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User information for Overon

Real Name Overon   
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Nickname None given.
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Homepage http://
Signed On Oct 13, 2002, 02:16
Total Comments 3838 (Veteran)
User ID 14799
 
User comment history
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News Comments > Star Citizen Gameplay Trailers
136. Re: Star Citizen Gameplay Trailers Apr 12, 2014, 19:16 Overon
 
Ryan Lange wrote on Apr 12, 2014, 14:18:
Hump wrote on Apr 11, 2014, 23:53:
For the amount of money fans invested in this thing, they deserved a better demo.

Money doesn't make development go faster when you're already working full time on the project.
Money does make development go faster because an extra pair of hands and a brain can write code, create design docks, etc. It's about throughput and more people increase throughput capacity. As far star citizen more people can fix the bugs that we have seen in this reveal.
 
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News Comments > Star Citizen Gameplay Trailers
88. Re: Star Citizen Gameplay Trailers Apr 12, 2014, 09:24 Overon
 
I have not been following development closely. But showering a developer with money with no timetables and guarantees that can be enforced seems to me to be way too far into the wishful thinking realm. It try to avoid that realm.

Chris Roberts and his team should manage expectations better. Keep expectation more realistic otherwise a situation of major disappointment is being set up.

This DFM seems to have been delayed and this is what they showed after the multi month delay. This is not a healthy sign for the future.

Please people, be more skeptical.
 
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News Comments > Star Citizen Gameplay Trailers
34. Re: Star Citizen Gameplay Trailers Apr 11, 2014, 20:05 Overon
 
Kosumo wrote on Apr 11, 2014, 18:51:
It's also very clear if you watch the whole unedited presontation why no publishers wished to work with Chris.

And to think people are saying that he saved the space sim gene while all the time, (the last 12 years since he released anything) there have been other making them and plodding away.

At 50 million are they gonna add snake oil?

Why did no publisher want to work with Chris Roberts? Don't keep me in suspense I want to hear a detractor's opinion because I only see the fanboys.

This comment was edited on Apr 11, 2014, 20:10.
 
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News Comments > Watch Dogs Requires Uplay
39. Re: Watch Dogs Requires Uplay Apr 8, 2014, 23:19 Overon
 
I didn't realize that Watchdogs was Ubisoft and I forgotten aboout UPlay even existed until I read this headline.  
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News Comments > Watch Dogs Requires Uplay
33. Re: Watch Dogs Requires Uplay Apr 8, 2014, 17:22 Overon
 
U-Play means no buy from me. I voted.  
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News Comments > Full Watch Dogs System Specs
9. Re: Full Watch Dogs System Specs Apr 6, 2014, 14:57 Overon
 
After the graphics downgrade, I would have thought the recommended specs would be lower.  
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News Comments > GameSpy Shutting Down Services
7. Re: GameSpy Shutting Down Services Apr 3, 2014, 19:24 Overon
 
necrosis wrote on Apr 3, 2014, 19:18:
GameSpy. Its use not needed in a world where game companies want to control everything.

No user run dedicated servers. No toolkits for modding. Servers shut down a year after game launch. DRM. You name it.

Welcome to the future.
And all we have to blame is the gamers themselves who voted with their money and didn't care that it happened.
 
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News Comments > Watch Dogs Trailer
28. Re: Watch Dogs Trailer Mar 29, 2014, 13:05 Overon
 
I'm glad there are some skeptical people who learn lesson from previous tech demo shenanigans.  
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News Comments > Women In Video Games Initiative
17. Re: Out of the Blue Mar 28, 2014, 17:57 Overon
 
Bring on more women!  
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News Comments > Watch Dogs Trailer
26. Re: Watch Dogs Trailer Mar 28, 2014, 17:56 Overon
 
Graphics downgrade shows. Doesn't look anywhere as pretty as what was shown in previous trailers. But as I said then "Don't trust tech demos and trailers. Wait to see what it looks like when it ships." Look at the Dark Souls 2 lighting and texture downgrade. Let's learn a lesson from this.  
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News Comments > Steamships Ahoy - Betrayer
15. Re: Steamships Ahoy - Betrayer Mar 24, 2014, 17:53 Overon
 
I hope it's good.  
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News Comments > EverQuest Next Landmark Closed Beta Next Week
5. Re: EverQuest Next Landmark Closed Beta Next Week Mar 22, 2014, 15:04 Overon
 
Yes that is what I was thinking of.  
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News Comments > EverQuest Next Landmark Closed Beta Next Week
1. Re: EverQuest Next Landmark Closed Beta Next Week Mar 22, 2014, 14:31 Overon
 
Is this now the longest running MMORPG?  
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News Comments > Op Ed
16. Re: Op Ed Mar 19, 2014, 17:53 Overon
 
Cutter wrote on Mar 19, 2014, 10:35:
And a lot of them do like it because that's what men are. What are we supposed to play like? Girls? I'm sick of this gender-norming crap. Yes, we share commonalities but there are also very distinct differences between the genders as well and that's as it should be. Remember that TNG episode on that gender-neutral planet? That was just fucking creepy. Say what you like, I like my chicks hot and my beer cold. And while I'm pretty progressive but I like to kick-back and get my cro-magnon on too, have a few drinks, eat a huge bloody steak and watch some John Wayne flicks. Is that ok? Do you mind?
Why do you feel so threatened? Humans have all kinds of values and desires. Some may not like the things you just listed. The same question can be asked of you "Is that ok? Do you mind?"
 
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News Comments > Galactic Command Echo Squad SE Demo
12. Re: Galactic Command Echo Squad SE Demo Mar 16, 2014, 23:29 Overon
 
harlock wrote on Mar 16, 2014, 22:48:
The Half Elf wrote on Mar 16, 2014, 18:22:
Yeah he's got a history, but if ya look at his posting history on Blues, he's been rather insightful into other things beyond his own software,

like suing forum posters for defamation?
I think maybe Derek Smart has mellowed out.
 
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News Comments > Respawn Chasing Titanfall Cheaters
24. Re: Respawn Chasing Titanfall Cheaters Mar 13, 2014, 11:56 Overon
 
Isn't this game heavily peer to peer or at least client side determines events. That would go a long way of explaining cheating.  
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News Comments > Evening Interviews
8. Re: Evening Interviews Mar 12, 2014, 00:38 Overon
 
Man has lost credibility.  
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News Comments > THIEF Patch & Tips
39. Re: THIEF Patch & Tips Mar 11, 2014, 12:51 Overon
 
I will seek opinions and videos that don't seem so linear to counter any of my biases.  
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News Comments > THIEF Patch & Tips
37. Re: THIEF Patch & Tips Mar 11, 2014, 12:39 Overon
 
Jerykk wrote on Mar 11, 2014, 03:23:
Overon wrote on Mar 11, 2014, 01:12:
Okay you win on the bad A.I. point, kind of. Over a decade later and the A.I. of Thief 2014 is on par with the A.I. of Thief 1 and Thief 2.

But you ignored my second point about the level design. I even included a picture. Are you denying that's how the game plays as depicted in that that picture?

Yes. That map was obviously drawn by someone who only watched a playthrough video and didn't actually play the level. There are actually three different ways to get to the jewelry shop and multiple entrances to said shop. The shop itself is three floors with multiple rooms. And that's the smallest level in the game. The level I just beat had branching paths leading to a mansion, which was a huge building with four floors and about 20 rooms. I could do without the linear escapes but really, those comprise maybe 10% of the full mission. You'll spend the vast majority of the mission in the big, complex, open-ended area, just like in the previous games.

Most of the main story levels are designed like that. Branching paths leading to a big, complex, open-ended area, and ending with a brief, linear escape. Side missions skip the intro and escape and just go straight to the open-ended areas where you just have to steal stuff and then return to the starting point.

It's easy to look back at the previous games and remark how large the levels were but it's important to remember how sparse those levels were too. Sure, the maps were big and open-ended but there was a lot of empty space without anything of interest. The levels in THIEF are far more detailed, both in terms of visuals and interactivity. There are more things to steal and more ways to manipulate the environment. As a whole, the environments in THIEF are far more interesting than the ones in the previous games.

As I said before, you need to actually play a game before passing judgment on it, especially when that judgment is based on opinions from other sources. You can't watch a video and then presume to know the entirety of a game's level design or AI. That's like reviewing a movie based on a trailer or a novel based on the first few pages.
I understand your points but I repeat my point, you don't need to play the game to have reliable information on it.
 
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News Comments > THIEF Patch & Tips
33. Re: THIEF Patch & Tips Mar 11, 2014, 01:12 Overon
 
Okay you win on the bad A.I. point, kind of. Over a decade later and the A.I. of Thief 2014 is on par with the A.I. of Thief 1 and Thief 2.

But you ignored my second point about the level design. I even included a picture. Are you denying that's how the game plays as depicted in that that picture?
 
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3838 Comments. 192 pages. Viewing page 1.
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