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User information for Dave Something

Real Name Dave Something   
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Nickname DG
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Oct 12, 2002, 03:11
Total Comments 1658 (Pro)
User ID 14793
 
User comment history
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News Comments > Left 4 Dead DLC Revealed
10. Re: Left 4 Dead DLC Revealed Feb 12, 2010, 15:40 DG
 
Dunno, it a lot of ways L4D2 is the better game but I still prefer the original. Better characters, better atmosphere.. game feels like it was made by a fresh team with a vision while L4D2 often seems by committee - ticks more boxes but never quite inspires.  
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News Comments > Out of the Blue
11. Re: Toy Story 3 - Movie Trailer Feb 12, 2010, 15:27 DG
 
jimnms wrote on Feb 12, 2010, 11:30:
Is there any way to download the file without having to infect my new system with Quicktime? [...] the apple site requires the Quicktime player to even download them.
Can you click on the down arrow beside "watch now" then right-click on the download options?

direct link to trailer 3 1080p Might need to fiddle around if they have a referrer block

This comment was edited on Feb 12, 2010, 15:28.
 
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News Comments > Morning Mobilization
1. Re: Morning Mobilization Feb 12, 2010, 15:03 DG
 
No Android's not "taking over". But the market is consolidating. Achieving scale and standardisation are two of the most important things for certain technologies, particularly general operating systems. It was always going to come down to 2 or 3 dominant systems.  
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News Comments > Worms 2: Armageddon Coming to Steam
15. Re: Worms 2: Armageddon Coming to Steam Feb 10, 2010, 13:22 DG
 
Optimaximal wrote on Feb 10, 2010, 03:03:
Question - why does a 10 year old game need a beta test?

Or will it feature proper Steam integration?
I'd guess to check it works ok with Steam, with new hardware and OS. I also assume there's perhaps a change with MP.


On another note, the new ['quote] system doesn't play perfectly with the old q'[ ]'q when the quotes' first letter is a Q...

This comment was edited on Feb 10, 2010, 13:26.
 
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News Comments > Out of the Blue
13. Re: Out of the Blue Feb 4, 2010, 16:25 DG
 
I had a dog that rolled in a dead seal, for quite a while. Evidently the dead seal had been there a while too.  
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News Comments > Morning Tech Bits
3. Re: Morning Tech Bits Feb 3, 2010, 16:11 DG
 
I use OO at home and it's more than adequate for that, but it's not even close to Excel for work. Some of the weaknesses are more significant though TBFH it's silly little things like being unable to format multiple cell selections that irk me most often - tedious presentation stuff takes a lot longer and become even more tedious.  
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News Comments > DRM Discussion
30. Re: DRM Discussion Feb 3, 2010, 16:04 DG
 
Verno wrote on Feb 3, 2010, 13:12:
Steam is a case of the good outweighing the bad more than anything else. Steam's DRM largely doesn't work, much like other DRM products being offered today. The service itself is what fuels it's success and even then you'll find plenty of people who bitch about what they lose with Steam. (I am not one of them, just sayin)

+1. I don't mind "Steam DRM" in that I get back something I value more (putting aside for a moment the more heavily DRM'ed games e.g. activation limits).

shponglefan wrote on Feb 3, 2010, 12:14:
I wonder if people actually avoid buying games because of DRM, or if it's just another excuse in the pirate rationale playbook. I know I don't buy games with install limits, but not DRM in general.
Me. And, as you state, YOU. Unless you want to limit your argument to anyone who doesn't buy any game with any DRM whatsoever, which seems rather irrelevant.

DRM annoys me as a consumer. It decreases the value in the product. DRM doesn't appear particularly relevant to a pirate.


For a little context, I haven't pirated a game since 2002, and I guess less than half a dozen in total (I can only recall 5, including those subsequently bought).
 
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News Comments > BioShock 2 Launch Trailer
3. Re: BioShock 2 Launch Trailer Feb 3, 2010, 15:33 DG
 
2.15: Taaaaaaank!  
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News Comments > Op Ed
1. Re: Op Ed Jan 30, 2010, 19:40 DG
 
He'll be a relativist then. There are other positions, or perspectives, which are equally valid.

Anyone who sets out to create art, and at the completion of that mission decides what they've created is art, then it sure as frick is.
And if anyone experiencing it decides that it isn't, then it isn't.

Being the creator provides no more entitlement to an opinion on defining what something is, only upon what it was intended to be.
 
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News Comments > Valve on Steam Growth
27. Re: Valve on Steam Growth Jan 30, 2010, 14:28 DG
 
Dev wrote on Jan 30, 2010, 11:58:
DG:
No way is steam going to sell things for "nothing at all" in terms of a cut, especially not a big game like MW2. Keep in mind they have to pay for bandwidth and payment processing and handling some support issues and some patching logistics, etc.
OK, so not really "nothing at all", but yes, not getting any fee is quite plausable IMHO. I'd go so far as to suggest that it is more likely that any cut would barely cover cost, rather than anything approaching the usual margins.

Making a cut on the type of sales that MW2 rakes in would be very tasty, but more important than that is simply having MW2 "on the shelves". A friend works at a large department store, she says they make almost nothing on iPod sales and the whole thing turns into a loss once you factor in the store having a renown returns policy vs Apple having a notorious returns policy (i.e. the store doesn't even bother trying with iPods anymore). But they have to stock iPods because it's an important product for their customers, they take the hit and consider it a marketing/branding cost.

So yeah, Valve may well consider running at a loss (maybe not a big one) just for that.

But, IIRC MW2 *requires* Steam. That's really valuable to Valve, a game "important" enough that people who might otherwise shy away from Steam are going to be installing and using steam. Getting used to it and maybe buying more games. Probably a significant portion of that 25% is thanks to MW2. That's a big deal, definitely worth having it as a loss leader, even a significant loss.
 
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News Comments > Out of the Blue
45. Re: Out of the Blue Jan 29, 2010, 19:01 DG
 
IIRC Hudson is a terrier. If she wanted to kill it it'd have been dead in one shake, no doubt at all about that. One of my retrievers grabbed a rabbit (with mitsi) and took it out in one shift jerk, and even more surprising at the time was how utterly certain it was in doing so. The dog had never killed anything before and swings it's toys about all over the place but this time it was a seasoned pro. Seriously, if I'd been out on a shoot or something with hired dogs I would have remarked how efficient and well trained the dog was. My oafish, utterly lovable pet.

Poodles are bred to look like toys. Hudson treated it as a toy but new full well that it was live and treated it with much more care. There is no remedy other than for people to stop breeding dogs as if they were toys.
 
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News Comments > Valve on Steam Growth
22. Re: Valve on Steam Growth Jan 29, 2010, 18:37 DG
 
I'm generally a big steam fan, I think the last PC game I bought outside of Steam was Civ IV.

Sure the pricing sometimes is well out of kilter with retail, but if you pay any attention you'll notice this is more dependent on the publisher. Some are good at keeping the steam price around retail, others... not so much.

One of the things I like steam for is it's like DRM that offers something in return. Most publishers just want to add DRM to "protect" their game, steam seems to say "ok, so we have this drm, and you cant sell the game second hand, but you can keep all your games in a nice list, redownload whenever you want, have a consistent community..." They make the drm work both ways, and personally the benefits are such that a valve game on steam is preferable to the same game bought from a retailer even if it had no drm.

PS. I reckon valve make around 1/3 of the selling price of each game, though less - quite plausibly even nothing at all - on major titles like MW2. Steam is almost certainly the most important thing in PC gaming since Quake 3, nay, DOOM.

This comment was edited on Jan 29, 2010, 18:38.
 
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News Comments > Ships Ahoy - Mass Effect 2
26. Re: Ships Ahoy - Mass Effect 2 Jan 26, 2010, 16:19 DG
 
So, first impressions?

I'm also curious PC vs 360 (I reckon combat will still be sloppy enough for a pad to suffice).

I'm in UK so have until Friday, but I assume the Inferno Armor is crap anyway?
 
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News Comments > On Steam Exchange Rates
4. Re: On Steam Exchange Rates Jan 24, 2010, 18:09 DG
 
Well there is VAT. I'd also expect a couple of percent difference due to there being a company in the middle exchanging the currency and taking a cut, plus an element of exchange rate risk hedging.

Often that isn't enough to account for variations in price though. It depends on the publisher - Valve are normally pretty good for roughly fair pricing while EA tend to be terrible.

These one-off low prices do turn up occasionally though I can't explain them, other than pricing to the market. Or simple mistake - sometimes they get turned around in a few weeks.

What really took the piss was when EA tried putting ideas out there that because the was so super low they needed to increase prices. Despite the not being low to the $ (at the time it was just the Euro being very strong), and secondly they never cut prices when the was very strong.
 
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News Comments > Mass Effect 2 Cerberus Network $15 Without Activation Code
67. Re: Mass Effect 2 Cerberus Network $15 Without Activation Code Jan 22, 2010, 16:55 DG
 
I don't know where people are getting the idea that there is little used trade, instruments are traded a lot. The margin on used instruments is tight because they are traded a lot - there is competition. Perhaps a more widely obvious example is cars, where the success of the car on the second hand market has a massive influence on the sales of new cars.

The problem with used games sales is the high margin the retailer makes. People trade games to buy more games - the used market finances the new market. However there is a loss in the cycle from the margin:

Mr A trades his car in for $9,000 and adds $11,000 cash to buy a new car for $20,000.
Mr B buys the second hand car for $10,000.
Spending on cars totals $21,000; auto industry sells a $20,000 car, only $1,000 (5%) is lost.

Mr X trades MW2 in for $15 and adds $35 cash to buy a new game for $50
Mr Y buys the MW2 for $30
Spending on games is $65; game industry sells a $50 game: $15 (30%) is lost.

If Mr X had been given $30 for his trade in, spending is $50 and game sold is $50. There is only a "loss" to the game industry IF:
- Mr Y would otherwise have bought a new game instead AND
- Mr Y would otherwise have spent the extra money the new game cost on something other than games AND
- Mr X would still have bought the new game without being able to trade in AND
- Mr X would have spent the extra money the new game cost on something other than games.


Hang on! With the $30 trade in the game industry gets the exact same $50! Yes, but the consumer has an extra $15. We care about both consumers and developers. The consumer benefits directly from the above scenario, while the developer is agnostic.

Take a step back however and you realise there is a new game sale here that might otherwise have never taken place because Mr X only had $20 cash and Mr Y only had $30 cash - it's only when they combine that a new game can be sold. Furthermore, the $15 saving to Mr X means the cost of new games to him has decreased and he will be willing to buy more games and/or pay a higher price for new games. The used market finances the sale of new games.
 
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News Comments > BioShock 2 DRM and GFWL Info
51. Re: BioShock 2 DRM and GFWL Info Jan 20, 2010, 17:01 DG
 
I rented the first on 360 and thoroughly enjoyed it, considered buying but decided while the game was worth the money, there was not enough repayability to justify the purchase when I'd already completed it.

I was just going to buy this one, on PC. But now I'll maybe rent for the 360 again, if I get around to it.

-1 sale chalked up to GfWL & DRM
 
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News Comments > Supreme Commander 2 Trailer
7. Re: Supreme Commander 2 Trailer Jan 20, 2010, 16:52 DG
 
with-audio version http://www.youtube.com/watch?v=mMQl5pKF-gI

I'm going to guess the issue is an audio format unsupported by yt, quality is a lot worse in the above link, maybe they redid the file before uploading
 
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News Comments > Out of the Blue
4. Re: 10 TV shows that got screwed Jan 15, 2010, 13:50 DG
 
I don't think the TV exec's realise how much they are shooting themselves in the foot. I'm very reluctant to start watching a TV series now because I know chances are if I like it, it'll be cancelled - and likely at a bad point with no conclusion.  
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News Comments > On Mass Effect 2 DLC and Mass Effect 3
17. Re: On Mass Effect 2 DLC and Mass Effect 3 Jan 11, 2010, 17:18 DG
 
p.s., I wish they'd quit talking about the follow up when the next one isn't done yet. The more we start looking forward to the follow up the less we're looking forward to this one.  
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News Comments > On Mass Effect 2 DLC and Mass Effect 3
16. Re: On Mass Effect 2 DLC and Mass Effect 3 Jan 11, 2010, 17:15 DG
 
Eldaron Imotholin wrote on Jan 11, 2010, 12:56:
I just came to the conclusion that DLCs don't work for me: I can't be arsed to buy, download and then start up a game again after it's been rotting on my harddisk for months just to play through 2 hours of new content of a game you're no longer emotionally/mentally/passionately attached to anyway. It's just too much of a fuzz.

Give me a DLC in the form of a big, bad-ass expansion worth at least 20 dollars every half a year instead of all that small and meaningless 5 dollar crap. Am I the only one with this opinion, I wonder?
+1
.. Unless the DLC arrives during or shortly after I've finished with a game, when I'm still "into" it. Can be an advantage of picking up games in the sale (very fast DLC tends to be annoying, leaving me wondering if they just cut something out of the original game).
 
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1658 Comments. 83 pages. Viewing page 35.
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