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User information for Dave Something

Real Name Dave Something   
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Nickname DG
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Oct 12, 2002, 03:11
Total Comments 1677 (Pro)
User ID 14793
User comment history
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News Comments > Left 4 Dead Patched
11. Re: Left 4 Dead Patched Mar 12, 2009, 12:20 DG
Do you really choose or have favourinte L4D servers, I mean except for organised games?  
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News Comments > Left 4 Dead Patched
9. Re: Left 4 Dead Patched Mar 12, 2009, 08:36 DG
I think there's a bug on the smoker grab, several times I have been grabbed then got stuck en route to the smoker and it took massive damage off.

For example the other day near the dead air finale on normal a smoker was on the gangway (or whatever those things are that get people onto planes from the terminals), dragged me up and I got stuck on the end, taking 90hp off.

I also seem to lose connection a lot, especially after maps load, but I'm assuming that's a problem on my end.
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News Comments > Morning Consolidation
5. Re: Morning Consolidation Mar 11, 2009, 14:55 DG
+1 kimbambaman's description, though worth noting that they neatly sidestepped the grind: while its worthwhile varying your attacks so you level evenly (do not specialise heavily!), there's not really any need to go around levelling and (after you earn some starter cash) you can buy businesses (for profit and buyer discount) and rent out homes (profit). The profits accrue even with the console off, albeit quicker when in game. You'll also want to buy a good home not to rent out but to sleep there which gives you various benefits - you get bigger bonus if you have a family living there.

Somewhat similarly, you get a dog and tbh afterwards other games seem a bit lonely.

It's a good game and probably underrated somewhat due to release coinciding with Fallout 3 (which is the better game, but I don't consider it an either/or situation as they are quite different).

Personally I wouldn't recommend the DLC. Well, if you're going to continue to play much after completion there is one benefit, which would be a spoiler but you'll figure it out by the time you've completed the main game. But the DLC itself is pretty short and not great.
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News Comments > Age of Steam
2. Re: Age of Steam Mar 9, 2009, 14:55 DG
"What Valve says is, 'Put your game on our system, we'll deliver sales to you, and you can have two thirds of the returns'."

So Steam takes a 1/3 cut. I'd been wondering what it was.
That's probably about the same as a retailer? But still cutting out the distributor, though I guess they get a relatively small cut anyway.

edit: odd formatting on the copy paste.

This comment was edited on Mar 9, 2009, 14:57.
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News Comments > L4D DLC Movies
15. Re: L4D DLC Movies Mar 5, 2009, 15:05 DG
Well survivor mode sounds like a bunch of new crescendos that don't end. No complaints with that, perhaps the most enjoyable bit and if you want a relatively quick game you have to take a pot shot by joining a game in progress. I did play a game the other day which was on expert but also using some script to give loads of pickups but much more frequent hordes, very difficult very intense and loads of fun.

Versus mode I'm not so fussed about. No complaints at "more", but the mode itself tends to be a problem. the "unbalance" is fine because that's the balance, it's a beat the other team's clock game, stopwatch. But it is prone to having 4 friends on vent teaming up, which is understandable but good luck having them with 3 other random people. it doesn't help that you cant really practice being infected in singleplayer, especially since you die relatively quick so it's hard to get much chance to learn.

I'd rather see another campaign map but hey it's free and survival might be fun.

This comment was edited on Mar 5, 2009, 15:06.
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News Comments > Used Game Marketplace Grows
14. Re: Used Game Marketplace Grows Mar 5, 2009, 13:53 DG
Oh, and just a side note, people have been buying/selling used property since the beginning of time. I'm sure the auto industry would LOVE to destroy buying/selling of used automobiles, but...obviously, that's ridiculous.
I really don't think they would. The second hand car market is vital to the auto industry.

Nearly everyone selling their car is doing so to buy something newer and more expensive. It pushes the market for new cars up so there is more sales of the more expensive (higher margin) cars. The sale of a second hand car is just a stage in the progression/flow of the sale of a new car.

The key costs of a car to the buyer are the running costs and the depreciation rate - the difference between what you buy it for and what you sell it for (in relation to the time gap in between).

This doesn't quite work out the same way for games. Firstly, people tend to always have 1 car - they buy a car then sell a car then buy a car. They cant really sell 2 cars to one person anyway, and someone selling a car reliably spends the money on another car. With games, people can have varying amounts, and often spend the money on different things. Both of these change the maths so you no longer have this economy where all the money flows to the auto industry.

Secondly, with cars the margin on second hand sales is small - often nil or even a loss, most of it takes place at the car dealer who only buys the second hand car (small loss) in order to sell the new one (bigger profit). With games, the store adds a big margin (in addition to the one they made selling it in the first place!), so there is a man in the middle taking out a cut of the money circulating in the game economy, and the developer never gets any benefit from that directly or not.

Trading games for a $5 fee on Steam alleviates that somewhat, if the money only turns into Steam credits or whatever. More money stays within the game economy. I expect the thing that turns second hand sales into an eventual loss for the game industry is by far mostly the game store taking their margin out of the system, because while not quite on the 1:1 ratio of the car industry, a big majority of the money consumers get from them selling games goes to them buying new ones. Furthermore, dicking over your consumers by stopping them doing what they want is going to come back at you in so many ways.

However... There is still a problem. There is no new vs old quality difference nor any function causing the second-hand sales to push the market towards higher margin sales, because all sales are all margin (each duplicate game costs nothing). Therefore, there is no gain and only the possibility of cannibalizing sales - that you will buy a "second hand" game at $20 ($15 plus $5 fee) instead of buying it new for $25, and the seller will buy the same $50 game he would have bought anyway (the $15 less spent on his credit card might go on a movie instead). The game economy thus loses the $20 sale, recoups a $5 fee, and the movie industry gains the $15.

The only way the game industry wins by offering second hand sales is if they lose less this way than they lose from GameStop etc doing it. Of course, there's the argument that if GameStop now lose the second hand sales, they shut more stores losing the game industry some new game sales...

This comment was edited on Mar 5, 2009, 13:59.
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News Comments > Metaverse
2. Re: Metaverse Mar 4, 2009, 14:32 DG
"YouTube has a responsibility to respect the artists it facilitates and resist punishing them to make a business point," Young wrote at his site,
YouTube responded [...] It is the record labels' responsibility to represent and pay their artists."
well said.
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News Comments > Op Ed
2. Re: Op Ed Mar 4, 2009, 10:21 DG
I often find this a minor irritation, but it tends to be more due to a bad story generally which then finishes up with some badly done set up for a sequel.

But is it the loose ending itself that is the issue? I'm not so sure it matters when done well. Is it so common for a major event (something to make a game, film or book about) to have a decisive ending? Actual that's a minor bugbear about games, books but especially films anyway - everybody and everything is presented as if it exists only for the story.
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News Comments > Gamer Drone Pilots
4. Re: Gamer Drone Pilots Mar 4, 2009, 10:08 DG
instead of merely cutting costs they should make it a profit centre by releasing it as a game over XBL.

But seriously, I expect those drones would be armed with sensors only, not armaments.
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News Comments > Op Ed
5. Re: Op Ed Mar 3, 2009, 14:02 DG
IMO "design" is the key feature of game development, and design refers to the merging between the relevant arts and the relevant forms of engineering. Both.

See Wiki's opening paragraph on design

Architecture is perhaps the most easily conveyed example. Art and engineering are both vital, and determining where one stops and the other begins is at most a point for conjecture. An artistic vision requires to be possible to engineer to become reality, and engineering may prompt artistic vision - Eiffel tower?

Good programming can certainly contribute, but mostly, programming is there to implement the vision of the designers and artists, and is a fairly mechanical contribution to the game. But if it's poorly done, it can ruin the game.
That seems absurd, and IMO a line of thought I often find in people whom consider themselves "artistic" but are unable to produce anything. AKA talentless wastes of space. As if a half-formed vague idea is art, the higher form - while actually implementing / communicating it is some triviality for lesser mortals. (That doesn't just apply to wannabe artists but most self-important but talentless wastes of space.)
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News Comments > Fallout 3 Patched
7. Re: Fallout 3 Mar 2, 2009, 17:07 DG
I'm not buying any of this DLC until they sort the level cap and ending the game. Actually, I'm not sure if I'll get any of it since I find it too easy to be cynical (or bewildered, keep switching between the two) about the reasons they are leaving until the last DLC stuff that IMO should have been fixed in the first patch.

FO3 IS a great game, thoroughly enjoyed it for a lot of playing time. But when RPG is a significant element of a game, once a levelling cap is reached that whole element is more or less gone.

Yeah I have the 360 version, I ordered the PC version and they sent me the wrong one (the more expensive one). I kept it since didn't want to have to wait and was anyway dubious about how PC was getting the DLC.

This comment was edited on Mar 2, 2009, 17:09.
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News Comments > BioWare Montreal and Mass Effect 2
2. Re: BioWare Montreal and Mass Effect 2 Mar 2, 2009, 17:00 DG
hmm, I'm not one for optimism when EA buys a studio then starts mucking about with the structure of it. They seem adept at breaking up a pool of talented people. presumably (cynically?) because it's more profitable to have several pools of people with just enough talent to have good selling games than one brilliant team making fewer but better games. However, talented people like working with talented people and have the ability to move wherever they get (and are able to utilise) inspiration.

This comment was edited on Mar 2, 2009, 17:01.
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News Comments > Out of the Blue
9. Re: Out of the Blue Feb 26, 2009, 13:17 DG
I doubt it would be someone making it up at the time. Someone opened the manual, found the entry for "bomb goes off in garage" and followed the instructions to "advise occupants of air conditioner failure; thus avoiding panic scenario 13b while communicating necessity for orderly evacuation". (obviously illustrating, not real quotes)

Wiki quote, my empahsis: "Altogether, six people were killed and 1,042 others were injured, most during the evacuation that followed the blast."

Sometimes you have to accept that "the man" is right to lie, and even that telling the truth is the absolute worst thing they can do. I'm sure if you were first on the scene with an accident victim you would instinctively tell them they are fine. Not telling the truth when it is no longer entirely in the public's interest not to is another matter.
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News Comments > Braid Steam Plans
7. Re: Braid Steam Plans Feb 25, 2009, 17:17 DG
when you solve the "tougher" ones, you will realize they weren't tough at all, you were just approaching it from the wrong perspective
Yes that's pretty much the gameplay. Most gamers are well practised at puzzles but this takes the one thing you normally rely on as a constant and change it to be the variable, the hard bit is just trying to think in the right way. Like trying to solve a puzzle that you're viewing through multiple mirrors. Or something.

Actually I wonder if it's a good lesson for experienced gamers. Perhaps those new to gaming have a similar task just to get used to the things we take as a given.

On top of that the story plays out brilliantly.

I don't see myself going back for a second game but the once was worth it.
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News Comments > Out of the Blue
19. Re: Weekend Sales Feb 24, 2009, 13:06 DG
Or not!
TBF, "mail itself remained accessible through IMAP clients"

I do think you're less likely to get a virus if your email is coming through a large email provider, as they have some serious commercial kit kept much more up to date than the usual once a day at best that you get from retail programs. The only time a virus has been detected on my PC is when I ran POP/IMAP mail. It was unactivated in the junk email folder, which means at the time the AV missed it coming in. Admittedly Thunderbird junked it and I wouldn't have opened it anyway, but my massive Hotmail and Gmail junk folders never go anywhere near my pc.

(with IMAP you can also set to not download junk folders, though you might have to review them occasionally so a web interface is handy)
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News Comments > Op Ed
8. Re: New New New Games Journalism Feb 22, 2009, 08:40 DG
Journalists are supposed to discover and report the truth. They are supposed to ask the tough questions and they are supposed to get the answers.
That's a reporter, just one type of journalist. It's an easy confusion since the other types of journalists like to try and associate themselves with the characteristics of a reporter . That's because anyone with an opinion can be a "journalist", and if they are creative and entertaining they can make career out of it. A reporter meanwhile is a professional, their work is producing reports and we rely on their integrity.

One thing the article gets right IMO is that Clarkson is perhaps an inspiration of what games journalism could be. He is entertaining first and foremost, but nonetheless his opinion on cars has value. Watch Top Gear, they do a load of mucking around having fun in "reviews" but that's all just entertainment, the only actual review is the final comment that tells you all you want to know from them: is it great to drive? I see these 4 page game reviews in magazines and online and they're so much crap. I get a better review in two sentences in a forum, and TBFH it's more reliable.

I can read about the features, see the fake screenshots and view the trailers from the marketing crap. All I want to know is does it work. Is it fun? Games journos keep trying to waffle on about games as an art, that games are Important. The Gaming Experience.

True, I did read a skilled piece of quality journalism connecting art and a videogame (GTA IV). I think it was in the Guardian, a source that can talk about art and be neither contrived nor bullshitting.

I do find it odd that computer games have now mostly won the whole "think of the children" war, and are starting to get there with DRM, despite no real games journalism asking questions. Fortunately we've had other sources filling their place, mostly journalists in a related field that has more experience of this kind of thing in a much more societally significant area: technology.
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News Comments > Mirror's Edge Map Pack
11. Re: Mirror's Edge Map Pack Feb 21, 2009, 08:57 DG
Personally, the value of DLC carries over the the value of the base game. Good patching with free additions makes the game itself better value, I'm more inclined to revisit a game I once skipped over (particularly when it gets a price cut; once the "complete edition" comes out the separate packages are irrelevant to me).

Similarly, paid-for DLC carries over. When reconsidering buying a game I consider it all as one package. Therefore when the DLC is good I'm more likely to buy the original game too.

But when the DLC costs money yet seems to be including stuff that maybe should have shipped with the game, or stuff that simply isn't good value, it devalues the original game too. Partly because it's a total cost : total value thing, but partly because I just assume they took the same attitude with the game.

Oh and level editors & mods. These mean developers have a community producing extra content for next to nothing. Every time they release a decent mod, the game becomes that bit more appealing to people who once skipped over it. Civ IV is a great example of this, some people buy that game just to play Fall from Heaven mod. Some people buy the game, keep playing it due to mods then buy expansions. Some publishers seem to be taking the approach of "monetizing" (I really hate the word) everything, and that a high value game does nothing but raise expectations and slow down the time until the next game is bought. For these people free content doesn't just cost to produce, they think it costs them sales of the next game too.

This comment was edited on Feb 21, 2009, 09:06.
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News Comments > Intel Sues NVIDIA
18. Re: Intel Sues NVIDIA Feb 18, 2009, 14:31 DG
In other news, AMD/ATI is reported to be very pleased.
not necessarily, nvidia takes some money away from intel.

Some consumers may go AMD rather than Intel just to get a Nvidia board, but I think Nvidia would just exit the chipset business.

OK, if Nvidia goes down the pan AMD owns the gaming market, and everywhere else graphics is important. However more likely Intel would buy up Nvidia at some point (or at least buy some IP and grab some engineers). That leaves AMD facing either their video card business suddenly having a competitor with vastly more money, or Intel stopping supporting AMD video cards leaving consumers choosing between an Intel or AMD PC.

Nvidia did quite a lot to shake up chipsets in a way that favoured the consumer, particularly enthusiasts and gamers. If they exit the business both AMD and Intel have less reason to continue to provide those features.

The short term view for us consumers is we'll have less choice in chipsets. The long term view looks worse.

On the other hand Intel is probably just pressing to get a higher royalty fee.

This comment was edited on Feb 18, 2009, 14:32.
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News Comments > Morning Consolidation
4. Re: Morning Consolidation Feb 17, 2009, 12:59 DG
going with a proprietary drive was one of their bigger screwups imho. It's not just expensive due to MS's peripheral markup, due to it being proprietary MS is having to pay well over the going rate for it too.

that said, I thought you could link up to the pc and at least backup to there?

/has a 120gb drive and bags of room despite using the game install option
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News Comments > Weekend Sales
35. Re: Nice price! Feb 15, 2009, 13:06 DG
Did the game get lots of stuff added?
dunno about since the weekend trial, but there is some free DLC coming in spring:

February 11, 2009 The recently announced Left 4 Dead Downloadable Content (L4D DLC) will be delivered to Xbox 360 and PC gamers free of charge.

Due for release this spring, the DLC for 2008's best-selling new game property on the PC and Xbox 360, is dubbed the L4D Survival Pack and introduces a new multiplayer game mode entitled, Survival, plus two complete campaigns for Versus Mode (Death Toll, Dead Air). A Critic's Choice Edition of the game will be heading to retail stores this spring, and will include access to all the content introduced in the L4D: Survival Pack.

Left 4 Dead is a survival action game from Valve that blends the social entertainment experience of multiplayer games such as Counter-Strike and Team Fortress with the dramatic, narrative experience made popular in single player action game classics such as the Half-Life series of games. Released in November of 2008, L4D has earned over 25 industry awards from outlets around the world.

For more information, please visit

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