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User information for Wakka Wakka!

Real Name Wakka Wakka!   
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Nickname mag
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Oct 24, 2002, 15:22
Total Comments 2293 (Senior)
User ID 14905
 
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News Comments > Morning Consolidation
11. Re: Morning Consolidation Aug 7, 2013, 13:23 mag
 
John wrote on Aug 7, 2013, 12:38:
Tony!!! wrote on Aug 7, 2013, 11:04:
Sweet. Cant wait for a new console. My 360 and ps3 are DAMN OLD!! Getting Xbox first...It was the superior controller and Live that won me over last gen.
I agree about the 360 controller over the PS3s, but the PS4 controller looks a little wider so it should feel better in hand. I'll be getting the PS4 this year and so far have no plans to get the new xbox at all. I pre-ordered the PS4 along with the new Killzone game and will probably get a few other games as Christmas gifts.

The 360 controller comes the closest to giving me RSI issues of any controller I've ever used. I hate the damn thing. Not a huge fan of the DualShock series of controllers, but they're definitely nicer than the 360 one.

Now if the Gamecube controller would make a comeback...
 
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News Comments > Evening Mobilization
3. Re: Evening Mobilization Aug 6, 2013, 04:04 mag
 
Google Glass could triple its unattractiveness with this new product.

 
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News Comments > id: RAGE "Not Dead"
66. Re: id: RAGE Aug 5, 2013, 15:48 mag
 
Necrophob wrote on Aug 5, 2013, 15:21:
It's not like Romero's original idea (of a hero with Thor's hammer running around fighting a bad guy named Quake) was all that fleshed out anyways.

Masters of Doom is a pretty good read and describes what went down. Romero spent most of his time being a rock star and deathmatching during company hours, and the other guys were frustrated that he wasn't guiding them in any particular direction. When the tech was finally locked down, everyone was burned out and agreed to throw together a simple game in under a year. I'd say it's Quake's weirdness and disjointedness that made it so special, but part of its appeal was that it was the only thing around. If you did Quake nowadays, it would be as successful as Rage...

Quakec and the mod community surrounding Quake are what made it a seminal game. The disjointed weirdness gave it character--and yeah, that wouldn't be received well today, most likely--but there was so much more to it.

Quakec let people turn it into a racing game, an air combat sim, and freaking chess. It had CTF with grappling hooks! It had mods that added hundreds of weapons!
 
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News Comments > Out of the Blue
24. Re: Out of the Blue Aug 3, 2013, 23:50 mag
 
jdreyer wrote on Aug 3, 2013, 14:57:
NewMaxx wrote on Aug 3, 2013, 14:25:

Yeah, no kidding. I can't help but be reminded of the wine tests that have been done where people have easily been fooled into preferring the far cheaper product.

Yeah, some of those people fooled are wine professionals.

I don't think this applies universally of course. Beer is a good example. I can tell a Bud from Trappiste blindfolded. And a good tequila like Patron is smooth and earthy, missing the harsh bitter bite of cheap tequila, but even that is pretty subtle. However, for things like vodka and rum, I can't tell good from bad in a blind test.

What is notable about nearly all studies of that sort, is that they are focused on tricking people, rather than actually testing if they can tell things apart with no preconceptions going in. (There are some flat-out blind taste tests including expensive and cheap wines, but I don't think that anyone should be surprised that sometimes cheap wines taste really good and expensive ones taste gross)

The only things most of them prove, in the end, are that:

1: Oftentimes people prefer specific cheaper wines to specific expensive wines

2: Your *expectations* of a taste can make you think you taste it. That is: Expecting the taste of a red can make you think you're tasting a red. Expecting it to taste more expensive will *make* it taste more expensive. Being primed to look for tastes of apricot, leather, dirt, will make you *taste* apricot, leather, dirt.
 
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News Comments > Free race.a.bit Released
3. Re: Out of the Blue Aug 3, 2013, 10:46 mag
 
Burrito of Peace wrote on Aug 2, 2013, 23:03:
I'm with you. 8-bit crap was great...when I had an Atari 800. Sure, a lot of suckers bought in to the NES but it had really shitty graphics. I had an Atari ST at the time. Near VGA level graphics and I had stereo sound out of it! Bard's Tale, Dungeon Master, Starflight, Goldrunner...so many amazingly gorgeous games, for the time, that slaughtered the shit out of the 8-bit crap.

What's the point of having a decent gaming rig if all you're going to play are games that wouldn't make a Riva 128 or Mach64 break a sweat?

It's free.
 
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News Comments > Voxel-based EverQuest Next Details
5. Re: Voxel-based EverQuest Next Details Aug 2, 2013, 15:51 mag
 
Cutter wrote on Aug 2, 2013, 15:30:
Meh, so it's basically WoW & GW2 rolled into one. I already hate the stylized look of the characters. Simplified console style combat, etc. bleh. Oh well, so much for my excitement for this.

How do you get simpler than present MMO combat?

Press button. Wait for cooldown. Press button. Wait for cooldown. Press button.
 
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News Comments > Evening Interviews
4. Re: Out of the Blue Aug 2, 2013, 01:29 mag
 
nin wrote on Aug 1, 2013, 21:44:
Rigs wrote on Aug 1, 2013, 20:47:
I want to know one thing and one thing only...Freespace3?


=-Rigs-=

I seriously wonder (ignoring that they're currently owned by a publisher) if they put up a kickstarter for 1.5 - 2 million, if people would bite (as well as what kind of game we'd get for that amount).

I know I'd toss $100 at the screen.

Yeah. It'd be an insta-back for me, if it looked like it was being created by someone that looked like they could do it. Volition definitely counts.

Unfortunately, since the Interplay assholes, of all people, just bought the rights to Freespace for seven thousand dollars, it's pretty obvious that Volition isn't interested.
 
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News Comments > New Beta AMD Catalyst Drivers
1. Re: New Beta AMD Catalyst Drivers Aug 1, 2013, 18:29 mag
 
Woot, frame latency fixed in CF.

...did they ever fix it in single cards? They said they had a fix, but I don't remember if drivers ever came out for it? They did game-specific fixes back toward the beginning of the year, but that's the last I'd heard of it.
 
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News Comments > Castlevania: Lords of Shadow Demo
20. Re: Castlevania: Lords of Shadow Demo Aug 1, 2013, 12:24 mag
 
Quinn wrote on Aug 1, 2013, 03:07:
Played the demo. Just horrible. Graphics are alright -- with some proper detail for a change, unlike Darksiders! -- but the rest is horrible.

His weapon makes no fucking sense: a crusefix the size of his lower arm, yet it releases a chain spike so long that could lodge onto the fucking moon. Other than that this game is simply too much a console game. I don't fault the game for it, of course, because it IS, but it's just a reminder that I really don't like that stuff. You see the target group of the devs all over it: 12-15 year old boys who want to play pretend being the castlevania protagonist on the playground -- the way the guy walks tough, etc. And then those fucking cutscenes during and after almost Every. Fucking. Kill! So horrid. Gotta desuade my wife into buying a PS3 ater this reminder.

There really are some great games on the PS3. Don't let crap like this scare you away.
 
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News Comments > Evening Interviews
6. Re: Evening Interviews Aug 1, 2013, 01:43 mag
 
Narf2029 wrote on Aug 1, 2013, 01:32:
Shit, I was on broadband in 2002 I think. Don't quote me on that, that's a long time ago, but I'm pretty sure. Basically whenever it got rolled out in Cincinnati I jumped right on it, with those goofy DSL modems and the phone line splitters that only sort of worked.

DSL started rolling out ~2000 in Cincy, IIRC.
(Sorry for quoting you)
 
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News Comments > Castlevania: Lords of Shadow Demo
10. Re: Castlevania: Lords of Shadow Demo Aug 1, 2013, 00:46 mag
 
beigemore wrote on Jul 31, 2013, 23:38:
DRM aside, Lords of Shadow is, in my opinion, an excellent game. I highly recommend it.

I did a review of it, too.

http://www.youtube.com/watch?v=qEnjmVVKPJo

Anyhow, great game if you like the God of War style. Atmosphere and soundtrack are awesome.

I don't have a review to point to--but I really didn't like this game at all, and I rather liked what I played of GoW (minus the QTEs). As far as I got in LoS, the entire game consisted of: Get locked into tiny arena with an uncontrollable camera that only points in one direction. Fight a bunch of guys that take a million hits to kill. ... Fight the same bunch of guys that take a million hits to kill. ... Fight the same bunch of guys that take a million hits to kill. ... Get shunted off to the next tiny arena to fight a bunch of guys, potentially with a minigame interlude.
 
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News Comments > Ships Ahoy - Rise of the Triad
21. Re: Ships Ahoy - Rise of the Triad Jul 31, 2013, 13:32 mag
 
CJ_Parker wrote on Jul 31, 2013, 12:55:
Overrated. The original RoT only got some attention because of its excessive violence and brutality. Other than this shock & awe factor the game didn't really stand out in any way. It was a fairly average/mediocre corridor shooter in terms of game-/gunplay, level design, "story" (LOL), graphics and sound.

It was a pioneer in terms of multiplayer. 11 player deathmatch, TONS of different multiplayer modes, bizarre and amusing weapons.
 
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News Comments > Ships Ahoy - Rise of the Triad
16. Re: Ships Ahoy - Rise of the Triad Jul 31, 2013, 12:53 mag
 
NewMaxx wrote on Jul 31, 2013, 12:07:
https://www.youtube.com/watch?v=wtGBwnn1paA

10/10 A+++++ would watch again
 
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News Comments > Saturday Safety Dance
2. Re: Saturday Safety Dance Jul 27, 2013, 18:08 mag
 
WyldKat wrote on Jul 27, 2013, 15:51:
Underwear bombs undetectable by dogs or TSA equipment? Full nude searches for everyone!

Yeeeeah, kinda skeptical of this article. Pretty sure the TSA wouldn't come out and say, "Oooh, no, we can't detect these things at *all*," if it were actually true.
 
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News Comments > Evening Mobilization
3. Re: Evening Mobilization Jul 24, 2013, 00:31 mag
 
Axis wrote on Jul 23, 2013, 20:59:
Kids Who Grow Up Using iPads Have Restricted Vocabularies. You think?

Been saying this for years, but vocabulary is not the real problem. The real problem is many have severely deficient interpersonal skills.

I know a few Blues peeps who would very likely fall in that category. :O

Argh, that whole article was so ridiculous I can't even formulate a coherent response. So let me just throw out there:

BOOKS. Fucking BOOKS. Do they say the same thing about BOOKS, where you only see words, vs. the TV where they *hear* them? No. The OPPOSITE argument is made. Just because it's new technology does not mean it's evil.

Christ. If you have a personal store of esoteric vocabulary, where did you pick it up? From people speaking, or from reading?
 
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News Comments > Capcom Announcing 13 New Games Next Week
5. Re: Capcom Announcing 13 New Games Next Week Jul 23, 2013, 15:25 mag
 
Okami 2, dammit! For the PS3 or PS4!  
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News Comments > Out of the Blue
16. Re: Out of the Blue Jul 23, 2013, 13:13 mag
 
Quboid wrote on Jul 23, 2013, 12:20:
XKCD's mouse over text sums up Fight Club pretty well IMHO. I was blown away by the slick style and vaguely Anonymous style anarchy. Now, it seems rather silly and has plot holes large enough to host underground boxing matches in.

I haven't seen it recently, 2 questions about the ending (spoilers):
1. Didn't Jack and Marla die? They're in the building which I assume Jack and Tyler just fought in and it appeared that Tyler kept the bomb going. I thought they went up with everything else.

2. How does Tyler die? Jack shoots himself, but how does that kill Tyler? Surely for Tyler to die, Jack would have to honestly believe that he's shooting Tyler to death. Why would blowing off half his head make Tyler die? That would only work if Jack believes that Tyler lived in that bit of his head, which doesn't make sense. If Jack could beat Tyler with willpower, he wouldn't have needed the gun at all.

3. Not to do with the ending, but how the fuck did the fights, the first one or two in particular, work? Didn't the first recruit get a bit freaked out when he fought Tyler and then fought Jack, without Tyler/Jack acknowledging that it's the same person? Wouldn't the first and second recruits have a quick chat and realise that this guy's a whacko?


It was great when I was a teenager...

It's a sequel to the book. The book is quite different from the movie.
 
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News Comments > Battlezone, Star Control & More Atari IP Sold: Chris Taylor and Total Annihilation Reunited
14. Re: Battlezone, Star Control & More Atari IP Sold: Chris Taylor and Total Annihilation Reunited Jul 22, 2013, 13:01 mag
 
Topevoli wrote on Jul 22, 2013, 12:28:
I totally annihilated my underwear when I heard this news.

KS wrote on Jul 22, 2013, 10:02:
If they make a new Total Annihilation (which is still the second best RTS ever after Sacrifice, which also curiously never had a sequel) please stay away from the modern tendency towards hero units.

While the commander is just such a thing, in modern games they are used as squad leaders with artificially restricted total numbers of units. TA battles are glorious ones of up to 200 at a time and the commander usually stays well back.

Well, TA did have veteran units (which counted kills), which I think became slightly more accurate. Such a great idea that I haven't seen implemented well since (CoH has vets, but there was nothing like having Big Bertha with 200 kills to its name.)

Usually the commander stays back... Usually. Don't forget about the dreaded Commander Transport rush on game settings where you had to destroy all units, not just the commander. The Commander's blew up nuclear style, so a well timed dropping of your commander in their base 2-3 minutes into the skirmish would totally destroy it.

So many fond memories of Cavedog, weekly new units, Mplayer and Kaili... Planetary Annihilation will probably be great, but I want some Arm vs Core action!

Veteran status was way more awesome (and ridiculous) in TA than in Supreme Commander. Since the units aimed faster and fired with more accuracy, and all units could fire at all other units, you could have veteran kbots that could shoot down planes.

I was playing a match against someone once that kept throwing hundreds and hundreds of T1 units against my (largely) T2 forces. I had a guardian(?), the T1 artillery piece for ARM, with so many kills that it could swivel and fire fast enough to shoot the fastest aircraft right out of the sky.
 
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News Comments > Homeworld HD and Homeworld 2 HD Announced
30. Re: Homeworld HD and Homeworld 2 HD Announced Jul 21, 2013, 03:16 mag
 
dumpy wrote on Jul 21, 2013, 01:10:
While they have done games that could be described as 'bad' in many different ways, they have also done some pretty good games. Rather than writing them off, I would urge people to be critically analytical =)

For the record, I most definitely do not like Randy Pitchford.

http://www.gearboxsoftware.com/games

Kind of a big pile of dull. And I guess people really like Borderlands, but it's not my kind of thing.

Funny to see Samba de Amigo in that list, though.
 
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News Comments > Evening Legal Briefs
8. Re: Evening Legal Briefs Jul 20, 2013, 18:35 mag
 
RollinThundr wrote on Jul 20, 2013, 12:56:
Cutter wrote on Jul 19, 2013, 20:16:
Secret court rubberstamps Big Brother's continued shredding of the Constitution. Anyone still think America is a democracy anymore?

We're a republic, not a democracy in the first place. And no. Mr transparent has been everything but so far.

Democracy has more meanings than "direct democracy." A democratic republic is a type of representative democracy.
 
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2293 Comments. 115 pages. Viewing page 16.
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