddenly developers seemed to develop Retard Syndrome. My old Win2K install had a 2Gig C partition and I NEVER ran out of space or had any issues on it. I always had ~ 800 meg free or so on it. Granted, I needed to be a bit careful with what I was installing. MS Office, for example, will put 60 megs of crap into your application data folder, no matter WHERE you tell the damn thing to install.
It's really Microsoft's fault when you think about it. They should have made user profile folders easy to move (I mean the whole damn Documents and Settings\<user> folder). Too many installs are hardcoded to go to C, which is partly MS's fault, and partly the fault of devs. I don't know how easy it was to locate the current user's profile folders with VC++ 6 and VB6, but with .NET there's no excuse for not making things dynamic. It's incredibly easy to locate special folders (including the current user's profile path) with .NET. That said I'm not sure if it still works if the profile folder has been moved. If not, that's another thing MS is to blame for.

One huge culprit I found is iTunes. That doesn't even ASK you where you want to install it, it just goes straight into program files,and that worthless PoS Quicktime that for some reason you HAVE to have with it, will trash all 70 megs or so of its miserable code straight into Application Data.
Don't get me started on Apple's junk. I hate iTunes in general, and the installer is just another mark against it. I haven't installed QuickTime on any computers I've used since I found out about QuickTime Alternative several years ago. I don't know how Apple's programs are natively, but their Windows implementations suck.

I use two drives, but I just like having my stuff segregated. You also need a FAT32 partition to make Ghost backups, because you need to be able to boot to it. I have one boot partition, one backup partition, one data partition (that I don't really care if it gets fragmented, this is also where I stash my swapfile) and typically one or two game partitions.
You'd hate to see my computer.
I have one partition on my C drive (I think it's 160GB) where I install everything, and use additional drives to store random files on. I'm sure I have redundant files and multiple gigabytes of files I'll never use, but I don't really worry about it. I suppose partitioning preferences depend on how organized the user is. Take a wild guess how organized I am.

As for no virus scan, that's a bit too risky for me. I've often thought about designing a very limited user account setup that I'd use to browse with, and then just switch to a more powerful account to game, but every time I'm designing it I think to myself "Do I really want THAT level of hassle?"
Maybe I've just been lucky, but in all my years of tempting fate by not having constant antivirus protection I have never been burned. The only virus/Trojan I ever got was that Blaster worm that restarted the affected computer, and that was very easy to get rid of once the fix was out.

I've always been of the belief that the vast majority of virus, Trojan, and spyware infections are due to poor browsing habits (e.g. clicking on that website banner), and that they're avoidable by using good browsing habits. It probably helps that I'm not paranoid at all when it comes to my personal computing use. That's less of a hassle for me, and so far I haven't been burned by it. I'm sure a lot of people think I'm nuts though.

Saving 5 seconds of boot time on XP is a worthy goal if you can achieve it with a smaller partition.
I guess if you're constantly turning your computer off and on, that's true. I couldn't care less how long Windows takes to boot up since I keep it running pretty much all the time.

With all the benefits you listed, I'm not any closer to understanding why my predecessor used partitions on our work servers. They run all the time (so boot-up time is unimportant) and they aren't Ghosted (only the data on the non-OS partition is backed up). I still think he didn't really know what he was doing, and there are very few days that go by in which I don't curse his design decisions (this is just one of the many choices I disagree with). Of course, if my IT department was adequately staffed, we could afford to rebuild our servers properly.

This comment was edited on Apr 17, 16:37.
 
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News Comments > PC Mass Effect Specs
61. Re: No subject Apr 17, 2008, 07:49 Ecthelion
 
I've already moved my "My Documents" folder. 99.99% of all games stash their crap there. (Usually in My Games, which is what the entire folder is there for to begin with.)

Then there are some games that feel the need to stash oodles of data in Documents and Settings\user\application data(hidden)\etc.

That's just fucking retarded. It's even MORE retarded to save games there.
As I said before, I misunderstood and thought you were pissed that games used My Documents instead of putting everything in the game folder (\Program Files\<game name> or \Games\<game name> or whatever you pick during install). I agree that putting things in Application Data is annoying, and makes it harder to find those game files.

Oh right. Then they're just stupid. Because most every other dev realizes that by saving games in Documents\My Games, it still adheres to user profiles. Rather than stashing crap in a hidden system folder.
See above. I misunderstood you, and I agree with you now that I understand.

Yeah....no. Good luck trying to install something in Application Data (or Local Settings\Application Data) if you're not an admin. That's not going to work on a standard install.
You are mistaken. The application I develop at work installs certain files into Application Data (files the user never needs to see); I didn't set it up this way (another programmer did), but I believe it's a default .NET settings for resource files and such. Anyway, 99% of our users are not admins, and the program installs while they are logged in (it's a per-profile install). I have personally looked at many of those computers after install, and the files are indeed placed in Application Data (without the user having admin rights).

I just logged in to one of my work servers with a non-admin account, and I was able to create a folder under Application Data. Remember, just because a folder or file is hidden doesn't mean non-admins don't have permissions to change it.

Because it's faster. A 5 gig WinXp partition will boot faster, will defrag faster, will virus scan faster and - probably most importantly - whill Ghost a lot faster than a 200 Gig partition will.
But is the speed difference really worth the pain of inevitable situations like this? There are several freeware defraggers (I've only used the paid PerfectDisk myself) that have the ability to schedule defrags, so time isn't a problem (you can do it while you're asleep or at work or whatever). As for virus scan, I'm one of those weirdos who doesn't generally install antivirus protection on gaming machines. I know most people aren't as reckless as I am though. I never bother with Ghosting or backup either, because none of my important files are on C. I haven't had to reinstall Windows enough times to start using Ghost.

Anyway, that still doesn't answer the question of why not use a small physical C drive, and a larger physical D drive (instead of using partitions). Either way, it's not worth it to me. I suppose there might be a significant speed boost, but in my case ignorance is bliss. I'd rather not have to fight Windows for hard drive space at work and home.

This comment was edited on Apr 17, 07:53.
 
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News Comments > PC Mass Effect Specs
36. Re: A whole bunch of replies Apr 16, 2008, 15:29 Ecthelion
 
Yeah, they'd have to actually optimize their console ports to run well on PCs and that would take time and resources. Much easier to just push ports out the door and then blame piracy when they don't sell so well.
While I agree with you in principle, I think it's premature and unwarranted to assume Bioware will follow the lazy habits of other developers. They've always done a good job optimizing past console ports, and it's likely they will do so again. KotoR was an excellent port; I haven't played Jade Empire, but I haven't heard anything about it being a poor port. The only complaints I've heard are against the game as a whole, not the PC port.

This comment was edited on Apr 16, 15:31.
 
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News Comments > PC Mass Effect Specs
24. No subject Apr 16, 2008, 12:20 Ecthelion
 
Seems possible that it might be released for PC later. What I'm wondering is how moddable this game is. If it seems likely that there will be some good mods for it, even just those that add a little more variance to the game, it may be worth getting.
I think a lot of PC gamers were hoping the PC version would include the DLC for free, which has been traditionally done for PC ports (at least where the DLC content was available at the time of the port). If the DLC costs extra there is less incentive for getting the PC version (although I'll probably still get it, as will many of us).

Regarding My Documents folder, I think one of the main problems is that Microsoft doesn't give people an easy way to relocate it during the installation. The other main problem is that people just aren't used to having to allocate much space for it. Up until recently, nothing much has really used that space except us. Now we have to remember to plan for it to be holding hundreds of megs or even gigs of savegame files and such. That just requires people to rethink their partitioning schemes and where they want to store that stuff.
I've always had a big C drive/partition, and I've never really understood why some people like to split their drives into multiple partitions. Hard drives have been cheap for quite a while now, so it's feasible to have separate physical drives where you might have used multiple partitions on one drive in the past. Anyway, different strokes for different folks I suppose.

But it's not like this is a new problem. Anyone who has worked in IT could list dozens of apps that require space on the C drive, and Windows itself is one of the more notorious offenders. Try installing a Service Pack with less than 500MB free on the C drive. One of my many, many frustrations in my current job is dealing with the poor design decisions made by the previous IT management. For some reason they chose to partition the primary drives on our servers and give the C partition very little space. Every time I have to install updates or certain programs I have to fight Windows because of the low space.

This comment was edited on Apr 16, 12:21.
 
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News Comments > PC Mass Effect Specs
20. Re: No subject Apr 16, 2008, 12:00 Ecthelion
 
Hmmm, not quite. "Supporting multiple user profiles" does not mean "put all your maps and graphical data in my profile". Saved games, I can understand, but not data that's not going to be different per user.
Later in my post I said this:
If gigabytes of data are actually going in Documents and Settings, the devs are doing something wrong. It should only be configuration files, savegames (once you start playing the game), and so forth, which don't add up to much.
I haven't seen any game installs that put gigabytes of data in Documents and Settings, so if that's actually happening then the devs aren't doing something right. My guess is that this is a fairly recent development that is Vista-related. Since Vista is stricter on enforcing limited profile rights, the installer can't assume the user has permission to put files in "C:\Program Files" or whatever, and decides to install in the user's profile path. That's fine as an option, but if the user has admin rights the option should be present to install the game for all users (meaning it would go where the user specified, with only user information in Documents and Settings). If that is indeed what Creston encountered, my response is unwarranted. I simply assumed he was talking about games using user profiles in general, which many gamers are pissed off about.

This comment was edited on Apr 16, 12:20.
 
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News Comments > PC Mass Effect Specs
16. Re: No subject Apr 16, 2008, 10:59 Ecthelion
 
I *)&%## HATE developers that do this. If I tell you to install shit to the G partition, then install shit to the G partition, and don't fucking jam Gigs of data on my C drive!!!!

My last install simply ran out of room on C because lazy fucking devs kept throwing shit into the "application data" folder in my C:\Documents and Settings.
First of all, it's possible to move your Documents and Settings folder to another drive (there are online instructions for this), so the game should point there unless it's hard mapped to C:\Documents and Settings instead of the relative user profile path.

Secondly, devs aren't "lazy" for using user profiles - they're finally listening to Microsoft and supporting multiple user profiles the way Windows has been designed to do in 2000, XP, and Vista. If they were lazy they'd keep making installers that didn't support user profiles. It's part of a healthy trend to cleaner installs that also includes removing the silly requirement for administrative rights for game installs.

In any case, typically only user information goes in the Documents and Settings folder, so unless you have very low space on C you shouldn't be running out of room during an install. If gigabytes of data are actually going in Documents and Settings, the devs are doing something wrong. It should only be configuration files, savegames (once you start playing the game), and so forth, which don't add up to much.

Still not sure whether to rebuy or not. If it contains the DLC, I'll get it. If not, I probably will skip.
They've already said it won't have the DLC: http://au.pc.ign.com/articles/865/865541p1.html

This comment was edited on Apr 16, 11:02.
 
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News Comments > Ships Ahoy - Assassin's Creed: Director's Cut
34. Re: Oh well Apr 11, 2008, 15:44 Ecthelion
 
http://www.systemwars.com/forums/showthread.php?t=69169

Surf, yea PC gaming is dying...
Not a bad list, although they're nuts if they think even half of those will come out in 2008. Hell, a good portion of them are very ambitious mods, and are consigned to development hell practically by definition.

Still, there are some good games on the list.

 
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News Comments > Earthworm Jim, Dark Alliance, Descent, and MDK Sequels?
44. Re: Fallout MMO Apr 10, 2008, 12:36 Ecthelion
 
Well, no and yes. The storyline of BG 1 and 2 is concluded, but that doesn't mean there can't be more screwing around with Bhaal. Heck, they could just set it in Baldur's Gate and have nothing to do with the original storyline, except for a few NPC cameos or something. It'd sell on name alone.
How about a spin-off fantasy FPS like Heretic of Hexen - "Revenge of Minsc: Ranger Rampage"?

 
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News Comments > Ken Levine Q&A
18. Re: No subject Apr 4, 2008, 07:54 Ecthelion
 
Just in general I haven't played the Freedom Force games but I heard they had good stories as well, which sort of says KLevine hasn't really made a bad story (most think very good) in the game industry.
They did have great stories, although you have to be able to enjoy silly comic-based stories to appreciate the stories in the two Freedom Force games.

I think Levine has definitely proved himself as a writer. Most of the games he has been involved in were very good games, if not outright amazing.

It's also good to know that at least one of the big names in gaming has no social life. At least I'm not alone in finding most social activities empty and completely boring.

 
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News Comments > BioShock, Civ MMOGs?
39. Re: Getting NOLF to work on modern machi Mar 27, 2008, 11:26 Ecthelion
 
As an ealrier poster mentioned, NOLF (well at least NOLF 2) should work fine on Windows XP. However, it does not play well with systems with more than one core. If your system is dual/triple/quad, you will need to set the affinity for the application to a single processor. Just a hint, this gets alot of other older games (like System Shock) to play right on both XP and Vista. Again, it's not the OS, it's that these games do not work right on multiple cores.
While I've certainly noticed that with some games, I didn't with NOLF and NOLF2. I wonder why they worked fine on my AMD64 X2?

I'm not so sure about that. For some reason, NOLF1 really dragged for me whereas I was thoroughly entertained throughout NOLF2. Some people argue that NOLF1 had better writing but I care more about gameplay than that. I'm pretty sure NOLF2 had better AI and more depth due to the RPG aspects.
I think they both had decent stories, but NOLF1 had more charm to it and better villains. The goons seemed to have more and funnier chatter in NOLF1 also. That's not to say that NOLF2 didn't do a good job in all of those aspects, but they weren't quite up to the level of the first. It also seemed less "British", which was part of the charm of the first one.

As far as the RPG aspects are concerned, the first one had limited dialog trees. Although they really didn't make any difference, at least they were there. I didn't feel like the RPG aspects of NOLF2 were very extensive either. The stats didn't seem to change the game very much. Although it was a good change to give the player incentive to collect all the notes and things that revealed extra information about the story (by giving you points towards stat upgrades). I collected them all in both games, but the second one gets props for giving incentive for it.

It seemed like NOLF2 was somewhat easier than the first one also (for one thing, the notes and such were easier to find). The levels seemed bigger too, and not as linear. NOLF2 could be seen as "dumbed down" from NOLF1, although I'm not sure that's the wording I'd choose. We're not talking Deus Ex 2 levels, but it definitely gives me a different feel when I play through it.

I didn't really notice the AI, because I thought it was good enough in both games. I was paying more attention to the creative environment and story than the AI anyway.

So in conclusion, they're both great games. But I'll always prefer the first one. Who knows, maybe nostalgia is a big factor in that preference. But I feel like there is some validity to my observations beyond simply nostalgia.


This comment was edited on Mar 27, 11:44.
 
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News Comments > Never-Ending Fallout 3?
68. Re: Bleh Mar 27, 2008, 08:04 Ecthelion
 
Morrowind had a much more expansive dialogue system.
But they were just there for show. None of them really mattered or told you anything you hadn't heard before.

In addition, the different guilds had different skill level requirements as you advanced. I never did become the master of the Fighter's Guild or Mage's Guild because my rogue character didn't have the necessary skills. Sure, I could have gone out of my way to level them up but unlike Oblivion, this was much harder to do and wasn't practical in most situations.
I don't remember it being harder to advance skills in Morrowind. I was slightly younger when I played it, so I may have had more patience for grinding, but I've never been a fan of it. Somehow I managed to be the master of the Fighters' and Thieves' guilds with a single character (I can't remember if I entered the Mages' or Assassins' guilds).

I'll grant you the choice of Houses, but I'm not sure how different they were from each other since I only played one of them. Even if they were vastly different, I didn't have any motivation to play through again to try them out. In that respect, Morrowind and Oblivion both suffered. With most of the RPGs I've played, I had some desire to replay them... with Morrowind and Oblivion I had no desire to replay them whatsoever. Even if the houses would have given me different quests, I would be repeating 75%+ of the same things I did the first time through. Without a compelling story or significantly different ways to play the game, I had no urge to repeat those quests.

Still, I can't complain too much. I got 50+ hours out of each game, so I got my money's worth.

 
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News Comments > BioShock, Civ MMOGs?
36. Re: Please.... Mar 27, 2008, 07:50 Ecthelion
 
Speaking of Cate Archer, does anyone know how to get NOLF (I and II) working under XP?
I've never had trouble with either one (I just replayed them both recently), but I do have the GOTY version of NOLF so that might be why. I've never had a problem with NOLF2 though.

One thing I really noticed during that recent re-playthrough was that NOLF2 is a shadow of NOLF. Don't get me wrong - NOLF2 is still an excellent game. But NOLF has something extra that's missing from NOLF2... maybe it's just the fact that it was the first game, so it was a real breath of fresh air. If I had to give them scores, I'd give NOLF a 9.5 and NOLF2 a 8.5. Let's not even mention Contract JACK (which I decided to replay along with NOLF and NOLF2). If we ever see another NOLF game, it better follow in the footsteps of the first two, and leave Contract JACK where it belongs - forgotten and abandoned.

dont worry. uwe boll already said in a recent interview that he is now unable to take advantage of the tax loophole in germany to make movies.
So he'll still be able to make movies, but he'll have to make low(er) budget movies. I'm not sure if that would make them better or worse. They're still bound to suck.

This comment was edited on Mar 27, 07:52.
 
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