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User information for Overon

Real Name Overon   
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Homepage http://
Signed On Oct 13, 2002, 02:16
Total Comments 3876 (Veteran)
User ID 14799
 
User comment history
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News Comments > Dark Souls II DLC Trilogy Starts Next Month
7. Re: Dark Souls II DLC Trilogy Starts Next Month Jun 4, 2014, 23:55 Overon
 
No KB and Mouse is still pretty terrible.

But graphically there are good mods out there that make it prettier especially the gedosato from the guy who fixed the terrible resolution and frame rate issues with Dark Souls 1 on PC:
http://blog.metaclassofnil.com/?tag=gedosato
 
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News Comments > NVIDIA Enhancing Ubisoft PC Games
15. Re: NVIDIA Enhancing Ubisoft PC Games Jun 4, 2014, 17:50 Overon
 
I wonder if Nvidia can enhance Ubisoft's released games so that they look and play like the ones shown as tech demos at E3.  
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News Comments > AMD Calls Out NVIDIA; Former NVIDIA Dev Calls BS
12. Re: AMD Calls Out NVIDIA; Former NVIDIA Dev Calls BS May 27, 2014, 12:56 Overon
 
Because of the way benchmarking is done on specific games, and pc gamers purchase cards based on a price and performance (which they get from the benchmarks), there is a lot riding on your cards looking good in these game benchmarks. And game specific optimizations can make your card look very good indeed in a game that is used as a performance benchmark.

The closer you can get your optimizations into the game code up the better your hardware is going to look. That's why it's best to get the devs to put your optimizations into the game before it ships, not after with driver specific optimizations. Hence why we have these battles and accusations.
 
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News Comments > Watch Dogs Videos
43. Re: Watch Dogs Videos May 23, 2014, 23:16 Overon
 
They are teasing you.  
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News Comments > Op Ed
55. Re: Into the Black May 23, 2014, 06:52 Overon
 
Culture War!  
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News Comments > Wolfenstein: The New Order Preloads
21. Re: Wolfenstein: The New Order Preloads May 20, 2014, 06:45 Overon
 
The videos I saw on youtube show a corridor shooter with 20 foot engagement distances. I think the cutscenes may be the best part of the game from what I saw on youtube. Can't wait to see what reviewers say.  
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News Comments > Valve Offering Earth: Year 2066 Refunds
75. Re: Valve Offering Earth: Year 2066 Refunds May 7, 2014, 17:30 Overon
 
Steam is still still selling Towns even though the developer has pulled the plug on development:
see here
 
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News Comments > Valve Offering Earth: Year 2066 Refunds
45. Re: Valve Offering Earth: Year 2066 Refunds May 6, 2014, 21:28 Overon
 
We are at extremes if we are talking one one hand no indie developers and on the other all indie developers are a go.  
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News Comments > Valve Offering Earth: Year 2066 Refunds
42. Re: Valve Offering Earth: Year 2066 Refunds May 6, 2014, 19:28 Overon
 
jacobvandy wrote on May 6, 2014, 19:24:
Overon wrote on May 6, 2014, 18:53:
jacobvandy wrote on May 6, 2014, 17:34:
And how would you suggest they do that? Are they supposed to setup lie detector tests for developers new to Steam, or maybe hire detectives to stalk the developers and intercept any potential conspiratorial messages that lay out evil plans like stereotypical action movie villains? The community Greenlights it, and they buy it in Early Access, so they obviously thought it good enough by whatever measures were available. Discovering a major problem later on and then issuing refunds to whoever wants them is just about the most sensible thing that could happen with this kind of situation. Just because you have tons of money, that doesn't mean you should cave to pithy requests to throw it away.
The flaw in your point of view is that Steam had quality control and curation. Don't forget, not anyone could get their games sold on steam. Remember those days? I do. There was no greenlight, and no early access. There were none of these problems. How did they do it then?

The flaw in your point of view is that Greenlight and Early Access are inherently bad ideas. They're not. The vast majority of stuff that flows through is well-received (to varying degrees) and doesn't cause problems. Valve is interested in innovating digital distribution, not making knee-jerk over-reactions to a handful of bad apples. I will grant you that they do need to make some changes to the store to accommodate the influx of releases (which they've started to do, i.e. tags), but to say they should go back to when publisher representation was required is just asinine.
There is a middle ground between our points of view.
 
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News Comments > Valve Offering Earth: Year 2066 Refunds
40. Re: Valve Offering Earth: Year 2066 Refunds May 6, 2014, 19:16 Overon
 
NKD wrote on May 6, 2014, 19:06:
Overon wrote on May 6, 2014, 18:53:
How did they do it then?

By excluding indie developers almost entirely. And they still had plenty of shitty games. No, there wasn't the occasional fraudster, but there were plenty of games that weren't even close to being good or worth the asking price.
And now that effect has been magnified and made worse. I think there is a middle ground between the extremes we are discussing.
 
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News Comments > Valve Offering Earth: Year 2066 Refunds
38. Re: Valve Offering Earth: Year 2066 Refunds May 6, 2014, 18:53 Overon
 
jacobvandy wrote on May 6, 2014, 17:34:
And how would you suggest they do that? Are they supposed to setup lie detector tests for developers new to Steam, or maybe hire detectives to stalk the developers and intercept any potential conspiratorial messages that lay out evil plans like stereotypical action movie villains? The community Greenlights it, and they buy it in Early Access, so they obviously thought it good enough by whatever measures were available. Discovering a major problem later on and then issuing refunds to whoever wants them is just about the most sensible thing that could happen with this kind of situation. Just because you have tons of money, that doesn't mean you should cave to pithy requests to throw it away.
The flaw in your point of view is that Steam had quality control and curation. Don't forget, not anyone could get their games sold on steam. Remember those days? I do. There was no greenlight, and no early access. There were none of these problems. How did they do it then?
 
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News Comments > Valve Offering Earth: Year 2066 Refunds
33. Re: Valve Offering Earth: Year 2066 Refunds May 6, 2014, 17:25 Overon
 
Valve makes millions off of steam and they can at least do some basic curation and quality control so that this doesn't happen. Steam Early Access is a joke. Anyone can hang a shingle and start selling crap. Fix it Valve, you have the resources.  
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News Comments > Ships Ahoy - Child of Light
7. Re: Ships Ahoy - Child of Light May 1, 2014, 17:24 Overon
 
I am irrationally not touching games that require Ubiplay.  
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News Comments > ZeniMax vs. Oculus and Carmack on VR Tech
26. Re: ZeniMax vs. Oculus and Carmack on VR Tech May 1, 2014, 17:15 Overon
 
Once Facebook paid all that money for Oculus, you knew this was coming. This is why it can be dangerous to work for more than one employer at the same time.  
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News Comments > Deus Ex: Human Revolution UE4 Video
14. Re: Deus Ex: Human Revolution UE4 Video Apr 30, 2014, 18:14 Overon
 
Are there still smart PC gamers impressed by tech demos?  
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News Comments > S.T.A.L.K.E.R.: Lost Alpha Mod
12. Re: S.T.A.L.K.E.R.: Lost Alpha Mod Apr 29, 2014, 07:06 Overon
 
So my question besides graphically how is the gameplay different? Also how is it different from the "complete" mods?  
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News Comments > Ships Ahoy - Dark Souls II
17. Re: Ships Ahoy - Dark Souls II Apr 25, 2014, 00:24 Overon
 
Durante strikes again. Last time he greatly improved the graphics and texture capability (through texture replacement) of Dark Souls 1 with DSFIX mod and he has done similar with Dark Souls 2:
PC Gamer Article

You guys who want those higher resolutions should try the mod out.
Of course it won't fix the shitty mouse and keyboard controls.

This comment was edited on Apr 25, 2014, 00:30.
 
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News Comments > Alien: Isolation Trailer
18. Re: Alien: Isolation Trailer Apr 17, 2014, 17:57 Overon
 
Anything is better than the last aliens game. Or rather we should not believe tech demos. We should wait for the release. Otherwise we risk the infamous graphics downgrade.  
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News Comments > Star Citizen Gameplay Trailers
136. Re: Star Citizen Gameplay Trailers Apr 12, 2014, 19:16 Overon
 
Ryan Lange wrote on Apr 12, 2014, 14:18:
Hump wrote on Apr 11, 2014, 23:53:
For the amount of money fans invested in this thing, they deserved a better demo.

Money doesn't make development go faster when you're already working full time on the project.
Money does make development go faster because an extra pair of hands and a brain can write code, create design docks, etc. It's about throughput and more people increase throughput capacity. As far star citizen more people can fix the bugs that we have seen in this reveal.
 
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News Comments > Star Citizen Gameplay Trailers
88. Re: Star Citizen Gameplay Trailers Apr 12, 2014, 09:24 Overon
 
I have not been following development closely. But showering a developer with money with no timetables and guarantees that can be enforced seems to me to be way too far into the wishful thinking realm. It try to avoid that realm.

Chris Roberts and his team should manage expectations better. Keep expectation more realistic otherwise a situation of major disappointment is being set up.

This DFM seems to have been delayed and this is what they showed after the multi month delay. This is not a healthy sign for the future.

Please people, be more skeptical.
 
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3876 Comments. 194 pages. Viewing page 2.
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