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User information for Mike Fisk

Real Name Mike Fisk   
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Nickname killer_roach
Email Concealed by request
ICQ None given.
Description
Homepage None given.
Signed On Oct 31, 2002, 20:40
Total Comments 1421 (Pro)
User ID 15013
 
User comment history
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News Comments > Questionable Kickstart Cancelled
18. Re: Questionable Kickstart Cancelled May 1, 2012, 14:24 killer_roach
 
Creston wrote on May 1, 2012, 14:18:
Beamer wrote on May 1, 2012, 13:08:
I don't even get why these guys did this much of a scam.

Just discuss an awesome idea, show some concept art, put the figure low by saying you have some personal financing, and get $10k-$20k of free money.
Then say the project fell through. No one can really do anything to prove otherwise, and I don't believe there's any accountability.

It's still fraud, and thus you can still get criminal charges filed against you. So yay for running from the FBI for 20K?

Creston

The FBI won't likely get involved over $20K... at least, not directly.

Not that running from state law enforcement is any better... either way, you're up against an adversary who can put more resources into making sure your ass is thrown in jail than you could ever hope to imagine possessing. If they want you locked up, they can make it happen.
 
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News Comments > Morning Metaverse
30. Re: Morning Metaverse May 1, 2012, 02:40 killer_roach
 
Dev wrote on Apr 30, 2012, 20:50:
BTW, AT&T now has caps too.
As I recall its 150 gb for normal DSL and 250gb for u-verse.

PLEASE PLEASE BUY OUR STUFF TO WATCH OUR TV SERVICE (but if you do, please don't watch it, because we have limits!)


They haven't implemented the cap on my U-Verse connection, then again, I do subscribe to their IPTV services. That might be why I haven't had those issues, if the theories are correct.
 
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News Comments > Morning Metaverse
14. Re: Morning Metaverse Apr 30, 2012, 16:01 killer_roach
 
Jivaro wrote on Apr 30, 2012, 14:49:
Prez, if you don't mind me asking...how the hell do you get over 250GB? I mean, I am sure I could do it if I tried, I might even be persuaded to believe that I have done it before....but on a regular basis? Job related?

There's a lot of ways you can blow past 250GB a month. A friend of mine, simply due to data sets he's downloading for research (he's a Ph.D. in meteorology), can burn through 100-150GB a day ad infinitum.
 
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News Comments > Op Ed
18. Re: Op Ed Apr 30, 2012, 15:55 killer_roach
 
eunichron wrote on Apr 30, 2012, 15:48:
If game developers are using former and current military as advisers on their projects, why are the games still so unrealistic?

Because realism isn't fun. Full stop.
 
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News Comments > Shadowrun Returns Kickstart Complete
21. Re: Shadowrun Returns Kickstart Complete Apr 29, 2012, 17:33 killer_roach
 
Dmitri_M wrote on Apr 29, 2012, 17:30:
killer_roach wrote on Apr 29, 2012, 17:18:
That's why Kickstarter is interesting to me - not only is it a disruptive technology, it's allowing for all kinds of grand experiments.
It sounds like you're treating games like some high concept art project. I'm simply looking for a return to decent gameplay driven titles. I don't see KS as a build-up or a first step towards something "bigger". We've seen where "bigger" leads. Bigger means wide appeal and simpler titles with graphic styles and gameplay that appeal to the masses. From what I've seen the KS titles are driven by old gamers, the sorts of people current COD only playing "modern gamers" would dismiss as nerds. These people created the titles I grew up with, it's very clear to me what they aim to produce. Good new titles. Beyond that I have no expectations.

I'm an economist - anything that toys with how production, supply, demand, and pricing operate is bound to capture my interest.
 
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News Comments > Shadowrun Returns Kickstart Complete
19. Re: Shadowrun Returns Kickstart Complete Apr 29, 2012, 17:18 killer_roach
 
Dmitri_M wrote on Apr 29, 2012, 17:07:
WarpCrow wrote on Apr 29, 2012, 15:06:
In my dreams, this game will be a huge commercial success and inspire a publisher like Bethesda to invest in a big budget open world RPG. Complete freedom of character development, combined with a party system, set in the Shadowrun universe with two or three diverse cities/regions to explore, a deep, fleshed out Matrix and Astral Plane...
I think that's what we're actually going to get with the KS titles..?

I really cannot wait for the old school top down perspectives these KS titles will offer without the 3D resource heavy "open world" FPS titles dressed up as RPGs.

Really, what I like about all of these Kickstarter projects, at a variety of different approaches, is that we're seeing some fundamental re-thinking of what a development studio and a development process is. For too long, it's been a binary choice - do you want a small, simple game with little production value, or do you want a large, highly-produced title that likely skimps on content as a sacrifice to the realities of the market your publisher is having to play to? Over the last couple of years, we've seen people try to chip away at that boundary, but Kickstarter is allowing people to accelerate this process by getting word out there of what they want to do and how they plan on getting there.

Have we figured it out yet? Of course not - that's sheer hubris. However, once this first wave of titles reaches fruition, we'll see what works, what doesn't, why they did what they did, and the process will iterate.

That's why Kickstarter is interesting to me - not only is it a disruptive technology, it's allowing for all kinds of grand experiments.
 
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News Comments > Arrowhead Moving On
2. Re: Arrowhead Moving On Apr 28, 2012, 19:54 killer_roach
 
Dev wrote on Apr 28, 2012, 07:59:
Magicka must not be THAT trying for them, they keep releasing DLC and its apparently selling fairly well

That being said, they've been working on it longer than they probably expected to... can't blame them for at least wanting to do something different for a while, if only to break out of a rut.
 
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News Comments > etc.
2. Re: etc. Apr 27, 2012, 17:38 killer_roach
 
Dmitri_M wrote on Apr 27, 2012, 12:07:
What is there left to emulate?

Plenty, although I'm sure that a lot of the work now is going to migrate over to the MESS side of things, which is likely why the MESS project head is now taking over MAME. Wouldn't be surprised if the two projects ultimately merged completely.
 
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News Comments > Morning Mobilization
14. Re: Morning Mobilization Apr 27, 2012, 17:28 killer_roach
 
Flatline wrote on Apr 27, 2012, 15:34:
Considering that the only game that ever got any significant play on my PSP was Williams Pinball (and I put like 200 hours into that stupid game, I love pinball), I'll pass on the Vita.

Have already put a fair bit of time into The Pinball Arcade, and Zen Pinball 2 is coming to Vita...

The problem, however, is simple: There's not a lot of games available, the backwards compatibility with prior digital titles still needs work, and, thanks to AT&T, the 3G capabilities are almost useless.

If there were more games available, the price tag wouldn't be so bad - it's easily a better device for the money than the 3DS is (which, gimmicky display aside, is sporting similar hardware to the now-ancient PSP).
 
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News Comments > Nexon Bids on EA: Report
4. Re: Nexon Bids on EA: Report Apr 26, 2012, 21:07 killer_roach
 
Dev wrote on Apr 26, 2012, 20:57:
hahahah how could they possibly have enough resources to buy EA?

If they can, then valve could. Now THAT I'd like to see, valve buying out EA.

Remember, by market capitalization Zynga can buy EA if they so chose. EA's only a $5 billion company.

From what people have said of Valve's numbers, they're probably in the same territory for size (assuming a profit margin similar to Apple or Microsoft for Valve to base informal valuation on).
 
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News Comments > Reset Details; Trailer
6. Re: Reset Details; Trailer Apr 26, 2012, 17:57 killer_roach
 
ASeven wrote on Apr 26, 2012, 12:01:
This engine seems way better than the UE and the new CryEngine at a first glance.

An indie producing an engine of this caliber... guess indies are closing on the AAA gap quicker than I thought.

I wouldn't say better than UE or CryEngine, but it's on that level.

Really, the next leap forward in terms of what can be done visually within budget constraints is procedural generation and re-use of assets... wouldn't be surprised if a lot of the foliage is procedurally generated (but still is quite nice).
 
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News Comments > Leaked Valve Employee Handbook?
36. Re: Leaked Valve Employee Handbook? Apr 22, 2012, 14:43 killer_roach
 
Beamer wrote on Apr 22, 2012, 11:14:
Yeah, but it makes sense with Valve. They aren't in that industry so they can't train you at all. You have to come in with ideas and training that you don't get in school.

My advantage is that I've self-trained on a lot of stuff, and have done analytical work both as side projects and with my current job. I'm well aware formal education only goes so far, which is why I've actively sought out opportunities to put it into practice.

May have to break out the data sets I've been working on to try to re-familiarize myself with some concepts... not necessarily ones that a company like Valve would need, but if they uncover some interesting trends, then maybe it'll be worthwhile.

(Hmm... considering how much of my independent research has been involving survey data, the prospect of working with the Steam user survey would be interesting. I bet that would be a pretty interesting data set to analyze.)
 
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News Comments > Leaked Valve Employee Handbook?
25. Re: Leaked Valve Employee Handbook? Apr 21, 2012, 21:57 killer_roach
 
Dmitri_M wrote on Apr 21, 2012, 21:11:
Experience requirements are often designed to cull people who wouldn't apply due to a lack of confidence... apply regardless.

Fair enough. I've been working on some portfolio-type stuff since finishing my Master's, and maybe that will be enough for me. After all, beyond the experience requirements, the job details seem right up my area of expertise (I've mostly been applying for positions as an economist/analyst, an econometrician, or a statistician).

Just frustrating, but at this point, what have I got to lose? Guess I just continue on with my philosophy at this point - "keep sending applications until somebody gives me reason to stop".
 
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News Comments > Leaked Valve Employee Handbook?
15. Re: Leaked Valve Employee Handbook? Apr 21, 2012, 18:10 killer_roach
 
Kristian Joensen wrote on Apr 21, 2012, 16:46:
killer_roach wrote on Apr 21, 2012, 16:41:
Dev wrote on Apr 21, 2012, 16:09:
What Is Valve Not Good At?
[...]
Finding and hiring people in completely new
disciplines (e.g., economists! industrial designers!).

I'd add server specialists, UI specialists, etc too.

If they're interested in hiring a tech-savvy economist, they know where to find me.

They ARE looking to hire Economists: http://www.valvesoftware.com/jobs/job_postings.html

*sigh* Yet another posting with the same "four years experience required" BS... really getting annoying for somebody just out of grad school when everyone wants 3-5 years experience for most any position.
 
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News Comments > Leaked Valve Employee Handbook?
11. Re: Leaked Valve Employee Handbook? Apr 21, 2012, 16:41 killer_roach
 
Dev wrote on Apr 21, 2012, 16:09:
What Is Valve Not Good At?
[...]
Finding and hiring people in completely new
disciplines (e.g., economists! industrial designers!).

I'd add server specialists, UI specialists, etc too.

If they're interested in hiring a tech-savvy economist, they know where to find me.
 
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News Comments > Morning Consolidation
8. Re: Morning Consolidation Apr 20, 2012, 14:02 killer_roach
 
Orogogus wrote on Apr 20, 2012, 02:16:
killer_roach wrote on Apr 20, 2012, 00:23:
PropheT wrote on Apr 19, 2012, 13:27:
It's smart on their part, maybe, but I can't see how any end user with any brains in their head at all would prefer it over real money transactions.

Some people only buy point cards, and then only buy them when they go on sales... those people love points.

Ya, but I think Microsoft could (almost) just as easily offer sales or offer discount codes on their catalog for the same effect.

Hopefully they learn about that... Microsoft still hasn't learned the importance of sales and price drops in the digital marketplace (ZMC [Zero Marginal Cost] goods should give the seller a huge amount of flexibility in pricing). I don't expect them to be Steam, but at least attempt to be in the same league as Sony.
 
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News Comments > Morning Tech Bits
2. Re: Morning Tech Bits Apr 20, 2012, 13:58 killer_roach
 
m0deth wrote on Apr 20, 2012, 11:33:
The funny part in the article is the assumption that Windows machines will be treated the same way, Phoronix never ceases to amaze, as highly technical as they are, they always sound like 12 year old fanboys.

They aren't? News to me.
 
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News Comments > Morning Consolidation
6. Re: Morning Consolidation Apr 20, 2012, 00:23 killer_roach
 
PropheT wrote on Apr 19, 2012, 13:27:
It's smart on their part, maybe, but I can't see how any end user with any brains in their head at all would prefer it over real money transactions.

Some people only buy point cards, and then only buy them when they go on sales... those people love points.
 
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News Comments > Op Ed
16. Re: Op Ed Apr 19, 2012, 04:05 killer_roach
 
Wowbagger_TIP wrote on Apr 19, 2012, 03:36:
People keep talking about a Kickstarter bubble. I still don't understand how it is a bubble.

The two rules of bubbles, as a finance friend explained them to me:

Bubbles are inherently unstable. What goes up must come down.
Bubbles are inherently insane. They may go up far more before coming down.

At the scale in which they are occurring at present, I don't think they're yet necessarily unstable, which would make the insane part moot.

If we start seeing Kickstarter projects amount to a non-trivial portion of game spending, say, up to a 5-10% level, then maybe we can talk about their instability.

(Personally, I think these Kickstarter projects, in some ways, are really doing what I've been arguing for in terms of game pricing for a long time, but I'll leave that for another time. Only so much econ nerd stuff for one post, you know.)
 
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News Comments > Darksiders II Delayed
5. Re: Darksiders II Delayed Apr 19, 2012, 01:07 killer_roach
 
Wolfox wrote on Apr 19, 2012, 00:45:
Wildone wrote on Apr 18, 2012, 22:55:
oh no thats it, they are all gonna get fired as soon as it ships, publisher blames swamp gas & piracy as cause to re-adjust bizz strategy.

You forgot to mention other causes like the used games market and butterflies flapping their wings somewhere in New Zealand.

Dude, it's THQ. You all forgot the most logical calamity - who legitimately believes that THQ will not have filed for bankruptcy by then?
 
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1421 Comments. 72 pages. Viewing page 39.
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