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User information for Mike Fisk

Real Name Mike Fisk   
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Nickname killer_roach
Email Concealed by request
ICQ None given.
Description
Homepage None given.
Signed On Oct 31, 2002, 20:40
Total Comments 1418 (Pro)
User ID 15013
 
User comment history
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News Comments > Op Ed
11. Re: Op Ed Apr 16, 2012, 16:03 killer_roach
 
Mashiki Amiketo wrote on Apr 16, 2012, 15:51:
Sales have been weaker the last two years. And there's an easy reason to see why. It just gets shakier when bad job data goes out and rumors of "you're gonna get laid off" start circulating in the office. Especially just before summer.

Except hiring is up the last couple of years... that being said, youth unemployment rates are still eye-popping, and that will likely create a drag on the industry (teen unemployment rates have been over 20% for the last 41 consecutive months).
 
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News Comments > Apple's Cook Visits Valve?
31. Re: Apple's Cook Visits Valve? Apr 14, 2012, 20:54 killer_roach
 
Cutter wrote on Apr 14, 2012, 04:41:
Gabe's already rich as stink. His motivation at this point isn't money. That's why I find it off they want to go down the hardware path.

He's rich on paper. The vast majority of his net worth is from the estimated book value of his ownership stake in Valve. Considering how few people Valve actually employs, a buyout in the $5 billion range would make Gabe a very wealthy man in liquid assets and would likely set most every employee working there for life. It's not impossible to see that as a potential logical solution.

Regardless, if they sell out, it will be an all-cash transaction - I don't see Gabe selling if it involves taking on the stock of some company that he doesn't control.
 
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News Comments > EA Explains Warhammer 40K Tank Issue
7. Re: EA Explains Warhammer 40K Tank Issue Apr 14, 2012, 03:02 killer_roach
 
eRe4s3r wrote on Apr 13, 2012, 23:02:
And while at it GW trolled too. Maybe a GW PR stunt from the beginning?

Knowing GW and EA? Entirely possible.
 
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News Comments > Apple's Cook Visits Valve?
6. Re: Apple's Cook Visits Valve? Apr 13, 2012, 21:40 killer_roach
 
creatorswhim wrote on Apr 13, 2012, 21:36:
killer_roach wrote on Apr 13, 2012, 21:33:
I wouldn't be shocked if Valve is a division of Apple by year's end.

That would make us all happy, wouldn't it?

Personally, that scares the hell out of me.

That being said, it's like fighting gravity. You only succeed for so long, and Apple is the equivalent of a black hole at present.

To quote Bruce Dickinson: "Nothing escapes, not even light / beyond the mystical horizon / we surrender to its might / gazing into the eye of the universe..."

It's going to be hard to outgun a company that rakes in bigger profits than Exxon Mobil, a cash horde larger than many European treasuries, and who spends almost nothing.
 
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News Comments > Apple's Cook Visits Valve?
4. Re: Apple's Cook Visits Valve? Apr 13, 2012, 21:33 killer_roach
 
zombiefan wrote on Apr 13, 2012, 21:18:
Valve in bed with Apple?

NO.

Apple's got over $100 billion of cash and a hard-on for closed ecosystems.

Considering that Valve isn't a public company, Apple could potentially pick them up cheap relative to what a publicly-traded firm with similar figures would command.

I wouldn't be shocked if Valve is a division of Apple by year's end.
 
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News Comments > Morning Consolidation
8. Re: Morning Consolidation Apr 13, 2012, 13:56 killer_roach
 
Verno wrote on Apr 13, 2012, 13:27:
Agreed, the game was wildly profitable as well. There is really no excuse to shut it off this early other than intentional sunsetting.

Keep in mind, Demon's Souls was published by Atlus, while Dark Souls was published by Namco Bandai. While the developer (From Software) is getting revenue either way, Atlus' cut was pretty much cannibalized by Namco Bandai. They have little financial interest in keeping the servers up any longer.
 
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News Comments > Morning Consolidation
6. Re: Morning Consolidation Apr 13, 2012, 13:19 killer_roach
 
nin wrote on Apr 13, 2012, 09:57:
Really hoping Fez comes to Steam. Fingers crossed. Looks pretty cool. Might have to break down in the meantime...


The developer has said that he doesn't want to port it to PC, but maybe somebody else will step in if it does well enough on XBLA.
 
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News Comments > Ships Ahoy - Legend of Grimrock
114. Re: Ships Ahoy - Legend of Grimrock Apr 12, 2012, 15:44 killer_roach
 
Dev wrote on Apr 12, 2012, 15:39:
nin wrote on Apr 12, 2012, 15:08:
Well I'd argue I can't remember EA doing something like this recently:

http://www.bluesnews.com/s/129492/

When I saw blue post that, I thought it was a very neat thing to do.

I also can't remember Almost Human screwing their fans over recently (such as saying you have to get the sequel to grimrock to get some bugs fixed), or screwing over their employees so much they had to class action lawsuit them.

Neither of which has anything to do with the games themselves, just your perception of them.
 
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News Comments > Ships Ahoy - Legend of Grimrock
111. Re: Ships Ahoy - Legend of Grimrock Apr 12, 2012, 15:05 killer_roach
 
everyone wrote on Apr 12, 2012, 15:03:
Orogogus wrote on Apr 12, 2012, 12:16:
There have been a fair number of recent turn-based crawlers (albeit mostly on consoles and handhelds) while the last real-time one was...
Arx Fatalis?

Probably right on that one. Damn, I loved that game.
 
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News Comments > Ships Ahoy - Legend of Grimrock
109. Re: Ships Ahoy - Legend of Grimrock Apr 12, 2012, 14:50 killer_roach
 
nin wrote on Apr 12, 2012, 14:30:
Any. They don't have the baggage and mistrust associated with EA. All they have to do is deliver a quality product, and they're miles ahead.

I'd argue that EA's reputation is largely undeserved (not that I'm saying I necessarily approve of their actions all the time, but those are things that affect my value perceptions of their products, not really impacting purchasing decisions), and you're too trusting of a developer who has no track record, but to each their own.
 
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News Comments > 0x10cͨ Screenshots
31. Re: 0x10<sup>c</sup>&#872; Screenshots Apr 12, 2012, 14:13 killer_roach
 
Mr. Tact wrote on Apr 12, 2012, 14:12:
Can someone explain to me what the potential upside is from releasing these? Because if you ask me all it does is invite criticism -- deserved or not.

That may very well be the point - Notch might be operating from the school of "no publicity is bad publicity". He's certainly gotten people talking, now, hasn't he?
 
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News Comments > Ships Ahoy - Legend of Grimrock
102. Re: Ships Ahoy - Legend of Grimrock Apr 12, 2012, 13:59 killer_roach
 
nin wrote on Apr 12, 2012, 13:41:
But a bunch of people here seem to give an irrational amount of slack to a game simply because it's by an indie developer.

Maybe because they have a much better reputation?


What reputation?
 
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News Comments > 0x10cͨ Screenshots
29. Re: 0x10<sup>c</sup>&#872; Screenshots Apr 12, 2012, 13:58 killer_roach
 
NKD wrote on Apr 12, 2012, 13:31:
killer_roach wrote on Apr 12, 2012, 13:25:
Topevoli wrote on Apr 12, 2012, 11:33:
Its a prototype. It has nothing to do with graphics and they are purposely under developed.

If they're deliberately underdeveloped, then he's an idiot for posting them online. That's pretty much a flagrant violation of Game Marketing 101 there - never give people a less-than-positive impression of your game relative to the plans for it.

You people bitch and moan about games being shrouded in miles and miles of MarketingSpeak, but when someone has a transparent and open development process, you bitch and moan about that too?

You're talking to the wrong person about that. I'm an economist - I'm the person everybody here hates when it comes to business decisions.
 
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News Comments > Ships Ahoy - Legend of Grimrock
99. Re: Ships Ahoy - Legend of Grimrock Apr 12, 2012, 13:29 killer_roach
 
Necrophob wrote on Apr 12, 2012, 11:45:
If EA had published it, it wouldn't be DRM free, it would be 2 hours long, and it would have cost $50 at release. And a year after release, the studio that made it would be let go. Or renamed to Bioware Finland.

Straw man argument. You basically read what I said and proceeded to completely disregard it.

If they did that, you'd have reason to complain. But a bunch of people here seem to give an irrational amount of slack to a game simply because it's by an indie developer.

I've put a bit of time into LoG myself... it is quite good. Still has its rough edges, but it does, as the Brits are fond of saying, what it says on the tin. Definitely a worthwhile scratching of a nostalgic itch, now to see just how deep this rabbit hole actually goes...
 
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News Comments > 0x10cͨ Screenshots
21. Re: 0x10<sup>c</sup>&#872; Screenshots Apr 12, 2012, 13:25 killer_roach
 
Topevoli wrote on Apr 12, 2012, 11:33:
Its a prototype. It has nothing to do with graphics and they are purposely under developed.

If they're deliberately underdeveloped, then he's an idiot for posting them online. That's pretty much a flagrant violation of Game Marketing 101 there - never give people a less-than-positive impression of your game relative to the plans for it.

Honestly, I think what you're going to see isn't going to be too far removed.
 
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News Comments > Ships Ahoy - Legend of Grimrock
85. Re: Ships Ahoy - Legend of Grimrock Apr 12, 2012, 11:28 killer_roach
 
InBlack wrote on Apr 12, 2012, 10:27:
Where are all those goddamn trolls who keep sayin:

'What a bunch of whiny loosers you Bluesnewsers are...'

now? This game has passed the Bluesnews test, it has recieved universal acclaim on these boards meaning its actually a fun and well made game.

Yeah we whine a lot about games, shitty fucked up games mostly that usually dont even deserve the whine they get.

Only because it was an indie. If nothing else changed about the game, and EA was publishing, you'd all be raising hell.
 
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News Comments > Out of the Blue
6. Re: Out of the Blue Apr 10, 2012, 14:25 killer_roach
 
Look on the bright side - we have snow coming down here. Nothing accumulating, but we're three weeks removed from having temperatures approach 90 in Southwest Michigan.

Mother Nature is clearly off her meds.
 
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News Comments > Baldur's Gate Enhanced Edition Interview
11. Re: Baldur's Gate Enhanced Edition Interview Apr 8, 2012, 21:35 killer_roach
 
Kastagir wrote on Apr 7, 2012, 14:13:
Beelzebud wrote on Apr 7, 2012, 12:53:
Reading that all of the original art and 3d models for the games were "lost" almost makes me want to cry.

It's astounding how short-sighted people can be at times.

That's precisely why I cringe whenever someone from Bioware mentions the "BioWare Vault." This stuff was either cast aside when EA bribed bought BioWare or it sits in BioWare's ass vault, never to be used by a respectable game developer again.

Wouldn't be surprised if somebody from BioWare still has the content, but isn't sharing with Beamdog.
 
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News Comments > Botanicula Preorders Begin & GOG.com Premium Editions Announced
8. Re: Botanicula Preorders Begin & GOG.com Premium Editions Announced Apr 7, 2012, 00:39 killer_roach
 
Dev wrote on Apr 6, 2012, 22:19:
Yes but did GoG games have UBISOFT titles from that era previously?

I didn't know these were some of the ubi DRM free ones on amazon, ubi anymore isn't something I look into when I see the name.

I agree though, $20 seems a bit high for both games at this point.

Fair enough - Ubisoft seems to be on the higher end of the price scale for their titles on GOG (HOMM1 is still $10 regularly, FFS, although it's on sale this weekend).
 
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News Comments > On Sale
4. Re: On Sale Apr 7, 2012, 00:37 killer_roach
 
Jerykk wrote on Apr 6, 2012, 23:53:
Looks like Darkness 2 bombed. Same with Syndicate, Duke Forever, Space Marine and pretty much every other short, linear and completely scripted shooter. I think it's becoming pretty clear that gamers are getting tired of such shooters, which is definitely a good thing. Cliffy B even came out and admitted that he wants to make more dynamic and open-ended games.

I think there's still a place for linear shooters, but not at a full retail price point. $50 seemed too much for The Darkness 2, but I figured it would be worth a buy at $20. At $12.50? I think I know what I'll be playing this weekend.
 
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1418 Comments. 71 pages. Viewing page 40.
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