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Real Name Ecthelion   
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Nickname Ecthelion
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Homepage http://
Signed On Nov 2, 2002, 13:54
Total Comments 1408 (Pro)
User ID 15046
 
User comment history
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News Comments > Brothers In Arms: Hell's Highway ATI Bug
12. Re: ... Oct 15, 2008, 09:39 Ecthelion
 
But really, an issue like this is ridiculous. There are only two companies making worthwhile graphics cards and yet the game only works properly with one of those. It seems they're able to fix this issue, which means it's not difficult and should have been fixed during development.
All of the Nvidia users here are quick to jump on ATI's case*, but how do we know it's their fault? As theyarecomingforyou said, this should have been caught in development. This is what we do know: the latest Catalysts have been out for over a month, and Gearbox should have had time to test them. Regardless of where the fault lies for the bug, Gearbox is at fault for not finding the issue before release (or finding the problem and ignoring it). They knew that a large percentage of PC gamers have ATI cards, so that should have motivated them to test the game on ATI hardware better.

Multiplatform development is probably to blame, although they had 2 weeks to work on the PC version after the console version were released.

* I guess the silly video card brand rivalry is still alive and well.


This comment was edited on Oct 15, 2008, 09:42.
 
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News Comments > On Half-Life 2: Episode Three Scheduling
5. No subject Oct 14, 2008, 10:16 Ecthelion
 
This means another 6 months at best... damn.

I wouldn't mind some info on Lost Souls either.

This comment was edited on Oct 14, 2008, 10:17.
 
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News Comments > New Evochron Renegades
5. Re: No subject Oct 10, 2008, 14:41 Ecthelion
 
Third thing - it's like the X games, although without the art quality but with the interface and features that X should have.
Unfortunately, it removes the ability to have massive fleets, which is a pretty big part of the core of the X series.

I tried this a while back, but I just couldn't get into it. I'm sure the upcoming X3 Terran Conflict will keep me busy though.

 
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News Comments > Far Cry 2 Steam Preorders
27. Re: ... Oct 10, 2008, 12:59 Ecthelion
 
Any Total War game gets pre-ordered via Steam so I can play the second it's available. Stardock fricking rocks, and Half-Life is ... well... it's Half Life!
So did you preorder Episode 1 and the Orange Box? Those are the only two games I've preloaded (so far) on Steam, because I didn't have broadband when Half Life 2 came out. On the retail side of things, I've preordered lots of games over the years, and there are even more that I bought on the day of release (which I didn't preorder). There are some games I don't mind being a "beta tester" for.

That said, there are quite a few games I'm interested in that are coming out before the end of the year, and I'm not going to buy them all right away: X3 Terran Conflict, Saint's Row 2, Far Cry 2, Fallout 3, RA3, Quantum of Solace, Tomb Raider Underworld, Left 4 Dead, NWN2 expansion, and GTA4. I think I'll get about half of them at release, and wait for the rest to drop in price. I don't have time to play them all when they come out anyway.

This comment was edited on Oct 10, 2008, 13:02.
 
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News Comments > Far Cry 2 Steam Preorders
17. Re: No subject Oct 10, 2008, 11:13 Ecthelion
 
Preordering is for Elton Johns.
So only aging multimillionaire, multiplatinum-selling pop stars with a preference for oversized sunglasses preorder?

I'm waiting for reviews on this one. I know it doesn't have a lot to do with the previous game (which I disliked) besides the name, but that and other factors (such as the multiplatform release) are enough to make me wait. Some of the features sound cool on paper, but how many times have games sounded cooler than they really were?

 
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News Comments > Tim Cain on Fallout 3
8. Re: Fallout 3 did have settlements and towns Oct 8, 2008, 14:45 Ecthelion
 
Of course it's not the direction you'd have gone, Tim. That's because you make made real CRPGs, unlike Bethesda and Oblivion with Guns.
Unfortunately, Cain has now jumped on the MMO bandwagon, so he's not making real CRPGs anymore.


This comment was edited on Oct 8, 2008, 14:45.
 
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News Comments > Ubisoft: EndWar PC Impacted by Piracy
32. Re: No subject Oct 8, 2008, 12:14 Ecthelion
 
Bethesda said in their last interview that it's a major concern but that they remain dedicated to the PC platform in hopes that consumers will make the right choice. I suspect if Fallout 3 is heavily pirated then we won't be seeing future Bethesda games on the PC though.
Good for them. I will be surprised if Fallout 3 isn't heavily pirated on the PC, given the many fans that aren't sure about Bethesda's direction for their beloved series. But it will sell like hotcakes on the Xbox360 and PS3, and their should still be a decent amount of PC sales. It may not pay off on the PC like they would hope, but they can afford to not worry about it.

 
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News Comments > X3: Terran Conflict Delayed Again
9. Re: Question... Oct 6, 2008, 05:26 Ecthelion
 
Oh well. By that time other stuff will be out, so I'll get it some time in January. Maybe. If it had been released when it was supposed to, I would have gotten it, since it would have fitted in nicely between several games.
While I agree with your other sentiments (although I liked reading the X3 manual, despite its flaws and inability to help much with the actual game), what games are coming out between now and 10/17? The next games I'm aware of are Red Alert 3 and Fallout 3, which don't come out until the end of the month.

 
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News Comments > GoG & DRM Interview
11. Re: Lucasarts Sep 27, 2008, 00:55 Ecthelion
 
I recently re-installed Baldur's Gate 2 and GAH. 800x600 is fucking horrible.
You do know BG2 supports resolutions higher than 800x600 natively, right? I played it at 1024x768 back when the game first came out. There is also this: http://www.gibberlings3.net/widescreen/

 
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News Comments > GoG & DRM Interview
7. Re: Lucasarts Sep 26, 2008, 21:05 Ecthelion
 
They aren't 'totally separate'. They all moved into 1 big place so they all could share stuff among the groups.
Maybe not "totally" separate then, but my point was that Lucas has very little to do with LucasArts beyond the name. He was the force behind modifying the original trilogy (they are his movies, after all), so without his input into the games, there wouldn't be a reason to "fix" everything. He cares about his movies, because they're like his children. I doubt he spends much time thinking about LucasArts Star Wars games.

This comment was edited on Sep 26, 21:06.
 
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News Comments > GoG & DRM Interview
4. Re: Lucasarts Sep 26, 2008, 17:34 Ecthelion
 
LucasArts and LucasFilm are totally separate. Plus I doubt they would want to have to go back into DOS and Windows code to change their old games, since they've moved onto consoles pretty much exclusively.

 
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News Comments > Game Mash-ups
8. No subject Sep 26, 2008, 17:05 Ecthelion
 
I never got into either Tribes game. I was playing different games at the time, and I didn't hear about Tribes until later. I have never been a multiplayer gamer though (except for my short stint with MMOs a few years back), so that might explain it too.

One of my friends in college was a huge Tribes fan though... I think that was the first time I saw the game, but it didn't seem all that fun to me. I played through the story in Tribes Vengeance (because I was a fan of Irrational's previous games), which I found to be pretty mediocre. That kind of game didn't really seem ideal for a singleplayer game.

This comment was edited on Sep 26, 17:05.
 
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News Comments > GoG & DRM Interview
2. Re: No subject Sep 26, 2008, 16:49 Ecthelion
 
These people really get it. I am really impressed with GOG so far. I just hope more publishers start to see that they're a service worth putting their games on. Getting LucasArts would be a huge boost for GOG and get them even more well-deserved publicity.

 
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News Comments > Free Fallout on GameTap & GameTap's Future
25. Re: Torrents Sep 25, 2008, 14:20 Ecthelion
 
The boards at gog also list which mods work, and gamers that post there are great with helping to get stuff working.
I was going to mention those boards, but I didn't know if Overon (much less anyone else wanting high-res mods) was in the GOG beta and therefore able to access those boards.

 
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News Comments > Free Fallout on GameTap & GameTap's Future
21. Re: Torrents Sep 25, 2008, 13:37 Ecthelion
 
Fallout 1 and Fallout 2 are no doubt great games. But my eyeballs blead at the 640x480 graphics on a widescreen lcd.
There are high-res mods for both of them on NMA.

 
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News Comments > On Fallout 3 Mod Tools
39. Re: No subject Sep 25, 2008, 09:12 Ecthelion
 
Verno again I point you to Star Trek Legacy. Developed by Mad Doc Software, and published by Bethesda.
And lets not forget the entire 'Ambient AI' system that is missing from Oblivion.

Again the issue isn't 'they didn't have time', it's 'We aren't sure if we are even releasing the tools'.

BTW there was suppose to be Mod Tools for Star Trek Legacy as well. Guess where they are.
While I agree that Bethesda has given us cause for concern in the past (although I also agree with Verno's point about Bethesda always giving us value for our money, even if their games aren't the best ones ever released), I don't think it's fair to blame them for Legacy. Mad Doc has had more than its share of crappy games, and Empire Earth 2 is the only one that really earned them any acclaim. Empire Earth 3, the game Mad Doc made immediately after Legacy, had terrible reviews and the company has removed it from their website. It was published by Sierra, so Bethesda can't be blamed for that one. In my opinion, this places the blame pretty squarely on Mad Doc's shoulders.

As for the Legacy modding tools, it's true that Bethesda was responsible for keeping those from being released. I can't explain that decision, but that doesn't change the fact that Mad Doc has every sign of being a poor developer. Maybe Bethesda was doing us a favor by preventing the release of tools that would have probably been buggy beyond belief.

This comment was edited on Sep 25, 09:13.
 
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News Comments > CD Projekt on DRM
36. Re: GOG is Great Sep 24, 2008, 14:43 Ecthelion
 
Does FreeSpace support Internet-based multiplayer?
It does if you play it using the Freespace Open engine. Parallax Online, the online service included in FS2, no longer works.

 
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News Comments > Spaceships Ahoy - Dark Horizon
16. Re: No subject Sep 23, 2008, 22:27 Ecthelion
 
Where's the best place to grab that? Is it easy to setup?
Check out this page: http://www.hard-light.net/wiki/index.php/FreeSpace_Open_Installer

The installer is the easiest way to do it, but I'm not sure how the GOG install is set up (I only have the original version on CD). Technically, you don't need to buy Freespace 2 on GOG, since the installer at that page includes the full retail game (as well as Freespace 1 & expansion). This is due to some strange wording in the original FS2 EULA that some people interpret as making the game essentially freeware. However, there is debate on the subject, so if you buy FS2 on GOG you can at least feel like you did the "moral" thing. Anyway, depending on how the GOG install is set up, you may just want to use the installer by itself and not actually download and install it from GOG. Using the installer is really easy, to answer your question. The manual way is a little harder to do I guess, but I haven't tried it.

 
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News Comments > Spaceships Ahoy - Dark Horizon
10. Re: No subject Sep 23, 2008, 18:06 Ecthelion
 
Why should we have to play 9 year old games when every other genre has been leapin & boundin into next gen territory
Because the genre stopped being feasible from a sales standpoint. Sales for Freespace 2 were far below expectations, and I doubt the genre ever sold really well to begin with. The games industry is a business, so it's primary concern is making money. While other genres were still doing really well in terms of sales, space sims were doing worse, so the industry let the genre die. It sounds like you helped ensure its death, by dismissing the major sims that came out after Freespace 2 but before the genre died altogether.

If you didn't even care for a decent chunk of the games in the genre back when publishers still cared about it, how do you think new space sims would measure up? I doubt publishers would think "how can we improve on past space sims and make them even more hardcore" if they ever revisted the genre. No, they'd figure out a way to make them accessible for consoles.
edit: That does it...after all this talk I gotta play through the FS series, starting with the original.
Definitely get the Freespace Open engine to play it in. The original Freespace and expansion are supported as well as Freespace 2.

This comment was edited on Sep 23, 18:07.
 
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News Comments > New S.T.A.L.K.E.R.: Clear Sky MP Map
12. Re: No subject Sep 23, 2008, 16:24 Ecthelion
 
Why do people buy games from developers with a record of releasing games unfinished? Seriously... don't complain about this sort of thing if you are helping perpetuate it.
Don't worry, I'm sure there is at least one person among the prior posters who didn't actually buy the game. Pirates still complain about buggy games, even though they didn't waste any money on them. Besides, even if no one here pirated the game, it will probably still sell under expectations and be blamed on piracy.

This comment was edited on Sep 23, 16:28.
 
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1408 Comments. 71 pages. Viewing page 31.
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