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User information for Dave Something

Real Name Dave Something   
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Nickname DG
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Oct 12, 2002, 03:11
Total Comments 1671 (Pro)
User ID 14793
User comment history
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News Comments > OnLive Beta Signups
21. Re: OnLive Beta Signups Mar 25, 2009, 19:51 DG
well we'll find out soon enough when the beta gets under way.

fwiw, "Who the fuck cares how many observers they can have." - observers are important to some people for tournaments and such. Though, I think they bring it up to get across the point that since this works fundamentally differently, new things are possible. Maybe also this being like a social networking thing, and maybe being able to instantly preview how a multi-player game is going before joining in.
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News Comments > OnLive Beta Signups
14. Re: OnLive Beta Signups Mar 25, 2009, 13:07 DG
actually I can pretty much buy into this except I can't see how they can get true good quality visuals down broadband nor how they can have latency good enough for controls to be processed by the server. You can do so much in the home unit and so much with the sever but there's still those intertubes in the middle and I can't see how they can do much if anything to reduce the lag better than gaming servers already do.  
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News Comments > Neilson: Games a "5th Network"
5. Re: Neilson: Games a Mar 25, 2009, 09:15 DG
The report is intended to be relevant to TV exec's who are concerned about losing eyeballs (in important demographics) to gaming. Otherwise it doesn't make any sense.

Why are TV networks seen individually while each of the gaming networks are seen as a single whole? The comparison only works if you have, say, xbox live compared to NBC; or all gaming to all tv.

To a gamer consumer it's another way of saying that gaming is still so small that even with the whole lot combined there are several tv channels individually with more people! But to a TV exec the terms make sense, "a 5th network" sets the current scale of the competition, then they want to know it's growth rate, then they want to break it down into smaller trends and demographics etc. TBH PC video gaming probably isn't all that relevant since there's not much growth there i.e. not much change (WoW is internal change, PC gamers shifting from one game to another; it's not relevant externally). Odd to omit popcap etc though as there's huge change there.

This comment was edited on Mar 25, 2009, 10:14.
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News Comments > Wolfenstein Trailer
39. Re: Wolfenstein Trailer Mar 22, 2009, 10:26 DG
Is this supposed to have multiplayer?
Yes but that side is being developed by Threewave/Endrant; similar to RTCW SP & MP is being done separately. The Raven guy mentions in the interview that MP will have the alternate-reality special power thingummy but I wouldn't take that as gospel as Raven is not doing MP.

There really hasn't been much info released on the MP. Rumour has it the MP isn't even using the 100% same Tech 4 engine. Here you have SP adapting a DOOM3>Quake4 branch while MP is adapting a DOOM3>ETQW branch.

Sticking with unofficial sources of unknown reliability, apparently MP is going 8v8, broadly similar gameplay to RTCW (i.e. teams of varying classes work together with the aim of achieving/defending some objective, with time-controlled respawns) albeit with contructables from ET and streamlined class options.
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News Comments > Out of the Blue
5. Re: Out of the Blue Mar 20, 2009, 16:32 DG
nice one nin... and NIN  
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News Comments > Derek Smart Interview
28. Re: Derek Smart Interview Mar 19, 2009, 14:33 DG
So why does everyone constantly bashing on Derek Smart?
Don't know the man and don't play his games. But I read the interview, to which the introduction seems to imply his comments are par for the course. He comes makes some interesting points but frequently over-asserts them and then embellishes with completely unnecessary hostility.

e.g. (on coop)
The pacing is no different than if you were playing the scenario alongside the three NPC team members. The only difference is that you would expect your human team mates to actually make intelligent decisions and work together to achieve the objectives. But my guess is none of that (intelligent decision) is going to happen. But since voice chat will be available, you’ll be able to scream out obscenities on the fly and have them mean something.
The first sentence answers the question but he just decides to add that he's adding coop in order that his idiot customers can swear at each other. That's the main reason, though it doesn't help that he's probably also wrong: my L4D campaign games have good teamwork (not just better than AI, but good) say 3/4? of the time and in oh, say 30? games I've never heard anyone swear at another player. He's probably trying to make a funny but he doesn't have any skills in writing humorously so it just comes out like he's being an arse.

He does make some good points (certainly not all, but some)so it's a shame he lets his personality get in the way.

This comment was edited on Mar 19, 2009, 14:34.
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News Comments > Out of the Blue
14. Re: Out of the Blue Mar 18, 2009, 13:56 DG
I'm using a mx510 on vista 64. I didn't even bother with the logitech software, is there any point? Oh and is there any benefit of USB over PS2? I'm sure initially people were saying PS2 was better because usb has latency.

I actually went to have a look at a G9 today as I have some vouchers but the store doesn't have it. TBH I like the mnx510's two side buttons (back/forward in browser; p2talk/main weapon in games) though I could settle for 1 if the mouse is that much better.

I use a £5 basic MS keyboard and it's fine for me. The keys are responsive but tactile. I can't imagine using the plethora of extra keys on the fancy keyboards.

This comment was edited on Mar 18, 2009, 13:58.
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News Comments > Out of the Blue
32. Re: Out of the Blue Mar 17, 2009, 17:59 DG
It's still "when it's done", but they're suggesting 2009, so shooting for December isnt a bad way to go...
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News Comments > Steam In-Game DLC
23. Re: Steam In-Game DLC Mar 17, 2009, 15:06 DG
Yeah people expect an expansion to cost and provide about half a new game. They also expect that any major variation on this and since the product is somewhat substantial, there will be enough bitching that they will know about it, so people buy expansions with relative confidence.

DLC, well both the quality and quantity are wildly inconsistent. On top of that, particularly for the smaller stuff there's a feeling that much of it is stuff that: a) had been cut from the game because it was crap b) had been cut from the game in order to be sold as DLC later on, or c) was created after release but is the kind of thing that previously would be handed out for free.

If developers are upset about that maybe they should have stopped talking about "monetizing" everything. They kept talking to games sites like it was an investment prospectus. Back when they were patching stuff in for free, they weren't doing that as a gesture of love. It was an exercise in building brand loyalty from the existing owners, and stirring up interest in the bargain-bin market.

Lost & Damned can be called either/both DLC or expansion. I've barely started it but it's immediately obvious that it is proper product worth the time and the money. The Fable II DLC was half the price but is very short and what there is is quite repetitive. Perhaps it's decent value considering the price, but it's really not enough to be worth the bother. IMO any DLC or expansion is only worthwhile if it's substantial enough to be worth picking up the game again, or if it's something I'm already playing (in other words either the DLC somes out fast [but see a & b above] or has strong replay ability like multiplayer). That pretty much holds regardless of the price: even free stuff isn't interesting unless it's sufficient to bother playing the game again.
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News Comments > Gatherings & Competitions
3. Re: Gatherings & Competitions Mar 15, 2009, 08:25 DG
I count 7 categories with FO3 nominations, 6 for Fable 2, 6 for GoW2 and, back in 4th place, 5 for L4D. (Personally I enoyed the 3 excepting GoW2 which I havent played, in preference L4D, Fo3, F2)

Some odd omissions for games that have done well elsewhere like LBP.

Oh well, games awards are pretty much all a load of crap and insignificant anyway. Is there actually any gaming award where developers would consider the winner to have bested them that year, on the basis of the award? Is there any award influential to the public to the extent that a win can be shown to directly translate into a sales surge?

This comment was edited on Mar 15, 2009, 08:26.
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News Comments > Left 4 Dead Patched
13. Re: Left 4 Dead Patched Mar 14, 2009, 14:23 DG
It'd be helpful if people could vote for someone to take over being lobby leader so someone with a good connection can host. And a vote option to go back to lobby (together) shortly after joining a crap server.  
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News Comments > Op Ed
11. Re: Op Ed Mar 13, 2009, 15:25 DG
Intel and Nvidia are pretty far from being partners right now :p

AMD pretty much had to buy ATI for either of them to stay in it. Intel got their arse handed to them with AMD64 and initial dual cores but it was by too much, so Intel had a shake-up, spent the R&D money and the result is that it's very hard to imagine AMD catching up on desktops now.

Nvidia at the time was top of the graphics pile but is in trouble now. A lot of that kicked off after AMD bought ATI and they started bringing cards out that no longer lagged behind Nvidia, now it's Nvidia playing catchup, and they're fumbling badly with their partners.

I'm still a bit confused why AMD isn't churning out PCs on a PCB. They had that excellent setup with good on board graphics, cheap processors and a long period of ultra cheap memory and storage. They could have partnered up to produce a cheap "mac mini"/HTPC hybrid. It now seems Apple is going to do this (with intel chips).

This comment was edited on Mar 13, 2009, 15:26.
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News Comments > Out of the Blue
15. Re: Top 40 Video Game Covers of All Time Mar 13, 2009, 14:59 DG
HL2: "the designers cleverly simplified down to Half-Life's most distinctive image". IMHO they did that with the Edge next issue page that announced HL2, the most distinctive image is the crowbar and they cleverly shaped it into a "2" while allowing it to be mistaken for a question mark .

GTA4: arguably GTA3 being earlier with the very same idea disqualifies the latter game,12892/

I'd also argue for including Civilisation, either I or IV, for skilfully communicating the game's relatively complex premise and extensive span.

ps. I advise against googling pilonidal cystectomy.

This comment was edited on Mar 13, 2009, 15:00.
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News Comments > Left 4 Dead Patched
18. Re: Left 4 Dead Patched Mar 12, 2009, 13:38 DG
For the first 2 months after release I hosted a server. So the answer would be yes. But there was no point in hosting a server when you can't have your Lobby group join it specifically.
You can do this, if you are the lobby leader, though it's a bit backwards:
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News Comments > Left 4 Dead Patched
11. Re: Left 4 Dead Patched Mar 12, 2009, 12:20 DG
Do you really choose or have favourinte L4D servers, I mean except for organised games?  
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News Comments > Left 4 Dead Patched
9. Re: Left 4 Dead Patched Mar 12, 2009, 08:36 DG
I think there's a bug on the smoker grab, several times I have been grabbed then got stuck en route to the smoker and it took massive damage off.

For example the other day near the dead air finale on normal a smoker was on the gangway (or whatever those things are that get people onto planes from the terminals), dragged me up and I got stuck on the end, taking 90hp off.

I also seem to lose connection a lot, especially after maps load, but I'm assuming that's a problem on my end.
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News Comments > Morning Consolidation
5. Re: Morning Consolidation Mar 11, 2009, 14:55 DG
+1 kimbambaman's description, though worth noting that they neatly sidestepped the grind: while its worthwhile varying your attacks so you level evenly (do not specialise heavily!), there's not really any need to go around levelling and (after you earn some starter cash) you can buy businesses (for profit and buyer discount) and rent out homes (profit). The profits accrue even with the console off, albeit quicker when in game. You'll also want to buy a good home not to rent out but to sleep there which gives you various benefits - you get bigger bonus if you have a family living there.

Somewhat similarly, you get a dog and tbh afterwards other games seem a bit lonely.

It's a good game and probably underrated somewhat due to release coinciding with Fallout 3 (which is the better game, but I don't consider it an either/or situation as they are quite different).

Personally I wouldn't recommend the DLC. Well, if you're going to continue to play much after completion there is one benefit, which would be a spoiler but you'll figure it out by the time you've completed the main game. But the DLC itself is pretty short and not great.
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News Comments > Age of Steam
2. Re: Age of Steam Mar 9, 2009, 14:55 DG
"What Valve says is, 'Put your game on our system, we'll deliver sales to you, and you can have two thirds of the returns'."

So Steam takes a 1/3 cut. I'd been wondering what it was.
That's probably about the same as a retailer? But still cutting out the distributor, though I guess they get a relatively small cut anyway.

edit: odd formatting on the copy paste.

This comment was edited on Mar 9, 2009, 14:57.
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News Comments > L4D DLC Movies
15. Re: L4D DLC Movies Mar 5, 2009, 15:05 DG
Well survivor mode sounds like a bunch of new crescendos that don't end. No complaints with that, perhaps the most enjoyable bit and if you want a relatively quick game you have to take a pot shot by joining a game in progress. I did play a game the other day which was on expert but also using some script to give loads of pickups but much more frequent hordes, very difficult very intense and loads of fun.

Versus mode I'm not so fussed about. No complaints at "more", but the mode itself tends to be a problem. the "unbalance" is fine because that's the balance, it's a beat the other team's clock game, stopwatch. But it is prone to having 4 friends on vent teaming up, which is understandable but good luck having them with 3 other random people. it doesn't help that you cant really practice being infected in singleplayer, especially since you die relatively quick so it's hard to get much chance to learn.

I'd rather see another campaign map but hey it's free and survival might be fun.

This comment was edited on Mar 5, 2009, 15:06.
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News Comments > Used Game Marketplace Grows
14. Re: Used Game Marketplace Grows Mar 5, 2009, 13:53 DG
Oh, and just a side note, people have been buying/selling used property since the beginning of time. I'm sure the auto industry would LOVE to destroy buying/selling of used automobiles, but...obviously, that's ridiculous.
I really don't think they would. The second hand car market is vital to the auto industry.

Nearly everyone selling their car is doing so to buy something newer and more expensive. It pushes the market for new cars up so there is more sales of the more expensive (higher margin) cars. The sale of a second hand car is just a stage in the progression/flow of the sale of a new car.

The key costs of a car to the buyer are the running costs and the depreciation rate - the difference between what you buy it for and what you sell it for (in relation to the time gap in between).

This doesn't quite work out the same way for games. Firstly, people tend to always have 1 car - they buy a car then sell a car then buy a car. They cant really sell 2 cars to one person anyway, and someone selling a car reliably spends the money on another car. With games, people can have varying amounts, and often spend the money on different things. Both of these change the maths so you no longer have this economy where all the money flows to the auto industry.

Secondly, with cars the margin on second hand sales is small - often nil or even a loss, most of it takes place at the car dealer who only buys the second hand car (small loss) in order to sell the new one (bigger profit). With games, the store adds a big margin (in addition to the one they made selling it in the first place!), so there is a man in the middle taking out a cut of the money circulating in the game economy, and the developer never gets any benefit from that directly or not.

Trading games for a $5 fee on Steam alleviates that somewhat, if the money only turns into Steam credits or whatever. More money stays within the game economy. I expect the thing that turns second hand sales into an eventual loss for the game industry is by far mostly the game store taking their margin out of the system, because while not quite on the 1:1 ratio of the car industry, a big majority of the money consumers get from them selling games goes to them buying new ones. Furthermore, dicking over your consumers by stopping them doing what they want is going to come back at you in so many ways.

However... There is still a problem. There is no new vs old quality difference nor any function causing the second-hand sales to push the market towards higher margin sales, because all sales are all margin (each duplicate game costs nothing). Therefore, there is no gain and only the possibility of cannibalizing sales - that you will buy a "second hand" game at $20 ($15 plus $5 fee) instead of buying it new for $25, and the seller will buy the same $50 game he would have bought anyway (the $15 less spent on his credit card might go on a movie instead). The game economy thus loses the $20 sale, recoups a $5 fee, and the movie industry gains the $15.

The only way the game industry wins by offering second hand sales is if they lose less this way than they lose from GameStop etc doing it. Of course, there's the argument that if GameStop now lose the second hand sales, they shut more stores losing the game industry some new game sales...

This comment was edited on Mar 5, 2009, 13:59.
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1671 Comments. 84 pages. Viewing page 50.
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