User comment history
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| News Comments > AMD Knocks DirectX |
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| 35. |
Re: AMD Knocks DirectX |
Mar 18, 2011, 17:22 |
Keilun |
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Mashiki Amiketo wrote on Mar 18, 2011, 17:12:
killer_roach wrote on Mar 18, 2011, 17:04: OpenGL is flexible, but if you're talking about performance, it's an absolute joke. That's probably more to do with the fact that most optimizations in drivers these days are built around DX, and DX related apps not OGL. OGL performance was 2nd to none behind 3dfx back 10 years ago(and sometimes higher) because everything was either OGL, or 3dfx. And DX was dead last, that changed after 3dfx folded, got eaten by nvidia, and MS decided that consoles were the latest hot shit, and gave special incentives for DX optimizations. This article is a good read and may prove enlightening.
http://www.tomshardware.com/reviews/opengl-directx,2019.html |
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| News Comments > Civilization V DLC & Free Map Pack This Week |
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Re: Civilization V DLC & Free Map Pack This Week |
Feb 28, 2011, 11:13 |
Keilun |
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Yeah, but if they stick to their word, a pretty big patch is due out today. I'm still waiting for MP updates before I can bring myself to play the game. That and the AI updates and then maybe it'll be fun.
Oh and hey, we'll finally be able to play our DLC civs in MP in that promised next patch........ |
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| News Comments > No Dungeon Siege III Respecs |
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| 7. |
Re: No Dungeon Siege III Respecs |
Feb 24, 2011, 12:01 |
Keilun |
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mag wrote on Feb 24, 2011, 11:32: What games other than MMOs have ever allowed respecs? Deal wit it, suckas. Torchlight had it. Titan Quest had it. Dragon Age had it.
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Pretty sure I can list more but I think I made my point. This is a pretty shortsighted move. I'm sure people WILL deal with it, but I'm also sure they'll add it in the end when everyone asks for it post-release. |
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| News Comments > New AI Wars Expansion Next Month |
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| 3. |
Re: New AI Wars Expansion Next Month |
Nov 4, 2010, 12:04 |
Keilun |
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I recently purchased the game for me and my gf while on sale on Steam last weekend after hearing great things about it and more importantly noting the co-op play that it sports (not enough games seem to cater to co-op comp stomps these days).
We tried it that weekend and sad as it is, I'm having a really difficult time getting into the game. I'm not sure what it is. I don't feel like I have a good grasp of what I'm supposed to do after having played the tutorials. Maybe I haven't spent enough time with it, but as far as first impressions go, I can't say it's won me over. Really wish I could say otherwise as I'm a sucker for space strategy games, RTS or otherwise. |
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| News Comments > Sid Meier's Civilization V DLC Next Week |
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| 6. |
Re: Sid Meier's Civilization V DLC Next Week |
Oct 18, 2010, 16:31 |
Keilun |
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Tumbler wrote on Oct 18, 2010, 14:32: From what I heard the exclusive civ you could use from the collectors edition didn't work in MP. So unless both players have the babylonian civ you can't use it... I hope that changes in the future because it's stupid to pay for a civ you can't use in MP. Actually to be clear, the exclusive Babylonian civ does not work in MP at all. It doesn't matter if all players involved have access to it or not. It's explicitly not present in MP. My gf and I play MP exclusively and we're both a bit sad that we can't play the DLC civ in MP - this was not clearly advertised on the Digital Collector's edition.
On the forums, they said it's a possibility they're looking into, but I'd probably hold off on buying these new Civ DLC packs until MP is resolved if that's what you're into. I know I will be (well future paid ones anyway)....
There's still a lot of work that needs to happen for MP (none of which is really addressed in the first patch), but knowing Firaxis, it'll get there. The question is just how long til it gets there. |
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| News Comments > Sword of the Stars II Trailer |
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| 4. |
Re: Sword of the Stars II Trailer |
Jul 9, 2010, 07:08 |
Keilun |
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| Yeah I'm not too keen on the art direction. The lighting in that trailer was awful. The first game was fun, I'll admit. I was hoping that it's success would have helped them fund a better sequel. I hope that's still the case as this trailer sure doesn't seem to indicate that... |
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| News Comments > The Settlers 7 Patch |
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| 5. |
Re: The Settlers 7 Patch |
Mar 24, 2010, 11:33 |
Keilun |
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Xirix wrote on Mar 24, 2010, 02:34: The game is ok but I just can't get used to the blurry/fuzzy graphics. A lot of people are complaining about it but the blur seems to be intentional. Last night I couldn't even play the demo because of DRM...lol Supposedly this patch addresses the blurry/fuzzy graphics. Disabling AA/MS also removed the issue although then you get to deal with jaggies, but with the patch it shouldn't be an issue. |
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| News Comments > Impulse::Reactor Beta |
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| 2. |
Re: Impulse::Reactor Beta |
Mar 16, 2010, 08:16 |
Keilun |
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| Beta access is given to you if you preorder the game. That said, the current Beta 1 stage isn't supposed to be "fun". They're just testing the stability atm. |
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| News Comments > Bruce Shelley The Settlers 7 Interview |
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| 4. |
Re: Bruce Shelley The Settlers 7 Interview |
Feb 11, 2010, 13:32 |
Keilun |
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Frijoles wrote on Feb 11, 2010, 11:58: Should have asked him about the GfWL involvement and what he thought of it. I don't know how long I can avoid installing that piece of shit software on my machine as more games start using it. For Settlers 7, we get to use the Ubi.com framework instead... I wouldn't have a problem with it, if it had an offline play mode. I'm on the road a lot where I don't always have access to the internet. That said, I do like that it means that Securom won't be installed on my machine. |
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| News Comments > On Importing ME2 Saves Into ME3 |
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| 21. |
Re: On Importing ME2 Saves Into ME3 |
Feb 6, 2010, 13:34 |
Keilun |
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Linksil wrote on Feb 6, 2010, 12:41: The two problems I have with redoing scenes to get the best outcome is that's just not how I play RPGS. Also sometimes it auto saves over the quick save after you finish a major scene. Having to go into the menu and save before EVERY dialog is just a game kill to me. Actually to be clear, it doesn't overwrite your quick save after you finish a major scene. Rather, Quick Load will choose to load whichever is the most recent between Auto Save and Quick Save. If you want to load to the Quick Save, sometimes you need to perform an explicit load if your Auto Save is more recent. |
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| News Comments > Valve on Steam Growth |
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| 17. |
Re: Valve on Steam Growth |
Jan 29, 2010, 16:52 |
Keilun |
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Rhett wrote on Jan 29, 2010, 16:29: How many of these new accounts were just people trying to play a pirated Modern Warfare 2 anyway? Maybe the unit sales for 2009 increasing by more than 205%, will count for something then... Or, consecutive 100% YoY growth in unit sales for five straight years... |
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| News Comments > Blizzard Discouraging WoW Account Restorations, Considering Mandatory Authenticators |
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| 14. |
Re: Blizzard Discouraging WoW Account Restorations, Considering Mandatory Authenticators |
Jan 9, 2010, 00:06 |
Keilun |
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The mobile authenticator is supported on more than just the iPhone. A lot of phone models are supported. That said, if your model isn't supported, then yeah it's a bit much to ask of a customer to upgrade their phone to play WoW.
Including them in physical copies of the game would be useful. They included it as part of the loot swag at Blizzcon '09 and '08 as well I believe. Don't see why they couldn't for boxed copies. Who knows, maybe they will for Cataclysm. |
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| News Comments > Hellgate: London Subscription Fees |
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| 33. |
Re: bad idea |
May 9, 2007, 09:43 |
Keilun |
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You are delusional if you think Diablo 3 won't have this exact same model. The days of a free "Battle.net" are long gone. Guild Wars adopts the "Battle.net" model. It's far from gone.
This comment was edited on May 9, 09:44. |
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| News Comments > D&D Online European Launch |
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| 3. |
Re: Um. |
Mar 3, 2006, 16:44 |
Keilun |
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Blue's title for this article is a bit misleading. The article is stating that Codemasters has been chosen for the European launch of LOTR:Online, [b]following[/b] Turbine's previous selection of Codemasters to provide Euro support for DDO.
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| News Comments > Evening Consolidation |
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| 2. |
Re: 360 hard drive - a third smaller |
Dec 6, 2005, 04:59 |
Keilun |
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I think Firingsquad looked into this in their 4 day hands on review of the 360. It was due to all the demos and media that ships on the 360 by default. It's not that only 13GB is accessible. It's that there's already 7GB of data on the HDD when you get it. But it does beg the question, with more downloads to come, how are users supposed to keep up with only 20GB total?
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72 Comments. 4 pages. Viewing page 3.
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