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| News Comments > Syndicate Gameplay Trailer |
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| 29. |
Re: Syndicate Gameplay Trailer |
Oct 13, 2011, 17:27 |
Overon |
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PHJF wrote on Oct 13, 2011, 12:53: Those have all pretty much been done, except AI which lacks for obvious technological reasons. But then again if you were playing a game wherein the hundreds of enemies were as powerful/intelligent as the single player character, how the fuck would anyone beat the game? Well I would think the answer is obvious: Not have hundreds of enemies. |
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| News Comments > Syndicate Gameplay Trailer |
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| 7. |
Re: Syndicate Gameplay Trailer |
Oct 13, 2011, 12:32 |
Overon |
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| I have some semi original ideas for first person shooters: Enemies guns hurt you just as much as your guns hurt them. AI that moves around as well as you do. A cover system that does not make you completely invulnerable while behind it. Some environmental damage in non static environments. |
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| News Comments > Syndicate Gameplay Trailer |
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| 3. |
Re: Syndicate Gameplay Trailer |
Oct 13, 2011, 12:11 |
Overon |
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Does any game have any original or even semi original ideas anymore?
Also I'm disturbed about the callousness of murdering non combatants.
This game looks to be Syndicate in name only.
So by getting an adrenaline boost, your guns does more damage? Make perfect sense. The AI is brain dead as usual and their guns don't do any damage. In Deus EX Human Revolution, enemy guns actually hurt.
Curving bullets? Why don't they just have the "press here to win" button? Grenade launchers in doors and explosions of those flying drones without any debris. The game looks to have every single first person shooter stereotype.
This comment was edited on Oct 13, 2011, 12:23. |
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| News Comments > Morning Tech Bits |
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| 9. |
Re: Free software founder, Richard M. Stallman is glad Jobs is gone. |
Oct 10, 2011, 14:14 |
Overon |
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Beamer wrote on Oct 10, 2011, 13:17: Steve Jobs once said Bill Gates would be a better person if he dropped acid and expanded his mind.
Now that's a goddamn hippie! TRUE! |
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| News Comments > RAGE Patched |
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| 50. |
Re: RAGE Patched |
Oct 9, 2011, 21:24 |
Overon |
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Teddy wrote on Oct 9, 2011, 20:16:
Overon wrote on Oct 9, 2011, 20:14: You got to give props to id/bethesda for the most comprehensive changelog descriptions I have ever seen...but RAGE still sucks as a game but it does look pretty. If by "comprehensive" you mean, "pass-the-buck" with every opportunity, then sure. I'm not judging the content, I'm simply stating that I have not read such detailed changelog before even if it does "pass-the-buck" as you say and I can see why you say that. |
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| News Comments > RAGE Patched |
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| 43. |
Re: RAGE Patched |
Oct 9, 2011, 20:14 |
Overon |
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| You got to give props to id/bethesda for the most comprehensive changelog descriptions I have ever seen...but RAGE still sucks as a game but it does look pretty. |
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| News Comments > Steam Top 10 |
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| 5. |
Re: Steam Top 10 |
Oct 9, 2011, 20:11 |
Overon |
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Rage?! Seriously? It's no wonder that developers/publishers try to release games when there is no competition, because apparently, people will buy anything that's new no matter how shitty it is.
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| News Comments > Op Ed |
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| 5. |
Re: Op Ed |
Oct 8, 2011, 13:55 |
Overon |
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| Thank you Brandon Sheffield for trying to put the journalist back into game journalism. People are so used to meatball questions that they forgot that the game journalist is supposed to serve the gamer, not the developer or the publisher. |
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| News Comments > id On RAGE "Cluster!@#$" and Lead Platforms |
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| 19. |
Re: id On RAGE |
Oct 7, 2011, 22:32 |
Overon |
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RAGE sucks and no amount of driver issues is going to fix the fundamental GAME DESIGN PROBLEMS THAT HAVE NOTHING TO DO WITH THE GRAPHICS.
If RAGE is any indication, John Carmack and id can just go over exclusively to the console market and PC gamers will not be worse off. Let's just face reality: After years of development id's newest game is so full of terrible design decisions that graphics issues are just the icing on the shit cake.
But I have to give props to Carmack for being so honest about id's failure so soon after the game is released, of course he can only talk about the graphical failures not the game design failures, they are not his fault. |
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| News Comments > More on RAGE Tweaking |
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| 1. |
Re: More on RAGE Tweaking |
Oct 5, 2011, 21:02 |
Overon |
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| Yeah you can make it look pretty but ridiculously stupid game design decisions do not make a the game better than average. |
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| News Comments > RAGE Interview |
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| 56. |
Re: RAGE Interview |
Oct 5, 2011, 10:25 |
Overon |
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My hope in gaming journalism has been renewed. I'm glad that someone like Ben Kuchera at Ars Technica and Brian Sheffiled at Gamasutra are allowed to realistically evaluate and be be critical of a $60 high budget game from a major publisher and developer.
I think the conclusion is that id does game engines well, and they need to license this engine to other developers. The other developers will make actual story driven games with the technology that don't troll gamers as described in the Ars Technica interview. |
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| News Comments > RAGE Interview |
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| 55. |
Re: RAGE Interview |
Oct 5, 2011, 10:24 |
Overon |
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My hope in gaming journalism has been renewed. I'm glad that someone like Ben Kuchera at Ars Technica is allowed to realistically evaluate and be be critical of a $60 high budget game from a major publisher and developer.
I think the conclusion is that id does game engines well, and they need to license this engine to other developers. The other developers will make actual story driven games with the technology that don't troll gamers as described in the Ars Technica interview. |
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| News Comments > RAGE Interview |
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| 42. |
Re: RAGE Interview |
Oct 5, 2011, 07:05 |
Overon |
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| Wow, now that is how you conduct an interview. You ask real meaningful questions. Typically the questions that are asked are designed to draw out standard talking points that promote the game. |
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| News Comments > RAGE Reviews - PC Users Raging - ATI RAGE Drivers |
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| 131. |
Re: RAGE Reviews - PC Users Raging - ATI RAGE Drivers |
Oct 4, 2011, 19:10 |
Overon |
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I understand why some people are upset about the graphic quality they are getting.
The reviews virtually universally say that the ending sucks, it's a corridor shooter full of fetch quests, and the buggy combat feel tacked on. Also I read some reviews that said They also say the graphics are very nice. It seems to me from the reviews that id still cannot make a story driven shooter that is on par with current standards. And I don't see, based on the reviews, why this would be worth 60 bucks. And not having configuration controls is console amateur bullshit.
This comment was edited on Oct 4, 2011, 19:17. |
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| News Comments > RAGE Tweaks |
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| 9. |
Re: RAGE Tweaks |
Oct 4, 2011, 15:06 |
Overon |
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Previous id games you could have an autoexec.cfg file with all those tweaks in it and it would be autoexecuted every game launch. Anyone try that?
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| News Comments > John Carmack at Mesquite Midnight RAGE Release |
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| 106. |
Re: John Carmack at Mesquite Midnight RAGE Release |
Oct 3, 2011, 15:02 |
Overon |
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I like the PC. I prefer the PC. I don't care if John Carmack "sells out" or whatever. If a game he is involved with is good on the PC, then he wins and I win too. That's all I care about. Where are the reviews? I hope RAGE is good on the PC.
RAGE is a big test for id. They haven't released a game in a long time and this will be their first story driven game. Or at least I hope it's a story driven game. |
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| News Comments > Diablo III Speed Hack? |
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| 47. |
Re: Diablo III Speed Hack? |
Oct 1, 2011, 15:13 |
Overon |
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| Imagine the how many people in the cracking community are going to be trying to crack diablo 3 and allow people to pirate it and play it without a persistent battlenet connection. |
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3704 Comments. 186 pages. Viewing page 16.
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