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User information for Mike Fisk

Real Name Mike Fisk   
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Nickname killer_roach
Email Concealed by request
ICQ None given.
Homepage None given.
Signed On Oct 31, 2002, 20:40
Total Comments 1608 (Pro)
User ID 15013
User comment history
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News Comments > Evening Interviews
8. Re: Evening Interviews Feb 20, 2014, 22:14 killer_roach
Kitkoan wrote on Feb 20, 2014, 20:47:
Problem with things like this about indie games and the future is they want to point out games like Flappy Bird, Minecraft, Super Meat Boy, and Braid while ignoring the fact for every one of these, there are hundreds of clones of these games made by... dun dun dun... indies.

For every unique indie maker, there are a ton just as quick to chase a buck like the big corps.

Then again, the main advantage of indies is, for lack of a better term, sheer quantity. There's a lot of utter detritus, but with that much being thrown out there, there's a chance that something turns out really good.
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News Comments > Op Ed
6. Re: Op Ed Feb 20, 2014, 01:55 killer_roach
Fantaz wrote on Feb 20, 2014, 01:30:
That was when I started to hear a lot from People In The Industry about how people at the studio were unhappy at work. I heard from People in the Industry that turnover at Irrational was very high. More than one Person in the Industry told me that almost no-one who made original BioShock stayed on to make Infinite. At the time, a year out from shipping, Someone Who Worked There told me they believed the studio would close if Infinite didn't sell very, very well.

i keep reading about great game companies closing up shop every year. there needs to be standards put in place or something to prevent project from going over budget and beyond their scope. maybe they're not using better software project management methodologies or just corporate likes to fuck everything up. i think they could implement all their triple-A ideas, script and lore writing, and design if they just did things right.

It's the great tradeoff between the bean counters and the developers - the suits know how to manage resources, but they're so unfamiliar with the process that development staff gets burned out or they start cutting corners to meet demands... on the other hand, the veteran developers know their personnel, know the process and what their team is capable of, but usually lack the strategic vision necessary to get their project out the door on time and on budget. (Over time you'll probably start seeing what happened in a lot of emerging/evolving industries - the people in the field, in this case the developers, go to business school, get their MBAs, and apply the business stuff to what they already know about making games.)
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News Comments > 50 More Titles Greenlit on Steam
7. Re: 50 More Titles Greenlit on Steam Feb 20, 2014, 01:47 killer_roach
Through my usual perusal of my folder of indie games I've snagged through various bundles, I see I have 2.8 of the games on this list (counting the Millennium series as one, of which I only have the first four, but they aren't really that good anyway).  
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News Comments > Morning Patches
1. Re: Morning Patches Feb 19, 2014, 20:38 killer_roach
The terrible secret of space, you say?

(For those who got a bad nostalgia flashback, I'm kinda not sorry.)
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News Comments > Sacred 3 This Summer
6. Re: Sacred 3 This Summer Feb 19, 2014, 18:33 killer_roach
Jivaro wrote on Feb 19, 2014, 18:03:
I loved the first two, looking forward to another one.

Agreed, I even liked 2, bugs and all (although the Blind Guardian quest line may have helped).
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News Comments > On Sale
7. Re: On Sale Feb 19, 2014, 14:01 killer_roach
jimnms wrote on Feb 18, 2014, 22:32:
jdreyer wrote on Feb 18, 2014, 19:57:
GODDAMMIT. Another Humble Bundle full of stuff I want: Swapper, Antichamber, Monaco, Dust. *sigh*

For me it's GODDAMMIT. Another Humble bundle full of games I already have and only one game I want. I think the last three bundles have been like that, and the only game I want and don't have was in the BTA tier. At least this time it's in the name your price tier, so I guess I can toss in a few bucks to get it.

I just bought Monaco from the Humble Store on a sale a couple weeks ago, so all I don't have are The Swapper and Antichamber. that price, though... what the hell.
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News Comments > Morning Mobilization
9. Re: Morning Mobilization Feb 11, 2014, 21:07 killer_roach
jdreyer wrote on Feb 11, 2014, 14:07:
Verizon Offering $60 Voice, Text, 2GB Data Plan to Loyal Users.

See what a little competition will do? Thank you T Mobile!

It's been around for a little while, although the details vary. Then again, they roped my girlfriend into doing that plan when they started messing with her unlimited plan, mysteriously dropping data every so often once she went past 2GB...

...funny thing was, the next day I went into the T-Mobile store here, got my Xperia Z1S, and changed my plan over to unlimited data. She's not amused by my choice at present.
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News Comments > Saturday Mobilization
4. Re: Saturday Mobilization Feb 9, 2014, 19:01 killer_roach
Redmask wrote on Feb 8, 2014, 13:24:
Sony makes a lot of great hardware but they charge way too much money for it: VAIO, TVs and receivers are good examples. When your competition is beating you on price margins by 30-60% your brand will only take you so far with consumers. It would be different if maybe the warranty support made up for it but I've had several problems with Sony warranties in the past and some were much shorter than was expected when you're paying for a premium product.

Their TVs aren't too badly priced anymore - they cost more than Philips or Vizio, but they're usually cheaper than Samsung (although Samsung keeps making their older-generation models to fill in the gaps in the low end of the market). Vaio laptops started to get into a more sane range, but those, effectively, are no more (Sony sold the brand, and I doubt the new owners will offer anything comparable of a product). Their big lodestone is still doing so much of their manufacturing in Japan, which not only is prohibitively expensive but also is ill-suited for export to the US or Europe.
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News Comments > Morning Mobilization
7. Re: Morning Mobilization Feb 7, 2014, 13:56 killer_roach
Creston wrote on Feb 7, 2014, 13:08:
In any case, even if the guy did use shady marketing, I don't care. Mongrel sheep who buy games just because they're at the top of the popularity list deserve to be fleeced for every dime anyway.

It's a free game...
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News Comments > Evening Consolidation
9. Re: Evening Consolidation Jan 31, 2014, 02:05 killer_roach
Prez wrote on Jan 30, 2014, 23:05:
Wow this marketing ploy smacks of some serious desperation. Not sure why though; despite being second in sales to PS4 the XBone is still selling pretty well from what I read recently.

Then again, the US is the stronghold for the Xbox. If they're falling behind here, they're likely getting annihilated elsewhere.

At this point, though, with neither really having large amounts of stock available (Amazon is sold out of both), the sales numbers at this point are largely irrelevant.

But moves like this do make me think that Microsoft is worried about keeping sales up in the US.
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News Comments > Evening Safety Dance
7. Re: Evening Safety Dance Jan 29, 2014, 20:13 killer_roach
Bill Borre wrote on Jan 29, 2014, 19:56:
Go Edward!

Keep in mind that being nominated for the Nobel Peace Prize doesn't mean that much in and of itself - a fairly sizable number of people are nominated every year.
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News Comments > Sunday Mobilization
8. Re: Sunday Mobilization Jan 26, 2014, 20:34 killer_roach
jdreyer wrote on Jan 26, 2014, 18:00:
Fantaz wrote on Jan 26, 2014, 15:21:
why the hell would i want an 8K screen on my phone let alone 1080p? at around 5 inches you don't even notice the difference between 720p and 1080p.

I have both a 720P and a 1080P phone, both with nearly 5" screens, so I've compared them. There is a difference, barely. Text and graphics on the 1080P are smoother and aliased. There are slightly noticeable jaggies on the 720p. That being said, the 1080P looks amazingly sharp and clear. You can't detect the pixels without a magnifying glass. The resolution is already true to life at that size screen. 4K or 8K will offer nothing over 1080P in a phone.

Pretty much the same here. I like having 1080p on a phone display, but beyond that is overkill. First Qualcomm really needs to improve being able to drive 3D graphics on 1080p mobile displays, then they can talk about trying to up the ante (I wouldn't mind a 4K tablet in the 10-12" range, but anything less than that would be overkill - hell, the 2560x1600 resolution on the Kindle Fire HDX 8.9 borders on overkill).
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News Comments > Evening Tech Bits
11. Re: Evening Tech Bits Jan 25, 2014, 15:28 killer_roach
shihonage wrote on Jan 25, 2014, 06:46:
Don't believe the "dispelling HD myth" article. Stay away from Seagate drives, they're shit, and have been shit for a very long time.

Yeah, the dispelling article basically points out that Backblaze stores their drives in sub-optimal conditions. While that may be true... they're also uniformly sub-optimal, meaning the conclusions are likely still valid.

As for personal experience, I've had good luck with WD, Hitachi, and Samsung drives, and Seagate has been, well, pretty miserable (I have yet to have a Seagate drive last four years, and most failed inside of two).
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News Comments > Evening Tech Bits
5. Re: Into the Black Jan 24, 2014, 22:36 killer_roach
BIGtrouble77 wrote on Jan 24, 2014, 22:21:
I'm not defending the practice of these companies, but the salaries in the Silicon Valley area is absolutely insane. I have a friend that is a mid level designer and he just got a $110k job out there. He wasn't making $60k in NYC.

Positions comparable to mine out there are going for as high as $250k (web developer, infrastructure architect) which is way higher than what I make in the NYC market.

Not sure how you fix this problem, because these salaries are not sustainable. We are in a bubble now, but it's not going to last. I think you'll end up seeing these companies doing more international recruiting in the next few years (possibly to south america which has some amazing talent).

I think you'll see relocation happening first - the Bay Area, San Francisco and San Jose in particular, is an exceptionally expensive place to live. If you want to live near work, you'll be paying more to live there than you would in midtown Manhattan.
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News Comments > Evening Tech Bits
3. Re: Into the Black Jan 24, 2014, 20:54 killer_roach
NegaDeath wrote on Jan 24, 2014, 20:08:
"The Techtopus: How Silicon Valley’s most celebrated CEOs conspired to drive down 100,000 tech engineers’ wages"



Google, Apple, Intel, Adobe, Intuit, Pixar......even fucking George Lucas?

This needs a new swear word, the old ones are insufficient.

Yeah... the ultimate goal here is to largely freeze highly qualified experienced employees from moving through the industry, which would kneecap the upper range of the wage scale for new hires.
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News Comments > Morning Tech Bits
5. Re: Morning Tech Bits Jan 23, 2014, 02:09 killer_roach
Redmask wrote on Jan 22, 2014, 21:35:
eRe4s3r wrote on Jan 22, 2014, 14:32:
Maybe now AMD can produce proper CPU's again that aren't total crap compared to Intel's I7 line....

With the direction the market is moving I'm not sure it matters that much anymore. Companies seem to care more about power and IGP performance. They're slower than Intel but still good enough for most practical purposes. I hope mobile leads to better battery tech or something because we're seeing a fair amount of stagnation in other traditional performance areas.

The problem is that AMD is pretty awful in competing on power also.
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News Comments > Evening Consolidation
9. Re: Evening Consolidation Jan 20, 2014, 20:27 killer_roach
jdreyer wrote on Jan 20, 2014, 18:23:
13 GB is pretty ridiculous. Although in a few years with faster download times it won't be such a big deal.

And I thought the two 1-1.5GB patches Gran Turismo 6 has had so far were bad enough...
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News Comments > Wallace and Gromit's Grand Adventures No Longer Being Sold
4. Re: Wallace and Gromit's Grand Adventures No Longer Being Sold Jan 18, 2014, 21:21 killer_roach
Zarkonis wrote on Jan 18, 2014, 11:08:
At least these guys were up front as to why it was getting pulled, unlike some certain other companies.

Would've been better of them to say "hey, this is expiring soon, grab it while you can"... GOG's done that a few times.
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News Comments > Morning Consolidation
9. Re: Morning Consolidation Jan 18, 2014, 11:15 killer_roach
Verno wrote on Jan 17, 2014, 13:51:
Iwata's head might be on the chopping block, those forecasts from last year were insane.

Well, from Nintendo's perspective, selling 9m Wii U systems in a year, considering all previous history, likely seemed like a conservative estimate... the fact that they missed, and missed by that much, should likely require a rethink of the direction they are going with the Wii U moving forward. If it gets passed up in install base by the PS4 and XB1 this quickly (if it hasn't already), they may have already dealt themselves irreparable damage in terms of trying to attract third parties.
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News Comments > Evening Metaverse
20. Re: Evening Metaverse Jan 17, 2014, 14:23 killer_roach
HoSpanky wrote on Jan 17, 2014, 08:57:
I worked at Amazon for about 9 months. During the summer, an ambulance sat out front just waiting for people to pass out from the heat in a certain section of the building. That was their solution, NOT installing better airflow/cooling to a small, specific area. The rest of the building was sweltering hot as well but it's unsurprising that they didnt air condition a building that's over a quarter mile long (and is still expanding).

Also, we shipped chocolate out of there, middle of summer. Don't order chocolate from Amazon.

Yeah, the building where I work just got air conditioning this summer. I have heard the horror stories. Thankfully, all the newer warehouses are air-conditioned by default. They don't keep them very cool, but it's not uncomfortable anymore either.

To be honest, your comment about chocolate is probably more accurately the reason why they installed the air conditioning, but still.
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1608 Comments. 81 pages. Viewing page 16.
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