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User information for Mike Fisk

Real Name Mike Fisk   
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Nickname killer_roach
Email Concealed by request
ICQ None given.
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Homepage None given.
Signed On Oct 31, 2002, 20:40
Total Comments 1462 (Pro)
User ID 15013
 
User comment history
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News Comments > Morning Consolidation
11. Re: Morning Consolidation Apr 10, 2014, 22:27 killer_roach
 
Beamer wrote on Apr 10, 2014, 18:46:
Cyanotetyphas wrote on Apr 10, 2014, 18:35:
jdreyer wrote on Apr 10, 2014, 15:36:
Xbox One And The PlayStation 4: Weirdest. Console. Transition. Ever.

It IS somewhat odd that that new Borderlands PreSequel WON'T be on the new consoles. Given that they're making a PC version, shouldn't it be tit easy to convert it to XB1 and PS4? It seems like money on the table NOT to make it for the new ones?

Seems like devs are still hedging their bets against the new generation for another year or so. Probably want to save a little momentum for the big leap off PS3/360 also. Borderlands 3, finally in 1080p! etc...

The PreSequel is basically an expansion. They're using the same exact engine. Reworking it to make it for new consoles would require significantly more time and effort, and end any chance of it being a budget release.

I wouldn't be surprised if, in a year or two, they repackage all the Borderlands games with addon content in a megapack for PS4/XB1. Their argument seems to be "we'll release the Pre-Sequel on the systems people played 1 and 2 on", which, reading between the lines, sounds a lot like "we're not releasing on next-gen because they don't have 1 and 2 playable on them... yet."
 
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News Comments > Evening Metaverse
28. Re: Anti-Gay Firefox Chief Brendan Eich Quits Days After OkCupid Backlash Apr 3, 2014, 23:42 killer_roach
 
NKD wrote on Apr 3, 2014, 22:43:
Give money to a political candidate who supports a religious whacko cause? No one cares. Give money to the religious whacko cause directly? String him up from the rafters. Appearances.

Other than that there was a boycott of Target a couple of years ago by gay rights advocates after they gave money to a charitable foundation that in turn gave some money to a pro-traditional-marriage organization...

This was less about appearances and more about a group of people wanting to claim a scalp to avenge past wrongs, and a larger group of people cheering the bumrush on.
 
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News Comments > Limit Theory Economics Lesson
7. Re: Limit Theory Economics Lesson Apr 3, 2014, 23:29 killer_roach
 
Here we go - a game I should actually excel at.  
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News Comments > Foolish Games, Volume 1
12. Re: Foolish Games, Volume 1 Apr 1, 2014, 19:24 killer_roach
 
Kudos to Blizzard and Bohemia - both of them doing April Fools jokes that I honestly kinda wish were real.  
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News Comments > Morning Consolidation
4. Re: Morning Consolidation Mar 31, 2014, 19:11 killer_roach
 
ViRGE wrote on Mar 31, 2014, 17:47:
1000 developers, and none of them are the AAA western developers that western Vita owners want.

The Vita needs more than the same indies most other consoles get, and imports of Japanese RPGs.

The problem is that a lot of Japanese developers are heavily targeting the 3DS, mostly because the cost of developing for it is so low (other than adding shaders, it's basically the same level of textures and geometry as a PSP game).
 
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News Comments > Morning Consolidation
12. Re: Morning Consolidation Mar 27, 2014, 22:56 killer_roach
 
jdreyer wrote on Mar 27, 2014, 18:25:
It's interesting that project Morpheus and OR are following the same dev timeline. I guess technology had improved to the point where suddenly people realized it was worth doing.

I'm guessing Sony saw the success of the Oculus Rift Kickstarter, thought back to their prior attempts at head-mounted displays, and went "hmm, couldn't hurt to dust this stuff off again..."
 
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News Comments > Evening Tech Bits
6. Re: Evening Tech Bits Mar 26, 2014, 23:14 killer_roach
 
Cutter wrote on Mar 26, 2014, 22:31:
You can understand why they're pissed. However so long as OR abides by the original deal that, as they say, is that. Regardless this is the sort of shit that's only going to help contribute to the demise of crowdfunding. Either that or the model has to change and these guys will have to sell shares instead.


The problem is that selling equity in a Kickstarter-like manner is basically impossible due to American and European securities law - the only people allowed in at such a low level are "qualified investors" - usually very high net worth individuals who can demonstrate the ability to absorb the risks they are taking. I still think direct sales of equity are ultimately the way to go, however.

For those that backed the Rift - maybe, if you ask real nicely, you can get yours to come in a nice shade of Facebook blue... but much beyond that I wouldn't hold my breath on.
 
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News Comments > Morning Consolidation
22. Re: Morning Consolidation Mar 26, 2014, 21:23 killer_roach
 
nin wrote on Mar 26, 2014, 20:53:
Ozmodan wrote on Mar 26, 2014, 18:04:
CrimsonPaw wrote on Mar 26, 2014, 11:24:
Ozmodan wrote on Mar 26, 2014, 09:45:
Well since the playstation 1 & 2 processors were completely different, that means they are relying on emulation code which never works very well.
If they can get PS2 emulation to work on the PS3, they can surely get it to work on the PS4. I'm sure it'll be buggy initially but after they get the kinks worked out I can see it being a huge success.

Wrong, they never had any PS2, emulation on the PS3. They put a PS2 chip on the PS3 motherboard for a short period.

Actually, it's you that's wrong. 4 pages worth.


If I'm recalling correctly, the digitally-released PS2 Classics for the PS3 utilized static recompilation, not unlike how original Xbox games were made to run on the 360.
 
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News Comments > Evening Tech Bits
7. Re: Evening Tech Bits Mar 25, 2014, 23:16 killer_roach
 
SpectralMeat wrote on Mar 25, 2014, 23:01:
Beamer wrote on Mar 25, 2014, 21:57:
HorrorScope wrote on Mar 25, 2014, 21:53:
Brilliant. There has to be gamers out there where money is no object. Sucks I'm not one.

its not for gaming, much like the titan wasn't positioned to be. Bitcoin farmers may grab it.
the little that I know about bitcoin farming, Nvidia cards are not good for that stuff at all. Better bang for the buck to go with ATI.

It's even terrible bang for the buck compared to a single Titan Black, which is a third the price and likely a bit more than half the performance. It's not a workstation card, it's a consumer card that's meant as a "halo card" of sorts - basically just them showing off what they can do pushing a generation of tech to its limit and then trying to charge people for the privilege.
 
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News Comments > Saturday Safety Dance
3. Re: Saturday Safety Dance Mar 22, 2014, 21:32 killer_roach
 
Pankin wrote on Mar 22, 2014, 19:05:
Hey, new revenue stream, Microsoft! Amirite?

At the risk of sounding like a Microsoft apologist...

...good on them for charging, although I'd rather they ask for more. If the FBI wants stuff, make sure it's for a limited number of users, not just having them do fishing expeditions with online data.
 
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News Comments > Evening Tech Bits
4. Re: Evening Tech Bits Mar 22, 2014, 13:38 killer_roach
 
The real "problem" is that job availability in science and engineering fields is very volatile, varying wildly from field to field, and we take a sledgehammer approach by trying to shoehorn in as many people as possible across the board in the STEM fields. While there might be legitimate need for industrial and mechanical engineers, electrical engineers are pretty well meeting demand, and chemical engineers (and, even more worse off, chemists in general) are experiencing a major glut in their field, to the point where they're bidding starting salaries significantly lower (you might be about as well off with a humanities degree anymore).

And beyond that, a lot of these new STEM-related jobs that are opening up aren't necessarily the ones that we need college-educated people to do - just reasonably sharp people with a high school diploma who are willing to learn on the job. Burdening them with college loans seems borderline irresponsible considering what their career path entails.
 
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News Comments > Morning Interviews
2. Re: Morning Interviews Mar 21, 2014, 17:14 killer_roach
 
jdreyer wrote on Mar 21, 2014, 16:43:
Although I know it's not everyone's favorite, there have been some fantastic games made with UE3. I'm really excited to see what will be made with UE4.

Not just some fantastic games, but some made by very small studios in surprisingly short amounts of time. This last generation of game engines have really flattened the capabilities of developers, and that's a good thing - makes it that much easier for a small group of people with good ideas to make a surprisingly decent game, and make it look and behave like something that came from a studio with considerably greater resources. (Quite possibly the biggest revolution amongst indie studios lately has been the improvement in polish in games from studios that actually care about such things, and these newer engines do go a long way to contributing to that.)
 
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News Comments > 75 More Steam Greenlights
8. Re: 75 More Steam Greenlights Mar 19, 2014, 22:52 killer_roach
 
Rigs wrote on Mar 19, 2014, 22:06:
The 'Desert Thunder' game seems to be a PC 're-make' or 'clone' of the SEGA Model 2 arcade game 'Desert Tank'...as seen here: http://gamesdbase.com/game/sega-model-2/desert-tank.aspx

As for 'Desert Gunner'...that one (1) review seems to think it's the best damn thing to happen to STEAM, so apparently someone's happy...


=-Rigs-=

So apparently at least one person developed it...
 
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News Comments > Sunday Metaverse
4. Re: Sunday Metaverse Mar 16, 2014, 23:28 killer_roach
 
jdreyer wrote on Mar 16, 2014, 19:22:
"Veronica Mars" Film Backers Get Refunds.

...Aaaaaand that's the last time a movie property owned by a major studio gets kickstarted.

At the very least, not without asking more questions on how fulfillment will occur, and even then it might be difficult for the majors that don't have experience with smaller sorts of productions (i.e. I could see more trust for a project handled by Sony Pictures Classics or Fox Searchlight than, say, Warner Brothers or Disney).
 
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News Comments > Unreal Engine 4 in a Browser
10. Re: Unreal Engine 4 in a Browser Mar 13, 2014, 23:32 killer_roach
 
publicENEMY wrote on Mar 13, 2014, 00:50:
As a pc user; Why would i want to download source code, compile it on my pc, store it on my ram before i can run it every single time i want to play? could you not just give platform optimized binary and all i have to do i run it?

For those that dont understand what im blabbering about, try running a decent webgl game and watch your resource utilization. and dont forget to capture the time you started to play webgl game and time when you actually play the game.

as a pc user, i hate webgl, html5 and javascript(declarative language anyone?). its flawed by design.

Agree. Why use asm.js when they could just as easily use something like Google Native Web Client, something that gets closer to native performance while actually supporting proper multithreading (which JS doesn't)?
 
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News Comments > Morning Tech Bits
12. Re: Morning Tech Bits Mar 11, 2014, 00:19 killer_roach
 
Ant wrote on Mar 10, 2014, 21:30:
I still prefer physical medias especially with videos since Internet can be slow, unstable, DRM, etc.

Not to mention that, at present, even "Super HD" from Netflix is pretty rubbish quality compared to a Blu-Ray disc. Hell, there are some films on Blu-Ray where the AUDIO bitrate is higher than the total bitrate on a Netflix stream...
 
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News Comments > Morning Tech Bits
8. Re: Morning Tech Bits Mar 10, 2014, 18:54 killer_roach
 
jdreyer wrote on Mar 10, 2014, 16:18:
Having 300GB archive disks sounds cool. I'm sure they'll be bloody expensive to start with, but if prices come down, it could be a cheap and effective way to archive all the data I've collected, which I back up on a 2TB hard drive.

Nothing new, either - I know Pioneer has demoed huge multi-layer Blu-Ray discs in the past.
 
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News Comments > East vs. West Cancelled; Knocked
5. Re: East vs. West Cancelled; Knocked Mar 9, 2014, 20:09 killer_roach
 
Julio wrote on Mar 9, 2014, 13:21:
I can see why they're trying to distance themselves given Indiegogo gives them the money even if they don't hit their goal.

There's a few ways an Indiegogo campaign can work, although most people that use it instead of Kickstarter use it precisely because they can access the money even if they don't hit their goal.
 
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News Comments > etc.
2. Re: etc. Mar 8, 2014, 17:22 killer_roach
 
HorrorScope wrote on Mar 8, 2014, 13:15:
I was thinking the Infinity team was fine that sold a crap load. How people that knock games around here regularly like Infinity, is so far beyond me. Everything is third rate and the spell put on people is "cute action figures" that sit on a plate. Back in the day, having a character choice to play in game, didn't require one buying a inanimate action figure. What a coup...

In all fairness to that studio, Disney has had a track record of canning studios that made successful games. Even the Infinity devs weren't safe.

As for your complaints, it's a competent enough action/platformer with a lot of DLC that actually comes with something tangible to show for it. Some people pay that much or more for figurines without anything game-related with them... (granted, the game or the figures aren't quite as good a value proposition as Skylanders, but the collectible value of the Disney Infinity figures is greater because they're recognizable characters, as opposed to the garish mess that Skylanders is).
 
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News Comments > Interceptor Sees Blood?
13. Re: Interceptor Sees Blood? Mar 8, 2014, 17:05 killer_roach
 
Beelzebud wrote on Mar 8, 2014, 16:43:
So they buy 3D Realms for Duke Nukem, even though Gearbox now owns it, and their next move is Blood, even though that also has nothing to do with 3D Realms.

I'm not sure I see where their business logic is coming from.

Actually, 3D Realms is supposedly partially in possession of the Blood IP, with Infogrames/Atari holding the rest. The question is whether they can figure out dealing with French lawyers...
 
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1462 Comments. 74 pages. Viewing page 7.
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