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User information for Keilun

Real Name Keilun   
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Nickname Keilun
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Oct 30, 2002, 00:02
Total Comments 128 (Novice)
User ID 14964
 
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News Comments > Hearthstone Maintenance Now; Naxxramas Launches Later
2. Re: Hearthstone Maintenance Now; Naxxramas Launches Later Jul 22, 2014, 11:08 Keilun
 
Linksil wrote on Jul 22, 2014, 10:21:
This has got to be a joke. Or they're doing a non maintenance launch latter in the week? I mean there's only so much left in the month that you said it would be released in.

"another post clarifies that this maintenance will not conclude with the launch of the add-on, which will follow at some point later today"

Emphasis on the later today. Today is the release date. It's just saying that the actual launch of Naxx won't coincide with the conclusion of today's maintenance, instead it will automatically unlock later today.
 
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News Comments > Diablo III Two-Handed Weapon Changes
7. Re: Diablo III Two-Handed Weapon Changes Jul 18, 2014, 11:59 Keilun
 
It's not so much of a 4 vs 8 affix issue as it is an overvaluation of weapon sockets. A weapon socket is so valuable that any weapon without a socket is essentially garbage, that's why everyone rerolls a stat into a socket as is. Ramalandi's gift should help that, but the real issue is 1 weapon socket vs 2 weapon sockets.

I don't get why they don't just allow us to roll 2 sockets on a 2H and be done with it.

I haven't looked closely at legendary gems that much but I can only imagine this only exacerbates the issue.
 
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News Comments > Hearthstone Expansion Next Week
8. Re: Hearthstone Expansion Next Week Jul 18, 2014, 11:52 Keilun
 
I'm excited to have new cards and game modes to play. I only wish they would consider adding new modes that aren't a solo affair. Two headed giant/dragon would be super fun and actually inspire some of my friends to come back and play.

Or alternately an arena duel mode, where you play against your friend. It doesn't have to reward anything. It'd just be a whole lot more interesting than playing the same person with the same decks. This probably belongs on their forums more than this thread. Anyway, looking forward to the new content.
 
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News Comments > Diablo III Legendary Anniversary Buff Becomes Permanent
6. Re: Diablo III Legendary Anniversary Buff Becomes Permanent May 22, 2014, 10:14 Keilun
 
Verno wrote on May 22, 2014, 09:34:
Awesome, I love the new rates.

Last night I got Lut Socks, IK helm, IK 2H, Pull of Earth, Cindercoat x2, Pride of Cassius, Sun Keeper and a bunch of other stuff. As someone else put it, this game is totally feast or famine. In 2 hours last night I got more awesome drops than I did in 2 weeks prior, my Barb is almost BiS on everything now. Can't wait to get home tonight and try to rock some T6.

All of last week was famine for me, even with the buffed rates. There were several strings of 7 straight rifts with nothing. Meanwhile I watched my gf pull 9 legendaries a rift. Now I'm dead weight to her beast Wizard, but at least she puts up with me.

I really wish they'd work on that system that increases your legendary system based on how long it's been since your last drop. It seems like it only helps the absolute worst cases. 3 hours of bad luck can make the game a real drag - since the gameplay itself isn't particularly compelling.

Some new game modes might make it a bit more refreshing. Survival mode perhaps (a la Enfos)?
 
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News Comments > Diablo III Legendary Anniversary Buff Becomes Permanent
5. Re: Diablo III Legendary Anniversary Buff Becomes Permanent May 22, 2014, 10:09 Keilun
 
nin wrote on May 22, 2014, 09:06:
I'm assuming that doesn't include patterns? Wish it did, but still glad they're keeping the buff.


IIRC, the legendary pattern drop rate was separate to actual item drop rates. Patch 2.0.5 specifically buffed pattern drop rates. I'm practically showering in them since the patch on both SC and HC. It's slowing down now that I have most of them though.
 
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News Comments > Guild Wars 2 Feature Pack
13. Re: Guild Wars 2 Feature Pack Apr 16, 2014, 13:51 Keilun
 
Creston wrote on Apr 16, 2014, 12:09:
The problem is that the megaserver in and of itself can't handle more people than the current setup can. So if you got into an overflow previously and were unlucky, you got into an empty zone. (Happened to me in LA several times, where we'd be standing at the clockwork knight with 1 minute until the start with 10 people...)

The megaserver is going to function exactly the same way. It will draw people from across all servers and put them into the same map, but then, if the map is full, it'll spawn another copy of the map (only this time they won't call it overflow anymore.)

Yes and no. Imagine for a second that we have per-homeworld overflows and all the overflows were only 1/4 full. What the megaserver allows now is that all of those overflows that were previously 1/4 full can be combined thereby reducing the number of empty overflows. Removing the artificial restriction of only people from a given homeworld can populate this overflow should allow for more populated overflows. At least that's how I understand it.

So yes there will still be some overflows that appear empty, but it should be a lot less than it was before when overflows were homeworld specific. I think this is better than merging former homeworlds because of that fact that you have a larger pool of players to select to merge into the same zone. The whole concept of a homeworld is an artificial limitation that doesn't lead to the best load balancing strategy.

Other scenarios are a zone that's generally dead world-wide. At the very least the few players that do play in that zone will have more company than before rather than multiple copies of that same zone with barely anyone in them. I think that table on this page was a good example of how it should generally increase population throughout all zones simply because of the fact that the number of empty duplicates is reduced.

It'll probably take a while to see if it really does work out that way as they're still rolling it out to all the zones. I'm hopeful anyway. It was pretty depressing to see so many empty zones when leveling.
 
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News Comments > Guild Wars 2 Feature Pack
8. Re: Guild Wars 2 Feature Pack Apr 16, 2014, 12:01 Keilun
 
I think the distinction from the megaserver and overflow is that the megaserver zones can draw from people from all servers as opposed to just your homeworld. It should help with a lot of the underpopulated servers like mine (GoM) where an overflow message was synonymous with "empty zone".

I'm hopeful that the end result is that it is a seamless transition where all zones appear quite vibrant and avoid the ghost towns that we had previously, but to be perfectly honest I've been off of GW2 for a while now.

It still has many problems that continue to fail to interest me. Boss zergs, repetitive living world content, uninspiring skills, etc. This feature pack definitely helped resolve some of my concerns with skins and account bound gear, but I'm still at a loss for things to do that are fun.

I'm high on D3 RoS right now, and the good thing with GW2 is I can always return later and see how things have progressed.
 
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News Comments > Guild Wars 2 April 2014 Feature Pack
6. Re: Guild Wars 2 April 2014 Feature Pack Mar 21, 2014, 00:32 Keilun
 
Creston wrote on Mar 20, 2014, 21:22:
Oh well, we'll see what happens. I wish Anet had guys as good at developing systems as they have guys who are good at developing content.

Completely agreed. My gf and I have stopped playing GW2 lately because of the poor systems. For me, I have the biggest beef with their living world, skill system, ascended gear and skins.

Living world has been pretty much a grind fest of achievements. It's okay the first time (if you manage a bug free experience, QA?), but after that, they want you to grind the same events at least 5 times over to receive your participation award. Most events ultimately wind up being the same zerg fest you see with the rest of the game, it's pretty uninspiring. I'll admit that the closest they've come to something entertaining was the clockwork puppet boss event in Lornar's Pass.

I've never been a fan of the same restrictive 5 skills per weapon. I'd like a bit more customization than having an offhand weapon set to swap to to open up new weapon skills. Some weapons are plain garbage which exacerbates the problem. Their proposed solution in dev right now? Open up class restriction on weapons... Not exactly the right solution...

Ascended gear has a huge problem too. With gear is so directly tied with your build and the sheer amount of grinding you need to do to get a full set of ascended, by the time you're able to purchase the gear you're left wondering "but what if I want to try this other build"? They have the solution sitting right in front of them (allow them to change stats on the fly), but they're intent on making that a Legendary only capability. They've already said that Legendaries should be purely cosmetic, but apparently that's thrown out of the window.

Lastly, skins. Jebus. I haven't bought a single skin because of this, but I have collected so many from events and such and I still haven't used a single one. Why? Because it's one-time use. If you want to apply it to another item, you have to use GEMS to remove the skin and apply it to another item. Skins should just simply unlock account wide. There's a reason skins aren't selling like hotcakes and I suspect that this is one of them.

The game could be so good it makes me so angry. Grrr. Here's to hoping Wildstar is what we've been looking for.

/endrant.

 
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News Comments > WildStar in June
4. Re: WildStar in June Mar 12, 2014, 11:58 Keilun
 
Acleacius wrote on Mar 12, 2014, 11:50:
Wallshadows wrote on Mar 12, 2014, 11:47:
Awesome.
Really? I don't know what to think. At first I was interested but now I'm worried the game is aimed at sub-teens.

Does anyone know if it's monthly, buy once or F2P?

Monthly sub with the option to use in-game currency to purchase 30 days of game time (CREDD).

http://www.wildstar-online.com/en/the-game/business-model/
 
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News Comments > Space Pirates and Zombies 2 Announced
11. Re: Space Pirates and Zombies 2 Announced Feb 7, 2014, 14:41 Keilun
 
Loved the original. It was simple top down spaceship combat that reminded me of the old StarCon2 days. There were some balance issues which made the game repetitive by the end, but it was still excellent value.

I really hope that 'Local split screen coop' turns into 'online coop' through a DLC or Expansion. I'd love to play this online with friends.
 
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News Comments > Guild Wars 2 Edge of the Mists Trailer
4. Re: Guild Wars 2 Edge of the Mists Trailer Jan 29, 2014, 11:47 Keilun
 
Wildone wrote on Jan 29, 2014, 10:53:
Press 1,2,3,4 thats the gameplay basically..zzzzzz

If you're a ranger, just press 1 and have a nap.
 
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News Comments > Guild Wars 2 Updated
17. Re: Guild Wars 2 Updated Jan 21, 2014, 14:32 Keilun
 
Creston wrote on Jan 21, 2014, 11:31:
Necro seems more of a "stand around and watch your minions slowly grind shit to death"

I'll reiterate what another poster said. They *can* be played that way but by no means is that the most effective nor fun way of playing them.

I originally had the same feeling as you, until I started working in the use of my deathshroud more often as a life shield and awesome dps burst machine. Deathshroud alone has made me enjoy Necros more than any other class I've played to date (Ele and Eng being the only ones I haven't).

You should definitely give it a try and don't neglect your deathshroud like I did for the first 20 levels. A tanky Necro is a lot of fun in PvE/WvW
 
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News Comments > Guild Wars 2 Patch Next Week
4. Re: Guild Wars 2 Patch Next Week Nov 5, 2013, 15:41 Keilun
 
Morgan19 wrote on Nov 5, 2013, 14:07:
That "ton of content" you're excited about is largely temporary, timed stuff. Meaning that if you don't play it within their few-weeks timeframe, it's gone. Just a heads-up, in case you think you're buying into something more substantial than what it really ends up being.

I finally gave up and uninstalled the game last week, after 7+ years of GW1 and a little less than a year of GW2.

While that's mostly true, they have stated that they hear the feedback for more permanence in their living world content and as such the last couple living world instances have largely left permanent content. The only really temporary portion of it tends to be the achievements or seasonal event stuff like halloween.

They're also doing a collaborative feedback session on their forums to crowdsource some ideas on where we want GW2 to head.

I'll admit that yeah GW2 doesn't have near the same draw that GW1 had, I think they're working on those shortcomings. I guess the best part of this all is there's no monthly sub so you can always come back at a later date when things have changed. I'm hoping they'll add the whole horizontal progression that they had in GW1 - with the skill collection. That's probably my only real complaint: a real lack of skill diversity.
 
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News Comments > Steam Boasts 65 Million Accounts
6. Re: Steam Boasts 65 Million Accounts Oct 30, 2013, 13:56 Keilun
 
Verno wrote on Oct 30, 2013, 13:17:
This came up in the past, I think they qualify an account as anything with a purchase. Of course that purchase can be a single copy of Snuggle Truck, Half-Life 1 or it might be an account with thousands of games. Judging by the concurrent user numbers I have no problem believing there are roughly 25-30 million accounts that are used on a regular basis though.

With the number of F2P games (TF2, PoE, etc.) on Steam these days, counting accounts with purchases doesn't make much sense anymore. So it's probably now based on account activity in past X months?

Either way, they're impressive numbers.
 
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News Comments > Guild Wars 2 Extended Free Trial This Week; Patch Next Week
2. Re: Guild Wars 2 Extended Free Trial This Week; Patch Next Week Sep 24, 2013, 13:57 Keilun
 
There was a 30% sale back in February and another in April earlier this year:

https://www.guildwars2.com/en/news/save-over-30-on-guild-wars-2/

Those are the only sales I can recall.
 
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News Comments > Ubisoft Breached
9. Re: Ubisoft Breached Jul 3, 2013, 00:31 Keilun
 
Creston wrote on Jul 3, 2013, 00:14:
Has anyone gotten an email from them to indicate that Uplay has been breached? I haven't gotten an email yet, and I'm wondering whether I should change my pw or not. (which would be a bit of a chore, since I've already forgotten what it is...)

Creston

Hm. I received the email. I thought it was Uplay that was breached purely because that was the only account that I really have with Ubi. But perhaps there was some website affiliated with one of the games that I have (only SC:Conviction, Settlers 7, Anno:2070) that exposed my account rather than yours.

I believe Anno has some capability in that respect for monitoring your rank and stats.
 
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News Comments > SimCity Patched
6. Re: SimCity Patched May 10, 2013, 10:59 Keilun
 
ASeven wrote on May 10, 2013, 10:01:
Wonder how much stuff they've broken this time?

Ha. I stopped caring, but I'm curious what would happen on login this time. On release of 2.0, 30min after logging in, my city had lost 100k people and was plummeting fast. Complaints about no money and no workers. Garbage went through the roof. This was with a fully loaded garbage dump with maxed out trucks and 5 other cities in the region providing support garbage relief.

Maybe I'll wait a year and try it again if the servers are still up by then...
 
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News Comments > Sun Setting on Silicon Knights?
2. Re: Sun Setting on Silicon Knights? May 10, 2013, 10:43 Keilun
 
I think that depends on how poorly their game performs. Then it's Crytek's fault for lack of support. Obviously can't blame themselves!  
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News Comments > Diablo III Auction Houses Return Today
26. Re: Diablo III Auction Houses Return Today May 9, 2013, 18:28 Keilun
 
There's no real details in their RMAH FAQ that discusses how they'd handle rollbacks for those situations. I'd guess Blizzard would just have to eat the cost. I have no idea what sort of activity the RMAH gets since I don't use it, but I'd hope it's a smaller amount of activity so that for the few hours the AH was up the number of those cases are minimal.

Really though, we just need a clear and concise message from Blizzard about how they are handling this. Everything they've said thus far has been vague and ambiguous, which is why the forums are ablaze with rollback petitions - no one has a clear picture of how they are handling the duped gold and how it was scattered across accounts.
 
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News Comments > Diablo III Auction Houses Return Today
24. Re: Diablo III Auction Houses Return Today May 9, 2013, 17:42 Keilun
 
Verno wrote on May 9, 2013, 11:32:
The trouble with that is that just punishes a few people while leaving permanent, lasting damage to the games economy that affects everyone else. Those people who had their accounts suspended still used that money, bought items, spread it around, etc. Imagine quadrillions of gold, even if they managed to reverse half of that it would still permanently inflate and screw the economy. The only way to put the genie back in the bottle is a rollback, who was responsible and how they are punished is a secondary consideration for people playing.

Like you said though now they've waited too long, they should have just done it immediately. I have no idea what the rationale behind that decision was, it is baffling that they would leave it all in.

My actual interpretation of that "audit" is that they would be reversing transactions linked to any of the duped gold (legitimate items or otherwise).

Really though, I don't understand why they can't reverse all transactions made on the AH. They clearly have the logs. When I look at my AH logs, it goes back all the way to Day 1. Perhaps I lack some sort of technical detail in what their AH system is capable of, but it seems like they have the data necessary to rollback all transactions or at least the transactions of any accounts linked to the original dupers.
 
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128 Comments. 7 pages. Viewing page 3.
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