User comment history
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| News Comments > On Sale |
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| 6. |
Re: On Sale |
Jun 22, 2012, 12:47 |
Ecthelion |
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nin wrote on Jun 22, 2012, 10:00:
I actually thought The Missing Link was superior to the main game, at least where the boss fights are concerned. Missing Link did it right - by letting you fight the boss on your terms, like the rest of the game. So question for ya - and I'm going to assume we're past the statute of limitations on spoilers here, so those that haven't played can just skip the rest of this...
I'd heard (not sure if it's true now) there was a way to not fight the boss in TML? Yet for me it was a straight shootout. Is it because I was on a murderous rampage through every other room? And had I been a bit um...less violent, I would have had another option?
That's funny, because I just saw a post about a making of Star Trek II video where it warned of spoilers in mentioning that Spock died. And that movie is 30 years old...
Anyway, to answer the question, sort of. And just to avoid further spoilers, I'll use tags.
Regardless of how you enter the room, the boss is in the same place. I think you can snipe him from the entrance (not sure about that, as I never really used guns), or go in guns blazing and shoot him from one of the doorways. Or you can sneak in and drop down on him from above. In any case, as long as you manage to approach him unseen, you can use the take down move, either lethal or non. So the boss fight still happens, technically, but you have the option of knocking him out, not using any weapons, and not getting shot at. That's something that wasn't possible with the other boss fights, and it's a shame. Ideally the player should be able to avoid the fight altogether, but TML's implementation was a vast improvement on the main game, especially for us players who chose to tailor their characters for stealth and non-violence.
Also, it is heavily implied that if you knock him out, the boss guy is killed by the guy who's helping you throughout the DLC. So the end result is essentially the same for story reasons, but at least player choice is there; it just doesn't really affect the story. Considering the fact that the DLC takes place in between chapters in the main game, it would be hard to have a character that you left alive still make sense in the story of the main game, since he'd be around to warn his colleagues about the player.
But I'm hopeful that DX4 will do boss fights correctly from the ground up, so that more story choice is involved.
This comment was edited on Jun 22, 2012, 12:54. |
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| News Comments > On Sale |
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| 3. |
Re: On Sale |
Jun 22, 2012, 09:53 |
Ecthelion |
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nin wrote on Jun 22, 2012, 07:52: If anyone missed out on last years DX, I can't recommend it highly enough. I played through The Missing Link DLC last week, and it's a winner also.
I actually thought The Missing Link was superior to the main game, at least where the boss fights are concerned. Missing Link did it right - by letting you fight the boss on your terms, like the rest of the game. Boss fights are fine for some games, but Deus Ex should at least give you more options than what guns and powers to use in a boss fight. Thankfully, Missing Link fixed that flaw in the main game.
Besides that one glaring flaw though, I thought DX3 was great. |
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| News Comments > Ships Ahoy - LEGO Batman 2: DC Super Heroes |
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| 9. |
Re: Ships Ahoy - LEGO Batman 2: DC Super Heroes |
Jun 19, 2012, 21:58 |
Ecthelion |
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The Half Elf wrote on Jun 19, 2012, 21:14:
Creston wrote on Jun 19, 2012, 11:33: Do the Batman games have the same sort of co-op that the older Lego games had (like Star Wars?)
Creston No they do NOT have online multiplayer anymore, just local co-op which kinda sucks.
Seems the game is the first Lego game with voice overs. The Joker just isn't the same without Hamil. None of the PC versions ever had online co-op... I believe that was exclusive to PS3 and/or Xbox360 and even then, I think it may have only been present in a few of the games. The series has always had local co-op, with online co-op being a rare exception.
It would be a welcome refinement to the formula though.
Also, I agree about Hamill. Others have done adequate jobs, but nobody has come close (with the possible exception of Heath Ledger) to nailing the role like he did. |
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| News Comments > Evening Metaverse |
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| 15. |
Re: Evening Metaverse |
Jun 12, 2012, 11:49 |
Ecthelion |
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Dmitri_M wrote on Jun 12, 2012, 00:36:
eRe4s3r wrote on Jun 11, 2012, 23:59: And someone who refuses to use it is... not going to relevant to the world for much longer.
There are a great deal of good jobs that don't involve sitting behind a PC. I work with computers daily and I spend some time afterhours browsing sites related to my hobbies. But I'll be damned if I think spending time online is the only thing that makes someone relevant. I tend to make friends with people who don't spend any time online. They're generally more interesting to be around (less cat jokes and they're grounded) and seem to be way more active and actually do things in the real world.
I'm 30 and I've spent 15 years behind computers mostly due to work. I am actively looking at a total career change and my one priority is doing something that doesn't involve sitting behind a PC getting forwards of kittens from co-workers.
The internet is an incredible invention, but I find it really hard to drop that much hyperbole and positivity describing it.
I love it when it's useful. I hate it when it consumes normal social interactions. Yeah I don't have a facebook account. I couldn't agree more. I work with computers in my job and I'm not trying to change that, but as online social interaction overtakes normal social interaction more and more, it will eventually get to the point where I rethink my career. I'm 31 and I just don't get the obsession my generation (and all the younger generations) has with social networking.
The thing is, people did just fine when we didn't have instant access to information. It used to be okay to not know (or be able to look up) everything about everything. Is the daily life of the average person really richer now that he or she doesn't have to do real research into a topic anymore?
Of course I see the value of the internet (I use it every day in my job and at home), but I really can't begrudge people for avoiding it out of ignorance or knowing stubbornness. Like Dmitri_M, I know a few people that don't spend any time online, most of whom are older, and they are far more interesting people than any of my friends, family, and acquaintances (and I include myself here) who are always online.
Maybe in a few more years, people will start to abandon Facebook and "kitten" emails and flock back to real social interaction. But right now, it seems like the technological progress we've made has resulted in a net loss for society. "Internet 1.0" showed a lot of promise and could have gone in so many directions. When I think back to when I first got online in the early 90's, I think "what the hell happened?" |
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| News Comments > Star Wars 1313 Details |
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| 21. |
Re: Star Wars 1313 Details |
Jun 1, 2012, 13:56 |
Ecthelion |
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Verno wrote on Jun 1, 2012, 13:20: Are they really skeptical for the sake of being so though? There seems to be plenty of precedent in having low expectations. There's what, a handful or so of decent Star Wars games? Not many of them recent entries either. Put that against dozens of bad ones and LucasArts being really inconsistent in how it treats devs over the years. Back before LucasArts started fucking up with Galaxies and Force Unleashed, SW games were very well received, and it had pretty much the best hit to miss ratio of any gaming franchise based on a movie/TV license. Star Trek, for example, has hardly any good games (the last good one came out a decade ago). SW has at least a dozen good - if not great - games, although most of them aren't recent. X-Wing, TIE Fighter, XWvTIE, XW Alliance, the Rogue Squadron games, KOTOR1 and 2, Dark Forces, Jedi Knight 1-3 were all great, and some of the others are arguably good. Even Galactic Battlegrounds and Empire at War were decent enough. Really, excluding Galaxies, up until the past 5 years (when we got FU1&2, SW Kinect, and KOTOR MMO), most of the major SW games (not including handheld and casual ones) were at least decent. Heck, even some of the Clone Wars games are passable. I'd say SW has a pretty good track record, although it has definitely had more misses than hits lately.
Unfortunately, outside of the excellent Lego SW games, Star Wars really hasn't had any good games in the past 5 years. Force Unleashed could have been great, but it was just mediocre, with a story that would make Jar-Jar cringe and gameplay that would make Ewoks cry.
This game could be the game FU should have been, but only time will tell. After all, FU was a "massive new project" when it was first announced, and look how that one turned out. I'm waiting for the gameplay footage to make any conclusions about it. |
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| News Comments > Dark Souls: Prepare to Die Edition & Steamworks |
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| 33. |
Re: Dark Souls: Prepare to Die Edition & Steamworks |
May 31, 2012, 22:53 |
Ecthelion |
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Prez wrote on May 31, 2012, 21:54: Now, GFWL sucks the balls off a camel, no doubt, but that wasn't much of an intrusion. While it would be to everyone's benefit if it was killed immediately and forgotten, it isn't enough of an intrusion to warrant boycotting great games like Batman AC. If Dark Souls is good (I knew nothing about it at all until today), GFWL isn't a reason for me to avoid it.
This.
I fully understand not being a fan of the system, but boycotting a game because it uses GFWL (which is most likely not a developer decision anyway) is really only depriving yourself of a game.
I decided to boycott Mass Effect 3 because I thought the series had already taken a downward turn with ME2, and everything I heard about ME3 (even ignoring the infamous ending) confirmed my opinion. But it's a game I have no interest in playing... I'm not fooling myself that my refusal to buy it will have any effect on the series whatsoever. I'm not going to let stupid DRM stop me from playing a game I want to play.
That being said, GFWL is stupid. Steam has everything that GFWL adds (achievements and matchmaking), without being as obtrusive or annoying. And savegame backup/restore is much easier with anything other than GFWL games (although it would be nice if developers would put their savegames in a unified location instead of various places under the Documents folder). So there's really no reason for GFWL to continue to exist, since Steam does everything it does better. |
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| News Comments > Evening Tech Bits |
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| 23. |
Re: Evening Tech Bits |
May 6, 2012, 00:48 |
Ecthelion |
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| VLC is a great media player, but there's an annoying DVD glitch that they've NEVER fixed. It cuts off about a second before the current DVD video is done. It's more noticeable in bonus features like outtakes and the like, but anything that ends suddenly will get cut off right before the end. I don't really use WMP to play movies, but WMC and PowerDVD don't have that same issue. |
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| News Comments > Free Portal 2 DLC Next Month |
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| 30. |
Re: Free Portal 2 DLC Next Month |
Apr 27, 2012, 08:25 |
Ecthelion |
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Agrajag wrote on Apr 27, 2012, 08:10:
eRe4s3r wrote on Apr 27, 2012, 07:51: Well I didn't start Portal 2 after the first week either mainly because i played through it twice (100% secrets and everything) including coop and that was it. Nothing really life extending about the game, it was good while it lasted, but it has nearly 0 re-playability. Even new puzzles (few exceptions..) are always more of the same principles.
I guess, essentially this game idea is sucked dry now ;p I disagree completely... If they did nothing but churn out new level packs regularly, I'd be in heaven, and would pay good money for them even! There's pretty much an infinite variety of puzzles you can create using "more of the same principles" we already know... And, for me, they never once got the slightest bit boring... Yes, after replaying the same levels over and over a few times, then it gets kind of boring certainly, since there's nothing left to solve (unless you've got a bad enough memory to have forgotten the solution by now!)... But, any new level that requires figuring out the new solution would be exciting to me, even if it only made use of the same old features from all the old levels... What he said. I'd love to play new official Portal 2 content.
I'm also in the category of having a bad memory, although it might still be good enough that I'll need to wait a few more months before replaying the game. I think I need to play through a game at least twice before it really sticks in my head and becomes boring to replay (unless the game is so fun to play that knowing the levels well doesn't hurt, e.g. Half Life 2 and Jedi Knight 2).
Anyway, I always wait a few months before a second playthrough, so maybe that helps extend a game's replayability for me. I only do this with games I love though... I tried to replay Mass Effect 1 a while back, and got completely bored before the first level was done. |
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| News Comments > Free Portal 2 DLC Next Month |
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| 11. |
Re: Free Portal 2 DLC Next Month |
Apr 26, 2012, 18:13 |
Ecthelion |
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After seeing several posters here in just about every Portal 2 thread refer to the puzzles as being too easy (I think the dreaded phrase "dumbed down" was used several times as well), I'm glad to see I wasn't the only person dumb enough to get stuck at least twice.
I can't remember the exact spots, but I know one of them involved the white gel, and I remember overthinking the problem. I think there was also a spot where I tried the correct solution but didn't do it just right, so I tried other ideas when I should have kept trying the original solution.
Anyway, I loved the puzzles, loved the co-op missions, loved the voice acting, and basically everything about the game. Tighter integration of user maps is great news, as long as it's not so simple that it's basically just variants of the same 5 maps. I'd love to see more co-op missions in the game, preferably official, but I'd settle even for high quality user missions. |
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| News Comments > Hitman: Absolution Professional Edition |
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| 2. |
Re: Hitman: Absolution Professional Edition |
Apr 11, 2012, 10:45 |
Ecthelion |
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NKD wrote on Apr 11, 2012, 10:07: Plus they've got a mode that turns off all hand holding. You don't even get to see your ammo count. Sounds cool... especially since true Hitmen aren't using guns anyway.
I don't think there's anything wrong with the formula perfected with Blood Money, but small tweaks to it are okay with me if the game doesn't have too much emphasis on guns. |
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| News Comments > Resident Evil 6 October/November Release |
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| 2. |
Re: Resident Evil 6 October/November Release |
Apr 10, 2012, 09:52 |
Ecthelion |
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The emphasis has definitely changed to place more focus on shooting, but calling recent RE games "Gears of War with zombies" or "mindless" is pretty unfair. There are still some decent puzzles in RE4 and 5, and RE4 is hardly "run and gun" since you can't strafe and have to stop to shoot at enemies. And neither one has cover, which is something that RE6 hopefully won't add. Ammo is still fairly sparse in RE4 and 5 as well, so it's not like you can go around wasting bullets and still survive.
I can understand that the last 2 games (and probably 6) have disappointed some long-time fans of the series with the increased emphasis on shooting, but they're still "smarter" than the average shooter. |
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| News Comments > Cancelled Star Wars Battlefront III Footage? |
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| 3. |
Re: Cancelled Star Wars Battlefront III Footage? |
Apr 4, 2012, 13:46 |
Ecthelion |
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NKD wrote on Apr 4, 2012, 13:23:
theyarecomingforyou wrote on Apr 4, 2012, 12:27: Yeah, I can see why it got cancelled. KOTOR was the last decent Star Wars title. The rest have been terrible and the Battlefront series were particularly bad.
Why has nobody created a successor to Tie Fighter? Even though the current gen of consoles are incredibly dated they'd still be able to do justice to a space sim, as it's mostly empty space with a few stars painted in the background - they've be able to put more detail into the ships and gameplay. Somebody seriously needs to organise a Kickstarter for it, as I'm fed up of loads of shitty games trying to jump on the bandwagon. I never really understood why space dog fighting sims died out. They are a very console-friendly genre by their very nature, so you'd think they'd do very well. Everyone loved Colony Wars and stuff on PS1. Yeah, didn't the N64 and Gamecube Rogue Squadron games do fairly well?
You'd think there would be more (read: any) space sim games now, even if they were only arcade-y ones. |
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| News Comments > Angry Birds Space and Demo Released |
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| 12. |
Re: Angry Birds Space and Demo Released |
Mar 23, 2012, 09:24 |
Ecthelion |
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Parallax Abstraction wrote on Mar 22, 2012, 23:09: Rovio is the Nickleback of game development. They take a genre others have done far better things with before, make something in it that's serviceable at best, take no risks with it whatsoever, make it as dumbed down and mainstream as it can possibly be, iterate only as little as they have to each time, get rich off it and then prance around like their god's gift to the artform. Angry Birds was a lucky hit for them but to hear their CEO talk, you'd think he practically invented video games. I certainly don't think Angry Birds is a revolutionary game (although its success is impossible to deny), and egotistical developers/publishers get on my nerves as much as the next person. But the game series is enjoyable for what it is - a casual phone game to pass the time between more serious gaming sessions.
Also, I keep seeing people say Angry Birds ripped off earlier, better games, yet nobody ever mentions those games by name. I'd like to know what games Angry Birds ripped off. If Angry Birds is a poor example of the genre, I'd certainly like to try the better ones.
If I were a suspicious person I might think those "rip off" comments were just trolling... I'd like to see some names to back up those claims. |
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| News Comments > Out of the Blue |
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| 16. |
Re: Out of the Blue |
Feb 28, 2012, 16:29 |
Ecthelion |
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nin wrote on Feb 28, 2012, 10:24:
like the one where Palpatine comes back and Luke "goes undercover" as his apprentice Wow, really???? I...just...
Why must my childhood be sodomized in such a way?
Really. And it was written back in 1991, before Lucas had started tinkering with the Original Trilogy. |
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| News Comments > Out of the Blue |
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| 14. |
Re: Out of the Blue |
Feb 28, 2012, 09:49 |
Ecthelion |
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kanniballl wrote on Feb 27, 2012, 16:00: I liked the Star Wars: Bloodlines threaad by Karen Traviss. She put together this real nice tapestry outlining the past of the Madalorian warriors (Boba Fett) during Legacy of the Force: Bloonlines.
Lucas threw away every single scrap when he did the cartoon... he didn't keep a single thing. Which annoyed her quite a bit since she was working with multiple authors to get it in there. You'd think they'd at least borrow an device or theme here and there. But no, some months after publication he said "Bzzzt... it's all wrong"
So she flipped out, and said something that ticked off a lot of viewers so they hate her now even though her books were some of the best in the Legacy of the Force series.
I don't think this is very surprising. I've always viewed books in any series, especially Star Wars, as being secondary to the films, series, and other content made by the original creator. Lucas has occasionally borrowed a couple of things from the EU over the years; e.g. Coruscant (which came from one of the Timothy Zahn novels I believe), but it has been a very small amount of borrowing.
I stopped reading Star Wars novels because a lot of them had plots that sounded completely ridiculous (and many of the comics are even worse... like the one where Palpatine comes back and Luke "goes undercover" as his apprentice). So I never had a chance to read the Bloodlines novels. But I think any author is deluding him or herself if they think somebody like Lucas (or Gene Roddenberry back in the day, or any other franchise creator for that matter) has read a single page of any of their books. With a franchise like Star Wars that continues to produce TV series, it should be obvious that any novels are likely to get "overruled" sometime down the road. I'd also think that any authors looking at getting into Star Wars would consider Lucas' tinkering with the movies as a warning sign if they intend their novels to remain in continuity with the franchise.
It's a shame that they didn't find a way to make the continuity of the novels fit into the Clone Wars series, but it really shouldn't be surprising. If they ever make a post-Voyager Star Trek series, I would be amazed if they work in much from Star Trek Online or the novels.
The Clone Wars team does care about continuity to a certain extent... they have used characters that were previously only in the EU, and I've seen ship designs that came from games and comics. But it's kind of erratic as far as what they use and what they ignore or discard. |
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| News Comments > Out of the Blue |
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| 5. |
Re: Out of the Blue |
Feb 27, 2012, 12:21 |
Ecthelion |
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nin wrote on Feb 27, 2012, 11:06:
Star Wars: Clone Wars - Darth Maul Returns Trailer. Thanks nin. I want to make it clear that was a link of disgust, and not of approval!!!!!
It can't be any worse than the terrible plot of Force Unleashed, which almost descended into fanfic territory. I never bothered with the second after that.
Also, I can never remember, are we supposed to hate Ewan McGregor, Sam Jackson, Liam Neeson, and Natalie Portman for having the gall to appear in the Star Wars prequels? Or are they given a pass for also being in movies that aren't cool to hate? |
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| News Comments > Assassin's Creed Revelations Patch |
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| 7. |
Re: Assassin's Creed Revelations Patch |
Jan 26, 2012, 20:42 |
Ecthelion |
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Creston wrote on Jan 26, 2012, 16:07: Revelations is exactly the same game as Brotherhood, just with a less interesting city, far less interesting story, and far fewer really cool missions.
Agreed. However, Revelations almost makes up for it - almost - with the Minstrel mission.
Spoiler: The privilege of beating up minstrels was already great, but the singing was the icing on the cake. |
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| News Comments > Two Batman Arkham City DLC; Free Skin |
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Re: Two Batman Arkham City DLC; Free Skin |
Dec 20, 2011, 20:34 |
Ecthelion |
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This is strange... earlier today I went to XBox Live's website, and got the free skin as well as the Challenge Map Pack. I was surprised to find that the Challenge Map Pack was free.
Now I see this post about the Map Pack not being free, and when I go back to the web site, it's not listed at all for the PC (the Xbox version costs 240 MS Bucks though, as noted in the press release). Weird.
I tested it out a few hours ago, so I know I have the Map Pack... let's hope I don't mysteriously lose it. |
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| News Comments > Half-Life 3 ARG? |
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| 29. |
Re: Half-Life 3 ARG? |
Dec 12, 2011, 14:52 |
Ecthelion |
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Call me too old or a traitor to PC gaming, but I always found the real pleasure in the Portal games was in solving the puzzles logically, not in getting mouse click timing down perfectly. I think Valve came to the same conclusion when they made the second game.
I didn't find many parts that were challenging in terms of FPS skill, but I was stumped several times in Portal 2. Even in co-op there were a few parts that took two of us putting our heads together several tries to figure out. I would say that the puzzles in Portal 2 were actually more puzzle-like than most of the puzzles in Portal 1. I rarely had trouble figuring out what to do next in Portal 1, I just had to make sure I timed everything perfectly. Portal 2 was more of a puzzler in my opinion.
That was the fun part of the Portal games, at least for me. You may call it dumbing the game down, but I call it tweaking the game to better achieve its core aim. |
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1339 Comments. 67 pages. Viewing page 2.
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