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User information for Dave Something

Real Name Dave Something   
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Nickname DG
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Oct 12, 2002, 03:11
Total Comments 1666 (Pro)
User ID 14793
 
User comment history
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News Comments > GTA4 Street Views
7. Re: GTA4 Street Views May 28, 2011, 16:12 DG
 
Quboid wrote on May 28, 2011, 14:43:
I got this when it was released but I had to stop playing it because of the bad handling, bad shadows and bad performance. Have any of these changed?
Not really, but you get used to it. Not as "fun" as some of the earlier games, but at a minimum an incredible feat.

Personally I hated everything more than "5 meters" away being blurry more than anything.

(I played it on 360, maybe it's worse on PC though if screens are anything to go by the blurriness looks better)
 
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News Comments > Out of the Blue
26. Re: Out of the Blue May 17, 2011, 18:35 DG
 
Hmm, I'm way behind the US TV as I'm in UK with no satellite subs so it's all DVD rental, but of the series mentioned I'd go

Terminator (finished) > Dollhouse (done S1) > Flash Forward (finished) then Fringe (nearly done S1).

Probably being nice on Dollhouse as it was starting to reveal a lot of potential. FF suffered a bit as I found the lead annoying, plus The Event has come on which seems to be almost same thing?

Fringe has it's ups and downs, Walter hams it up well, Peter plays a good sidekick but Olivia isn't a strong lead and too often the plots get just too silly. I still don't know why all the scriptwriters and producers seem to have forgotten X-Files's golden rule of never throwing absurdity in the audience's face. It's an enjoyable enough show to wind-down at night and I'm looking forward to the next DVD but I wouldn't be buying the box set or anything unless absurdly cheap.

To be fair though, I'm still waiting on BSG on bluray to get cheaper and I haven't even gotten around to picking up Firefly yet (half my family even owns that and they wouldn't recognise the name Josh Wheadon). Partly that's because I'm happily waiting for memories of both to fade some more before getting stuck in again though.
 
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News Comments > Op Ed
5. Re: Op Ed May 17, 2011, 18:11 DG
 
I think the Steam sales are a lot less to do with competition for Steam and a lot more to do with our simply spending more money when they have sales, plus an element of competition between publishers.

Competition affecting Steam itself, D2D etc, probably impacts more on the margins/fees charged to publishers. Granted, in the longer term that will impact consumer pricing, but I think at present retail is the only real pressure there while other services are more of a potential threat.
 
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News Comments > Modern Warfare 3 Audio Teasers
16. Re: Modern Warfare 3 Audio Teasers May 15, 2011, 16:26 DG
 
Last CoD singleplayer I played had several good ideas and it's fair share of them executed pretty well.

Shame they were all crowbarred into a shit game.
 
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News Comments > Saturday Metaverse
8. Re: Saturday Metaverse May 15, 2011, 06:34 DG
 
LittleMe wrote on May 15, 2011, 03:01:
jdreyer wrote on May 15, 2011, 01:40:
You can't just go out and start a new ISP, the infrastructure costs are prohibitive.

What? That is not true. That's like saying no one can just go out and start a new game company because the costs are prohibitive. Capital investment is how an economy functions. There's no law that says an ISP must invest a billion dollars to start. They can and often do start small. Infinity Ward did that. Blizzard did that. They are both huge now, but started smaller. Same works with any business.
High capital investment is a classic example of a barrier to entry.

The ISP and the game development company are completely incomparable, to the point of being examples of the extreme ends of the spectrum. ISPs run on scale economy, game development borders on being a service company.
 
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News Comments > Out of the Blue
6. Re: Out of the Blue May 12, 2011, 15:14 DG
 
It's not necessary to muck about with partitions, W7 disk management is pretty good. I wouldn't bother unless you have dual drives (esp. if one is SSD) or some other reason, e.g. if doing backup images of the OS partition but file backups of My Docs.

On the other hand there's not much reason not to, other than increased space capacity overhead, having some of that overhead wasting the faster portions of the disk...
 
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News Comments > Game Reviews
15. Re: Game Reviews May 10, 2011, 17:28 DG
 
Enemy Territory and Wolf: ET are the same game. Based on the beta, QuakeWars was kinda very similar. Different, but same roots.  
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News Comments > Brink Launch Trailer
10. Re: Brink Launch Trailer May 9, 2011, 17:07 DG
 
I'm hoping this will be awesome, SD are good guys (Brits too!) and this is really their first full & proper title.  
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News Comments > Steam and YouTube
14. Re: Steam and YouTube May 9, 2011, 17:00 DG
 
I thought movie distributors were jumping over themselves to pull any movie clips partly because you only watch movies. You play games, watching a clip doesn't matter so much.

Presumably movie companies would want everyone to watch the trailers but they probably don't exactly spend a lot of time confirming what things are, plus to maximise the prominence of their own trailer (which they have control over) in the search.

Oh yeah and most gaming companies at least to pretend to be down with the kids or whatever; movie companies seem downright hostile towards their customers.
 
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News Comments > Deus Ex: Human Revolution Augmented Edition, Steamworks & PC Support
9. Re: Deus Ex: Human Revolution Augmented Edition, Steamworks, & PC Support May 6, 2011, 14:15 DG
 
- UI designed for PC, check
- Controls revamp for M+KB, check
- Utilising current PC graphics, check
- Sophisticated gameplay... claimed, but TBD

Hmm, they're at least talking-the-talk for a good multi-platform.

- Pre-order benefits not being game content, check
- Steam distribution, check
- Not a buggy POS... TBD

Looking positive.

Very wary of cover system though. I'm sure I recall seeing one done very well but generally I hate it.

Undecided whether to go for the 10% pre-order discount or wait until some people have played it. I guess verdict might be difficult to gauge as I may well enjoy a game despite lots of negativity simply due to it not being true to a rose-tinted memory of DX.
 
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News Comments > Mass Effect 3 Delayed
31. Re: Mass Effect 3 Delayed May 5, 2011, 13:48 DG
 
Jerykk wrote on May 4, 2011, 22:51:
The lowest common denominator is not looking for more simplicity. They're looking for more accessibility, and the best developers bring both complexity and accessibility.

Complexity and accessibility are inversely correlated. You more you have of one, the less you have of the other. The beter developers strike a decent balance between them but there is always compromise in terms of long-term depth.[...]
The correlation might be true but correlation is not causation!

Gameplay can still be complex but an excellent interface, good learning curve and overall game design can still make it intuitive. This makes for a sophisticated game, which I think is what we really want when we say "complex".

Loading a tape game on an old Amstrad was often "complex", but not at all sophisticated. Do NOT want.

Team Fortress 2, before the myrad of crap, has fundamentally quite complex gameplay but it is (was?) all wrapped up in a good UI etc and it was quite accessible. More and more depth opened up the more you play. This is sophistication.

Shooting for the LCD when making a mass-market game is not because the mass-market wants a simple game. They want an accessible game and a simple game is a lazy, cheap way to give the appearance of that.

But yeah OK, lazy & cheap is the norm so I'm not exactly getting my hopes up that they're just working on a brilliant UI for ME3.
 
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News Comments > Civilization V DLC Released
1. Re: Civilization V DLC Released May 5, 2011, 13:27 DG
 
Must admit the game I started the other day after the patch is shaping up to be one of the most enjoyable I recall playing, despite some flaws remaining.

Still not interested in buying any of the DLC though, particularily since I'm not interested in scenarios, it's badly overpriced.
 
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News Comments > Three Fallout: New Vegas DLC Packs Detailed
33. Re: Three Fallout: New Vegas DLC Packs Detailed May 4, 2011, 13:42 DG
 
edit: ignore, saw in follow-up post he's already aware. I will say though that the Dam was a piss-poor finale anyway, not helped by being combat-oriented in a game that doesn't do combat particularly well, plus for some reason it's one of those few areas where the normally-fine FPS just falls off a cliff.

Asmo wrote on May 3, 2011, 19:26:
Corrupted save game means I'm unable to complete the final battle of the original game leaving me stuck with 100+ hours of play and no finish. My earliest save game that is not corrupted is at about 60 hours of playtime... (I've turned off autosave etc, but it didn't seem to help)
On the chance that it's a scripting screwup affecting the save rather than "it won't load" corruption: some of the guides include a code for pretty much every quest, this can be added to a line of code in the console to reset the quest. There's also codes for specific items if that's what the problem is, or maybe a code to teleport?
 
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News Comments > Evening Legal Briefs
5. Re: Evening Legal Briefs May 4, 2011, 13:29 DG
 
What are you supposed to do if you can't stop shoplifters?  
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News Comments > Evening Mobilization
2. Re: tethering apps May 4, 2011, 13:13 DG
 
illicit tethering

wat?

I don't understand how it's even against the ToS to tether. What is the difference between bits downloaded for use on your phone and those downloaded through the phone for use on a laptop?

Sure, I can imagine tethered usage is on average much higher, therefore surely the solution is one that deals directly with the supposed problem: specified data limits?

Oh I see the issue, that would require being all clear and honest while reducing the ability to sell tethering to people who have a low usage even when tethered.
 
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News Comments > Three Fallout: New Vegas DLC Packs Detailed
16. Re: Three Fallout: New Vegas DLC Packs Detailed May 3, 2011, 13:53 DG
 
I think I'll be waiting for the combo pack / Steam sale. Good to release them close together though, something that bugs me about DLC is usually there's not enough there to warrant getting into the game again. But I don't feel like spending another $30.

I enjoyed NV, and numerous elements were significantly improved over FO3, but nonetheless I enjoyed FO3 more. Quite a lot of NV felt like a grind (TBF I've probably forgotten a lot of the FO3 grind) while FO3 felt like more care had been taken in entertaining the gamer.
 
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News Comments > Assassin's Creed Reveal Coming
15. Re: Assassin's Creed Reveal Coming Apr 30, 2011, 18:02 DG
 
O, I'd forgotten I had AC2 sitting waiting. Going to have to dust off the 360 as I've not touched it since a wee bit after release of GTA IV.
*shakes fist at Steam sales*

Oh, I also forgot I have Crysis to finish. Actually I still have Company of Heroes, STALKER, Metro 2033, Just Cause 2 and Max Payne 2 sitting in my "to play" section in Steam. Oh and Amnesia: The Dark Descent. Actually now that I just had a look in the main section, I can see a few more. Tomb Raider: Anniversary worth playing? I don't even know what Universe at War: Earth Assault or Men of War are?
 
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News Comments > Portal 2 Free DLC Announced
14. Re: Portal 2 Free DLC Announced Apr 29, 2011, 16:00 DG
 
Since some DLC is announced already, I'm going to reach some more and suggest what could be awesome is an easy, WYSIWYG type map editor.  
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News Comments > Portal 2 DLC This Summer
46. Re: Portal 2 DLC This Summer Apr 28, 2011, 14:13 DG
 
InBlack wrote on Apr 28, 2011, 09:13:
I have to admit to being a fan of Valve software, but I skipped Portal 2, I doubt "more of the same" will really rock my boat with regards to this puzzler. Now if they made a proper shooter and somehow included a portal gun...now that is another story entirely...
I was hesitant for similar reasons but nonetheless found Portal2 money and time well spent.

Sure there's a negative point for the solutions being less open-ended - instead of most walls being Portal-able (?), nearly every wall that can take a portal needs to be used in the solution. But the new mechanics work well, the story and narration is at least on par (though [I didn't really like GLADDoS' narration when on your side]) and seriously the animation is an order of magnitude over anything I recall seeing in a game before. I'm certain they have been paying a lot of attention to Pixar, it has that familiarity to it.

Co-op was great fun. Choose your friend carefully, but I'd say I hadn't had so much fun since maybe early-days TF2.

No doubt it'll be on sale before too long though, Christmas at worst I should think, and I'd be hoping there'd be some interesting DLC by then (admittedly the current puzzles aren't very taxing).
 
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News Comments > Portal 2 DLC This Summer
45. Re: Portal 2 DLC This Summer Apr 28, 2011, 14:01 DG
 
Dades wrote on Apr 27, 2011, 22:31:
When did Valve ever use TF2s product support as marketing material for L4D? Where and when did this occur? L4D is a game that received a full on SDK anyway, do you even know what you're talking about?
Without commenting in any way on any other points, and despite being wary of the thread heading into yet another of these off-topic flamewars, I'm going to have to call you out on this one. There's quite a lot of quotes that were (and even still are) cited frequently.

3rd link down on my first attempt of Googling turned up this:

1UP: This seems like a game that would lend itself well to your style of episodic-content delivery. Is that something you have planned for the Xbox 360 and PC versions of Left 4 Dead?

GN: Yes. It really feels like we're in this transition between entertainment as this packaged-goods phenomenon and entertainment as an ongoing service. TF2 is our product that's furthest along down this path -- we've been doing these updates every four to six weeks where we release new maps, new Achievements, new unlockables, new weapons, the movies like "Meet The Sniper," and so on. The response has been very strong. Each time we've done it, our multiplayer numbers and our sales have gone up by about 20 percent. So it's a way of growing an audience and developing an audience -- having those regular releases and thinking more of yourself as providing ongoing content streams seems to work really well. We fully intend to do that with Left 4 Dead as well -- [make] movies about each of the characters and how they came together as a team; what happened with the world when everything became Infected; [and] release new characters, new weapons, new campaigns -- and just view it as an ongoing audience-development content stream.
 
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1666 Comments. 84 pages. Viewing page 20.
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