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User information for Keilun

Real Name Keilun   
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Nickname Keilun
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Oct 30, 2002, 00:02
Total Comments 90 (Suspect)
User ID 14964
 
User comment history
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News Comments > On Guild Wars 2 Microtransactions
7. Re: On Guild Wars 2 Microtransactions Mar 21, 2012, 10:48 Keilun
 
wusel wrote on Mar 21, 2012, 10:22:
Item shop unlocks are for "account services and on time-saving convenience". To generate a demand for "time-saving convenience"-items, Anet must have left inconvenient game mechanics in the game ..so much for the promise of "no grind, just fun".

That statement there is a bit of a leap. Inconvenient game mechanics doesn't exclude fun. Most game activities generate gold naturally (eg. quests). So unless you tend to play your games by computing how to maximize gold gain, rather than you know enjoying yourself, then it's not exactly a grind. Or rather, it's only a grind if you make it one. Yes some games can create grinds (a la WoW or Lineage), but I'm inclined to at least give ArenaNet the benefit of the doubt that they've added enough variety through their personal stories and dynamic events that the game itself will stay fresh.
 
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News Comments > On Guild Wars 2 Microtransactions
2. Re: On Guild Wars 2 Microtransactions Mar 21, 2012, 10:21 Keilun
 
Presumably there will be more use for gold than just repairs. We just don't know what it is yet. I assume having an influx of gold early on would help accelerate certain elements of gameplay like mounts, storage, etc.  
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News Comments > Diablo III Launch Date Announcement Nears
41. Re: Diablo III Launch Date Announcement Nears Feb 24, 2012, 14:20 Keilun
 
Cutter wrote on Feb 24, 2012, 13:02:
I find it funny that some people have no problem with Blizzards always on DRM but never fail to castigate Ubisoft for it - and they've actually started backing away from it.

That would be because if you compare the uptime, Ubisoft is terrible. If you're going to put in DRM, at least let it work for your paying customers. I can't count the number of times that I simply couldn't play Splinter Cell Conviction or Settlers 7 due to their server downtime. And I'm not just talking about ANNOUNCED server downtime either... I recall I was locked out of Splinter Cell Conviction MP for 2-3 weeks at one point - unannounced.

Compare that to Blizzard's online track record... Yeah. Sure they had launch problems with WoW. That's an MMO though. So we only have SC2 to draw comparisons for and I have yet to have an issue with Bnet.

I'm not a fan of the always-on DRM, but so long as it's out of the way and adds some sort of visible benefit (it can be minute too) beyond just straight DRM, then I'm fine with it. I know a lot of people here who post aren't. To each his own.

But really let's not try and compare Ubisoft and Blizzard online DRM/services. The comparison is laughable.
 
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News Comments > Civilization V Gods & Kings DLC This Spring
5. Re: Civilization V Gods & Kings DLC This Spring Feb 16, 2012, 11:06 Keilun
 
justice7 wrote on Feb 16, 2012, 10:43:
Multiplayer Combat Animations need to make an appearance.

They confirmed in the forums that this is on the way. No ETA, but presumably next patch.

They also need to add diplomacy AI in MP the same way it is in SP as well. MP vs AI is my only game mode, so right now the game's just collecting dust.
 
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News Comments > Diablo III Systems Changes
23. Re: Diablo III Systems Changes Jan 19, 2012, 15:21 Keilun
 
Cyant wrote on Jan 19, 2012, 14:23:
Why would they completely remove the scrolls to do it instantly if they didn't plan to sell instant identification scolls on the market. Now you will need to right click and wait on every new items, sounds like a great way to waste time...

Only yellows (rares) and up had to be identified. And since they were indeed rare, you had this pile of accumulating scrolls of identify from bookcases that were more or less unused. It's a good change to remove them.

Keeping the unidentified item concept is still a bit dubious at this point, but their article indicates that when you have an unidentified item, you just right click on it and it starts a cast timer to identify it. No big deal either way. For sure the sky isn't falling - they're not trying to monetize item identification...
 
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News Comments > Blizzard Introduces BattleTags
17. Re: Blizzard Introduces BattleTags Dec 16, 2011, 14:41 Keilun
 
Verno wrote on Dec 16, 2011, 12:04:
Ok I just played with it and it generates a 4 digit code to differentiate you from other players. Just what the doctor ordered, another dumb PIN number to remember. This is the company that does usability so well?

"This seems really stupid" posted Verno #9917

I think the idea is that in game the 4-digit pin would be masked. You would just right click on the name in chat and it would already have all the info. So not completely unusable in game, but outside of the game, definitely a pain.

Still, it's a really weird way of going about things... and feels like a rather pointless feature.
 
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News Comments > PC Dungeon Defenders Sells 200K
12. Re: PC Dungeon Defenders Sells 200K Nov 3, 2011, 10:43 Keilun
 
rist3903 wrote on Nov 3, 2011, 10:17:
They already released a special event on the PC. Halloween Spooktacular. It added 8 costumes, a new mission and new weapons. PC is still getting lots of love. So don't take the special event for consoles as a dick move towards the PC. If anything, PC gets more love than any other platform right now.

Okay perhaps that was a bit hasty on my part. Instead of what I originally thought it to be, it is merely a terribly misguided press release. They ought to decouple:

game doing quite well amongst people in group A.

from:

As a result, we are giving perks to people in groups B and C.

because if you put those together, it totally sounds like a dick move. Even if it isn't.

Agreed. It's a poorly worded press release. I'm still unsure of whether or not these weekly community events will be console exclusive. Some of the things Trendy does, while great, doesn't make much sense. Offering exclusives to the various platforms and creating all that fragmentation doesn't seem like a good thing to me.

Either way that's their problem. As long as they keep up the great work on PC, I'll be happy. And I am right now. Great game. I'd recommend it, especially at the $14.99 price point.
 
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News Comments > PC Dungeon Defenders Sells 200K
10. Re: PC Dungeon Defenders Sells 200K Nov 3, 2011, 09:48 Keilun
 
rist3903 wrote on Nov 3, 2011, 07:14:
So it sells really well on the PC, not so much on the consoles, and because of this they will have special events on the PS3 and 360?

Dick move!

They already released a special event on the PC. Halloween Spooktacular. It added 8 costumes, a new mission and new weapons. PC is still getting lots of love. So don't take the special event for consoles as a dick move towards the PC. If anything, PC gets more love than any other platform right now.
 
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News Comments > Blue's Diablo III Beta Preview
18. Re: Blue's Diablo III Beta Preview Oct 4, 2011, 17:08 Keilun
 
Alamar wrote on Oct 4, 2011, 16:42:
Keilun wrote on Oct 4, 2011, 16:40:
Still, I do wish they provided an option to not automate stat allocation...

I feel the opposite, at least to some degree... For these games, I generally don't use my stat/attribute points until I get a drop that requires them... And we're talking ~40 points lying around in some of these games... Now, conversely, it means I can't do this anymore, but instead that each piece of gear is made for each class at a specific lvl... So shouldn't have stat requirements at all (do they?).

-Alamar

No there aren't any stat reqs on gear. Yeah allocating stat points was a chore when that was the case, but now that it isn't, I feel like having control over it would be nice. It'd make it that much harder for them to balance, but when you see the power of the stats, you'll realize how it might have been fun to control that too. Of course that's not for everyone which is why I was mostly wishing for the *option* to do so. But right now, you don't have that choice. I highly doubt they'll change it given the extra balancing it'd require.
 
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News Comments > Blue's Diablo III Beta Preview
15. Re: Blue's Diablo III Beta Preview Oct 4, 2011, 16:40 Keilun
 
LaxerFL wrote on Oct 4, 2011, 15:47:
Without Skill points/trees I fail to see how this game will have ANY replayability...

Having played it, I originally thought that to be the case too. Then I saw the rune system which is essentially their "skill points" system. Unfortunately the rune system is inaccessible in the current beta so I can only go from what's on the site: (for example here: http://us.battle.net/d3/en/class/barbarian/active/)

There's 5 different rune types. Each one augments your skill differently. Then each rune has levels (higher level drops in higher difficulty). Given that you have a limited number of skills you can select on any outing, the variety exists in your skill choice and rune combinations.

So if you take a look at the Barbarian's Ground Stomp, you have the following variety:

1. Add slow effect.
2. Increase dmg done.
3. Increase fury gained.
4. Increase radius.
5. Add knockback effect.

On seeing that, I felt that there was plenty of customization at that point. The real question is, not having been able to see the runes for myself is whether or not there is true choice in runes, or if there's always a defacto rune that you must always have for that skill.

Still, I do wish they provided an option to not automate stat allocation...

As far as replayability goes, I'd say each of the classes are pretty unique. Especially that Witch Doctor (although at the low levels he feels rather useless). I played all 5 classes through to lvl 10. They were all quite fun. I did start to tire of the opening area, but it was still fresh playing with the new skills and such. But let's face it, most of the draw of Diablo is from the inner loot-whores in all of us.
 
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News Comments > Out of the Blue
16. Re: Out of the Blue Sep 21, 2011, 15:56 Keilun
 
Shok wrote on Sep 21, 2011, 11:50:
Why didn't I play longer? That's a good question. You see, the game requires an always-on Internet connection, and the servers seemed to set themselves on fire a few hours after I downloaded the beta, and this dumped me from the game. You not only need to be online to play, you need to connected to Blizzard at all times. So if your connection goes down, or if their servers crash, you can't play. Not even single player. At least this means I can sleep tonight! I know this is a beta and these things are bound to happen, but it's still an ill omen.

sigh...

From ARS hands-on

I got in through the F&F beta. I thought it was a lot of fun, despite the always online requirement. I'd definitely welcome offline play, but there are merits to online play. Less hacks for one and more integrated online play. The whole party system makes the online aspect actually feel a lot more integrated than it did back in the D2 days. So in my eyes, I have mixed feelings about it, but more on the good side given that I don't often play offline. I'm sure there are people who have different expectations and I can understand that, but I for one like the direction D3 is going.

The only downside is yes, they have had server issues. At one point my gf and I lagged out and the only way to exit the game was to ALT-F4. Even the Exit game button wouldn't respond. It was interesting. They've since fixed that I believe, but there's still a noticeable lag in the more intense moments. With the new influx of closed beta testers, we'll get to see the servers stressed even further.
 
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News Comments > Square "Respects the Right of GameStop" to Remove OnLive Coupons
14. Re: Square Aug 25, 2011, 11:25 Keilun
 
Tumbler wrote on Aug 25, 2011, 11:15:
Fuck you Square. Fuck anyone that says you can take anything out of a product like this and sell it "new". Removing the contents in any way shape or form at the retail store is despicable. Send the game back or mark it used and sell it at a discount.



How long until gamestop starts pulling steam codes and replacing them with impulse codes?

I think what Square realizes is that they really don't have to do anything. The sheer bad publicity that Gamestop is generating for themselves is enough of a shot across the bow. Whether or not Gamestop wakes up to their own stupidity is another story. Hopefully their customers have. I sure haven't set foot in their stores in over 5 years.
 
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News Comments > Might & Magic Heroes VI Gamescom Teaser Trailer
11. Re: Might & Magic Heroes VI Gamescom Teaser Trailer Aug 10, 2011, 19:09 Keilun
 
The only thing I know of is that they've removed the pretty town screen that you had in previous HoMMs. There's quite the uproar over that. While that isn't much of a detriment to the gameplay, I suspect it'll impact the immersiveness of the game.

The town screen was replaced with a town window which has a 2D animated view of your town that will update as buildings are added, although not all buildings will have an impact on the town window. Also you won't be able to interact with the town window.
 
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News Comments > Might & Magic Heroes VI Gamescom Teaser Trailer
1. Re: Might & Magic Heroes VI Gamescom Teaser Trailer Aug 10, 2011, 14:46 Keilun
 
I like the Heroes franchise, but, do we really need a trailer to a trailer?  
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News Comments > New Civilization V DLC Packs This Week
10. Re: New Civilization V DLC Packs This Week Aug 8, 2011, 18:38 Keilun
 
For single player, the AI is better but still rather hit or miss. It's possible that the erratic behavior of certain races is dependent on a leader's persona, but even so the AI still feels somewhat challenged when it comes to combat.

For multi player, there have been very few changes in that respect. The AI still does not contact you at all - a HUGE con.

While I feel like they're working on fixing this game up, I still feel like it's a ways out from being as addictive as Civ 4 was for me. The hex tiles and one unit per tile format is a great gameplay change, but the other areas require work.
 
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News Comments > Hardware Reviews
1. Re: Hardware Reviews Jul 29, 2011, 11:15 Keilun
 
Hey Blue, just FYI: CM Storm Sirus are headphones, not a chassis/case.  
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News Comments > 15 Million League of Legends Registrations
8. Re: 15 Million League of Legends Registrations Jul 26, 2011, 13:43 Keilun
 
I'm one of those players that plays everyday. I find the game quite fun. The addition of Co-op vs. AI was a huge boon, despite the AI bots still being rather daft. It allows us to continue to accrue IP while playing around with our builds - a nice little sandbox.

To the poster that said that the games were decided early. Some games are like that depending on how awful you fed the other team, but I've also played games where I've staged a comeback from no towers/no inhibs to ace'ing their team and taking the victory. A lot of it depends on the willingness of your team to pick heroes to fill out the weaknesses of your team composition. Sometimes that isn't always possible, but it's still a good bit of fun each night for me.
 
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News Comments > Rogers Throttling WoW
5. Re: Rogers Throttling WoW Mar 26, 2011, 16:34 Keilun
 
Cutter wrote on Mar 26, 2011, 16:01:
No surprise here. Anyone dumb enough to use Rogers or Bell deserves the shabby treatment they get.

I guess everyone's dumb then. Your other options are just rented DSL lines from Bell to which Bell won the right to throttle as well last year. If you want to direct your anger, direct it at the CRTC.
 
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News Comments > AMD Knocks DirectX
35. Re: AMD Knocks DirectX Mar 18, 2011, 17:22 Keilun
 
Mashiki Amiketo wrote on Mar 18, 2011, 17:12:
killer_roach wrote on Mar 18, 2011, 17:04:
OpenGL is flexible, but if you're talking about performance, it's an absolute joke.
That's probably more to do with the fact that most optimizations in drivers these days are built around DX, and DX related apps not OGL. OGL performance was 2nd to none behind 3dfx back 10 years ago(and sometimes higher) because everything was either OGL, or 3dfx. And DX was dead last, that changed after 3dfx folded, got eaten by nvidia, and MS decided that consoles were the latest hot shit, and gave special incentives for DX optimizations.

This article is a good read and may prove enlightening.

http://www.tomshardware.com/reviews/opengl-directx,2019.html
 
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News Comments > Civilization V DLC & Free Map Pack This Week
2. Re: Civilization V DLC & Free Map Pack This Week Feb 28, 2011, 11:13 Keilun
 
Yeah, but if they stick to their word, a pretty big patch is due out today. I'm still waiting for MP updates before I can bring myself to play the game. That and the AI updates and then maybe it'll be fun.

Oh and hey, we'll finally be able to play our DLC civs in MP in that promised next patch........
 
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90 Comments. 5 pages. Viewing page 3.
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