User comment history
< Newer [ 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 ] Older >
| News Comments > Steamships Ahoy - Unstoppable Gorg |
 |
| 8. |
Re: Steamships Ahoy - Unstoppable Gorg |
Jan 19, 2012, 23:53 |
killer_roach |
|
|
PHJF wrote on Jan 19, 2012, 23:45: Dungeon Defenders is 3GB (shitty engine, shitty developers) Obviously you and I have completely different definitions of "shitty engine". Short of CryEngine3, I don't know of another engine I'd take apart from UE3. |
|
|
|
|
|
|
|
| |
| News Comments > Steamships Ahoy - Unstoppable Gorg |
 |
| 4. |
Re: Steamships Ahoy - Unstoppable Gorg |
Jan 19, 2012, 22:13 |
killer_roach |
|
|
Dev wrote on Jan 19, 2012, 21:55:
Stormsinger wrote on Jan 19, 2012, 21:49: 2 GB on your hard drive? WTF kind of tower defense is this? Dunno, but mine says 200 megs. Before it says no steam content servers are configured to let me have it.
Sidenote: Defense grid has over 1 gig of install. Thats a fun tower defense game. Says 200MB, but when you look at the properties of the download it's about 900MB. |
|
|
|
|
|
|
|
| |
| News Comments > THQ Rumors: DMO on the Block? |
 |
| 15. |
Re: THQ Rumors: DMO on the Block? |
Jan 16, 2012, 19:26 |
killer_roach |
|
|
Beamer wrote on Jan 16, 2012, 18:08: At this point people are thinking it could be a fire sale ("we're having a fire... sale") The stock was $2 3 months ago. It's closing in on 50 cents now. Hell, 4 years ago it was over $30. I think you're on to something. People aren't biting yet because they see THQ circling the drain. Why buy now when you can wait 3-6 months and snag it at half the price? |
|
|
|
|
|
|
|
| |
| News Comments > THQ Rumors: DMO on the Block? |
 |
| 12. |
Re: THQ Rumors: DMO on the Block? |
Jan 16, 2012, 17:40 |
killer_roach |
|
|
Parallax Abstraction wrote on Jan 16, 2012, 13:00: SR3 apparently sold crazy well so if THQ fails, someone will buy them and Volition I'm sure. Depending on how much debt THQ currently has on their balance sheet, they'd be a no-brainer acquisition for some publisher. Even assuming a 50% buyout premium, it'd only cost about $70 million for somebody to acquire THQ lock, stock, and barrel. Between Volition and the licenses to WWE and UFC, that should be a pretty quick sale.
The fact that they haven't been taken over yet makes me think that THQ is sitting on a massive amount of debt, which would make any buyout of them significantly more costly. I'd wager that THQ goes into bankruptcy sooner rather than later, restructures its finances, and then sells itself to somebody (EA would seem to be the most likely buyer). |
|
|
|
|
|
|
|
| |
| News Comments > Saturday Legal Briefs |
 |
| 5. |
Re: Saturday Legal Briefs |
Jan 16, 2012, 02:52 |
killer_roach |
|
|
None of my Congressmen are one way or the other on this one yet, although one in a neighboring district (Republican Rep. Justin Amash) is opposed.
Oddly enough, it seems like the supporters and opponents are relatively evenly balanced between parties (44 Democrats and 36 Republicans among the supporters, 16 Democrats and 13 Republicans among the opponents). Don't see that very often. |
|
|
|
|
|
|
|
| |
| News Comments > Mojang Developing Three Games |
 |
| 8. |
Re: Mojang Developing Three Games |
Jan 13, 2012, 17:41 |
killer_roach |
|
|
It sounds a lot like he's spreading himself too thin, but, considering the amount of money Mojang has taken in from Minecraft, Notch could pay a staff of 30-40 young devs for the next decade or so without thinking much of it.
Minecraft's absurd levels of commercial success affords Notch a lot of room for error... he can try a few things out and let them succeed or fail long before having to chart a new course with that sort of a financial cushion. |
|
|
|
|
|
|
|
| |
| News Comments > Intel's Fake Ultrabook Gaming Demo |
 |
| 20. |
Re: Intel's Fake Ultrabook Gaming Demo |
Jan 11, 2012, 00:46 |
killer_roach |
|
|
Muscular Beaver wrote on Jan 10, 2012, 23:03: And still you feel compelled to spew out crap about it, even though you didnt check everything.
Well, ok. Facts cant compete against blind hate I guess. They still don't say the settings used (besides saying that it appears to be running in DX11), and F1 2011 isn't a particularly demanding game on the GPU (no slouch, but Codemasters' racing games tend to run okay on mid-range hardware).
You sound emotionally attached to this project, and it's probably best for you to take a few deep breaths and step back before people think of you as a blind, sputtering fanboy (if you haven't reached that point already). I'm just pointing out the blindingly obvious - the launch demonstration does not position this in a good light, the only concrete information we have on performance is dire, and you keep going back to a rather unimpressive YouTube video as "proof" that the system is running as it should. |
|
|
|
|
|
|
|
| |
| News Comments > Intel's Fake Ultrabook Gaming Demo |
 |
| 17. |
Re: Intel's Fake Ultrabook Gaming Demo |
Jan 10, 2012, 22:33 |
killer_roach |
|
|
Muscular Beaver wrote on Jan 10, 2012, 21:22: Maybe you should have actually read that Anandtech article and watched the video with the HD 4000 running the game live instead of just looking at the picture.
But ok, I see that some people think the Windows score is the ultimate benchmark. lol... Geez... Some of us read the original article from their mobile phone, where video playback is spotty at best.
That being said, after reading the text of the article, I wasn't particularly inclined to see the video, especially since their impressions weren't particularly positive. |
|
|
|
|
|
|
|
| |
| News Comments > Intel's Fake Ultrabook Gaming Demo |
 |
| 13. |
Re: Intel's Fake Ultrabook Gaming Demo |
Jan 10, 2012, 20:57 |
killer_roach |
|
|
Muscular Beaver wrote on Jan 10, 2012, 20:45:
DNForever wrote on Jan 10, 2012, 20:22: WHAT IS THIS WORLD COMING TO?? I HAVE LOST ALL FAITH IN HUMANITY!! IT'S SO TERRIBLE, OH SO TERRIBLE. I CAN'T BELIEVE THEY LIED AND DECEIVED ME, GOD, WHY HAVE YOU FORSAKEN US. PLEASE MAKE THIS RIGHT AND SHOW THE GAME BEING PLAYED FOR REALS. Yes, I almost cut my wrists too. But then I realized that this originated from the biggest AMD fanboy site there is and I watched the video myself. Yep, now my stash of razor blades wont have to suffer today. Other, more impartial sources have reported the same thing.
That being said, AnandTech was reporting one of their test platforms for Ivy Bridge was available to play around with, and it gave a Windows Experience Index score of 3.6.
...if that's not an indictment of what their integrated graphics are capable of, I don't know what is. (For comparison, my two-and-a-half year old mid-high-rang laptop scores a 4.8, and my desktop scores a 7.1.) |
|
|
|
|
|
|
|
| |
| News Comments > Team17 on GOG.com |
 |
| 2. |
Re: Team17 on GOG.com |
Jan 10, 2012, 20:52 |
killer_roach |
|
|
jdreyer wrote on Jan 10, 2012, 19:53: Heh, having a blast playing Worms Reloaded multiplayer with my relatives recently. I'm still waiting for Armageddon or World Party to show up on GOG... right now they're just defrosting their Amiga-era stuff, most of which hasn't aged well. |
|
|
|
|
|
|
|
| |
| News Comments > Kingdoms of Amalur: Reckoning Specs |
 |
| 8. |
Re: Kingdoms of Amalur: Reckoning Specs |
Jan 9, 2012, 19:43 |
killer_roach |
|
|
Cutter wrote on Jan 9, 2012, 12:54: Yeah, it's a console game to be sure. Definitely a wait and see. How they think this is going to get PC players excited for a follow up MMO is beyond me. Yeah, these are pretty modest specs... but, at the same time, if that's all that's needed to run the game well, it sounds like it'll at least be a decently-constructed console port. |
|
|
|
|
|
|
|
| |
| News Comments > Morning Consolidation |
 |
| 21. |
Re: Morning Consolidation |
Jan 9, 2012, 17:30 |
killer_roach |
|
|
Beamer wrote on Jan 9, 2012, 16:28:
killer_roach wrote on Jan 9, 2012, 16:03:
Beamer wrote on Jan 9, 2012, 15:13:
Would love to have the ability to radically reskin a console's system UI, but, sadly, I doubt that would ever happen. What would you do? Not sure exactly, besides experiment... there's a lot of things that could be done to revamp console system UIs. I have some ideas that I'd like to see somebody try, some of which drawing from other device operating systems (in particular OS X and Android). Two operating systems I'm not a big fan of. I'm not even 100% certain how I'd describe Android, given that it's so rare to see it without the manufacturer's incredibly ugly skin. Of course, I think WP7 is fairly beautiful, so my opinion is probably questionable (beautiful on small screens, mind you, and when not gunked up with tiles that do not fit the aesthetics, as most 3rd parties fail to do.)
Part of what holds back console UI is the lack of understanding of what it will be viewed on. Will it be on a 60" 1080p display or a 22" CRT running 480i (how does this new Metro display look on that, speaking of?)
It's a curious exercise. I'd guess HDTV will be a going assumption next round and they'll cut support for CRTs, but we'll see. That will certainly open up possibilities. I'd love to see a keyboard included, too, turning consoles into something more akin to GoogleTV, but that doesn't seem likely (especially as GoogleTV is mostly a failure thus far.) I've done a fair bit of work with AOSP (open-source Android), so I've got a bit of familiarity with that. Mostly wanting to incorporate the search functionality that it has into a console UI (even better if it was voice-activated like Google Voice Actions are, so you don't have to mess with a tediously slow soft keyboard - Microsoft seems to be moving in this direction with Kinect).
As far as Metro goes, I have been running the Windows 8 Developer Preview on my laptop - it's okay from a functional perspective, but it really loses a lot of its utility without touchscreen capabilities. Scales decently enough with resolution, though - 480i isn't too far removed from smartphone resolution (once interlaced), and, while I can't vouch for size per se, it looked pretty good on my 1080p laptop display. A lot of the Metro apps, due to their reliance on vector graphics for their interfaces, look gorgeous in HD - just a bit confusing to use because you don't have touchscreen available to you (which may be where Microsoft is looking at tablet interfaces for their next Xbox). |
|
|
|
|
|
|
|
| |
| News Comments > Morning Consolidation |
 |
| 19. |
Re: Morning Consolidation |
Jan 9, 2012, 16:03 |
killer_roach |
|
|
Beamer wrote on Jan 9, 2012, 15:13:
Would love to have the ability to radically reskin a console's system UI, but, sadly, I doubt that would ever happen. What would you do? Not sure exactly, besides experiment... there's a lot of things that could be done to revamp console system UIs. I have some ideas that I'd like to see somebody try, some of which drawing from other device operating systems (in particular OS X and Android). |
|
|
|
|
|
|
|
| |
| News Comments > Morning Consolidation |
 |
| 17. |
Re: Morning Consolidation |
Jan 9, 2012, 14:45 |
killer_roach |
|
|
Beamer wrote on Jan 9, 2012, 14:33: Also, I've seen people say they liked the Blades better.
Really? Really? Blades
So bad. Worse than what the PS3 has, and the PS3 is an empty shallow feature phone setup menu (with a pretty decent store layout hindered by horrible sort options.)
PS3 Someone in another topic called me an idiot for comparing that vast, blank empty space of pointless iconography to featurephones and saying it's infinitely worse than anything Xbox has had since the original Blades, but I think the picture speaks for the experience. It's a dead, lifeless shell sparsely populated with options and little to know interaction with the outside world. My biggest issue with XMB is basically what I call "the Photoshop UI problem"... it worked just fine for what it was meant to do when it was initially introduced, but when more and more features were added, its purpose becomes less clear, and (in the case of Photoshop) eventually becomes so obtuse that only people who have been using the UI for years have any clue of what the hell is going on with it.
Would love to have the ability to radically reskin a console's system UI, but, sadly, I doubt that would ever happen. |
|
|
|
|
|
|
|
| |
| News Comments > Out of the Blue |
 |
| 11. |
Re: NeuVax E-75 cancer vaccine halves recurrence rate says US army. |
Jan 9, 2012, 03:01 |
killer_roach |
|
|
jdreyer wrote on Jan 9, 2012, 00:48: Here's a question: Why on earth does the US army have a vaccine research division? Is it part of the biowarfare research division or something? This is awesome research, but coming from an unexpected source. I'd expect this from Pfizer or some large university, not the US Army. But kudos to them! Actually, that is precisely why the US Army has a vaccine research division - to hopefully guard against potential biological warfare agents. |
|
|
|
|
|
|
|
| |
| News Comments > etc., etc. |
 |
| 12. |
Re: etc., etc. |
Jan 7, 2012, 14:02 |
killer_roach |
|
|
Jerykk wrote on Jan 7, 2012, 02:08:
Both publish for the PC, but their habit of publishing for the PC exhibits no rhyme or reason. It's pretty random. Namco published Witcher 2 in Europe and they published a Warhammer RTS a few years ago. Konami has released half-assed ports of some of the MGS and Silent Hill games, though they aren't even bothering with ports with anymore. Both Namco and Konami have gone in the opposite direction of Capcom, which has embraced the PC market in recent years. It's a shame because there are some Namco and Konami games I'd like to play, such as Dark Souls. Konami also released Saw for PC, as well as a couple of their downloadable games... also, years back, Namco published Hellgate London as well as Mage Knight Apocalypse for PC. |
|
|
|
|
|
|
|
| |
| News Comments > etc., etc. |
 |
| 9. |
Re: etc., etc. |
Jan 7, 2012, 00:41 |
killer_roach |
|
|
Jerykk wrote on Jan 6, 2012, 22:56: Namco? Porting a console game to PC? Good luck with that. Namco and Konami are probably the only remaining publishers to show almost no support for the PC. Both publish for the PC, but their habit of publishing for the PC exhibits no rhyme or reason. |
|
|
|
|
|
|
|
| |
| News Comments > Evening Consolidation |
 |
| 8. |
Re: Evening Consolidation |
Jan 6, 2012, 23:05 |
killer_roach |
|
|
Prez wrote on Jan 6, 2012, 22:53:
eunichron wrote on Jan 6, 2012, 22:31:
Cutter wrote on Jan 6, 2012, 21:19: Hopefully these will be the last consoles. Let's face it no one really wants or needs these one-trick ponies anymore. Not unless they add keyboard and mouse support - which is pretty much a requirement now with social media, texting, etc. - and in which case why not just use a PC where you can do all those things and more? This doesn't make any sense, how are they "one-trick ponies"? Consoles do a hell of a lot more than just play games anymore, and as my friends get older and play games less and less, they have begun to use their consoles for more media streaming than gaming (Netflix, Hulu, home network streaming). I think this next generation will be moving away from social networking and more toward content streaming of games, movies, and music, and home media networking, which their current UIs handle just fine without a mouse/kb. I tried streaming movies over my kids' console. It was atrocious. Trying to navigate the menus was sort of liketrying to thread a needle in the dark with frozen fingers. And people look at me weird when I say I have a USB keyboard attached to my PS3... it's for precisely those reasons. |
|
|
|
|
|
|
|
| |
| News Comments > Team 6 versus Eurogamer |
 |
| 40. |
Re: Team 6 versus Eurogamer |
Jan 6, 2012, 22:31 |
killer_roach |
|
|
Prez wrote on Jan 6, 2012, 21:55:
Bhruic wrote on Jan 6, 2012, 21:00: I'm confused. We aren't supposed to listen to the one review because the reviewer supposedly didn't review a "final" copy. Therefore he is lying, and shouldn't be trusted. Instead, we should trust a different reviewer who... also didn't review a "final" copy? Simply because the second one happened to enjoy the game?
Someone obviously doesn't understand how the "review" process works (or is supposed to work when you don't pay off your reviewers). Well to be fair he pointed to the Gamespot review, which isn't exactly glowing either.
And what was so bad about the video? Aside from the atrocious sound, it looked kinda cool. In a goofy, Flatout sort of way. Probably the AI destroying the entire field within the first three seconds... just might be a clue. |
|
|
|
|
|
|
|
| |
| News Comments > Steam Grows: Eyes Your Television |
 |
| 40. |
Re: Steam Grows: Eyes Your Television |
Jan 6, 2012, 22:30 |
killer_roach |
|
|
Dev wrote on Jan 6, 2012, 21:39:
killer_roach wrote on Jan 6, 2012, 19:44:
Dev wrote on Jan 6, 2012, 18:53: I'll say it again. With Gabe's "obsession" (his word, not mine) with employee health (both physical and mental) he's never going to take the company public. I'd also argue that by keeping the staff to the minimal levels that he has would make it a) that much easier for them to go public and b) would have a lot less disruption to their operations should they go public. It's a double-edged sword. If they were bought out or went public they would NEVER be able to keep their no management, wheels on desks, people work on whatever they want, style. So, thats why Gabe never will. One word: Google.
Thanks for playing, try again next time! |
|
|
|
|
|
|
|
| |
1085 Comments. 55 pages. Viewing page 28.
< Newer [ 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 ] Older > |
|