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User information for Mike Fisk

Real Name Mike Fisk   
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Nickname killer_roach
Email Concealed by request
ICQ None given.
Description
Homepage None given.
Signed On Oct 31, 2002, 20:40
Total Comments 1462 (Pro)
User ID 15013
 
User comment history
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News Comments > Morning Consolidation
4. Re: Morning Consolidation May 15, 2012, 14:12 killer_roach
 
Cutter wrote on May 15, 2012, 14:09:
Dev wrote on May 15, 2012, 11:35:
"Marketeers would argue that in reality there’s no difference between on-disc DLC and downloadable DLC – the on-disc content would not be there were it not for planned revenue generated by the consumer payout, they say."

LOL

Jesus Christ, marketing people really are the scum of the earth aren't they?

Doesn't keep it from being true. The only difference is that people get more upset when there's data they can't access as opposed to data they didn't know existed, just could be pushed with a flip of a switch.
 
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News Comments > Evening Tech Bits
2. Re: Evening Tech Bits May 14, 2012, 23:20 killer_roach
 
Cutter wrote on May 14, 2012, 22:09:
The real story is why is a guy who's been tanking the company getting such a huge payout? Fucking CEOs man, it's like winning the lottery regardless of how you perform.

A lot of times those severance packages are negotiated at the time they're hired - the company's taking a gamble on their new CEO, and the CEO hire is going to try to get that sort of a severance put into their contract because, as the saying goes, you hire a CEO for the purpose of firing them later.
 
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News Comments > Gatherings & Competitions
3. Re: Gatherings & Competitions May 13, 2012, 15:25 killer_roach
 
Wallshadows wrote on May 13, 2012, 12:26:
Less booth babes and no more exclusive invite-only press events would be a start.


That's the inevitable result, but you seem to miss why that will likely result.

The big, lavish trade shows have pretty much always been put on for the benefit of the retailers who might carry your products... who are now less and less important themselves.

It's going to be less and less likely that you'll see mass gatherings for trade shows and the like and more with publishers doing their own events behind closed doors with press or handling product announcements at investor conference calls / Webcasts (which, as dry as they sound, could be where you see the most stylish presentations in the hopes of getting investors on board with them).

The people who really get hurt by this are the Kentia Hall exhibitors at E3, but a lot of them will likely migrate to PAX if they can.
 
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News Comments > Morning Consolidation
2. Re: When DLC Runs Amok.... May 11, 2012, 15:37 killer_roach
 
RailWizard wrote on May 11, 2012, 12:23:
DLC doesn't "run amok", the fucking slimeball devs/publishers do that.

It's also no shock at all that it's an Asian company that has 'perfected' this nickle and dime rape train either. Making shit games with a bazillion unwanted sequels would be why all asian game dev corps are at the bottom of the barrel and have been for years. When is the last time any asian developed game had some free content? That's right, never.

One word: Sony. Another word: Capcom. Four more letters: GTFO.

Sony and Capcom are pikers in terms of DLC.

I take it somebody's not familiar with Namco Bandai.
 
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News Comments > etc.
21. Re: etc. May 10, 2012, 16:39 killer_roach
 
Jivaro wrote on May 10, 2012, 16:29:
In California gift cards don't have sales tax, can't have service fees, and they aren't permitted to have expiration dates unless printed on the cards in a certain size font prior to sale. Digital or retail.

Is that unique? I thought that was the norm.

No sales tax or service fees here in Michigan on them...
 
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News Comments > The Binding Of Isaac DLC This Month
12. Re: The Binding Of Isaac DLC This Month May 10, 2012, 15:59 killer_roach
 
xXBatmanXx wrote on May 10, 2012, 14:14:
I think it is harder after each one. I was playing on the laptop and the first few levels were super easy. Now the first levels are sometimes very difficult out of the gate.

I'm remembering in particular after the "Everything's Terrible!" achievement unlocks that it mentions something about the difficulty spike.

From looking it up, that's after six times through.
 
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News Comments > etc.
16. Re: etc. May 10, 2012, 15:18 killer_roach
 
xXBatmanXx wrote on May 10, 2012, 14:17:
Don't all of them take PayPal? Hell I paid for D3 with paypal (which was surprising)

Steam takes PayPal, but some people don't even use that (those people are typically either paranoid or teenagers without a bank account, maybe both).
 
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News Comments > Morning Tech Bits
20. Re: Morning Tech Bits May 10, 2012, 13:53 killer_roach
 
nin wrote on May 10, 2012, 10:56:
I'd be surprised if slysoft doesn't offer an option to rip those right out soon...


Assuming they don't already. My purchase of a lifetime license was money well spent.
 
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News Comments > The Binding Of Isaac DLC This Month
10. Re: The Binding Of Isaac DLC This Month May 10, 2012, 13:37 killer_roach
 
xXBatmanXx wrote on May 10, 2012, 11:50:
Crahed through 5 playthroughs last night. Man you have to get damn lucky to get a powerful character to get through it. If you don't get any tear upgrades or minions, it takes a really long time to kill some of the bosses.

Although, using the Bible was quick and easy. Probably my quickest playthrough at around 40 minutes.

If I recall correctly, it's after five playthroughs that the difficulty starts ramping up...
 
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News Comments > etc.
11. Re: etc. May 10, 2012, 13:04 killer_roach
 
xXBatmanXx wrote on May 10, 2012, 11:22:
Anyone who buys that crap from retail stores needs their head checked. I guess unless it is a gift, which most sites allow gift options anyway - you end up paying a tax.

You realize for some people that's their preferred method, as that way they don't have to use their credit card online (or don't need a credit or debit card at all - just pay cash for the voucher).
 
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News Comments > Morning Consolidation
7. Re: Morning Consolidation May 10, 2012, 10:58 killer_roach
 
Malachii wrote on May 10, 2012, 10:47:
Could this have to do with the hacking downtime and them basically rebuilding the environment?

The report was misread. Most of that loss came from their television business, not from the PlayStation division specifically (not surprisingly - Sony's pretty much conceded the high-end HDTV game to Samsung, but their prices still aren't good enough to compete with the likes of LG, Sharp, or Panasonic).

Additionally, they had a fair bit of capital expenditures related to rebuilding facilities in Thailand damaged or destroyed by flooding... that's never cheap.
 
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News Comments > Carmageddon: Reincarnation Kickstarter
26. Re: Carmageddon: Reincarnation Kickstarter May 9, 2012, 16:51 killer_roach
 
ForgedReality wrote on May 9, 2012, 16:45:
TDR 2000 was BY FAR the best Carmageddon game. Too bad it wasn't done by these guys. Oh well. Maybe they can redeem themselves. Maybe.

Wait... WHAT?

Most Carmageddon fans will tell you TDR 2000 was an absolute abomination.
 
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News Comments > Morning Metaverse
11. Re: Morning Metaverse May 9, 2012, 15:52 killer_roach
 
Parallax Abstraction wrote on May 9, 2012, 14:12:
Given that Facebook has openly admitted that they have no idea how to monetize mobile users of their site which is quickly becoming how the majority will access it says a lot. I also wonder how many investors are going to be smart enough to sell their Apple stock because the fashion bubble on them bursts and their sales drop to a sustainable level. That stock is going to drop like a rock when the current unrealistic growth plateaus.

What Apple has going for it is an absolutely ridiculous profit margin (in the range of 30%)... that gives them a lot of room to play with going forward. If sales drop off, they can always reduce prices or introduce hardware with narrower margins if need be and remain profitable.

Agreed on Facebook with mobile users, though. I actually read through the entirety of their S-1 filing (almost 200 pages!), and the thing that struck me the most was the fact that Facebook in the past year has had their revenues roughly triple but their profit has slightly declined (not profit margins, gross profit). This raises all sorts of alarm bells in my head, everything from possible problems with their organizational structure to overhiring for areas where growth was not as fast as anticipated to, going back to the Zynga example, overpaying for hot companies ($1B for Instagram? Really?).
 
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News Comments > Morning Metaverse
8. Re: Morning Metaverse May 9, 2012, 14:06 killer_roach
 
Beamer wrote on May 9, 2012, 13:52:
Very out of whack.
But buying OMGWTF or whatever that company was is a bit ridiculous. One product of value with very quickly diminishing user count.

But hey, this is the year of the 1 billion dollar company with no revenues.

Zynga was worth as much as $11 billion before the downward correction started... if they stop with the dumb acquisitions they might be able to settle in to a place where the stock makes sense around $5-6 a share (market cap of about $4-5 billion), but "growth by acquisition" is a dangerous strategy for a company that's not already matured.

Could be worse, could be the Facebook IPO that's upcoming, which I wouldn't touch with a ten foot pole. It's profitable, but it's spiraling upward in size without improving its profits. (Unless you are assuming the company will start seeing its profits mushrooming, its earnings would indicate a market cap somewhere in the $10 billion range, not an order of magnitude higher.)
 
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News Comments > Morning Metaverse
5. Re: Morning Metaverse May 9, 2012, 13:48 killer_roach
 
Creston wrote on May 9, 2012, 12:16:
EA CEO John Ricitieieieitielelelo, after having recently spent 1.25 billion dollars on Popcap, and other notable acquisitions such as Bioware for 640 million dollars, and Mythic software (now no longer in existence) for ~300 million dollars, says that Zynga paid waaaaaay too much for whatever for 180 million dollars.

Or, to summarize:

Pot to kettle: "You are black."

Creston

Zynga's market cap: $6.57 billion
EA's market cap: $4.89 billion

Needless to say, those numbers should seem as out of whack as they appear (especially considering EA, unlike Zynga, was profitable last quarter).
 
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News Comments > Carmageddon: Reincarnation Kickstarter
5. Re: Carmageddon: Reincarnation Kickstarter May 8, 2012, 23:56 killer_roach
 
Jerykk wrote on May 8, 2012, 22:59:
Wallshadows wrote on May 8, 2012, 22:47:
including true rag-doll pedestrians

Awesome. I hope they don't give a fuck about the negative wrap this will inevitably get and cave.

It's an indie game so they don't have to worry about publishers or the ESRB. They can do whatever they want (as long as it doesn't violate Steam's TOS).

That said, $400k seems a bit light for both a single-player and multiplayer game. Multiplayer alone is a costly endeavor, what with all the networking and testing involved. If Stainless wants to generate more revenue, they really should put the Carmageddon games up on GOG and any other digital distributors that are willing to sell it.

From the sounds of their pitch, it sounds like they're confident in their ability to finish the project regardless of whether the Kickstarter is funded, they just decided they would do a Kickstarter as a glorified pre-order in order to get better interaction from the fan community.
 
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News Comments > Risen 2 DLC Already on Disc?
9. Re: Risen 2 DLC Already on Disc? May 6, 2012, 14:52 killer_roach
 
Bopper wrote on May 6, 2012, 13:56:
DLC should be extra content that is made after development. The price of the DLC goes towards paying for the production of the new content. This kind of day one DLC or any kind of day one DLC is just plain balls.

I'd argue that DLC is a method of price discrimination, extracting more than the MSRP from people who clearly are enjoying the game enough to pay more than MSRP over the game's life cycle. If anything, it's a nod to the realization that they can't raise the sticker price of the game beyond $60 without encountering pushback.

That being said, who wants to bet that this sort of thing ends up further incentivizing digital distribution on PC? No need to distribute anything more than the base game until absolutely necessary.
 
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News Comments > On EA and Indies
7. Re: On EA and Indies May 5, 2012, 19:39 killer_roach
 
RollinThundr wrote on May 5, 2012, 16:33:
Really what EA does with EA Partners is the same thing Valve does. Look for a cut, and if they like you enough they'll buy you out like they did with Bioware & Pandemic. Unfortunately that's where the greed and EA's shift from being about artist way back when and profits now collide. Pandemic is no more, Bioware I'll be shocked to not see shuttered in 5 years time.

I'd imagine Trip Hawkins is pretty disappointed at what EA has become.

Valve has bought out developers whose work they liked as well.

Let's be perfectly honest - in the eyes of many here, EA can't do anything right. That's irrational.
 
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News Comments > Blood Bowl: Chaos Edition Announced
9. Re: Blood Bowl: Chaos Edition Announced May 4, 2012, 15:13 killer_roach
 
Prez wrote on May 4, 2012, 13:42:
There's nothing outdated about being miffed about install limits on software you legally own. It's become a more prevalent practice as time has gone on, so it's rather timely to be sure. It's a bullshit practice that needs to die.

Still, I love the Blood Bowl games; assuming there's enough to differentiate this version from previous iterations I'll buy it. Install limits, while an annoying bunch of crap, are not a deal-breaker for me.

Agreed. The limits simply reduce my perception of the value that the game provides - they're not a deal-breaker.

(That being said, it typically means such games end up going into my "wait for one hell of a Steam sale" level of prioritization.)
 
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News Comments > Morning Metaverse
22. Re: Morning Metaverse May 2, 2012, 18:18 killer_roach
 
Prez wrote on May 2, 2012, 14:42:
nin wrote on May 2, 2012, 13:43:
Arrested Development was also listed as a show that Netflix was interested in reviving, but I never heard if anything came of it.

You might want to step out of your cave then.


I'm like the guy on the Geico commercial who lives under a rock.
http://www.youtube.com/watch?v=cvXqm0RdJms

The way to get Prez's attention would be if they announced a game being developed based on the show.
 
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1462 Comments. 74 pages. Viewing page 40.
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