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User information for DedEye

Real Name DedEye   
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Nickname DedEye
Email Concealed by request - Send Mail
ICQ None given.
Description PC Junkie
Homepage http://
Signed On Oct 15, 2002, 12:39
Total Comments 274 (Amateur)
User ID 14820
 
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News Comments > More Battlefield 4 Issues
23. Re: More Battlefield 4 Issues Dec 4, 2013, 19:32 DedEye
 
Seems like more of a money grab than an effort to make a real BF game. Glad I passed on this one.

1942 was the best; looks like Dice/EA is either unable to repeat the magic or unwilling to.
 
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News Comments > Battlefield 4 Beta Changes
14. Re: Battlefield 4 Beta Changes Oct 17, 2013, 08:37 DedEye
 
BF1942 is one of the few games I played for years.

How long was it in between expansions? Time fades the memory but it had to be at least a year (?)

BF3s were accelerated and this really put me off as it seemed, as previously pointed out, like a cash grab ala COD. Add in EAs legendary piss poor support and I have no interest in this one as a result.
 
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News Comments > Evening Tech Bits
2. Re: Evening Tech Bits Oct 10, 2013, 08:26 DedEye
 
vinyl has a much warmer sound.  
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News Comments > Microsoft Flight Grounded
38. Re: Microsoft Flight Grounded Jul 26, 2012, 19:37 DedEye
 
I'm always interested in a new sim but as others have pointed out this had nothing: no physics, scenery, traffic, flight plan...

To the person who designed this: if it was feature creep or an extremely limited budget, I feel for ya. If not, I have to ask how long exactly did you think people would enjoy flying around doing......nothing? New planes with no pits?!

Any other propheads out there might want to know that Rise of Flight is having a big sale until I think the 28th. While I prefer aircraft that are a little more modern it's probably the best flight sim out today.
 
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News Comments > WoW Mists of Pandaria in September
27. Re: WoW Mists of Pandaria in September Jul 25, 2012, 19:22 DedEye
 
My wife is in the beta; looks unimpressive and does not provide even the smallest hint of desire to resub.

But I may be tired of the whole thing as well. Her bro bought her a preorder of GW2. Watcing her play that...../yawn...more of the same, just with different window dressing.
 
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News Comments > Ubisoft Financials
5. Re: Ubisoft Financials May 16, 2012, 08:29 DedEye
 
They made their profits by not providing any support for their products, which is why I don't buy their shit.

Yeah, you can add always-on DRM for a single player-only game to that too, but that would have been easier to take had the last 2 products I bought from them weren't bug-fests with missing and broken features and had more support than a token one-time patch that fixed little.
 
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News Comments > Silent Hunter Online Announced
24. Re: Silent Hunter Online Announced Apr 26, 2012, 21:26 DedEye
 
skyguy wrote on Apr 26, 2012, 21:16:
But SH5 doesn't have any megamods like SH3 and SH4 do. What mods do you use to "make" SH5?

Mighty Fine Crew, Intelligent Random AI, FX Update, new UI and TDC by The Dark Wraith, Realistic Equipment Mod, Steel Viking's Interior, Dynamic Environments, the Open Horizons II campaign, and a sprinkling of others related to things like radio, etc.

I think some of the guys behind Grey Wolves for 3 were looking at making one for 5 but I'm not sure where that is at. There are a couple megamods and mod compilations out there, for example Magnum Opus.
 
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News Comments > Silent Hunter Online Announced
21. Re: Silent Hunter Online Announced Apr 26, 2012, 19:56 DedEye
 
I've been into subsims since the pinball arcade days and Silent Service, and have been playing this franchise since the first Silent Hunter.

At the time I liked Ace of the Deep slightly better (the campaign mostly) even though SH had SVGA graphics and a much nicer look. I still got a lot of hours out of it because of the different theatre and everything that goes with that. I still have the orignal CD but can't find the map packs.

2 was supposed to have interop with Destroyer Commmand, but Ubi never did fix it and it took a few dedicated individuals and modders many many months to get permission to finally fix it.

3 was groundbreaking in many ways (3d interior with crew being the biggest) but it had a lot of bugs (understandable, new engine and all) and Ubisoft dropped support after a few patches. Shackled with Starforce DRM. Mods make it.

4 added a few more features and switched back to the Pacific. However it was also bug riddled, some carrying over from 3. Ubisoft dropped support after a few patches. I'm not sure what DRM scheme it uses. Mods make it.

5 again added more features but the same annoying bugs return among new ones. It was and is shackled with always on DRM (the launcher has been patched and it no longer works in offline mode). Ubisoft dropped support after one patch (or was it 2? certainly no more than that). Mods make it.

See a trend here?

I do have to say that I have seen some of Ubi's individual employees really go to bat for the community (see community patch for 2, modability, etc.) and these individuals are great. Somewhere up the chain of command something is getting lost however.

It may have taken me awhile to see just how wretchedly Ubisoft, the corporation, treat their customers, but I'll never forget and more than likely never go back.

If SH5 didn't kill the franchise, this most certainly will, at least for people who want more than just an arcade shoot-em up.

Sign me up for kickstart SS!
 
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News Comments > The Old Republic Update Bears Gifts
30. Re: The Old Republic Update Bears Gifts Apr 13, 2012, 19:47 DedEye
 
JohnBirshire wrote on Apr 13, 2012, 12:05:
But yeah, I thought it was an odd line as well, since religion itself is a seldom occurring concept in the Star Wars canon, other than the force. *which is ironically not really worshiped or even discussed much outside of Jedi/Sith circles*

Yes and no.

I watched the empire strikes back (yes, yet again ) a few nights ago and lost count of the number of times I heard "maker save us" and "by the creator", which have religious overtones.
 
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News Comments > Tribes: Ascend Diary
17. Re: Tribes: Ascend Diary Apr 12, 2012, 08:29 DedEye
 

It has the aesthetic, some of the lore, and some of the gameplay, but with the F2P model this game is a significant departure from the first 2 in most other respects.
 
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News Comments > EA Loses Consumerist Poll
51. Re: EA Loses Consumerist Poll Apr 5, 2012, 08:39 DedEye
 
"We're sure that bank presidents, oil, tobacco and weapons companies are all relieved they weren't on the list this year. We're going to continue making award-winning games and services played by more than 300 million people worldwide."

Typical and expected response.

I work for a large corporation (for now). They're bleeding people and so struck a committee made up of staff for feedback as to why. A couple people from management got involved weeks later and watered the report down. Nothing has changed, people continue to leave, and they can't figure out why?!?!?

Love the post re: Ubi!
 
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News Comments > New AMD/ATI Reference Drivers
17. Re: New AMD/ATI Reference Drivers Mar 28, 2012, 20:17 DedEye
 
I'd rather have more releases than fewer but do tend to stay with a version that works for me.

I've owned many cards of both brands over the years. They both have their advantages and disadvantages at times.

I've been using the 12.1 betas but will probably give these a shot given the Skyrim and CCC fixes.
 
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News Comments > Ubisoft: Play Assassin's Creed 3 PC With A Controller
83. Re: Ubisoft: Play Assassin's Creed 3 PC With A Controller Mar 28, 2012, 20:05 DedEye
 
I've been done with these guys for a while now. Doesn't look like anything's changed.

 
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News Comments > Tribes: Ascend Beta Updated
5. Re: Tribes: Ascend Beta Updated Mar 28, 2012, 08:56 DedEye
 
If someone deploys motion sensors or has a jammer pack you can spot them easy enough.

There are a lot of elements from the originals that are missing or changed, likely as a result of the business model, which to me is unfortunate.
 
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News Comments > Wing Commander Saga: The Darkest Dawn Dawns
17. Re: Wing Commander Saga: The Darkest Dawn Dawns Mar 22, 2012, 22:25 DedEye
 
no need to fly forever, press alt-a

F2 brings up options/bindings
 
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News Comments > Blizzard: Some WoW Subs Lost to The Old Republic
40. Re: Blizzard: Some WoW Subs Lost to The Old Republic Mar 20, 2012, 20:06 DedEye
 
The game lost its magic for me.

Looking at what has been released for MoP to date hasn't changed that. I played ToR for a bit; more of the same.

I have tried EVE and GW; didn't turn my crank.

It was a good move canceling WoW 4 months ago as far as my gaming time goes. I've been playing a lot of other games: some new stuff, ones that I missed, of which many are on sale, and some oldies but goodies I haven't fired up in a while. Having a blast.

I can't imagine ever going back to raiding end game content of anything now that I think about it.....

 
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News Comments > Borderlands 2 PC Features
17. Re: Borderlands 2 PC Features Mar 16, 2012, 18:56 DedEye
 
Really happy to see LAN support; how about a dedicated server?

I had a lot of fun with Borderlands but it really needs a dedicated server to play online (not all of my gaming buds are in the same locale or even country).
 
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News Comments > Fallout: New Vegas Bonus Missed by 1 Point; Obsidian Layoffs
8. Re: Fallout: New Vegas Bonus Missed by 1 Point; Obsidian Layoffs Mar 15, 2012, 21:11 DedEye
 
Unfair  
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News Comments > Tribes: Ascend Next Month
40. Re: Tribes: Ascend Next Month Mar 9, 2012, 19:41 DedEye
 
Lots of fun and takes me back, but ya, still needs some work as some have pointed out.

The maps aren't very vehicle-centric. The original Tribes had a number of maps with bases in mid-air and really the only way to get there if you weren't a light was by vehicle. Nothing beats the feeling of coming in with a fully loaded APC and raping a base. I have not experienced this in TA.

I always liked Katabatic and it's nice to see it make a return, but ya more maps, and especially vehicle-centric maps, are needed.

For the most part latency is good, but I do get terrible lag spikes at times. I think some of the weapons need tweaking too, for example the technician's SMG; way too wimpy to be even a basic self-defence weapon.

I'm wondering what the max player count will be. I haven't seen any matches with greater than 36 people. It'd be nice to have 64 players on larger maps.
 
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News Comments > World of Warcraft Cataclysm Postmortem
17. Re: World of Warcraft Cataclysm Postmortem Mar 8, 2012, 19:26 DedEye
 
Played from beta up until December 2011.

From what I've seen of the next expansion they haven't learned anything.

Glad I quit, doubtful I'll go back, won't pick up the panda-pack but I'll at least read about the explansion after that; maybe they really will have learned something by then.
 
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274 Comments. 14 pages. Viewing page 1.
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