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User information for Ecthelion

Real Name Ecthelion   
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Nickname Ecthelion
Email Concealed by request - Send Mail
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Homepage http://
Signed On Nov 2, 2002, 13:54
Total Comments 1384 (Pro)
User ID 15046
 
User comment history
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News Comments > X3: Terran Conflict Delay
6. Re: so Sep 23, 2008, 08:07 Ecthelion
 
why cant I fly all the way from Earth to Mars in 1 go if I wanted without using jumpgates?

Oh yea I forgot..X3 takes places in these little spaces between gates that make the universe feel very small:-S
Why do you bother bashing space sims that you clearly hate, like X3? Egosoft is never going to make a game that meets your standards (their games seem fundamentally different from your idea of a perfect space sim), so you might as well give up and move on to something else. Honestly, is there anything at all that you like about the X games? Every thread where one of their games is mentioned, you take the opportunity to bash it once again. I'll never pretend these games are perfect, and I certainly understand a little criticism. But it's starting to seem like Egosoft raped your mother and killed your father, the way you go on.

This comment was edited on Sep 23, 08:10.
 
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News Comments > CD Projekt on DRM
33. Re: GOG is Great Sep 22, 2008, 20:59 Ecthelion
 
Ecthelion if you read this in time you might be in luck as they extanded it.
Sweet! I was able to get my free game after all, thanks to you.

 
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News Comments > CD Projekt on DRM
30. Re: GOG is Great Sep 22, 2008, 19:06 Ecthelion
 
Only when:

a) There aren't enough seeders, or high speed seeders (same issue as having a fast download server to begin with)
b) You can't configure your router to receive incoming connections.
c) Your ISP sucks and/or throttles torrents.

This comment was edited on Sep 22, 19:43.
 
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News Comments > CD Projekt on DRM
12. Re: GOG is Great Sep 22, 2008, 12:37 Ecthelion
 
!!! If you haven't played Full Throttle yet, you owe it to yourself to rush to the store and... oh... umm... rush to the nearest digital distributor that stocks the game and... oh...
Ohhh, so that's what GOG is for. (shameless, I know!)
Yeah, but you need to get Full Throttle on there first...

I'm in the beta too, but unfortunately I was lazy and didn't redeem my code in time (I missed it by 10 minutes). But I'm extremely impressed with the site so far. They really did a great job setting it up.

I still have my original BG and Tales of the Sword Coast CD's but have been hesitant to install and get it to work under XP (compatibility and resolution issues, etc --> DOS Box)
BG and TotSC work fine in XP, and DOS Box won't help since they're Windows games. Resolution won't be a problem, except that the lower resolutions will look rather pixellated on current monitors. But there is a tool to give BG widescreen support: http://www.widescreengamingforum.com/forum/viewtopic.php?t=12374

This comment was edited on Sep 22, 12:44.
 
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News Comments > New ATI CATALYST Drivers
3. Re: No subject Sep 18, 2008, 13:01 Ecthelion
 
I had to have a 25 foot DVI cable b/c unless a monitor is detected as the primary display, the UI for Vista Media Center is virtually unusable (save the jokes please). So strange.
I use Vista Media Center myself, on my media computer. But I have it hooked up to my TV via s-video (I know, yuck), so thankfully the cord was quite cheap. I'm not sure what you were trying to do with your setup (TV as primary?), but it sounds similar to mine. I remember having to fiddle with the TV and a monitor (that I have since disconnected) before I got it working.

 
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News Comments > New ATI CATALYST Drivers
5. No subject Sep 18, 2008, 13:01 Ecthelion
 
That sounds like what happens when the desktop resolution changes. Windows doesn't store the icon positions for a resolution so that when it switches back, everything is where it should be. It only happens when a higher resolution goes to a lower one, where the icons no longer fit so they're moved.

Anyway, I've worked around that by using a third-party utility that saves the desktop icon positions. It's found here (http://www.midiox.com/index.htm?http://www.midiox.com/desktoprestore.htm), and I highly recommend it.

 
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News Comments > Fallout 3 Q&A
12. Re: No subject Sep 16, 2008, 11:53 Ecthelion
 
i call bullshit - you got anything to back that up?

prove it
Here are links of someone who supposedly beat Fallout 2 in a little under 20 minutes.

Part 1 - http://www.youtube.com/watch?v=RYY52HLtC9s
Part 2 - http://www.youtube.com/watch?v=IaljDOi8ApE&feature=related

 
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News Comments > Fallout 3 Q&A
9. Re: No subject Sep 16, 2008, 11:12 Ecthelion
 

space captain I didn't see your quote in the link Blue posted, could ya post a link for it? Thanks.

It's in the interview, he just cut it very short.
I think he was asking about the second post by space captain, the one about the 75-min speed run.

 
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News Comments > GTA 4 PC Specs
6. No subject Sep 13, 2008, 13:31 Ecthelion
 
Did they even make DVD-ROM drives that couldn't read dual-layer discs? I remember the first DVD drive I ever bought would read them, and that thing was like 4x.

 
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News Comments > On GTA IV Sales and the EA Takeover
20. Re: No subject Sep 12, 2008, 16:23 Ecthelion
 
It probably won't do so hot on the PC, the multiplayer is going to use Windows Live which usually means games will be hosted off of peoples crappy dsl/cable modem connections.
How many people are going to buy it for the multiplayer? GTA games have never had it before, and that didn't stop them from selling like hotcakes. As far as I'm concerned, GTA4's MP is just something extra. It shouldn't negatively affect sales.

 
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News Comments > Gold - X: Terran Conflict
19. Re: Wheeeee Sep 11, 2008, 21:02 Ecthelion
 
One thing I've always wanted Egosoft to do is to allow me to remap buttons. That doesn't seem to be that hard.
X3 lets you remap keys and buttons, but it's a little hard to find. It's under the options menu.

 
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News Comments > Gold - X: Terran Conflict
16. Re: Steam Sep 11, 2008, 16:39 Ecthelion
 
I haven't played IWar2, but it seems like there's a whole lot more going on (or potentially going on) in X3 than in other space sims. Were there huge fleets in IWar2? In X3, the player could theoretically have 100 or more ships fighting in one sector, with just as many enemy ships. I know the game is divided into separate sectors because of computer limitations. Out-of-sector combat is only calculated using numbers, for example, because it would tax the computer too much to handle all of the physics of all those ships fighting each other. Implementing Newtonian Physics would just add another factor to be computed for each ship in the current sector. Unless the computer calculations behind Newtonian physics are far simpler than I think they are, it would be too much to implement them for each ship in the current sector.

How effectively did the AI in IWar2 use Newtonian physics to its advantage? Judging from the limitations of the AI in the X series, I don't think it would do very well with it, so it would end up being a cheap tactic the player could use to exploit the AI.

 
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News Comments > Gold - X: Terran Conflict
13. Re: Steam Sep 11, 2008, 15:56 Ecthelion
 
The AI in Independence War worked for me so I don't think its that much more difficult to code AI that relies newtonian physics.
Yeah, if the game was just about flight and combat, which the X series isn't. I-War didn't have station building, and with the way the sectors are laid out in the X games, how would Newtonian physics work?

 
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News Comments > Gold - X: Terran Conflict
10. Re: No subject Sep 11, 2008, 13:44 Ecthelion
 
Well, having been an X insider since almost the beginning, it's easy to say that the interface is a piece of cake...once you use it for 200+ hours or so. If you think about it, it's actually kind of hard to build a decent GUI in a space-trading game. Something that is funcional but not intrusive, especially when in combat. Personally, I think a full-fledged Newtonian physics model would be the death of X. It would be information overload, plus the developement time would skyrocket. No, the movement model is just fine for X the way it is...
I agree. People think it's easy to implement and use those kinds of features, but it's not. I doubt if the X series will ever have Newtonian physics... the game isn't designed around the flight engine - that's just part of the many aspects of the game. Besides, the AI has trouble with the flight engine as it is now; imagine what would happen if you threw Newtonian physics into the mix.

 
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News Comments > Gold - X: Terran Conflict
8. No subject Sep 11, 2008, 13:15 Ecthelion
 
I don't think Terran Conflict will fix most of what most of the posters here didn't like about X2 and X3. The interface has been updated, but I don't think the fundamentals have fully changed.

It's not going to be hugely different from X3; it'll be more like X3 Enhanced. If you didn't like X3 at all, chances are you won't like this at all either. But if you thought X3 had a few minor annoyances, this might alleviate them.

This comment was edited on Sep 11, 13:17.
 
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News Comments > Gold - X: Terran Conflict
1. Steam Sep 11, 2008, 10:27 Ecthelion
 
It's been a while since I pre-ordered something at Steam. I can't remember if they usually allow pre-orders before pre-loading is available - I seem to remember that they do. Anyway, I'm getting it as soon as it's on Steam.

I'm really looking forward to this, especially since Egosoft hired several of the best scripters and modders for X3 to work on this. More companies should do that and reward modders for their hard work.

This comment was edited on Sep 11, 10:28.
 
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News Comments > Force Unleashed to PCs? LucasArts Says No
60. Re: No subject Sep 11, 2008, 08:13 Ecthelion
 
I've almost worn out Evochron Renegades (Incredible game, especially for being only 25 MB!), and Freespace is next.
I tried Evochron Renegades, but I just couldn't get into it. The X series of games are the only ones I've been able to enjoy after the death of the triple-A space sim. I'm looking forward to X3:Terran Conflict, which should be out early in October.

 
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News Comments > Force Unleashed to PCs? LucasArts Says No
58. Re: No subject Sep 10, 2008, 17:54 Ecthelion
 
Can Freespace OS be played well with a mouse?
I'm doing pretty well. I played through Freespace 1 and the expansion (which are included in Freespace OS) using the mouse the whole time, and I just started on Freespace 2. For really maneuverable enemies I have to use the arrows on the numpad to make tight turns, but I find aiming with the mouse to be a lot easier than using a joystick, to be honest.

Since you already have it on your computer, you might as well give it a try. Once you're in the game, go to the Options screen and turn the mouse on, and you're good to go.

 
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News Comments > Force Unleashed to PCs? LucasArts Says No
56. No subject Sep 9, 2008, 15:36 Ecthelion
 
I just started playing through Freespace and Freespace 2 again (using the awesome Open Source Project), and apparently joystick skills can be forgotten without practice. I have a nice joystick, but I can't fly with it to save my life anymore. Strangely enough, I've been playing Freespace with my mouse, and I find it easier to control that way. I guess X3's mouse support spoiled me. The only thing that's hard is turning really tightly, but that can be done by using the keyboard with my other hand.

Maybe my stick is too sensitive, but I tried playing with the settings and it didn't help much. Maybe I'm just getting too old for sims.

 
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News Comments > Force Unleashed to PCs? LucasArts Says No
54. No subject Sep 9, 2008, 14:36 Ecthelion
 
A space sim like that wouldn't be much fun, in my opinion. Under those criteria, TIE Fighter, Wing Commander, and pretty much every other space sim I can think of would be "crappy" space sims. Even if they aren't guilty of your flight engine issues, they all have visible lasers.

 
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1384 Comments. 70 pages. Viewing page 31.
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