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User information for Mike Fisk

Real Name Mike Fisk   
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Nickname killer_roach
Email Concealed by request
ICQ None given.
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Homepage None given.
Signed On Oct 31, 2002, 20:40
Total Comments 1560 (Pro)
User ID 15013
 
User comment history
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News Comments > PopCap Dublin Closed
6. Re: PopCap Dublin Closed Sep 24, 2012, 15:06 killer_roach
 
Creston wrote on Sep 24, 2012, 13:53:
The EA Machine rolls on.

Up next: Bioware Austin.

Creston

Then again, PopCap Dublin isn't a major part of the operations... almost wonder if a lack of productivity or uncertainty over Ireland's corporate tax system came into play there.

Still puzzling, as Dublin usually is a major tech company's primary beachhead into a European presence. At least this is at least relatively defensible as a sound business strategy, especially since it seems like a few of these staffers will likely be relocated to PopCap's Seattle offices.
 
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News Comments > Steam Greenlight Perspectives
3. Re: Steam Greenlight Perspectives Sep 24, 2012, 13:43 killer_roach
 
Elf Shot The Food wrote on Sep 24, 2012, 11:09:
I've voted for one game so far: Pinball Arcade. Too much of the rest looks like shovelware.

Most of it is shovelware.

Voted for The Pinball Arcade as well, along with about a dozen additional games... but most of the others were a case of me having to actually hunt out decent-looking games.
 
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News Comments > Kickstarter Policy Changes
17. Re: Kickstarter Policy Changes Sep 21, 2012, 21:54 killer_roach
 
Cutter wrote on Sep 21, 2012, 21:40:
They're not even A titles, nevermind triple A. They bang them off each year with a few months work. Really they're generally nothing more than roster changes and some cosmetic tweaks here and there. And like I said, I worked for EA for 2 years so yeah I think I know from what I speak and yeah I have a right to bash them. And given the disdain with which they treat their staff and customers everyone else has the right to take shots at them too.

Yet you come off sounding like a vindictive person with a grudge rather than the voice of experience.

EA might do a lot of things weird and/or wrong, but to say that their sports titles aren't AAA titles... that's ludicrous. (If they're not A titles, then what are 2K's sports titles? D? F?)
 
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News Comments > Morning Tech Bits
19. Re: Morning Tech Bits Sep 21, 2012, 19:04 killer_roach
 
PHJF wrote on Sep 21, 2012, 18:17:
I expect full and comprehensive user reports as to the merits and faults of Borderlands 2 within the coming days. All you preordering guinea pigs are needed to sway such a conservative consumer as myself.

I ended up getting it for $36 from GMG, so I figured that was worth it, then I went out like a stupid person and bought Torchlight 2 as well, and that happens to be occupying my time now.
 
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News Comments > Humble Indie Bundle 6
2. Re: Humble Indie Bundle 6 Sep 18, 2012, 22:29 killer_roach
 
mag wrote on Sep 18, 2012, 22:23:
Has anyone played any of these? Nothing jumps out at me as a must-have.

Torchlight is pretty good, although if you don't have it already it probably isn't as big a deal to you.

SPAZ is surprisingly fun.

Shatter is great if you're a fan of games like Arkanoid, although it's a bit on the easy side for the genre.

Rochard... meh. A bit overly convoluted for a platformer.

Dustforce is okay, but more for the "platform masochist" set.

Haven't played Vessel.
 
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News Comments > Morning Consolidation
5. Re: Morning Consolidation Sep 18, 2012, 00:58 killer_roach
 
My PS3 is mostly a Blu-Ray player and Netflix client, and then whatever games I get from PSN+.  
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News Comments > Sunday Legal Briefs
7. Re: Sunday Legal Briefs Sep 16, 2012, 18:52 killer_roach
 
eRe4s3r wrote on Sep 16, 2012, 18:37:
As for"
Do you really want people running around loose that are that easily suggestible?

Well.. I don't see the FBI taking down Apple customers for some reason!

That, right there, is a weapons-grade takedown.
 
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News Comments > Sunday Metaverse
17. Re: More Big Picture Details Sep 16, 2012, 18:51 killer_roach
 
HorrorScope wrote on Sep 16, 2012, 18:43:
You are right, but wouldn't it be grand if it was! I say lets make it a Right, because it benefits the masses and not the few.

Positive rights aren't really rights, as it relies on trust in an outside agent to provide said rights for you. They only go as far as said benevolent agent can (or, more accurately, should) be trusted.
 
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News Comments > Obsidian Kickstarter
62. Re: Obsidian Kickstarter Sep 14, 2012, 18:16 killer_roach
 
Yakubs wrote on Sep 14, 2012, 18:10:
ViRGE wrote on Sep 14, 2012, 17:28:
The thing is though that publishers know how to measure risk and demand. Gamers don't, which is why they'll back just about any stupid idea if it's hyped enough.

It's not quite exploiting gamers, but it's taking advantage of their naivety. A lot can happen between now and when the game ships in 2 years.

Sorry, man, but you don't understand anything about business or economics or you wouldn't say something as ignorant as this.

A little background: publishers are big, even huge corporations, frequently a public company or just a piece of another public company.

When Obsidian, or anyone else, shows up at a publisher meeting with a game idea like this, the publisher doesn't reject it because they don't think it'll make money. They reject games like this because they don't think it'll make ENOUGH money. That's the crucial difference that you're not understanding.

Companies are analyzed based on their return on investment (among other things). There's simply no chance that Obsidian's game is going to sell 5mm+ (audience is too small) and spawn a lucrative franchise (Obsidian wants creative control, and will want to keep the license). Plus, 1.1mm is pocket change for these publishers. Activision Blizzard thinks in terms of BILLIONS, not millions.

So, all this adds up to the following incentive: big publishers want to publish big games. They'd rather fund a game for $50mm that has the chance to earn $250mm PLUS spawn a franchise than a game for $1mm that has the chance to earn $2-3mm, at best. It's simply not an efficient allocation of their funds.

You're half right. You're forgetting about return on investment. The raw numbers are one thing, but a studio that can make a game on a small budget in a limited timeframe and get a good return out of it would likely attract publisher attention.

...the problem for publishers is that there aren't many developers who are proven to work well with low-seven-figure budgets in a 12-18 month cycle, so the publisher sees a fair bit of downside risk, a modest bit of upside risk... and passes.

Unfortunately, it creates a vicious cycle - nobody can do it because nobody's succeeded at it, but nobody's succeeded at it because nobody's tried it.
 
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News Comments > Obsidian Kickstarter
52. Re: Obsidian Kickstarter Sep 14, 2012, 17:41 killer_roach
 
Draugr wrote on Sep 14, 2012, 17:29:
It's almost like they find publishers to be as annoying as we perceive them to be.

Basically. I think publishers in a lot of cases are a necessary evil, but they have been strategically short-sighted. Kickstarter campaigns seem to be bringing back the idea of a mid-budget gaming title as a desirable entertainment property, something that had been completely disregarded in recent years (even as Microsoft and Sony try to encourage development in this area for their online stores - a large number of their titles are either indies or first-party publishing).

Even if it doesn't change how publishers work in a fundamental sense, there's something to be said for showing them that not every financially successful title has to be a high-risk, high-reward AAA blockbuster, and that if you can cater to a specific audience, a mid-market product can be every bit as successful in relative terms. (If you think of publishers as an analog to VC firms, some may still stick with bankrolling AAA titles, but others may start looking at development ideas like those featured on Kickstarter as a way to diversify their business and provide them protection from a major release going bust.)
 
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News Comments > Obsidian Kickstarter
41. Re: Obsidian Kickstarter Sep 14, 2012, 17:18 killer_roach
 
Creston wrote on Sep 14, 2012, 17:15:
Yeah, that's a good point. I doubt Avellone would walk out on his promise to help with Wasteland 2 (especially since it was a stretch goal, so I'm pretty sure he's getting PAID to do so.) They may just want to get the money in and get started with the design and some tools etc.

I'm thinking Avellone's role on Wasteland 2 was more supervisory and consultative in nature - it's possible he could do that and work on Project Eternity concurrently, not to mention the two projects being at different stages of development may help as well.
 
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News Comments > Bundle in a Box
2. Re: Bundle in a Box Sep 14, 2012, 16:49 killer_roach
 
Minuit wrote on Sep 14, 2012, 12:09:
And it comes with its own DRM. That's awesome.

Every single game in the bundle has a DRM-free download... that's more than I can say for most of these sorts of bundles (HIB notwithstanding).
 
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News Comments > Mark of the Ninja Coming to Steam?
6. Re: Mark of the Ninja Coming to Steam? Sep 14, 2012, 01:42 killer_roach
 
Jerykk wrote on Sep 13, 2012, 22:45:
If true, this is somewhat surprising. I thought MS published this? Usually such games never see the light of day on PC.

Well, The Maw and Insanely Twisted Shadow Planet were exceptions to this, but still...
 
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News Comments > Evening Mobilization
8. Re: Evening Mobilization Sep 13, 2012, 00:26 killer_roach
 
xXBatmanXx wrote on Sep 12, 2012, 20:37:
Randy Pitchford still wants Borderlands 2 on the Vita.

That scares me.....make me worry about the quality of the game.

Doesn't really make me worry... considering the art style Borderlands uses, it could likely run just fine on the Vita.
 
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News Comments > Morning Consolidation
8. Re: Morning Consolidation Sep 11, 2012, 12:17 killer_roach
 
Creston wrote on Sep 11, 2012, 11:18:
HAHAHAHAHAHAHA. Close to Avatar's quality. Have you idiots at Geomerics, whatever the fuck that is, actually SEEN the rumored specs for these boxes? They won't even be able to match Witcher 2's graphics, much less Avatar's.

Fuck, the hype machine that's underway is already reaching fucking ridiculous proportions. MS and Sony dollars are obviously being spent well.

Edit : Okay, so he's just talking about the lighting. I don't think the lighting in Avatar really stood out, so that's probably possible

Seeing as, if I'm recalling correctly, not even Avatar was using fully ray-traced lighting, it's quite possible to reach those levels of lighting with the rumored specs of the x720/PS4.

As far as hitting the overall level of graphics of The Witcher 2... with the rumored specs, I'd say it's possible, but not going to be a cakewalk, either. (Lower system overhead on a console helps, as does targeting shader design to a specific architecture... even still it may require use of APUs to fully pull off what the PC versions can do.)
 
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News Comments > Out of the Blue
7. Re: Out of the Blue Sep 9, 2012, 18:23 killer_roach
 
eRe4s3r wrote on Sep 9, 2012, 17:29:
Seriously, who the hell is Floyd Mayweather.. no actually, what did he ever win? Last time I checked zeh Klitschko's hold all titles.

Mayweather's not a heavyweight - he'll never go up against the Klitschko brothers, as they're much, much larger than he is. He fights primarily at welterweight, although he's held titles in a handful of the middle tier of weight classes.
 
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News Comments > Op Ed
11. Re: Op Ed Sep 8, 2012, 02:17 killer_roach
 
Rossafur wrote on Sep 8, 2012, 00:44:
Seems every time a Kotaku article shows up on here it's some ridiculous entitlement BS or just plain trolling. Do they write ANYTHING worthwhile? I don't feel particularly inclined to really look into it myself...

They're owned by Gawker. They're well-versed in the art of trolling for traffic.
 
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News Comments > Out of the Blue
3. Re: Out of the Blue Sep 6, 2012, 11:00 killer_roach
 
But isn't this what the Giants do every year? Suck it up the first few weeks, then storm back to life at the end of the year?  
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News Comments > DOOM 3 BFG Edition: No PC DOOM/DOOM II Multiplayer
29. Re: There's no need for this game on the PC at all. Sep 5, 2012, 17:36 killer_roach
 
zombiefan wrote on Sep 5, 2012, 17:29:
Ha. The games that helped launch internet gaming being sold without the very feature that they are most praised for. Idiots.

In all honesty, like the people interested in playing Doom or Doom II on PC are going to bother with this pack.

(Granted, I'd go a step further and say the market for this pack on PC probably is more or less non-existent, but whatever.)
 
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News Comments > DOOM 3 BFG Edition: No PC DOOM/DOOM II Multiplayer
25. Re: There's no need for this game on the PC at all. Sep 5, 2012, 17:05 killer_roach
 
Flatline wrote on Sep 5, 2012, 17:01:
I have to ask... why is this even a story?

Doom 3 is a decade old, Doom came out when I was in middle school. While I'd normally be all for ensemble packs like this, why is Bethesda pimping it like it's a real event? Is iD *that* crappy these days? That we have to go back to games we released a decade ago?

I guess some upgraded engine work/textures is kind of cool, but it's hard to get excited about this... at all.

I'm guessing they thought that there was a market for console-playable Doom, and that it was a pretty quick and easy project to do.
 
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1560 Comments. 78 pages. Viewing page 37.
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