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User information for Mike Fisk

Real Name Mike Fisk   
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Nickname killer_roach
Email Concealed by request
ICQ None given.
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Homepage None given.
Signed On Oct 31, 2002, 20:40
Total Comments 1471 (Pro)
User ID 15013
 
User comment history
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News Comments > etc., etc.
3. Re: etc., etc. Feb 12, 2013, 21:36 killer_roach
 
ASeven wrote on Feb 12, 2013, 20:24:
Kickstarter fatigue? More like your terrible behaviour throughout the ks campaign, Chris. You managed to drive many away.

Beyond that, the money's there for projects that people want.

Wildman... not so much.

I've enjoyed a few of GPG's games in the past, but Wildman gave me a feeling of "run away, and quickly".
 
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News Comments > Sunday Mobilization
3. Re: Sunday Mobilization Feb 10, 2013, 21:23 killer_roach
 
I'd comment on iOS 6.1 and overheating/battery drain... but I have a 4th-gen iPod Touch... that thing overheats if you so much as look at it wrong anyway.  
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News Comments > Morning Patches
15. Re: Morning Patches Feb 7, 2013, 18:31 killer_roach
 
J wrote on Feb 7, 2013, 18:05:
Token remark about VTMB patches still being released. Gasp incorporated

Interestingly enough, the unofficial patch team has existed now for longer than Troika Games did (which shuttered after just under seven years of existence).
 
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News Comments > Evening Consolidation
2. Re: Evening Consolidation Feb 4, 2013, 21:48 killer_roach
 
dj LiTh wrote on Feb 4, 2013, 20:24:
capable does not mean adequate.

"Sure, we've got DX11 performance - after all, the Radeon 5450 is DirectX 11..."
 
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News Comments > Super Sunday Metaverse
14. Re: Super Sunday Metaverse Feb 3, 2013, 22:22 killer_roach
 
Ant wrote on Feb 3, 2013, 21:31:
I still use XP Pro. SP3. Bite me! :p

Rather not. I don't know where you've been.
 
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News Comments > Newell on Self-Publishing on Steam
15. Re: Newell on Self-Publishing on Steam Feb 2, 2013, 14:22 killer_roach
 
NewMaxx wrote on Feb 2, 2013, 13:40:
killer_roach wrote on Feb 2, 2013, 12:06:
I think the lesson learned from Greenlight is that the community are a bunch of idiots, and they're becoming a rather arbitrary way to determine what gets on the service and what doesn't (note that, while some Greenlit games end up near the top of the sales charts, others, once released, are greeted with a commercial thud).

This is true, which is why it should be contrasted with kickstarters. With the latter you have projects in various (but often early) stages of production, asking for money upfront or simply in supposed good faith. Nevertheless, each has its own individual value it has to hit to get funded. Greenlight, on the other hand, is every man for itself with simple popularity fueling the winners in a system of ranking. While arguable the community is a "bunch of idiots" in both cases, it's in a different way, so perhaps the solution is something in-between. Keep in mind also that systems evolve so the near-anarchy we see in early stages of development will be tempered by informal standards over time.

With Greenlight the community has no skin in the game. That's the fundamental difference right there. (I'd argue that quality would be improved if you were required to pay per vote on Greenlight, with the money used able to be credited toward Greenlit games, but that might be a bridge too far for people.)
 
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News Comments > Amnesia Fortnight 2012 Released
5. Re: Amnesia Fortnight 2012 Released Feb 2, 2013, 13:01 killer_roach
 
The Half Elf wrote on Feb 2, 2013, 12:38:
Ok, now I'm starting to get pissed.

'Give us money to make game X', that I get. What I don't get is how all this other stuff is being made and with what money. From the trailer they split up the entire company into small groups to make separate OTHER games for 2 weeks.

They do this every year.
 
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News Comments > Newell on Self-Publishing on Steam
13. Re: Newell on Self-Publishing on Steam Feb 2, 2013, 12:06 killer_roach
 
Krizzen wrote on Feb 2, 2013, 11:28:
"and yes you have to worry about viruses and malware and stuff like that"

I thought that was the whole point of Greenlight, to put the "burden of proof" on the community. Atleast a little exclusivity never hurts.

I think the lesson learned from Greenlight is that the community are a bunch of idiots, and they're becoming a rather arbitrary way to determine what gets on the service and what doesn't (note that, while some Greenlit games end up near the top of the sales charts, others, once released, are greeted with a commercial thud).
 
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News Comments > Newell on Self-Publishing on Steam
3. Re: Newell on Self-Publishing on Steam Feb 1, 2013, 22:29 killer_roach
 
Sepharo wrote on Feb 1, 2013, 21:28:
Use torrents to distribute it and 3rd party payment portals and you don't even need Valve right? Open source digital market.

Except for product visibility. Steam draws eyeballs, and the more people looking over your game the better.
 
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News Comments > THQ Postmortem
33. Re: THQ Postmortem Feb 1, 2013, 14:16 killer_roach
 
Beamer wrote on Feb 1, 2013, 14:09:
But video games aren't particularly high upside. They're something very difficult to predict performance and they're costly. Most VCs aren't playing with the kind of money that multiple AAA game development would require.

Plus, the typical endgame for a VC is selling a company or taking it public.

What would a VC do? Would they finance a game? I don't see them liking that, as that's a loan not VC. They'd prefer to buy a studio. Again, as others said, new boss same as the first. VCs typically sell to PE firms, who wipe out old management and put in their own.

Typically. Although such investment in a smaller studio could be taken in the form of equity, at which point, after a success, they could sell the studio to an interested party (as they now have a track record). Additionally, you could sell revenue streams and IP just as easily as you could a company (although video games, unlike movies, have a much, much shorter tail - making it a proposition where you'd be looking to shop the IP, and possibly throw in a couple of the studio's creative directors to help manage it).

There are VC firms that do specialize in high-risk lending, but the terms are usually about as onerous as the above stated "you surrender control of the company and we'll help you get this out there".
 
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News Comments > THQ Postmortem
31. Re: THQ Postmortem Feb 1, 2013, 14:03 killer_roach
 
Beamer wrote on Feb 1, 2013, 13:52:
Why would a venture capitalist give money to a video game company when it can go to a safer investment?

Typically those are the sorts of investments VC will go after, although the best ones also correlate downside risk with upside risk. If there's a good chance they could lose everything backing a game... they want the potential there to make them ludicrously wealthy. High alpha means high expected returns to capital in the VC world.

Your point about risk distribution is also a good one, and it's something where the large publishers truly excel. Not only do they have multiple baskets to put their eggs in, they're all different types of baskets - you have some core titles in various genres, you have a few licensed titles, you have some toes dipped in the digital distribution waters, you have some mobile games, some long-tail plays, some budget titles, maybe some F2P titles, some merchandising of your properties, perhaps a couple of funded indies in the hopes of finding the next big thing (in the best cases, ones that could just about fund your next AAA tentpole title)... it's all a game of hedges. If one goes down, another (hopefully) goes up.
 
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News Comments > Morning Tech Bits
6. Re: Morning Tech Bits Feb 1, 2013, 12:50 killer_roach
 
Redmask wrote on Feb 1, 2013, 12:37:
netnerd85 wrote on Feb 1, 2013, 10:34:
I call BS on that first article.

I got it in my email last night. I had signed up for a few of the XNA mailing lists, it's definitely real.

As far as I can tell, they're going to mainstream a lot of the underlying XNA and D3D stuff into the Windows/Xbox SDKs. XNA as a development suite, however, seems pretty much dead, which seems baffling considering the fact that they have the muscle needed to make it a usable multiplatform development kit, but that seems to not be their area of interest (tribalism of Microsoft's internal teams at work?).
 
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News Comments > THQ Postmortem
28. Re: THQ Postmortem Feb 1, 2013, 12:46 killer_roach
 
Creston wrote on Feb 1, 2013, 12:41:
Beamer wrote on Feb 1, 2013, 12:01:
Creston wrote on Feb 1, 2013, 11:31:
Publishers add nothing to the gaming industry.

Creston

Except for, you know, the capital required to make a game like GTA, Saints Row, etc.

Had there been no publishers, that capital would still be there. Either it would have come from previous sales (like it does now), or from venture capitalists investing in the gaming industry (like it does now). Or do you think that RICIETOEOETELELLOo coughs it up out of his own pocket or something?

The article mentions that THQ's publishing part was THREE-HUNDRED people. That's 300 salaries and benefits etc that every single game published by THQ has to cover. Imagine if that hadn't been there. The reason EA never makes any money (other than the fact that it's fudging the books) is because there's about 1800 parasites hanging like remoraz off every game they make.

Creston

Basically, publishers are venture capitalists with sector-specific marketing and logistics expertise. In the event of the failure of an EA or an Activision, I think that leaves enough of a void for one of the previously-mentioned mid-size players to try to step up, or for an actual venture capital firm to acquire the industry-specific talent to run some stuff from their end.

In short, meet the new boss, same as the old boss.
 
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News Comments > THQ Postmortem
16. Re: THQ Postmortem Feb 1, 2013, 01:45 killer_roach
 
bhcompy wrote on Feb 1, 2013, 00:35:
bad, late, or otherwise inferior titles like Homefront,

Homefront wasn't bad or inferior. Maybe a little late, but otherwise a pretty good game. Problem is that every publisher wants home runs, not good games. If it ain't selling like Call of Duty, might as well not make it I guess

Basically Homefront was a "me too" entry in the genre - and you can't really go up against the CoDs and Halos of the world without something that comes off as being truly unique. (If anything, I almost wonder if it would've been a better product if they fleshed out the single-player a bit more, even if it meant axing the multi.)
 
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News Comments > THQ Postmortem
11. Re: THQ Postmortem Jan 31, 2013, 22:56 killer_roach
 
Dev wrote on Jan 31, 2013, 22:51:
killer_roach wrote on Jan 31, 2013, 22:03:
I think EA hate is largely irrational (since I have no love lost for any of the major publishers), but the fact remains that there's a lot of mismanaged firms in the industry that continue soldiering on.
I disagree. There's a LOT of stuff EA has done in the past, and continues to do, that makes them one of the worst. I think a lot of the EA hate is based on personal experience with them.

Activision and Ubisoft say hi. The fact that everybody goes after EA seems to excuse these companies' egregious behavior.
 
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News Comments > Steamships Ahoy - Retrovirus
2. Re: Steamships Ahoy - Retrovirus Jan 31, 2013, 22:41 killer_roach
 
Seeing the video for that... not sure I'll grab it quite yet, but I do like the look of it.  
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News Comments > THQ Postmortem
6. Re: THQ Postmortem Jan 31, 2013, 22:03 killer_roach
 
Dev wrote on Jan 31, 2013, 21:36:
Beamer wrote on Jan 31, 2013, 21:22:
Yeah, I was saying that whenever people cheered THQ burning.
I get EA hate. I myself have an extreme dislike for them.

But I still don't get the THQ hate.

I think EA hate is largely irrational (since I have no love lost for any of the major publishers), but the fact remains that there's a lot of mismanaged firms in the industry that continue soldiering on.

At least THQ, mismanagement aside, put out a handful of decent games and largely didn't insult the intelligence of their customers.
 
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News Comments > Evening Consolidation
4. Re: Forza Motorsport 4 February Jalopnik Car Pack Revealed and Trailer. Jan 31, 2013, 21:58 killer_roach
 
SirKnight wrote on Jan 31, 2013, 20:50:
They really need to add the 2014 Corvette Stingray to Forza 4, like GT5 did. I'd also like to see it in Forza Horizons.

But why do that when you can just reskin already-present cars and sell them for full price?
 
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News Comments > Zowie Bowie Directing Warcraft
17. Re: Zowie Bowie Directing Warcraft Jan 31, 2013, 17:08 killer_roach
 
Creston wrote on Jan 31, 2013, 14:51:
InBlack wrote on Jan 31, 2013, 09:47:
Zowie Bowie...no wonder he changed his name. I really dig and respect his dad's music, but giving your kid a name like that is stupid as fuck...

Since his dad called himself "Ziggy Stardust" for awhile, I think Zowie was glad he got called Zowie, rather than "SnortBubbles" or something.

Creston

Even still, he changed his name to use his dad's birth surname. Obviously he wasn't that bothered by the association with his father.
 
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News Comments > Saturday Tech Bits
4. Re: Saturday Tech Bits Jan 26, 2013, 23:11 killer_roach
 
PHJF wrote on Jan 26, 2013, 21:13:
When my 8800 Ultra died a couple of years ago I put in a gtx 460 and saw a very nice improvement.

Exact same move I made, except I'm *still* rockin my q6600. Been sitting on 4GB of PC6400 for as many years as the processor. Patiently waiting for some "next next gen" games to force an upgrade...

Yeah, I had a Q6600 that I was just fine on, but my brother wanted a newer desktop, I saw the Sandy Bridge CPUs, and told him I'd sell him my old hardware so I could get a 2600K.

Now two years in on that, and I doubt I'll be upgrading the CPU in my desktop anytime soon (might think about a GPU upgrade in a year or two, but even that's not much of a priority at the moment).
 
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1471 Comments. 74 pages. Viewing page 25.
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