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User information for Dave Something

Real Name Dave Something   
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Nickname DG
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Oct 12, 2002, 03:11
Total Comments 1676 (Pro)
User ID 14793
 
User comment history
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News Comments > Creative Rebate and Switch
11. Re: Creative Rebate and Switch May 14, 2009, 13:25 DG
 
FWIW I expect how these things work is Creative pays VISA (or whoever handles the debit card) say 60% of the rebate issued, at which point VISA takes over the debt and Creative's involvement ends. The account website there probably looks very similar to that of lots of other cards because it'll be running at VISA. Creative give out rebate cards instead of simply reducing the price because a $10 rebate costs them $6 (or whatever).

VISA then make their money on the guys who don't use the card plus the aggregate maintenance fees, minus the discount they gave creative when taking on their debt.

In a more complicated way, the same shit happens with your credit cards, loans and mortgages, and is partly why the economy is fucked.

(Not to say that Creative aren't wankers, it's their agreement resulting in their customers being treated this way.)
 
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News Comments > Ships Ahoy - Civilization IV: The Complete Edition
5. Re: Ships Ahoy - Civilization IV: The Co May 13, 2009, 14:04 DG
 
I found Civ IV + expansions a great game, though avoided Colonisation after reading the civ fanatics forum comments (may be "fixed" by now).  
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News Comments > Goodbye from 3D Realms
29. Re: Goodbye from 3D Realms May 9, 2009, 15:07 DG
 
Aren't pre-orders refundable? Pre-orders are with stores, not 3DRealms. I could understand if you can't just go in and cancel (actually, no that wouldn't make sense either), but here the purpose has been frustrated - they have been prevented from keeping their side of the bargain.  
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News Comments > Goodbye from 3D Realms
8. Re: Goodbye from 3D Realms May 9, 2009, 11:35 DG
 
Give 35 people plus a dog a decade and all they have to show for it is having published Max Payne, Prey and some mobile Duke games?

(according to Wiki http://en.wikipedia.org/wiki/3D_Realms )
 
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News Comments > Op Ed
11. Re: Op Ed May 8, 2009, 18:56 DG
 
I've owned: master system, megadrive, PC, PC, playstation, N64, PC, PC, PC, 360, PC.
Via friends I've had a fair bit of usage of: Amstrads, Speccy, Amigas, SNES, Saturn, Cube and Dreamcast. Oh and another PC, when someone got a 3Dfx Voodoo.
(PC requires a new CPU + GPU to be counted)

While I've always had a PC since that beastly 486DX2 50mhz (heh, I just realised, my current PC is the only one not built with an ID game in mind ), my usage has always shifted with the games. For both quantity and quality, that Playstation stands out by a mile. But, on nearly any given year my PC may have had much fewer good games, but always one which shone that much brighter (perhaps bar GTA's).

These days the consoles are gaining ground, their games are getting even better and PC is dragging down. Through the 360 I've had the likes of Halo3, Bioshock, GTAIV, FO3... some very good games, while the only thing that's really taken me on PC has been L4D (before that? CivIV). That said, my L4D game time is probably very close to the total of all my 360 games, and to my surprise I do all my really casual gaming on the PC, thanks to Steam.

Maybe the most annoying thing though is, PC really should be beating the shit out of every other platform, it should be a PC golden age. A gaming grade PC can be done for surely the cheapest ever. PC's now Just Work vastly more than ever. Shit, console problems are now more infamous than PC problems. Nearly all the good games come to PC, on paper the catalogue is way better than any console.

But, they keep coming late and idiotically fucked up with shit ports, retarded DRM and forcing crap like GfW. If it made sense I'd be OK with it, but I just can't understand this fucked up approach where for so many businesses the customer and the product seem to be the two least important things. People put it down to bean counting, profiteering and whatever, but hey I'm the accountant here and if that's what they're trying to do they've got it ass-backwards and the quarterly financial reports tell it loud and clear.
 
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News Comments > Op Ed
8. Re: Op Ed May 8, 2009, 14:33 DG
 
Even from their own article I don't draw the same conclusion as "Console Gamers Aren't PC Gamers".

My take on the article body is that they are used to the hardcore pc gaming crowd, and are now looking at the novice console gaming crowd. They're not just switching from the PC market to the console, they are also switching focus from the hardcore segment to the novice segment.

Of course, developers switching to consoles tend to be doing so to tap into a bigger market. So yes it makes sense to also ensure it appeals to the novice gamer at the same time. But that is changing two variables, not one. It makes at least as much sense to group hardcore console gamers with hardcore PC gamers, as it does to group hardcore and novice console gamers.

It looks to me like the classic error in failing to define your market segment; the article would make for a good assignment, or example to trot out in class.

(NB: I say "hardcore" in comparison to the new one)
 
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News Comments > On Sale
16. Re: On Sale May 8, 2009, 13:53 DG
 
Nice, I'd been pondering Defence Grid and forgot about it. So a big sale combined with good comments has me getting the credit card out. Only £3.50, but that's £3.50 more than they would have got without the sale.

Is Universe at War any good? I'd only be playing singleplayer.
Eh well it's only £5 so I'll grab that anyway. [edit: wait, this or Plants vs Zombies? edit2: nvm got that too, damn you steam!]

This comment was edited on May 8, 2009, 18:57.
 
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News Comments > Evening Tech Bits
3. Re: Evening Tech Bits May 8, 2009, 13:40 DG
 
"Windows 7 'Not Much Faster' Than Vista."

Is this the Vista at launch that was shown as slow compared to XP, or the current Vista with it's matured drivers and appropriate hardware?

One of the major complaints about Windows Vista was the fact that it was consistently slower than Windows XP. If Windows 7 doesnít significantly improve that situation, it may fail to convince people to move away from Windows XP.
This seems to be the nub of the article. So why didn't they test 7 vs XP?

Better performance using beta drivers on a beta OS compared to a mature OS using matured drivers doesn't seem bad at all to me.

+1 Verno. I don't think it is worth the money "upgrading" to Vista, but other than the first annoying week, it's been a fine OS to me. People made the same whines about XP, though it was a little less noticeable because so many consumers were going from w98, when the comparable transition here is going from win2k.
 
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News Comments > Steam Global Gameplay Stats
14. Re: Steam Global Gameplay Stats<br> May 8, 2009, 13:22 DG
 
Untouchables is easy. When you're on the Jesus rock. Nobody taking any any damage in the finale when playing the game "normally" is something else.

Achievements can provide a little acknowledgement for doing something well. Though, that gets defeated when there's some exploit or cheap method, because then people take it from the opposite angle and think someone must be noob for not knowing about it.

Achievements can string a little more enjoyment from a game. A challenge to be taken on once you have defeated the main game, or perhaps it can encourage a little training in a certain area while someone is still getting to know a game. For example, playing pistol only is a good way to reintroduce an element of challenge, and also leads people to appreciate that the pistol is a useful weapon. On the other hand, this can be a nuisance as well, such as if you have a team where 2 players are going for that achievement and so you only have the remaining half of the team with proper firepower.

Achievements can, quite cheaply, offer several benefits to the game, but they have to be well thought out because they can become perverse incentive, reducing others enjoyment of a game.

I particularly dislike persistent unlocking of superior weaponry, all that does is artificially exaggerate the gap between experienced and new players.
 
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News Comments > Civilization IV: The Complete Edition
30. Re: Civilization IV: The Complete Edition May 6, 2009, 13:51 DG
 
just... one... more... turn...

Excellent bundle. Though, IIRC, just play this via Beyond the Sword, it's not set up in a way so that you are supposed to play Civ4 then work your way through the expansions. BtS merely updates the vanilla game and the real expansion content is in the scenarios (IIRC it lets you play all scenarios through BtS as long as everything is installed, could be wrong tho).

Modding scene is epic, but that's what you get with this kind of community combined with a dev that goes out of it's way to make the game easy to mod, and even turns some popular mods into expansion content.

I haven't played Colonization as for the time I was paying attention after it came out, the forums weren't exactly buzzing, but CivIV:BtS makes my all-time top 10.

FWIW I won my first game completely accidentally via a cultural win.
 
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News Comments > Left 4 Dead Free Play Extended
24. Re: Left 4 Dead Free Play Extended May 2, 2009, 11:11 DG
 
games a bargain, cheap price and great gameplay that just doesn't get old.  
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News Comments > On Fallout 3 Point Look Rumors
3. Re: On Fallout 3 Point Look Rumors May 1, 2009, 18:43 DG
 
have the Fo3 dlc been worth it? I enjoyed the vanilla game (360) but started tiring of it after hitting level caps and the free-roaming missions started getting a little mundane.  
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News Comments > WoW Scandal Follow-up
21. Re: WoW Scandal Follow-up May 1, 2009, 13:14 DG
 
This Karatechop guy didn't "do the right thing" but it was primarily Blizzard's mistake. Their error, and for which their systems failed to prevent. That's quite a mitigating factor IMHO.


Dagok, I don't pretend to be familiar with US laws but my understanding is that there are (varying by state) various regulations about selling guns. Therefore, IMHO the analogy is more comparable if a) that the gun store failed to comply with those regulations, in which case it would indeed be in trouble, and b) the purchaser was doing some comparably trivial activity with it, like target shooting in a safe manner on private land. Actually that whole scenario is still vastly more serious than the events here, but anyway.
 
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News Comments > Zeno Clash Devs on Piracy, Demo Plans
21. Re: Zeno Clash Devs on Piracy, Demo Plans Apr 29, 2009, 13:55 DG
 
pirates do this, pirates dont do that. real gamers do this, real gamers dont do that.

If you stereotype and make sweeping generalisations, even if you are right most of the time, you are going to be wrong with at least "x"% of your stereotyped population. If the conversation involves a situation where x% is a significant figure, yoru whole point can be totally wrong.

So, if say you are wrong about a measly 5% of people who pirated a game, the number of pirates may be so huge so that 5% who DO go out and buy the game is substantial in comparison to what the sales would have been with no piracy.

Obviously that's a theoretical example since nobody really has a clue what's going on. But it isn't stopping people pretending that they do.

(I have NO pirate games and don't even have a bittorrent client.)
 
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News Comments > Left 4 Dead Patched
5. Re: Left 4 Dead Patched Apr 28, 2009, 13:31 DG
 
Survivor seems to pummel servers. I've been happy to play on a local server for campaign because only very occasionally has there been problems (if everyone is UK, or no further than Germany; though I've had uk, a spaniard, french and swede play on a swiss guy's machine and it was fine!).

On survivor I've not had a playable game yet on a local host, and the ratio of good to crappy dedicated servers has worsened.

Personally I think survivor is a bit too heavy going anyway, reducing the numbers IMHO would improve gameplay and should help out the servers some.
 
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News Comments > Op Ed
15. Re: Op Ed Apr 25, 2009, 10:13 DG
 
The article argues that most players expect far too much from mods. I'd argue that much of the time it's the other way round - many mods are extremely over-ambitious. There's lots of major ideas which, good as they may be, simply aren't achievable with the resources available.

With any organisation, if there is strong threats over resources (usually funding being cut; the mod equivalent would be contributors leaving) what you do is focus on your core function. Basically do everything you can to get as close as you can to your primary goal with what you have, and cut anything that's secondary. Thus if the resources are cut you have done as much as possible, and furthermore having something worthwhile to show is often what will result in obtaining new resources.

Why have 6 map guys working on 6 maps? Have two teams working on a map each. Firstly, 4 good, complete maps are far better than 6 incomplete and poorly tested ones. Secondly, it's much more satisfying/motivational to have a high rate of progress on something small than glacial progress on something bigger. And thirdly, it spreads the load for the map tester guys so they have a relatively continuous supply of work rather than long periods of nothing then suddenly 6 90% complete maps all at once.

Team Fortress Classic's "2Fort" versus Team Fortress 2's "2Fort."
Do the updated graphics mean that TF2 is superior?
Or it is that TF2 is functionally complete, a step ahead and has all the momentum?

People, including you, Danny, need to learn to be patient and learn to lower your expectations when you try something thatís ahead of the curve.
He then goes on to outline why most mods are behind the curve.

I see in the article a perspective I came across often when I was paying attention to modding: the idea that the pricetag is of overwhelming importance. Players are still expending a precious resource when playing a free game: their time. Saying that players should lower their expectations for the mod admits that in some way the product simply isn't as good a use of the players time.

He talks about still playing an old favourite, but a more relevant example would involve starting to play old games that he hadn't played before.
 
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News Comments > Left 4 Dead & Counter-Strike Patched
10. Re: Left4Dead Exploits Apr 25, 2009, 08:55 DG
 
well yeah it's a glitch or whatever and yeah valve should fix them, but it's not like a team exploiting it is causing detriment to anyone else. No need for that guy to get pissy about it, have some fun with it or go find another server or whatever.

If it was a vs game then yeah they'd be cheating someone else and it's a different story. If they'd hit 20mins playing normally and then some of the team started to exploit then I can understand being annoyed too, since it dirties the experience/achievement.
 
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News Comments > L4D PC Survival Pack
16. Re: L4D PC Survival Pack Apr 22, 2009, 17:49 DG
 
It's fun, definitely fast paced, but there are just way to many infected bosses at all times. The bosses should be more spread out, to mix up fighting off horde waves,not fighting off horde waves just so you can see where the bosses are at.
on my initial games I agree.

After about the 3min mark it's just constant, it's less a case of "dealing with the tank" than dealing with the stream of smokers, hunters and boomers while you're trying to get the tank, with plenty horde getting in the way for good measure. It's not much different from having a crescendo where the horde doesn't stop for the tank, and there's a lot more specials in the mix. After about 3 mins the smokers and hunters are spawning and moving around in packs of 3.

There's no gradual easing into it which would allow the team a chance to learn how to work together and figure how this is going to play out as the difficulty ramps up. It would be better slowed down with longer intervals and less number of specials (after about 3 mins they spawn and move around in packs of 3). It's designed to be a 10 minute game but all that happens is people play for a few rounds to get into it anyway, with several minutes between of tediously arranging canisters etc - why not just make it a 20 min game with a slower initial curve?
 
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News Comments > L4D Survival Pack Tomorrow
29. Re: L4D Survival Pack Tomorrow Apr 21, 2009, 12:55 DG
 
Just to clarify, the content additions in this DLC are:
- existing campaigns DT and DA become usable in versus
- new co-op mode 'survivor; which is a swarm type game. There's 15 maps of which 14 are modified areas of existing campaigns and 1 is the all-new lighthouse map as shown on the recently-linked GTTV video.
 
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News Comments > Fallout 3: Broken Steel Next Month
4. Re: Fallout 3: Broken Steel Next Month Apr 21, 2009, 12:47 DG
 
so this is the one that fixes the level cap and game-ending?  
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1676 Comments. 84 pages. Viewing page 48.
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