Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Mike Fisk

Real Name Mike Fisk   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname killer_roach
Email Concealed by request
ICQ None given.
Description
Homepage None given.
Signed On Oct 31, 2002, 20:40
Total Comments 1418 (Pro)
User ID 15013
 
User comment history
< Newer [ 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 ] Older >


News Comments > Saturday Mobilization
9. Re: Saturday Mobilization Feb 23, 2013, 15:24 killer_roach
 
Cutter wrote on Feb 23, 2013, 15:17:
Google glasses - $1500 to show the world what a pathetic douchebag you are.

If they worked with existing prescription glasses, $1500 would be less than the cost of two pairs of glasses for me. It'd be like I'd get the tech for $700 (yes, my glasses cost that much - shut up).

Then again, that's probably not how that works.

Also, the "under $1500" number appears only in reference to developer models, which tend to sell for considerably more than consumer-targeted devices.
 
Reply Quote Edit Delete Report
 
News Comments > Sword of the Stars: The Pit and Demo Released
11. Re: Sword of the Stars: The Pit and Demo Released Feb 23, 2013, 13:14 killer_roach
 
Wolfox wrote on Feb 23, 2013, 10:57:
Ok, so I bought it. And you know what? I'm having a lot of fun with it, far more than with any other recent roguelike (I'm looking at you, Dredmor). It can get quite tense when you get beyond floor 10ish. Combat is fun, and there seems to be a lot of opportunities for crafting and such (though I'm playing with a marine with very weak decipher skills, which means I got no usable recipes yet, so no crafting for me).

All in all, I'm really glad I bought it. Really fun so far.

Played the demo, I enjoyed it, not sure I $10 enjoyed it, though. Might think about it regardless.
 
Reply Quote Edit Delete Report
 
News Comments > Saturday Mobilization
1. Re: Saturday Mobilization Feb 23, 2013, 12:31 killer_roach
 
The "free" Nexus 4 is basically the regular price from T-Mobile - you can either pay full price for the phone and get a lower monthly plan, or take $300 off of it and pay $15 extra a month on your plan for the next two years.

Basically just a yawn from me.
 
Reply Quote Edit Delete Report
 
News Comments > Sunday Legal Briefs
11. Re: Sunday Legal Briefs Feb 17, 2013, 20:15 killer_roach
 
xXBatmanXx wrote on Feb 17, 2013, 18:17:
That FB story makes me sick, and what makes me even more mad (in a time when the President is making TRILLION dollar increases to our debt and increasing taxes on the working man) is this: An article linked on that page citing the worst tax dogers in Corporate America....

Your turn Obama.....your turn....

You have to understand why Facebook paid zero income tax. It's all legal, and a protection they won't have after a few years.
 
Reply Quote Edit Delete Report
 
News Comments > Saturday Consolidation
10. Re: Saturday Consolidation Feb 16, 2013, 17:57 killer_roach
 
bhcompy wrote on Feb 16, 2013, 17:55:
The PS3 was also recently named one of the best Blu-ray players by CNET, another plus for the system.

Yea, sorry, bro, but CNET has all the credibility of Fox News and MSNBC these days.

If anything, that's more damning of the standalone players than it is lauding the PS3. (Seriously, a lot of them are absolute garbage.)
 
Reply Quote Edit Delete Report
 
News Comments > Evening Consolidation
8. Re: Evening Consolidation Feb 16, 2013, 15:44 killer_roach
 
Creston wrote on Feb 16, 2013, 15:42:
That's not backwards compatibility, that's called "Having a work-around."

10 bucks says you'll still have to PAY to play your "Backwards compatible" games.

Creston

It'll probably require a PSN+ subscription. Already have this, so it's a moot point, but still...
 
Reply Quote Edit Delete Report
 
News Comments > Saturday Consolidation
7. Re: Saturday Consolidation Feb 16, 2013, 15:42 killer_roach
 
Agent.X7 wrote on Feb 16, 2013, 14:23:
I don't think the PS4 announcement is going to drop the PS3 price at all.

Their analysis doesn't support their headline. Basically what the article says is that systems drop a lot in price from launch to the launch of their successor.

Considering the PS3 started at $500/600, I wouldn't be surprised to see it at $199/249 at the PS4's launch (consistent with what they're saying in the article), but the headline is wrong. The PS4 launch announcement will have (likely) no effect on price, and it sure as hell won't be 64%.
 
Reply Quote Edit Delete Report
 
News Comments > etc., etc.
3. Re: etc., etc. Feb 12, 2013, 21:36 killer_roach
 
ASeven wrote on Feb 12, 2013, 20:24:
Kickstarter fatigue? More like your terrible behaviour throughout the ks campaign, Chris. You managed to drive many away.

Beyond that, the money's there for projects that people want.

Wildman... not so much.

I've enjoyed a few of GPG's games in the past, but Wildman gave me a feeling of "run away, and quickly".
 
Reply Quote Edit Delete Report
 
News Comments > Sunday Mobilization
3. Re: Sunday Mobilization Feb 10, 2013, 21:23 killer_roach
 
I'd comment on iOS 6.1 and overheating/battery drain... but I have a 4th-gen iPod Touch... that thing overheats if you so much as look at it wrong anyway.  
Reply Quote Edit Delete Report
 
News Comments > Morning Patches
15. Re: Morning Patches Feb 7, 2013, 18:31 killer_roach
 
J wrote on Feb 7, 2013, 18:05:
Token remark about VTMB patches still being released. Gasp incorporated

Interestingly enough, the unofficial patch team has existed now for longer than Troika Games did (which shuttered after just under seven years of existence).
 
Reply Quote Edit Delete Report
 
News Comments > Evening Consolidation
2. Re: Evening Consolidation Feb 4, 2013, 21:48 killer_roach
 
dj LiTh wrote on Feb 4, 2013, 20:24:
capable does not mean adequate.

"Sure, we've got DX11 performance - after all, the Radeon 5450 is DirectX 11..."
 
Reply Quote Edit Delete Report
 
News Comments > Super Sunday Metaverse
14. Re: Super Sunday Metaverse Feb 3, 2013, 22:22 killer_roach
 
Ant wrote on Feb 3, 2013, 21:31:
I still use XP Pro. SP3. Bite me! :p

Rather not. I don't know where you've been.
 
Reply Quote Edit Delete Report
 
News Comments > Newell on Self-Publishing on Steam
15. Re: Newell on Self-Publishing on Steam Feb 2, 2013, 14:22 killer_roach
 
NewMaxx wrote on Feb 2, 2013, 13:40:
killer_roach wrote on Feb 2, 2013, 12:06:
I think the lesson learned from Greenlight is that the community are a bunch of idiots, and they're becoming a rather arbitrary way to determine what gets on the service and what doesn't (note that, while some Greenlit games end up near the top of the sales charts, others, once released, are greeted with a commercial thud).

This is true, which is why it should be contrasted with kickstarters. With the latter you have projects in various (but often early) stages of production, asking for money upfront or simply in supposed good faith. Nevertheless, each has its own individual value it has to hit to get funded. Greenlight, on the other hand, is every man for itself with simple popularity fueling the winners in a system of ranking. While arguable the community is a "bunch of idiots" in both cases, it's in a different way, so perhaps the solution is something in-between. Keep in mind also that systems evolve so the near-anarchy we see in early stages of development will be tempered by informal standards over time.

With Greenlight the community has no skin in the game. That's the fundamental difference right there. (I'd argue that quality would be improved if you were required to pay per vote on Greenlight, with the money used able to be credited toward Greenlit games, but that might be a bridge too far for people.)
 
Reply Quote Edit Delete Report
 
News Comments > Amnesia Fortnight 2012 Released
5. Re: Amnesia Fortnight 2012 Released Feb 2, 2013, 13:01 killer_roach
 
The Half Elf wrote on Feb 2, 2013, 12:38:
Ok, now I'm starting to get pissed.

'Give us money to make game X', that I get. What I don't get is how all this other stuff is being made and with what money. From the trailer they split up the entire company into small groups to make separate OTHER games for 2 weeks.

They do this every year.
 
Reply Quote Edit Delete Report
 
News Comments > Newell on Self-Publishing on Steam
13. Re: Newell on Self-Publishing on Steam Feb 2, 2013, 12:06 killer_roach
 
Krizzen wrote on Feb 2, 2013, 11:28:
"and yes you have to worry about viruses and malware and stuff like that"

I thought that was the whole point of Greenlight, to put the "burden of proof" on the community. Atleast a little exclusivity never hurts.

I think the lesson learned from Greenlight is that the community are a bunch of idiots, and they're becoming a rather arbitrary way to determine what gets on the service and what doesn't (note that, while some Greenlit games end up near the top of the sales charts, others, once released, are greeted with a commercial thud).
 
Reply Quote Edit Delete Report
 
News Comments > Newell on Self-Publishing on Steam
3. Re: Newell on Self-Publishing on Steam Feb 1, 2013, 22:29 killer_roach
 
Sepharo wrote on Feb 1, 2013, 21:28:
Use torrents to distribute it and 3rd party payment portals and you don't even need Valve right? Open source digital market.

Except for product visibility. Steam draws eyeballs, and the more people looking over your game the better.
 
Reply Quote Edit Delete Report
 
News Comments > THQ Postmortem
33. Re: THQ Postmortem Feb 1, 2013, 14:16 killer_roach
 
Beamer wrote on Feb 1, 2013, 14:09:
But video games aren't particularly high upside. They're something very difficult to predict performance and they're costly. Most VCs aren't playing with the kind of money that multiple AAA game development would require.

Plus, the typical endgame for a VC is selling a company or taking it public.

What would a VC do? Would they finance a game? I don't see them liking that, as that's a loan not VC. They'd prefer to buy a studio. Again, as others said, new boss same as the first. VCs typically sell to PE firms, who wipe out old management and put in their own.

Typically. Although such investment in a smaller studio could be taken in the form of equity, at which point, after a success, they could sell the studio to an interested party (as they now have a track record). Additionally, you could sell revenue streams and IP just as easily as you could a company (although video games, unlike movies, have a much, much shorter tail - making it a proposition where you'd be looking to shop the IP, and possibly throw in a couple of the studio's creative directors to help manage it).

There are VC firms that do specialize in high-risk lending, but the terms are usually about as onerous as the above stated "you surrender control of the company and we'll help you get this out there".
 
Reply Quote Edit Delete Report
 
News Comments > THQ Postmortem
31. Re: THQ Postmortem Feb 1, 2013, 14:03 killer_roach
 
Beamer wrote on Feb 1, 2013, 13:52:
Why would a venture capitalist give money to a video game company when it can go to a safer investment?

Typically those are the sorts of investments VC will go after, although the best ones also correlate downside risk with upside risk. If there's a good chance they could lose everything backing a game... they want the potential there to make them ludicrously wealthy. High alpha means high expected returns to capital in the VC world.

Your point about risk distribution is also a good one, and it's something where the large publishers truly excel. Not only do they have multiple baskets to put their eggs in, they're all different types of baskets - you have some core titles in various genres, you have a few licensed titles, you have some toes dipped in the digital distribution waters, you have some mobile games, some long-tail plays, some budget titles, maybe some F2P titles, some merchandising of your properties, perhaps a couple of funded indies in the hopes of finding the next big thing (in the best cases, ones that could just about fund your next AAA tentpole title)... it's all a game of hedges. If one goes down, another (hopefully) goes up.
 
Reply Quote Edit Delete Report
 
News Comments > Morning Tech Bits
6. Re: Morning Tech Bits Feb 1, 2013, 12:50 killer_roach
 
Redmask wrote on Feb 1, 2013, 12:37:
netnerd85 wrote on Feb 1, 2013, 10:34:
I call BS on that first article.

I got it in my email last night. I had signed up for a few of the XNA mailing lists, it's definitely real.

As far as I can tell, they're going to mainstream a lot of the underlying XNA and D3D stuff into the Windows/Xbox SDKs. XNA as a development suite, however, seems pretty much dead, which seems baffling considering the fact that they have the muscle needed to make it a usable multiplatform development kit, but that seems to not be their area of interest (tribalism of Microsoft's internal teams at work?).
 
Reply Quote Edit Delete Report
 
News Comments > THQ Postmortem
28. Re: THQ Postmortem Feb 1, 2013, 12:46 killer_roach
 
Creston wrote on Feb 1, 2013, 12:41:
Beamer wrote on Feb 1, 2013, 12:01:
Creston wrote on Feb 1, 2013, 11:31:
Publishers add nothing to the gaming industry.

Creston

Except for, you know, the capital required to make a game like GTA, Saints Row, etc.

Had there been no publishers, that capital would still be there. Either it would have come from previous sales (like it does now), or from venture capitalists investing in the gaming industry (like it does now). Or do you think that RICIETOEOETELELLOo coughs it up out of his own pocket or something?

The article mentions that THQ's publishing part was THREE-HUNDRED people. That's 300 salaries and benefits etc that every single game published by THQ has to cover. Imagine if that hadn't been there. The reason EA never makes any money (other than the fact that it's fudging the books) is because there's about 1800 parasites hanging like remoraz off every game they make.

Creston

Basically, publishers are venture capitalists with sector-specific marketing and logistics expertise. In the event of the failure of an EA or an Activision, I think that leaves enough of a void for one of the previously-mentioned mid-size players to try to step up, or for an actual venture capital firm to acquire the industry-specific talent to run some stuff from their end.

In short, meet the new boss, same as the old boss.
 
Reply Quote Edit Delete Report
 
1418 Comments. 71 pages. Viewing page 22.
< Newer [ 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 ] Older >


footer

.. .. ..

Blue's News logo