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User information for Mike Fisk

Real Name Mike Fisk   
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Nickname killer_roach
Email Concealed by request
ICQ None given.
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Homepage None given.
Signed On Oct 31, 2002, 20:40
Total Comments 1105 (Pro)
User ID 15013
 
User comment history
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News Comments > EA: PC "Extremely Healthy" and Could Become "Our Biggest Platform"
45. Re: EA: PC Aug 14, 2011, 14:51 killer_roach
 
RollinThundr wrote on Aug 14, 2011, 13:46:
That's why the only sports title they even do on PC anymore is Tiger.

FIFA as well, although apparently FIFA 12 is still using FIFA 11's engine on PC.
 
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News Comments > EA: PC "Extremely Healthy" and Could Become "Our Biggest Platform"
8. Re: EA: PC Aug 13, 2011, 16:07 killer_roach
 
bhcompy wrote on Aug 13, 2011, 16:01:
finga wrote on Aug 13, 2011, 15:40:
The next console generation is nearly as risky for the publishers as it is for the manufacturers. Think about launch titles - who wants to publish a game on a system that, heading up to the game's release date, only has a guaranteed install base consisting, at maximum, of the number of pre-ordered consoles?

It's only a problem if the publisher doesn't take a long view on it. Konami knew that MGS4 would sell regardless of initial installbase. They invested a shitload of time and money into that game, and I'm sure they've made a pretty profit on it by now. The problem is the American game companies take a short view on profit, but that's fine, because Japanese ones don't seem to care about that.

I'd also point out that the cost of lending in Japan is practically zero... gives you a much better time window to make your investment back in if you're borrowing at 2-3% than, say, 6-10%.
 
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News Comments > EA: PC "Extremely Healthy" and Could Become "Our Biggest Platform"
4. Re: EA: PC Aug 13, 2011, 15:30 killer_roach
 
Kajetan wrote on Aug 13, 2011, 15:20:
Just wait until the next console generation comes out ... i hate these corporate sleazeballs, i hate this constant marketing spin, i hate the majors.

Nothing about the next console generation changes what he's said. The problem is how much interest consumers have in PC gaming once the next generation of consoles comes out.

Then again, as an economist as well as a gamer, I understand where the corporate mouthpieces are coming from. Remember - the only way these guys make money is to put a product out there that you willingly give them money to have.
 
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News Comments > Might & Magic Heroes VI Delayed
5. Re: Might & Magic Heroes VI Delayed Aug 11, 2011, 22:56 killer_roach
 
Dev wrote on Aug 11, 2011, 22:37:
Great news that a company would delay to fix some balance and bugs, rather than just shoving an unfinished product out the door.

Too bad the company is ubi. With the DRM this is going to be a $10 purchase, like settlers 7 was for me (and that thing annoys me with DRM, any momentary loss of connection and it stops me from playing).

I'm a bit more charitable... but yeah. It's still probably a $15-20 game for me. Haven't really gotten into a HoMM game since III, so I couldn't see myself dropping top coin for the latest shiny in the series.
 
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News Comments > THQ Closes Studios, Drops MX vs. ATV For Now
19. Re: THQ Closes Studios, Drops MX vs. ATV For Now Aug 10, 2011, 17:53 killer_roach
 
Creston wrote on Aug 10, 2011, 10:34:
So THQ is basically Relic and Volition. Doesn't look like a very promising future.

Creston

It's probably profitable, though, which is more than THQ can currently say.

Of course, by minimizing their downside they likely obliterated what upside they had, and their market capitalization should crater, which may make it more difficult for Volition and Relic to make AAA titles.

If I were a betting man, I'd say the entirety of THQ is M&A bait now, with EA a very likely destination.
 
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News Comments > Op Ed
20. Re: Op Ed Aug 9, 2011, 13:39 killer_roach
 
I'm not as concerned about another service - I already have games on Origin, Steam, GamersGate, Amazon, GoG, and Direct2Drive. I just find it hilarious that people are volunteering to let one entity dictate the terms by which they buy games online. Yes, Valve has been very, very good so far... but I don't trust them to reflexively do the right thing. I don't trust anyone to reflexively do the right thing, much less somebody with a stranglehold on a market.

If anything, I encourage publishers to push back against Steam, if for no other reason than to keep them honest.
 
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News Comments > Saturday Tech Bits
1. Re: Saturday Tech Bits Aug 6, 2011, 16:01 killer_roach
 
Good to hear Notch come to his senses - should've been elementary to anybody who has seen alternative rendering technologies that the "infinite detail" demo was simply voxels. And it's true that they can provide for incredible amounts of detail relatively easily... but they're not the easiest to animate and they're insanely RAM-hungry (which I guess is an improvement over the CPU-hungry nature of raytracing, but only marginally).

The overall conclusion is spot on, though. The tech is impressive, it's just also impractical.
 
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News Comments > No Battlefield 3 on Steam
3. Re: No Battlefield 3 on Steam Aug 6, 2011, 12:51 killer_roach
 
Theo wrote on Aug 6, 2011, 12:50:
Xirix wrote on Aug 6, 2011, 12:45:
Damn..I really like Steam.

About time that people realised that valve are the google of gaming. Very uncool people.

Better comparison is to Apple... this is basically the same pushback some people had with the terms of selling content on the iTunes App Store. In that case, Apple seems to have largely won, however.
 
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News Comments > Peter Moore New EA COO
2. Re: Peter Moore New EA COO Aug 5, 2011, 15:24 killer_roach
 
DangerDog wrote on Aug 5, 2011, 15:15:
First order of business, only support the Xbox from here on out!

Actually, the PS3's been the lead platform for a lot of EA's console development for a while... even at EA Sports. As I've heard it described, they say it's easier to code for the PS3 and then get it to work on the 360 than it is the other way around. The PS3's a bit picky thanks to its non-unified memory and all those SPEs... the 360, by virtue of being very general-purpose hardware, has an easier go of things.
 
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News Comments > Tech 4 Source Release This Year
12. Re: Tech 4 Source Release This Year Aug 5, 2011, 14:35 killer_roach
 
As I was joking with people, what will be the more intriguing development from this news - people trying to back-port id Tech 5 features into id Tech 4, or people trying to get Doom 3 to run on a cell phone?  
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News Comments > Morning Consolidation
5. Re: Morning Consolidation Aug 5, 2011, 14:30 killer_roach
 
Creston wrote on Aug 5, 2011, 12:42:
Good luck making a complex game that'll work on the small screen.

I take it that games on the PSP weren't complex? Not only do cell phones currently have far more CPU/GPU horsepower than that aging device, but phones like the HTC Evo have almost exactly the same screen size (4.3" versus 4.5"), and some are even larger (the Dell Streak is 5"... I know Dell ostensibly calls it a tablet, but it's a phone).

Lack of inputs is a far greater deterrent to high-quality gaming on a mobile device than screen size, unless you're a flight sim, RTS, or 4X fan.
 
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News Comments > WoW Drops More Subs
13. Re: WoW Drops More Subs Aug 4, 2011, 13:00 killer_roach
 
It's also possible that people were "consuming content faster" in Cata because there simply wasn't all that much content to it.

Blizzard kept talking during the development of Cata that the process of levelling from 80-85 would be about as time-consuming as the 1-80 process, because they wanted to make the levels "more meaningful". My brother (an admittedly die-hard WoW player) levelled all ten of his characters (one in each class) to 85 inside of the first month of Cata's release (and one of them, his Warlock, wasn't even 80 when Cata launched). He then mentioned that he had never encountered a point in WoW where he went "now what?" faster than after Cata's launch.
 
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News Comments > Quoteworthy - Epic on PC Gaming
22. Re: Quoteworthy - Epic on PC Gaming Aug 4, 2011, 12:16 killer_roach
 
MattyC wrote on Aug 4, 2011, 09:18:
What? The years of support and free content releases for their games? Sure GoW for the PC was crappy and they didn't do GoW 2 for the PC, but the vast majority of their time as a company they had solid support for PC gamers. The solid editor and mod integration? It is more like "We forget... and quickly!".

I swear most of the Epic haters have to be like 13.

Age, IQ, or both?

But yeah, it is pretty funny how fast the long knives come out. Save your vitriol for the guys who really and truly couldn't care less.
 
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News Comments > Quoteworthy - Epic on PC Gaming
7. Re: Quoteworthy - Epic on PC Gaming Aug 3, 2011, 22:42 killer_roach
 
necrosis wrote on Aug 3, 2011, 22:22:
Which is in and which is out?

When was the last swing? I think this is the FIRST swing. The first time consoles stood a chance next to PC gaming ever. So saying things 'swing'... heh you must be able to see the future.

Apart from the Amiga, the PC was little competition for the SNES in the early 90s. The PS1 and N64 had a couple of years before the PC really took over in a major way around 1997, the PS2 and Xbox each had about a year of dominance each, and then the 360 and PS3 more or less started off behind the curve. If anything, it's only been recently that the PC has had a consistent edge in its favor, and each time the pendulum swings back to the consoles it does so for a shorter and shorter frame of time.
 
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News Comments > Black Ops DLC will Fight Lunar Zombies
1. Re: Black Ops DLC will Fight Lunar Zombies Aug 3, 2011, 17:39 killer_roach
 
Shark, consider yourself jumped.  
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News Comments > Blizzard TMs Mists of Pandaria
15. Re: Blizzard TMs Mists of Pandaria Aug 3, 2011, 01:11 killer_roach
 
Kedyn wrote on Aug 3, 2011, 00:49:
Horde is going to get the Pandaren as a race. Alliance is going to get shafted yet again with another non-canon shitball race - I'm guessing some kind of two-legged crab person, or something equally gay.

Murlocs?
 
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News Comments > Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More
185. Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More Aug 1, 2011, 16:43 killer_roach
 
ASeven wrote on Aug 1, 2011, 16:38:
briktal wrote on Aug 1, 2011, 16:34:

Why not go protest the caps?

Unfortunately net neutrality is a hot topic and the lawmakers are making it possible for this to happen, not to mention it's not a simple topic.

No kidding, seeing as the caps have little to do with Net Neutrality at all, apart from the fact that IPTV providers are exempting their own video services from the caps.
 
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News Comments > Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More
181. Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More Aug 1, 2011, 16:38 killer_roach
 
Cutter wrote on Aug 1, 2011, 16:31:
Yes, but many of you are missing the point that these caps are just the tip of the iceberg. It's just starting, so they're easing in with large caps so people get used to the idea. Then they start to start to shrink them. They're going to do everything and anything they can get away with to make certain they can bleed you for as much as they can get away with it. Hell they do it alredy. A GIGABYTE of data costs them less than a nickel. You're already paying several 1000% markup and it's only going to get worse.

I agree, but you'll never get people to accept having the economics of internet access being internalized in a more accurate manner (which would mean likely several hundred, if not several thousand, dollars to get a connection set up at a residence for the first time and then a relatively minimal monthly fee thereafter). Given the chance, though, I'd jump at the opportunity to do something like that if I owned my own place.
 
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News Comments > Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More
161. Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More Aug 1, 2011, 16:17 killer_roach
 
HorrorScope wrote on Aug 1, 2011, 16:13:
That is correct, they quoted me in Sept they would, I got another ISP 3x faster download, 4x faster upload and $20 cheaper with no-cap. A real fight is to get more competition in the ISP world where it's shrinking again, Al Fraken is fighting it now in congress (if you like him or not).

I rec'd a letter stating I have gone over it. The FAQ the letter pointed it made it clear. It started with 100,000 mp3's, 300,000 photo's yada yada. It ended with exactly this 20 SD movies or 10 HD movies. Being a streamer only (which I'm not, family of 4) I blow right past that. I told them this family is moving forward, will be using more and now has found a better ISP overall. Also dropped home lan line at that time. Total win for me, they can think this is good for them, but it may comeback to really bite their asses.

My point here is, this really affected me and I took action. Making a game require a persistent connection doesn't affect me. I won't say it doesn't someone else, but if you are like me imo if you have a solid connection this isn't that big of an issue. Limiting your bandwidth which is coming from many places right now to me seems like a bigger concern.

Yeah, whereas for me by switching to AT&T I saved money and got much faster downstream (and slightly slower upstream, sadly), but more importantly actual connection reliability. Then again, I'm in an area covered by U-Verse, so that probably makes a bit of a difference in terms of service versus bog-standard DSL.
 
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News Comments > Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More
149. Re: Diablo III Will Require Persistent Connection, Feature Cash Auctions, and More Aug 1, 2011, 16:01 killer_roach
 
HorrorScope wrote on Aug 1, 2011, 15:55:
This isn't even a cause imo. Now if it had a real affect, if for say you truly didn't have a good internet connection. Yes I would then not buy it and let Blizzard know. Less then a week ago I left ATT over the 150 gig limit per month, it did affect me and I did what I had to, cancel.

Funny thing is, I'm an AT&T customer, and they still haven't actually implemented the usage stuff for my account, or for pretty much anyone else's. I don't have any limit, much less the 250GB/month one.
 
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1105 Comments. 56 pages. Viewing page 38.
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