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User information for Mike Fisk

Real Name Mike Fisk   
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Nickname killer_roach
Email Concealed by request
ICQ None given.
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Homepage None given.
Signed On Oct 31, 2002, 20:40
Total Comments 1453 (Pro)
User ID 15013
 
User comment history
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News Comments > Deadpool Game
7. Re: Deadpool Game Jul 14, 2012, 23:32 killer_roach
 
kanniballl wrote on Jul 14, 2012, 22:19:
Well, as of a little while ago there was a YouTube video up showing what I imagine was in-game footage.

I wonder if the voice over "pew-pew's" are actually from the game, or just the DeadPool narrator commenting on the video.

If it's being consistent with the character, they're likely in the game.
 
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News Comments > Defense Grid 2 Kickstarter
49. Re: Defense Grid 2 Kickstarter Jul 13, 2012, 19:10 killer_roach
 
PHJF wrote on Jul 13, 2012, 18:53:
Kickstarter is for letting the public decide what projects get funded and which ones don't. Plain and simple.

Except this is a fucking sequel. If nobody bought the first game, nobody will buy the second game. If the first game sold well (and a sequel is justified), where's the money???

You're making a lot of assumptions about where the money went in the case of the first game, and how much of the work done on the first game is able to be used on a sequel. Since apparently they're having to go to a new engine for the sequel, I can see where their trepidation is, especially if they had a fair amount of loans taken out to finance the production of the first game.

That being said, in the case of traditional publishers, yes - the sequel wouldn't be made simply due to doubts about gaining a return on investment. But I thought that was the sort of consideration that people here hated?
 
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News Comments > Defense Grid 2 Kickstarter
47. Re: Defense Grid 2 Kickstarter Jul 13, 2012, 18:32 killer_roach
 
Cutter wrote on Jul 13, 2012, 14:56:
That's exactly it. That's like that KS by Thomas Jane yesterday. He wants 600k...are you kidding me? He's rich already. KS is not for multi-millionaires who don't want to risk any of their own money. It's for people who have zilch and a good idea. I really don't want to see KS devolve into a place where rich and/or successful companies/people who can actually afford to fund their own projects but simply don't want to so they ask everyone else. People who really need the resources shouldn't have to compete with that nonsense.

Kickstarter is for letting the public decide what projects get funded and which ones don't. Plain and simple. Your lust for pitting the little guy against the big guy seems to have blinded you to that fact.

Tom Jane may be a successful actor and quite wealthy, but he doesn't necessarily know that there's a market for a game based off of a story he wrote. (I'd be more shocked if an actor did know that ahead of time, to be honest.) Just because you have millions doesn't mean you should have to put your own money on the line to make something that nobody wants... if anything, millionaires are millionaires precisely because they do their best to avoid spending money on things that people don't want.
 
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News Comments > Clint Hocking Joins Valve
16. Re: Clint Hocking Joins Valve Jul 12, 2012, 20:46 killer_roach
 
Dades wrote on Jul 12, 2012, 19:00:
killer_roach wrote on Jul 12, 2012, 15:53:
Considering the number of employees Valve has, they should be doing at least one full-scale game a year. Then again, Steam has pretty well allowed them to take their time with their projects.

Nothing wrong with Valve shepherding projects along if it keeps producing quality games. Most of the ones mentioned here were unpolished alpha mod equivalents before they were in the picture, people really underestimate the level of work involved.

Very true, which has helped them largely avoid the trap that a lot of indie developers have, that being a fundamental lack of polish. You can call Valve games a lot of things, but "rough around the edges" isn't one of them.
 
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News Comments > Clint Hocking Joins Valve
13. Re: Clint Hocking Joins Valve Jul 12, 2012, 15:53 killer_roach
 
Cutter wrote on Jul 12, 2012, 15:25:
Portal was original, I'll give them that. Everything else was fast, cheap and easy to do, most of of it built on or around mods/other people's work. And what have they really changed about Steam since it launched. Not much and it's still a shitty UI. What do they spend most of their time doing? Making hats for TF2 and crap like that. So yeah, they are lazy considering how large they are and how much money they have. Imagine what that could accomplish if they were actually focused. I like valve but honestly, their work style reminds me more of government workers than a real business.

Portal started off as a student project at DigiPen where Valve hired the developers. Additionally, L4D was a project where Valve bought the development studio.

Considering the number of employees Valve has, they should be doing at least one full-scale game a year. Then again, Steam has pretty well allowed them to take their time with their projects.
 
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News Comments > etc., etc.
3. Re: Valve Counters EA Jul 12, 2012, 03:06 killer_roach
 
jdreyer wrote on Jul 12, 2012, 00:54:
So it comes down to this: Does EA want $10 of my dollars, or $0? That's the question.

Exactly. I'd expound on this further, but I'm pretty sure that the average person on here would be less than inclined to read a bunch of economic arguments.
 
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News Comments > EA Shakeup Rumor
13. Re: EA Shakeup Rumor Jul 11, 2012, 20:04 killer_roach
 
deqer wrote on Jul 11, 2012, 20:03:
Ya... it's the CEO's fault. ya... /sarcasm

The old rule of thumb... you hire a CEO for the purposes of firing them later.
 
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News Comments > EA Shakeup Rumor
11. Re: EA Shakeup Rumor Jul 11, 2012, 20:03 killer_roach
 
ASeven wrote on Jul 11, 2012, 19:59:
After this something tells me that Pachter will start to hear a lot less insider info from EA. Not to mention he made a cardinal sin for an analyst by saying that, he knows markets react wildly to even the slightest of rumor let alone leaking out a personal discussion with a potential for tremendous repercussions.

Holy crap Pachter, not only you're an unreliable, manipulative son of a bitch you're also a fucking incompetent by being the vehicle of this leak. Why Ricitiello didn't fire him on the spot after learning of a private talk getting public by means of the own analyst EA hires is beyond me. Serious ethical breach here and also a serious professional breach as well.

Pachter doesn't work for EA, although it's very likely that he burned some bridges there. Then again, if it is Moore that takes over, that might be water under the bridge, as I don't think he'd be particularly upset that a loose-lipped analyst forced EA's hand in dumping Riccitiello.
 
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News Comments > EA Shakeup Rumor
3. Re: EA Shakeup Rumor Jul 11, 2012, 19:19 killer_roach
 
Wouldn't come as a surprise to me. EA is still profitable, but earnings have been moving in the wrong direction for a couple of years now and they face considerable downmarket pressures. It wouldn't come as much of a surprise if Riccitiello was asked to fall on his sword and get someone else in charge.

On the bright side for EA, some of those downmarket threats (most notably Zynga) are starting to flail about in search of earnings growth and are becoming victims of their own overly aggressive strategies. It's looking more and more like the middle ground is becoming increasingly perilous for players in the field, and we may see gaming end up with a corporate structure not unlike film, with a handful of large, risk averse players at the top and a series of small, agile, and largely ephemeral players on the periphery of the market, taking advantage of emerging trends that the major names can't afford to risk getting into themselves at the time being.
 
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News Comments > Evening Metaverse
3. Re: Evening Metaverse Jul 10, 2012, 22:55 killer_roach
 
MrGrosser wrote on Jul 10, 2012, 22:27:
Ouya is a scam.

http://i.imgur.com/75MEN.jpg

I had to laugh at the "Android lacks proper power management" bit, considering the maximum power draw of a Tegra 3 system is still less than that of the Wii.

Most of the rest of the points are valid, though... basically they're creating a low-end console with commodity hardware and an open ecosystem. The only practical upshot is that you'll effectively be able to come up with a superior Ouya clone every 6-12 months if you so chose.
 
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News Comments > KAOS Studios Postmortem
17. Re: KAOS Studios Postmortem Jul 7, 2012, 22:05 killer_roach
 
ASeven wrote on Jul 7, 2012, 22:03:
Dmitri_M wrote on Jul 7, 2012, 21:59:
A big cathartic crash would be nice. Don't see it happening though. Game publishers will just stop making high budget titles and simplify and move to platforms like mobile that are profitable. This process is slow and has being going on for years.

As long as they leave the PC alone I couldn't care less.

But do read the two articles I linked on my previous message. They do explain things quite well and why it's very, very possible the crash will happen soon.

Goodie. So you, in a fit of juvenile pique, would rather pretty well immolate the entire industry for the next 5-10 years just because you're not seeing the games you like?

I'm sorry, but you're what is wrong with the industry, not the publishers.
 
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News Comments > KAOS Studios Postmortem
13. Re: KAOS Studios Postmortem Jul 7, 2012, 20:54 killer_roach
 
ASeven wrote on Jul 7, 2012, 19:26:
Jerykk wrote on Jul 7, 2012, 19:20:
ASeven wrote on Jul 7, 2012, 18:37:
AnointedSword wrote on Jul 7, 2012, 17:47:
Funny, they sold millions of copies yet still was a failure.

Gaming industry today.

Pretty much. EA has publically stated that if Dead Space 3 doesn't sell at least 5 million units, it will be the last game in the series.

It's reached the point where the market can't sustain itself. Too many big-budget games trying to compete with one another, with only a few actually achieving profitability due to ridiculously high development and marketing costs.

Perfect conditions for a crash, won't you say?

Same can be said of most any mass media format, though. If anything, you'll see a pivot in how publishers position and market their products if they find their current situation untenable. I doubt we're going to see the sort of sudden demand crash that marked the early 80s collapse of the gaming industry, mostly because we aren't seeing many new players in the top end, just downstream.

That being said, are the major publishers screwed as far as the current state of things are headed? Quite likely - that or they simply resign themselves to being less able to leverage themselves to finance new projects or attempt expansion by acquisition.

I will say, though, that you seem almost gleeful for the prospects of a 1983-like crash.
 
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News Comments > Morning Consolidation
15. Re: Morning Consolidation Jul 5, 2012, 16:57 killer_roach
 
Flatline wrote on Jul 5, 2012, 16:33:
Actually the small publishers are already there charging 5-10 bucks for apps when it comes to digitized board games.

Summoner Wars (sort of) launched yesterday and to unlock all the factions it's 8 bucks. Haggis, another extremely popular board game, costs 5. Carcassone costs like 12 and while they aren't top 25/angry birds levels of insane sales, they sell steadily, for long periods of time.

Quit bothering them with pesky things like facts and logic. They don't like it.

That being said, it's becoming clearly evident that no dominant pricing strategy exists for video games, although a newly-discovered successful one will attract a lot of attention from the big money players out there. As a result, for smaller studios the smart play will likely always be in cutting against the grain. If the big guns focus their resources on big-budget AAA titles priced at the current retail norms, then the indies will go downstream to mid-tier and lower price points. If the big guys go subscription-based, then the indies have a play with episodic gaming. If the incumbent publishers move into free-to-play, then developers of niche titles might, oddly enough, have an angle at pushing all-encompassing titles at higher price points to better cater to the demands of their customers, who want it all and are willing to pay for it all.

What I'm getting at is there's no single pricing model that fits all needs, and that, contrary to Parallax Abstraction's fears, no matter where the big money goes there's likely no way for them to squeeze out other players.
 
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News Comments > FINAL FANTASY VII Remake Plans
4. Re: FINAL FANTASY VII Remake Plans Jul 4, 2012, 12:12 killer_roach
 
Eirikrautha wrote on Jul 4, 2012, 11:54:
So it's not bad enough that Hollywood has no creativity and must continue to remake the same movies over and over again (as if the world needs another Total Recall); now we have video games condemned to eternal creative loops. Don't get me wrong, FFVII was the height of JRPGs... but I'd rather see a new good one than replay an old one...

And yet, IMO, FFVII was the worst of the games in the series from the PSOne era.
 
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News Comments > etc.
7. Re: etc. Jul 2, 2012, 12:38 killer_roach
 
RailWizard wrote on Jul 2, 2012, 12:18:
Yeah, Japan. They've been irrelevant for like 15 years. No one gives a flying fuck about FFXXXIIIIV or w/e other cliched crap they just can't let go of.

Seems like race-baiting trolls also have a lot of cliched crap they just can't get rid of.
 
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News Comments > Sony to Acquire Gaikai
11. Re: Sony to Acquire Gaikai Jul 2, 2012, 11:19 killer_roach
 
reisub wrote on Jul 2, 2012, 11:15:
ledhead1969 wrote on Jul 2, 2012, 11:03:
The bandwidth just isn't there yet for any type of game that requires twitch/split second timing.
That's down to network latency, not bandwidth. It could be improved with faster routing tech (optical switching etc) but could never match local play. It's out of the control of these cloud gaming companies anyway. Bandwidth is also an issue ofc, but for different reasons.

Personally speaking, I've been playing Borderlands on OnLive and have found it quite playable.
 
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News Comments > Steam Top 10
28. Re: Steam Top 10 Jul 1, 2012, 23:08 killer_roach
 
StingingVelvet wrote on Jul 1, 2012, 20:10:
Why would anyone buy a game at release anymore unless it was a super favorite?

That's basically the idea - pricing is price discrimination using willingness to wait as an inverse proxy for willingness to pay.

Get the people who really have to have it right away to pay as much as they can, then keep lowering the price throughout the game's life cycle to pick up additional people as time passes.
 
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News Comments > Steam Top 10
20. Re: Steam Top 10 Jul 1, 2012, 19:39 killer_roach
 
Beamer wrote on Jul 1, 2012, 19:31:
nin wrote on Jul 1, 2012, 14:52:

http://i.imgur.com/jVf9p.jpg


Pfft, logical fallacy. They can't start sometime between now and the time they start, because they start the time they start. It's impossible for them to start between then and a time before then.

Rather, they start sometime between now and the time they end.

So technically they start after the time window Gabe said.

Valve Time lives!
 
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News Comments > Death Rally Remake for PCs Next Month
3. Re: Death Rally Remake for PCs Next Month Jul 1, 2012, 19:06 killer_roach
 
Parallax Abstraction wrote on Jul 1, 2012, 18:18:
The iOS version's controls are absolutely awful and make the game nigh unplayable, as is the case with pretty much anything that tries to do that on-screen joystick and button crap. The game underneath looked very promising though. I hope the version on PC that you can control worth a damn is much better.

Honestly, I found the iOS version to be one of the few games with a virtual joystick that I could control worth a damn.

Still, I will gladly welcome more responsive controls.
 
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News Comments > On Sale
13. Re: On Sale Jun 27, 2012, 09:58 killer_roach
 
nin wrote on Jun 27, 2012, 09:21:
What he said. After the demo and reviews, I wouldn't take DA2 for free...

Personally, I'd say you're delusional, but to each their own. (Wasn't worth full price, but the typical $20 regular price isn't bad for it unless your willingness to pay for games in general is near zero.)
 
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1453 Comments. 73 pages. Viewing page 36.
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