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User information for Keilun

Real Name Keilun   
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Nickname Keilun
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Oct 30, 2002, 00:02
Total Comments 112 (Novice)
User ID 14964
User comment history
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News Comments > SimCity Patched
6. Re: SimCity Patched May 10, 2013, 10:59 Keilun
ASeven wrote on May 10, 2013, 10:01:
Wonder how much stuff they've broken this time?

Ha. I stopped caring, but I'm curious what would happen on login this time. On release of 2.0, 30min after logging in, my city had lost 100k people and was plummeting fast. Complaints about no money and no workers. Garbage went through the roof. This was with a fully loaded garbage dump with maxed out trucks and 5 other cities in the region providing support garbage relief.

Maybe I'll wait a year and try it again if the servers are still up by then...
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News Comments > Sun Setting on Silicon Knights?
2. Re: Sun Setting on Silicon Knights? May 10, 2013, 10:43 Keilun
I think that depends on how poorly their game performs. Then it's Crytek's fault for lack of support. Obviously can't blame themselves!  
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News Comments > Diablo III Auction Houses Return Today
26. Re: Diablo III Auction Houses Return Today May 9, 2013, 18:28 Keilun
There's no real details in their RMAH FAQ that discusses how they'd handle rollbacks for those situations. I'd guess Blizzard would just have to eat the cost. I have no idea what sort of activity the RMAH gets since I don't use it, but I'd hope it's a smaller amount of activity so that for the few hours the AH was up the number of those cases are minimal.

Really though, we just need a clear and concise message from Blizzard about how they are handling this. Everything they've said thus far has been vague and ambiguous, which is why the forums are ablaze with rollback petitions - no one has a clear picture of how they are handling the duped gold and how it was scattered across accounts.
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News Comments > Diablo III Auction Houses Return Today
24. Re: Diablo III Auction Houses Return Today May 9, 2013, 17:42 Keilun
Verno wrote on May 9, 2013, 11:32:
The trouble with that is that just punishes a few people while leaving permanent, lasting damage to the games economy that affects everyone else. Those people who had their accounts suspended still used that money, bought items, spread it around, etc. Imagine quadrillions of gold, even if they managed to reverse half of that it would still permanently inflate and screw the economy. The only way to put the genie back in the bottle is a rollback, who was responsible and how they are punished is a secondary consideration for people playing.

Like you said though now they've waited too long, they should have just done it immediately. I have no idea what the rationale behind that decision was, it is baffling that they would leave it all in.

My actual interpretation of that "audit" is that they would be reversing transactions linked to any of the duped gold (legitimate items or otherwise).

Really though, I don't understand why they can't reverse all transactions made on the AH. They clearly have the logs. When I look at my AH logs, it goes back all the way to Day 1. Perhaps I lack some sort of technical detail in what their AH system is capable of, but it seems like they have the data necessary to rollback all transactions or at least the transactions of any accounts linked to the original dupers.
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News Comments > Diablo III Auction Houses Return Today
9. Re: Diablo III Auction Houses Return Today May 9, 2013, 11:09 Keilun
Verno wrote on May 9, 2013, 08:48:
They really should rollback, it makes little sense to proceed after all of that long term damage to the economy. They could nip it in the bud right now.

I agree. However, they've only made the problem worse by leaving the servers up this long so now people have been playing for 2 days. That's a lot more to rollback. And if they were reluctant to rollback after a few hours, I can't imagine they'll be open to doing that for 2 days.

Thankfully though, it looks like Blizzard is auditing where the duped gold went and applying temp suspensions to the accounts who received that gold, presumably to reverse the GAH/RMAH transactions. This was confirmed by a few posters who mentioned their accounts being suspended after selling their gems at the inflated rate (200M). Obviously there's no way to verify that (even Blizzard hasn't been clear about it), but maybe it'll provide some small comfort for the rest of us.
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News Comments > etc., etc.
1. Re: etc., etc. Mar 28, 2013, 19:12 Keilun
For those that wanted to see what all the fuss was about:

YetiZen Party Pics Part 1

YetiZen Party Pics Part 2

The second link has more photos about the questionable attire (or lack thereof).
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News Comments > World of Warcraft PvP Gear Change Plans
5. Re: World of Warcraft PvP Gear Change Plans Mar 26, 2013, 15:03 Keilun
JohnBirshire wrote on Mar 26, 2013, 12:18:
I am glad they are finally addressing this discrepancy. I liked raiding and PvP, however Blizzard all along treated people like they were either one or the other. Any time spent doing one would put you behind in the other. People wouldn't let you into a raid if they saw a single piece of PvP gear, and if you showed up to PvP with PvE gear you were at a major disadvantage.

I think they should do away with any statistical differences between PvP/PvE gear, and just make it cosmetic.

Not sure if you're currently playing or not, but the removal of PvP Resilience is only half of the PvE vs PvP gear discrepancy. There's a new PvP Power stat now which can equal to over a 50% damage increase to other players. This change wasn't meant to equalize gear types but rather reduce the gear gap on entry to PvP.

I think Blizzard's concern to a large extent is that if they equalize gear, then they need to balance the difficulty in accessing both sets of gear which often times undermines the raiding component as PvP gear is typically much easier to obtain than raid gear.

The way they are approaching it is reducing the barrier to entry to both game types which I have to say (after taking long break since Cata), is a lot more accessible. With the ease of entering both modes, the disparity between the gear types isn't as drastic. It's not perfect, but it's still entertaining to me. I never thought I'd come back but at least this game works... *cough* SimCity *cough*
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News Comments > Ubisoft Courting PC Gamers
29. Re: Ubisoft Courting PC Gamers Feb 22, 2013, 14:46 Keilun
Kajetan wrote on Feb 22, 2013, 14:21:
avianflu wrote on Feb 22, 2013, 13:42:
Pure PR spin - it doesnt actually say anything or promise anything specific.
Yep, just some words. I want to see deeds from Ubi. Like, not putting features in their games which do only work when connected. Features, which are essential in later game play stages like in Anno 2070.

Yep. This is the main reason I never purchased Might and Magic Heroes 6, despite being a huge fan of that series.

Uplay needs a complete overhaul to either be more integrated in the game and actually add to the experience or just gtfo. Right now Uplay just seems to always get in my way - vaguely similar to GWFL, with less polish.
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News Comments > Jon Shafer's New Studio Announces At the Gates
4. Re: Jon Shafer's New Studio Announces At the Gates Feb 6, 2013, 13:25 Keilun
Cutter wrote on Feb 6, 2013, 12:43:
Agreed. It's only with the Gods and Kings epxansion now is it playing the way it should have. It's one guy with any professional experience and some pals. Couple with the fact that it's a budget title and they want $25 for it - $30 at launch - I say, yeah, good luck with that.

Single-player might be where it should have been at launch. Multiplayer, however, is a long ways away from what it was in Civ IV. It's unfortunate as it doesn't seem like there's any interest in 2K or Firaxis to continue patching the multiplayer segment of the game.

So yeah I'll be inclined to wait and see on this one.

This comment was edited on Feb 6, 2013, 13:50.
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News Comments > TERA Subscription-Free Next Week
10. Re: TERA Subscription-Free Next Week Jan 30, 2013, 18:35 Keilun
Alamar wrote on Jan 30, 2013, 16:46:
The problem with this kind of griping (that's apparently been going on for a decade), is that I don't know if it's true or not...

Mainly because you have many many levels of tolerance (or if you prefer, interest) to questing, and I can't tell if this game just has lots of typical quests, or that it's really grindy...

For example, I see the same complaints about every new MMO, including WoW expansions, and I disagree, so I don't know if the game is grindy or just has lots of quests : )


I played this game on NA release with my gf. I can confirm for sure that this is easily more grindy than WoW. The quests are not relevant at all and there is very little story or relevant story to them. It feels like Bluehole tried not to diverge too far from their initial Korean audience by making leveling quest driven. Instead, it's still very much a kill x monsters type game (a la Everquest). Most collect y items are really just kill x monsters type quests - except with the added monotony that drop rates are not 100%. Add to that the fact that there is no shared quest loot drops for party members and you're almost wishing you were playing solo.

WoW did a pretty good job of removing those really frustrating quests that took hours of RNG luck to get your quest drops, by implementing shared quest loot and just generally creating the 100% drop rate. You can call that easy mode or whatever, but either way it's quite a bit less grindy than Tera.

All that said, the combat was really really a ton of fun. Positioning and skill timing (and aiming) was actually relevant. In the end the most enjoyable part of the game is the BAMs (Big Ass Monsters) that are scattered across the world. These are essentially elites or mini-bosses that require a group to take down. The unfortunate part is that they don't appear consistently until about level 20 or so. We got so bored of questing that we wound up just BAM hunting which was a blast until we realized it was an ineffective method for leveling and ultimately wound up giving up because of the sheer boredom.

Perhaps there are other people who have more tolerance for this kind of grinding. Either way though, this game's going free to play, so there's not a whole lot of risk in trying it out. The combat alone is worth trying out if you haven't already, it makes you wish there were more MMOs with this level of action and pace.
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News Comments > Gatherings & Competitions
4. Re: Gatherings & Competitions Jan 21, 2013, 11:34 Keilun
MrGrosser wrote on Jan 21, 2013, 11:30:
It is kind of sad that I won't even play PvP anymore. I get IP Win vs Bots for the day and that is it. Even then I'm usually starting the game with /mute all

Yeah I'm the same way. My gf and I just stick to Coop these days. It's not a very forgiving community for mistakes. Although it's way better in the Coop games, there's still the oddball that throws the random hissyfit over something minor.
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News Comments > Civilization V One World Expansion Clues
9. Re: Civilization V One World Expansion Clues Jan 16, 2013, 16:12 Keilun
theyarecomingforyou wrote on Jan 16, 2013, 09:40:
I recently noticed that they have added a touch-mode for Windows 8, so it's good to see major patches still being made. However, they really need to implement a proper multiplayer - preferably through Steam Cloud - as the Hot Seat multiplayer is a real chore.

If One World is indeed an expansion and not DLC then I'm looking forward to it, as Gods & Kings was excellent.

The lack of MP features is a real let down and the only reason I haven't played it nearly as much as Civ IV. It's unfortunate. The difference between SP and MP is night and day. I should preface this by saying that this is primarily for preferred MP play (coop vs AI). AI in MP is pretty limited and there is a severe lack of AI diplomacy when it comes to MP.

I recall reading somewhere where Brad Wardell from Stardock had spoken to one of the Civ V devs who had told him that less than 4% ( of Civ V players had even bothered to try an MP game let alone finish one and that was the reason they chose to cut MP from FE. Here's the link:

Obviously that's valid business reasoning for not putting in, but I do wonder how accurate that metric is...
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News Comments > Ships Ahoy - XCOM: Enemy Unknown
17. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 11:21 Keilun
FalconerHG wrote on Oct 9, 2012, 11:02:
Right, so you feel that these majorly important gameplay characteristics are simply remade:

> Encountering aliens, they scuttle away to safety, after which trench warfare resolves the conflict. (in the old game, an encounter could result in aliens shooting at you right away, or you shooting them - that was far more nailbiting than it is now)

> Maps are no longer random. There's only about 100, pre-made maps.

> Games universally last less than a day. (the old games were epic in length)

> No more Action Points

There are more, but these three are such enormously different that it is difficult to label the new game with the term 'remake'.

A remake is taking the original concepts and mechanics and putting it into a new engine.

Don't get me wrong, the new Xcom is great, but it's not a remake. (this is why developers have invented the term 're-imagining').

Nitpicking over the usage of the terms remake and reimagining is a bit anal don't you think?

I do miss map randomization though, even if some of the old XCOM maps were terrible. I've yet to see really if the random spawn points of the preset maps make enough of a difference. I'm going to guess no.
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News Comments > Guild Wars 2 Patched
4. Re: Guild Wars 2 Patched Sep 14, 2012, 11:14 Keilun
For dual daggers in PvE, Death Blossom serves as your evasive skill with great damage to boot. You are fully evading through that animation. The hits aren't huge, but the bleeds are fantastic. My PvE offset is sword/pistol or pistol/pistol for the reasons Verno mentioned.  
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News Comments > Guild Wars 2 Sells 2 Million
52. Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 16:04 Keilun
jacobvandy wrote on Sep 13, 2012, 15:58:
Of course they are! I was playing for a few weeks before GW2 released, trying to earn some of the legacy rewards. It was full of tons of other people doing the same thing, but now that the sequel launched I bet it's pretty quiet over there.

I logged in a week after launch and Kamadan was still live and kicking. Maybe even moreso than when I last logged on. But maybe that's just everyone trying to get their HoM points. I hit my 30 HoM a while back. I'm a bit disappointed with what we got out of it (most of the transmutes are hideous), but oh well at least we got something.
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News Comments > Guild Wars 2 Sells 2 Million
49. Re: Guild Wars 2 Sells 2 Million Sep 13, 2012, 15:52 Keilun
Prez wrote on Sep 13, 2012, 15:30:
Completely off topic but are the original GW servers still running? It occurred to me while reading this thread that I never completed any of the campaigns. I liked the singleplayer friendliness of the game but got tired of seeing people in the hubs dancing like tards and spamming the chat with "WTS" and ferrying offers. I had sucky builds to that made soloing difficult as well, making me quit before completion.

Yeah they're still up. Ever since they added heroes to the game, solo'ing's gotten a lot easier. You can just look up builds on pvxwiki and there's a good chunk of builds for heroes. You can create a nice 8 man party with you and your 7 heroes and then go complete it.

That said, I still wouldn't bother with the original Guild Wars campaign. God it was painfully boring and then you'll hit a brick wall at one point needing a run thru to get "ascended" or whatever they called it.

Factions and Nightfall were fun though. I got distracted before I could make any real headway into EotN.
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News Comments > Ubisoft Scrapping Always on DRM
43. Re: Ubisoft Scrapping Always on DRM Sep 5, 2012, 15:30 Keilun
From the article:

Whenever you want to reach any online service, multiplayer, you will have to be connected, and obviously for online games you will also need to be online to play.

Call me the skeptic, but seriously this reads to me as a play on words. Using the right words to denounce always-on DRM, but really in effect still leave it in play. HoMM 6 and Anno 2070 have clearly added specific gameplay revolving around this "online" component. If you're not online, you miss out on progression within those gameplay elements and any features they provided.

None of the online elements in HoMM 6's conflux were necessary, yet they were tied to their Uplay service to create a perceived value. This is really the same debate as the always-on DRM on Diablo III, except with a much shittier implementation/integration..

Within the lines of the above quote, I'm sure it won't be long before they start offering more and more of core gameplay elements as "online" elements requiring a connection.
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News Comments > Sins of a Solar Empire: Rebellion Sets Sales Record
1. Re: Sins of a Solar Empire: Rebellion Sets Sales Record Jul 25, 2012, 16:53 Keilun
The summary here is a bit confusing. To clarify:

1. Stardock anticipated the release of Sins on Steam to cannibalize their direct sales through the Stardock store and Impulse. They expected Steam sales to share the same digital "pie" that their own sales and Impulse shared.

2. Instead, Stardock found that their direct digital sales and Impulse sales were largely the same. This one's a bit ambiguous in their announcement.

3. Their Sins Steam sales eclipsed their retail sales.

4. (And most importantly!!) As a result, Stardock plans to bring Elemental and The Political Machine to Steam.

I've always wanted to try Elemental, not that Steam really factors into this decision. I'm more inclined to support Stardock directly by buying direct from them. That said, seeing more sales through Steam only means good things for Stardock and hopefully that translates to more resources into better games. Elemental's initial release was marred by issues.
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News Comments > More on Guild Wars 2 Microtransactions
10. Re: More on Guild Wars 2 Microtransactions Mar 22, 2012, 14:23 Keilun
XP-Cagey wrote on Mar 22, 2012, 12:35:
InBlack wrote on Mar 22, 2012, 11:05:
I thought you could start the game at full character level and with all the items??

Can someone clarify this issue for me at this point?? What exactly is listed in the store??

You can roll a max level PvP character with gear, just like the Original Guild wars. PvE characters must level themselves, just like the original Guild Wars.

Actually from what I've read I don't believe that's the case. In GW2, as far as I can tell there is only a single character type (no more PvP only characters). When you enter a PvP zone, your skills are all brought up to the same level so you're all competing on a level field (gear and skills are unlocked). This would seemingly absolve the need to create a PvP-only character that existed in GW1.

I don't have any exact quotes that say definitively that PvP only characters are available or not, but the sources below seem to indicate otherwise. Feel free to correct me if I'm wrong.

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News Comments > On Guild Wars 2 Microtransactions
39. Re: On Guild Wars 2 Microtransactions Mar 21, 2012, 14:17 Keilun
Alamar wrote on Mar 21, 2012, 12:33:
Your post screams naivety to me... So I may be misunderstanding, but it seems like you're saying WoW can be grindy, but GW2 isn't going to be because you earn gold while playing?

If the costs in GW2 take a day or two each, that might seem reasonable, but once you have to play, at max level, for a week (or play the AH), to buy one measely little item/buff/whatever, that's a whole different thing.

Also, this is the exact style of 'microtransactions' that has made mobile games so much money... You can play and play and play and unlock things as you go, or just pull out some cash and get it NOW... I personally like that the choice is there, but the counter-argument is that the game is purposefully slowed to 'make' people buy the currency instead...


Maybe I didn't explain myself as well as I could have. My point is that, if you earn gold while having fun going about regular in-game activities, is it really a grind? In WoW, those activities tended to be repetitive and consequently boring: daily quests, daily dungeons/bg, etc.

I guess if you're one of those people that absolutely must have everything the very instant you start, then I can see that you might start to feel like the only reason you're playing the game is to earn gold.

However as you say item costs may possibly be artificially inflated to compel people to purchase in game currency. That may or may not be the case and speculating on it is rather silly at this point. I don't see much point in getting all riled up over something that we have no facts on yet.

I feel like with everything that ArenaNet has been talking about, I'm inclined to give them the benefit of the doubt to not manipulate costs. We'll see. However jumping straight to the conclusion of GW2 being grindy and no fun is a bit harsh and hasty, IMO.
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112 Comments. 6 pages. Viewing page 3.
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