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User information for Dave Something

Real Name Dave Something   
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Nickname DG
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Oct 12, 2002, 03:11
Total Comments 1676 (Pro)
User ID 14793
 
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News Comments > Out of the Blue
18. Re: Out of the Blue Jun 10, 2010, 17:03 DG
 
Cutter: http://www.youtube.com/watch?v=agy6KOSwyA8  
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News Comments > I Hate Mountains for L4D
9. Re: I Hate Mountains for L4D Jun 7, 2010, 17:36 DG
 
I installed KF and was reminded of the bad bits from 1990's PC games right away. It looked terrible - not just not fancy graphics or whatever, but just... bad. Then it kept screwing up on loading or the menus, then it worked but each time I joined a game it fell over...

I really liked L4D but they did not execute the lobby system well (and I definitely think it was the right way forward for the game, if only they'd done it right). This was compounded by the lack of incentive for people to buy servers, which meant relatively few freebies were thrown up as advertising, which was further compounded by all Valve's EU servers being in Germany. So you mess around for ages getting the map you want (and, cross fingers, a decent team) and then mess around some more to get a decent server, and each time you get a bad one most people quit without thinking of just voting back to lobby.

In the beginning for L4D1, when it was really really busy, the flaws weren't so much of an issue 'cuz there were so many good options it couldn't really miss a decent enough game. Soon as games got a little hard to find, the problems become an issue far more often than not.

Oh and then there's what happens when it updates. In TF2, the only problem I've had is servers shutting down mid-game to install a patch, at which point my Steam starts updating and 5mins later I'm back in. In L4D, Steam updates itself then tomorrow I can join a server.

(This is from my UK perspective, YMMV)

This comment was edited on Jun 7, 2010, 17:44.
 
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News Comments > Half-Life E3 Tease Faked
23. Re: Half-Life E3 Tease Faked Jun 7, 2010, 17:16 DG
 
09/10/07 for Steam
10/10/07 for NA retail 360 & PC
19/10/07 for EU retail 360 & PC
11/12/07 PS3

However IIRC something didn't quite go to plan. Can't remember if there was a slight delay on the PC release either in NA/EU; or, something rings a bell that it was released early in EU.

This comment was edited on Jun 7, 2010, 17:26.
 
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News Comments > Why Didn't You Buy GSB?
16. Re: Why Didn't You Buy GSB? Jun 5, 2010, 17:03 DG
 
Ruffiana wrote on Jun 5, 2010, 16:41:
Why doest that sentiment only apply to indie developers?
'Cuz they're generally perceived as being relatively innovative, more financially vulnerable and a bigger cut of the money goes to the devs rather than the publishers.

Not saying that's necessarily my view or that it's true, just that there is a reasonable rationale. It's a similar sentiment to the whole "buy local" thing, I suppose.
 
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News Comments > Out of the Blue
13. Re: Nuclear Option Jun 4, 2010, 14:08 DG
 
The nuke idea is to impact the sea bed rock so it collapses and seals the well. Basically the "hit it with a kiloton hammer" approach.

But, it could also open up the well with a fissure that would be basically impossible to seal. High pressure oil and gas would just surge out at vastly higher volume than presently. This in turn would erode the weakened rock... Not forgetting that you've just blown up all other options.

Currently they have a broken pipe that has a (albeit failed) device on it designed to stop the flow. I'm no engineer, but I'm pretty sure that offers a lot more opportunities to stop the flow or at least has less risk of it getting worse than setting off a bomb and hoping.

They can't just crimp the pipe because of the amount of pressure. They tried clogging it up with drilling fluid, mud, clay, golf balls, rubber and cement and it didn't work.

It's looking like they've been successful with the containment cap which will syphon off much of the leak, while the permanent fix is the relief wells being drilled (which will basically be a functioning well that takes over the flow and pressure, so the leaking one can be plugged relatively easily).
 
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News Comments > Shogun 2: Total War Revealed?
24. Re: Shogun 2: Total War Revealed? May 29, 2010, 11:17 DG
 
I really enjoyed Shogun and for me, with the exception of some of the combat mechanics, it went sharply downhill from there.

It's the world map stuff I don't like. Shogun was relatively simple and fun, setting the playboard for the battles which are the meat of the game. The later games seemed overly complicated and not in a fun/satisfying way like, say, Civ.
 
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News Comments > Out of the Blue
13. Re: Out of the Blue May 27, 2010, 17:46 DG
 
If the tree's endangering the house it's time for it to come down. Speak to the neighbour though and see what they say. It might not change an inevitable result but even so they'll appreciate the involvement in something that affects them.

Think of it as an opportunity to plant a new tree.

Previous parental home had a giant monkey puzzle tree. Looking at google images I can't find one quite like it, ours was at least as big as the biggest ones I could see but it had the great shape that only seems to show on the juveniles (older ones seem to only have branches at the top). I think it was in a book or a paper or something because we'd get a couple of people a year turn up to look at it.

Bit like this except multiplied in scale so you could walk under the lowest branches: http://en.wikipedia.org/wiki/File:Araucaria_araucana1.jpg
 
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News Comments > StarCraft II Regions Divided
35. Re: StarCraft II Regions Divided May 27, 2010, 17:24 DG
 
nin wrote on May 27, 2010, 11:35:
While I'm not defending the decision at all, I suspect this has more to do with getting it working with battle.net, which they want divided into zones.
A reasonable objective, but surely it would be straightforward to apply a default zone setting that the player could manually change if they desired?

No doubt there's some questions during the battle.net install so "where are you" could be one of them (or simply fire off a ping). This also avoids having to duplicate inventories due to having multiple SKU's, though that may be moot if they need localisation to fit all the languages on there or whatever.

I have difficulty imagining why this isn't a simple issue to deal with, though it is easy to be cynical and assume it's a method of enforcing geographical price discrimination.
 
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News Comments > Op Ed
3. Re: Op Ed May 23, 2010, 18:14 DG
 
Hitman was at once crap and yet entertaining nonetheless, and Olga Kurylenko makes up for a lot. Probably the pick of a poor bunch, though I haven't seen all those films  
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News Comments > Portal: Prelude Support Ends
30. Re: Learn to read, fool. May 23, 2010, 08:23 DG
 
Riley, you're going to far too much effort to argue a ludicrous position. I actually have doubts that you're trolling because nobody is that bad at it.  
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News Comments > Portal: Prelude Support Ends
24. Re: Portal: Prelude Support Ends May 23, 2010, 05:51 DG
 
So what we're saying is Valve gave away a version of Portal with limited modding?

Wow, how terrible of them. OK, things could have been smoother if they'd said that up front, but whatever.

PS. I'm not particularly inclined to give any benefit over doubt to the modders when they're posting news in that way. Quite a few toys strewn around the pram there.
 
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News Comments > PC Fable III Confirmed
18. Re: PC Fable III Confirmed May 21, 2010, 16:16 DG
 
I thought Fable 2 was a good game, albeit too easy and a bit shallow - take out some language and would have been a good game for kids.

Oh yeah and the endless enemy respawning. Gah.
 
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News Comments > OnLive UK Plans
4. Re: OnLive UK Plans May 13, 2010, 13:33 DG
 
BT. That means exclusive service to BT customers. That is, customers who pay their money directly to BT - we're just about all BT customers because BT owns nearly all of the infrastructure and takes a big slice of all the revenue.

But BT customer service is appallingly bad, and their executives call anyone racists if they talk about not being able to understand what their grade Z Indian call centres are saying. (Whilst claiming they are grade A centres, even though with those you usually have to make an effort to even notice).

BT customer service voted worst in UK:
http://thescotsman.scotsman.com/latestnews/You-keep-me-hanging-on.5412146.jp

This comment was edited on May 13, 2010, 13:39.
 
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News Comments > Michael Pachter Interview
9. Re: Michael Pachter Interview May 12, 2010, 16:48 DG
 
This is the stock market! What matters is you think something before everyone else does. Being right or wrong only affects how quickly you need to exit before your error becomes a mistake.  
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News Comments > Portal Free
8. Re: Portal Free May 12, 2010, 16:37 DG
 
Not that there is anyone using these boards who doesn't already have Portal, except I guess for a handful of the ardent Steam-haters.

Surely?
 
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News Comments > Games Workshop Sues Warhammer Fan Site
25. Re: Games Workshop Sues Warhammer Fan Site May 8, 2010, 20:41 DG
 
Overon wrote on May 8, 2010, 19:54:
I have read this thread and no one has managed to convince me through reason and evidence that they are right.

Try harder. I respond well to evidence and reason. Please avoid making logical fallacies.

Thank you.
It's IP law. You want evidence, reason and logic? It's about imaginary things, GL with that.

Having read TFA and the action, you can basically take your pick from:

- Evil Games Workshop! They want lawyer money, a valuable domain for free and to maximise the control it has over community discussions. This website is fair use, does not pretend to represent Games Workshop and builds up a community and hence is a good thing for the company. Or;

- Evil warhammeralliance.com! These guys are making money through advertising yet people only go there because it's about Games Worshop, therefore it is illegitimately profiting from another company's branding.

Personally I do not see how GW is losing anything from this "fan site", it's not like it's selling competing products, and I can't imagine anyone assuming it to be an official site. GW are widely known to be a litigious bunch of control freaks - am IRL friend of mine is well into it but he really dislikes the company. Apparently most fan sites had to come up with some agreement with GW to be allowed to operate (WTF?). On the other hand, given it's corporate ownership I'm not sure it's quite the "fan site" and yeah OK apparently they are making money.
 
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News Comments > Kotick: "No Choice But to Fire" IW Heads
32. Re: Kotick: May 7, 2010, 13:55 DG
 
InBlack wrote on May 7, 2010, 08:12:
How the fuck are Activision's shareholders tolerating this dude and the dumb shit he spewes in public? I guess as long as the money keeps rollin' in he gets to stay right? What a crock....
Shareholders who don't like the CEO sell and move on.

The only time they actually get kicked out is when the share price goes down so dramatically shareholders have lost too much money to move on. But we're talking down to a fraction of what they bought at, and even here many shareholders will just sell when they have other gains to offset for tax.
 
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News Comments > Civilization V and Steamworks
46. Re: Civilization V and Steamworks May 7, 2010, 13:46 DG
 
Zyrxil wrote on May 6, 2010, 18:16:
DG wrote on May 6, 2010, 17:28:
Civ is about the one game I'm wary of getting on steam because of the level of modding.
And what do you base this on? I own the Steam version of Civ IV and the expansions and the big mods, Fall From Heaven 2, etc., all work perfectly fine. The only complaint I have is that it's not well integrated into Steam enough, so the base game, and each expansion have their own folder instead of being all in one folder like the retail version would be.
But what about the unofficial patches that change core games files in the base install? Doesn't Steamworks even check base files?
 
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News Comments > Civilization V and Steamworks
30. Re: Civilization V and Steamworks May 6, 2010, 17:28 DG
 
Civ is about the one game I'm wary of getting on steam because of the level of modding.

For Civ IV there were almost constantly community patches. These were good quality stuff that ended up (eventually) getting rolled into the official patches.

Everybody uses the community patches. When official patches are released, it's normal to wait until your mods are compatible before updating (well, actually a lot of people ran two installs).

I'm wary that with Steam they won't be able to patch certain files, and that we'll be force-fed official patches that break the mods which are more important than the vanilla game.
 
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News Comments > New Audigy Drivers
15. Re: New Audigy Drivers May 3, 2010, 15:49 DG
 
Onboard Realtek audio is pretty good. Well, some of them, they do vary. I have decent Sennheiser bins and am quite impressed. But that is when considering it probably costs like 10c per install.

My old Audigy 1 gave very noticeably better sound than any onboard chip I've tried (though I didn't use Soundstorm). In some games, you get accused of wallhacking because you can hear fairly accurately where people are, which I can't do with this Realtek. I considered it well worth the money, partly because it was good and partly because the card lasted several builds.

And could have kept going. But, I didn't bother with it since I shifted from XP, since HW acceleration is lost and frankly Creative's drivers are fucking awful. I just wasnt even going to hope they could cope with 64bit.

I really can't believe they don't have a proper unified driver. The lightbulb seems to have gone on that drivers should be multi-OS but they're still doing silly things like saying "This download is a driver providing [...] support for Creative Sound Blaster® Audigy® series of audio devices" and then hidden away at the very bottom of the detailed notes is "DO NOT install this driver for Sound Blaster Audigy LS, Sound Blaster Audigy SE, or Sound Blaster Audigy Value".

edit: personally never had trouble with Realtek onboard.
 
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1676 Comments. 84 pages. Viewing page 31.
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