Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Mike Fisk

Real Name Mike Fisk   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname killer_roach
Email Concealed by request
ICQ None given.
Description
Homepage None given.
Signed On Oct 31, 2002, 20:40
Total Comments 1471 (Pro)
User ID 15013
 
User comment history
< Newer [ 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 ] Older >


News Comments > Evening Consolidation
7. Re: Evening Consolidation Aug 23, 2012, 20:27 killer_roach
 
mag wrote on Aug 23, 2012, 16:41:
dj LiTh wrote on Aug 23, 2012, 04:44:
A blueray disk doesnt hold enough data to be able to push an hour n half movie at 4k, not even close. Rumor fail.

A 25GB Blu-Ray can hold 3-4 hours of MPEG4 1080p (~2.1 megapixels) content. The Blu-Ray spec allows for 100GB discs. "4K" covers a whole bunch of resolutions which fall between 7 and 12 megapixels. 3840x2160 (double the vertical and horizontal resolution of 1080p) seems most likely, so ~8.3 megapixels.

100GB seems like it'd be plenty for a movie at 4K. I don't think current Blu-Ray uses state-of-the-art encoding, either.

If they move to h.265 encoding for 4K Blu-Ray, it's possible they could get sufficient quality at that resolution out of a 45-50Mbit stream, which would mean quite a few movies could be available in 4K on currently-existing dual-layer 50GB discs, much less discs with more layers than that.
 
Reply Quote Edit Delete Report
 
News Comments > Black Isle Studios Name Revived
36. Re: Black Isle Studios Name Revived Aug 23, 2012, 00:04 killer_roach
 
Acleacius wrote on Aug 22, 2012, 23:42:
Sadly, sort of doubt they are in debt atm after the big pay off for Fallout full rights. They are probably going to try hire a big name or two, then try to kickstart.

If I heard correctly, the payoff was in the low seven figures. That would last a few weeks of AAA game development.
 
Reply Quote Edit Delete Report
 
News Comments > Evening Consolidation
3. Re: Evening Consolidation Aug 23, 2012, 00:03 killer_roach
 
theglaze wrote on Aug 22, 2012, 22:14:
4K res? Sure, at <25fps

"Supporting" a resolution and "having playable games" at that resolution are two different things.

Then again, could you imagine a remade version of Rayman Origins at 4K?
 
Reply Quote Edit Delete Report
 
News Comments > Morning Mobilization
4. Re: T-Mobile’s service to be limited no longer Aug 22, 2012, 21:24 killer_roach
 
I have T-Mobile, but I recently moved to southern Indiana, where even hitting the 2GB data threshold is nigh on impossible.

Not sure what I'll do when it comes time to upgrade my phone. Probably switch to Verizon, as much as I'd rather not. At least they have LTE here.
 
Reply Quote Edit Delete Report
 
News Comments > Sony Liverpool Closing
23. Re: Sony Liverpool Closing Aug 22, 2012, 16:56 killer_roach
 
nin wrote on Aug 22, 2012, 16:20:
jdreyer wrote on Aug 22, 2012, 16:15:
Destruction Derby, Lemmings, and Shadow of the Beast were so awesome back in the day.

Also, Psygnosis had one of the coolest logos in the biz. As soon as I read the name, that logo popped into my brain even though I hadn't thought about them for 20 years.

http://kotaku.com/5603933/

Amnios looks like a Yes album cover.


A lot of the old Psygnosis box artwork was actually done by Roger Dean, the artist who has done most of Yes' album covers...
 
Reply Quote Edit Delete Report
 
News Comments > EA Exploring Sale?
34. Re: EA Exploring Sale? Aug 18, 2012, 04:17 killer_roach
 
Creston wrote on Aug 17, 2012, 12:42:
killer_roach wrote on Aug 17, 2012, 03:14:
The problem, however, lies in that publishers are getting more and more squeezed on margins as game distribution goes digital,

Huh? Isn't that the other way around. They get a far, FAR bigger cut of the pie from digital sales than they do from B&M sales...

Creston

What I'm getting at is that publishers are less needed for digital distribution, just a contract with a distributor. One of the likely easy places for EA to gain increased revenue (at a high profit margin) is to expand the EA Partners program, but why sign with EA when you can just put your game on Steam yourself?
 
Reply Quote Edit Delete Report
 
News Comments > EA Exploring Sale?
24. Re: EA Exploring Sale? Aug 17, 2012, 03:14 killer_roach
 
At the share price that EA is looking to get bought out for ($20 a share, just over $6 billion for the company), somebody would have to be thinking that they could get them up to making Activision Blizzard-level profits (assuming a P/E ratio of around 15-20... ATVI currently hangs out around a 34 P/E, but that's more a sign the company is overvalued than anything).

The problem, however, lies in that publishers are getting more and more squeezed on margins as game distribution goes digital, and most of EA's major franchises are getting pretty long in the tooth. Short of figuring out a way to cut their development costs by a quarter without losing revenue, I'm at a loss to figure out a clear path to what would make them worth $20 a share to anyone. (Then again, that's where Beamer's idea of treating them like Zenimax might come into play - get them to take on a couple of promising small studios who are developing new IP and hope to get something to bank on going forward.)
 
Reply Quote Edit Delete Report
 
News Comments > EA Exploring Sale?
12. Re: EA Exploring Sale? Aug 16, 2012, 22:58 killer_roach
 
Beamer wrote on Aug 16, 2012, 22:39:
killer_roach wrote on Aug 16, 2012, 22:27:
Kosumo wrote on Aug 16, 2012, 21:40:
Anyone from Vegus here? What are the odds on of Notch buying E.A. by 2025?

My guess? EA won't exist in its present form by 2025. Talk is that EA wants to go private, and, if they're bought by a private equity firm, they'll likely be disassembled and the constituent parts would likely then be sold off.

What "constituent parts" do you think there are, and what value do you think they have? Do you think they're going to sell Westwood and Origin separately?

You don't understand what private equity is, do you. What KKR does?

Most private equity firms would realize that the parts of EA are more valuable than the whole. Origin and Westwood no longer exist, but the various other studios (Black Box, Tiburon, Bioware) all have significant value, their IP catalog has value, and their publishing business has value. I think it would be hard for a private equity firm to look at EA and go "yeah, we're going to get our best return on investment by leaving this monolithic entity intact, considering how little they're able to leverage their constituent parts".
 
Reply Quote Edit Delete Report
 
News Comments > EA Exploring Sale?
10. Re: EA Exploring Sale? Aug 16, 2012, 22:27 killer_roach
 
Kosumo wrote on Aug 16, 2012, 21:40:
Anyone from Vegus here? What are the odds on of Notch buying E.A. by 2025?

My guess? EA won't exist in its present form by 2025. Talk is that EA wants to go private, and, if they're bought by a private equity firm, they'll likely be disassembled and the constituent parts would likely then be sold off.

Not sure what Notch would want from EA, but if he was interested in his own distribution network, I'm pretty sure he could make a good offer for Origin come 2016 or so.
 
Reply Quote Edit Delete Report
 
News Comments > Castle Crashers Steam Plans
7. Re: Castle Crashers Steam Plans Aug 16, 2012, 18:11 killer_roach
 
mch wrote on Aug 16, 2012, 10:32:
Wow, great game even if this is WAY overdue.

Hopefully they don't have the same stability problems they did when it was originally released on Xbox.

The game was quite stable when they released it on PS3, so I'd assume a PC release would more than likely have no major issues.
 
Reply Quote Edit Delete Report
 
News Comments > Evening Consolidation
11. Re: Evening Consolidation Aug 14, 2012, 03:13 killer_roach
 
jacobvandy wrote on Aug 14, 2012, 02:26:
That's what happens when you give your team of artists independent free reign. I mean, it's cool that they created an engine where they had unlimited resources for that stuff (or so they say), and I'm sure those guys liked doing the work, but they didn't plan much of anything out very well.

Inmates running the asylum... inmates running the asylum.
 
Reply Quote Edit Delete Report
 
News Comments > Epic Buys Remainder of People Can Fly
16. Re: Epic Buys Remainder of People Can Fly Aug 13, 2012, 23:17 killer_roach
 
Sepharo wrote on Aug 13, 2012, 22:11:
I have Bulletstorm but I have yet to play it yet. Finding out there was no deathmatch multiplayer pretty much killed it for me. I really wanted to use those weapon/environment combos on the competition.

Agreed. There's so much potential with Bulletstorm that they basically wasted.
 
Reply Quote Edit Delete Report
 
News Comments > Epic Buys Remainder of People Can Fly
13. Re: Epic Buys Remainder of People Can Fly Aug 13, 2012, 17:48 killer_roach
 
From what Rein is saying about Chmielarz, it sounds a bit like he's starting his own studio and will be partnering with Epic. If that's the case, then that new studio is probably the real heir to PCF, while Epic's Polish studio gets further retooled to be a support studio for Epic's main operations.  
Reply Quote Edit Delete Report
 
News Comments > Morning Tech Bits
5. Re: Morning Tech Bits Aug 13, 2012, 15:56 killer_roach
 
Beamer wrote on Aug 13, 2012, 14:12:
NegaDeath wrote on Aug 13, 2012, 11:46:
It's like Microsoft doesn't even want people to buy Windows 8.

Well, they chose a cheaper price over paying the licensing cost for DVD playback, given how few people are watching DVDs on PCs these days. If you want to watch a DVD you can buy the optional Media Center pack.

Fine by me. Given that I'll never watch a DVD on a PC again, I'd prefer a $15 product over a more expensive one.

One of the biggest first waves of license sales is for new PCs. Microsoft takes a look at all these ultrabooks the OEMs are pimping, notices none of them have an optical drive, and realize their decision is basically made for them.
 
Reply Quote Edit Delete Report
 
News Comments > Indie Royale Gone Fishin' Bundle
8. Re: Indie Royale Gone Fishin' Bundle Aug 12, 2012, 23:48 killer_roach
 
Jerykk wrote on Aug 12, 2012, 23:29:
killer_roach wrote on Aug 12, 2012, 22:58:
jacobvandy wrote on Aug 12, 2012, 22:10:
Ha ha, okay buddy. Good luck enforcing that. If I decide to give you some money in exchange for some game keys, whether you call it a purchase or a donation or whatever, they're MINE and I can do whatever I want with them. So screw off.

I can see where the issue would be with reselling the keys, but just giving them away doesn't change the economics of the bundle one iota (apart from possibly increasing a potential buyer's willingness to pay, something that only helps the promotion and the developers).

So... you do see the issue here, right? Most of the games come with both a Steam key and a Desura key. If you keep one key and give the extra one to a friend, you're basically taking away any incentive for your friend to buy the bundle. If your friend had no intention of buying the bundle, then no harm done, but if he would have otherwise bought it, you're costing the devs a sale.

I do find it peculiar that you say "only" in reference to helping the promotion and developers. Who else is it supposed to be helping? If you enjoy a game, you should reward the developers. I find that most consumers tend to be extremely narrow-minded. Your spending habits have long-term repercussions that extend beyond just you.

Hadn't thought about the cases where somebody actually plays the game as installed from Desura and giving away the Steam key... are there really that many of such cases, as opposed to they already have the game on Steam and the Desura key is applied automatically?
 
Reply Quote Edit Delete Report
 
News Comments > Indie Royale Gone Fishin' Bundle
6. Re: Indie Royale Gone Fishin' Bundle Aug 12, 2012, 22:58 killer_roach
 
jacobvandy wrote on Aug 12, 2012, 22:10:
Ha ha, okay buddy. Good luck enforcing that. If I decide to give you some money in exchange for some game keys, whether you call it a purchase or a donation or whatever, they're MINE and I can do whatever I want with them. So screw off.

I can see where the issue would be with reselling the keys, but just giving them away doesn't change the economics of the bundle one iota (apart from possibly increasing a potential buyer's willingness to pay, something that only helps the promotion and the developers).
 
Reply Quote Edit Delete Report
 
News Comments > Sunday Mobilization
8. Re: Sunday Mobilization Aug 12, 2012, 19:51 killer_roach
 
Dades wrote on Aug 12, 2012, 17:43:
Cutter wrote on Aug 12, 2012, 16:14:
Why are ebooks so damn expensive? Seriously.

They were cheap until about a year and a half ago when Apple decided to price fix with the publishers (google agency model ebook for more). Now a lot of books I bought for $8-12 are up at $16-20, the ebooks are often more than the hardcovers for fucks sake. All because the publishers are pissed at Amazon for beating them to the market and supposedly devaluing ebooks by selling them at reasonable prices.

One can only hope that this only precipitates the downfall of the major book publishers, who exhibit cartel-like behavior in ways the music and film industries could only dream of.
 
Reply Quote Edit Delete Report
 
News Comments > Sunday Tech Bits
2. Re: Sunday Tech Bits Aug 12, 2012, 16:52 killer_roach
 
Cutter wrote on Aug 12, 2012, 16:17:
Wow, I never realized Linus is such a complete douchebag.

It's not like he attempts to hide it or anything.
 
Reply Quote Edit Delete Report
 
News Comments > On Sale
18. Re: On Sale Aug 11, 2012, 23:15 killer_roach
 
Dmitri_M wrote on Aug 11, 2012, 14:40:
PHJF wrote on Aug 10, 2012, 21:38:

It's a mediocre game, but you can get F.E.A.R. 3 from GMG today (Friday) for ~$3 with the coupon and daily sale...

After wasting $50 on FEAR2, $3 is about what I feel comfortable with.
It's peculiar how people will say "I'll wait until it reaches a certain level before I buy X average to bad game". Why buy it at all? Gotta have everything?

Willingness to pay. If you think you'll really enjoy something, it's higher. If you think you might possibly get some enjoyment out of it, but aren't sure, it's lower.

Fantastic how that works.
 
Reply Quote Edit Delete Report
 
News Comments > Morning Mobilization
21. Re: Morning Mobilization Aug 11, 2012, 21:10 killer_roach
 
Fantaz wrote on Aug 11, 2012, 11:14:
I blame Vita's demise on smart phones.

I'd say the lack of third party support has been the problem, and it's simple.

If you're a developer, you can either spend $5-10 million to develop a new Vita game... or $500K-3M to develop a DS/3DS game. Both games sell for basically the same amount of money, and there's more customers for Nintendo's systems.

It's all about seeking a return on investment. At this point, Sony needs to take more effort in making content themselves for Vita to help bolster the install base, as people are finding themselves naturally hesitant to drop $250 on a system they might want to play 2-3 games on.
 
Reply Quote Edit Delete Report
 
1471 Comments. 74 pages. Viewing page 34.
< Newer [ 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 ] Older >


footer

Blue's News logo