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User information for Dave Something

Real Name Dave Something   
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Nickname DG
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Oct 12, 2002, 03:11
Total Comments 1683 (Pro)
User ID 14793
User comment history
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News Comments > Steam In-Game DLC
23. Re: Steam In-Game DLC Mar 17, 2009, 15:06 DG
Yeah people expect an expansion to cost and provide about half a new game. They also expect that any major variation on this and since the product is somewhat substantial, there will be enough bitching that they will know about it, so people buy expansions with relative confidence.

DLC, well both the quality and quantity are wildly inconsistent. On top of that, particularly for the smaller stuff there's a feeling that much of it is stuff that: a) had been cut from the game because it was crap b) had been cut from the game in order to be sold as DLC later on, or c) was created after release but is the kind of thing that previously would be handed out for free.

If developers are upset about that maybe they should have stopped talking about "monetizing" everything. They kept talking to games sites like it was an investment prospectus. Back when they were patching stuff in for free, they weren't doing that as a gesture of love. It was an exercise in building brand loyalty from the existing owners, and stirring up interest in the bargain-bin market.

Lost & Damned can be called either/both DLC or expansion. I've barely started it but it's immediately obvious that it is proper product worth the time and the money. The Fable II DLC was half the price but is very short and what there is is quite repetitive. Perhaps it's decent value considering the price, but it's really not enough to be worth the bother. IMO any DLC or expansion is only worthwhile if it's substantial enough to be worth picking up the game again, or if it's something I'm already playing (in other words either the DLC somes out fast [but see a & b above] or has strong replay ability like multiplayer). That pretty much holds regardless of the price: even free stuff isn't interesting unless it's sufficient to bother playing the game again.
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News Comments > Gatherings & Competitions
3. Re: Gatherings & Competitions Mar 15, 2009, 08:25 DG
I count 7 categories with FO3 nominations, 6 for Fable 2, 6 for GoW2 and, back in 4th place, 5 for L4D. (Personally I enoyed the 3 excepting GoW2 which I havent played, in preference L4D, Fo3, F2)

Some odd omissions for games that have done well elsewhere like LBP.

Oh well, games awards are pretty much all a load of crap and insignificant anyway. Is there actually any gaming award where developers would consider the winner to have bested them that year, on the basis of the award? Is there any award influential to the public to the extent that a win can be shown to directly translate into a sales surge?

This comment was edited on Mar 15, 2009, 08:26.
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News Comments > Left 4 Dead Patched
13. Re: Left 4 Dead Patched Mar 14, 2009, 14:23 DG
It'd be helpful if people could vote for someone to take over being lobby leader so someone with a good connection can host. And a vote option to go back to lobby (together) shortly after joining a crap server.  
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News Comments > Op Ed
11. Re: Op Ed Mar 13, 2009, 15:25 DG
Intel and Nvidia are pretty far from being partners right now :p

AMD pretty much had to buy ATI for either of them to stay in it. Intel got their arse handed to them with AMD64 and initial dual cores but it was by too much, so Intel had a shake-up, spent the R&D money and the result is that it's very hard to imagine AMD catching up on desktops now.

Nvidia at the time was top of the graphics pile but is in trouble now. A lot of that kicked off after AMD bought ATI and they started bringing cards out that no longer lagged behind Nvidia, now it's Nvidia playing catchup, and they're fumbling badly with their partners.

I'm still a bit confused why AMD isn't churning out PCs on a PCB. They had that excellent setup with good on board graphics, cheap processors and a long period of ultra cheap memory and storage. They could have partnered up to produce a cheap "mac mini"/HTPC hybrid. It now seems Apple is going to do this (with intel chips).

This comment was edited on Mar 13, 2009, 15:26.
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News Comments > Out of the Blue
15. Re: Top 40 Video Game Covers of All Time Mar 13, 2009, 14:59 DG
HL2: "the designers cleverly simplified down to Half-Life's most distinctive image". IMHO they did that with the Edge next issue page that announced HL2, the most distinctive image is the crowbar and they cleverly shaped it into a "2" while allowing it to be mistaken for a question mark .

GTA4: arguably GTA3 being earlier with the very same idea disqualifies the latter game,12892/

I'd also argue for including Civilisation, either I or IV, for skilfully communicating the game's relatively complex premise and extensive span.

ps. I advise against googling pilonidal cystectomy.

This comment was edited on Mar 13, 2009, 15:00.
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News Comments > Left 4 Dead Patched
18. Re: Left 4 Dead Patched Mar 12, 2009, 13:38 DG
For the first 2 months after release I hosted a server. So the answer would be yes. But there was no point in hosting a server when you can't have your Lobby group join it specifically.
You can do this, if you are the lobby leader, though it's a bit backwards:
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News Comments > Left 4 Dead Patched
11. Re: Left 4 Dead Patched Mar 12, 2009, 12:20 DG
Do you really choose or have favourinte L4D servers, I mean except for organised games?  
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News Comments > Left 4 Dead Patched
9. Re: Left 4 Dead Patched Mar 12, 2009, 08:36 DG
I think there's a bug on the smoker grab, several times I have been grabbed then got stuck en route to the smoker and it took massive damage off.

For example the other day near the dead air finale on normal a smoker was on the gangway (or whatever those things are that get people onto planes from the terminals), dragged me up and I got stuck on the end, taking 90hp off.

I also seem to lose connection a lot, especially after maps load, but I'm assuming that's a problem on my end.
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News Comments > Morning Consolidation
5. Re: Morning Consolidation Mar 11, 2009, 14:55 DG
+1 kimbambaman's description, though worth noting that they neatly sidestepped the grind: while its worthwhile varying your attacks so you level evenly (do not specialise heavily!), there's not really any need to go around levelling and (after you earn some starter cash) you can buy businesses (for profit and buyer discount) and rent out homes (profit). The profits accrue even with the console off, albeit quicker when in game. You'll also want to buy a good home not to rent out but to sleep there which gives you various benefits - you get bigger bonus if you have a family living there.

Somewhat similarly, you get a dog and tbh afterwards other games seem a bit lonely.

It's a good game and probably underrated somewhat due to release coinciding with Fallout 3 (which is the better game, but I don't consider it an either/or situation as they are quite different).

Personally I wouldn't recommend the DLC. Well, if you're going to continue to play much after completion there is one benefit, which would be a spoiler but you'll figure it out by the time you've completed the main game. But the DLC itself is pretty short and not great.
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News Comments > Age of Steam
2. Re: Age of Steam Mar 9, 2009, 14:55 DG
"What Valve says is, 'Put your game on our system, we'll deliver sales to you, and you can have two thirds of the returns'."

So Steam takes a 1/3 cut. I'd been wondering what it was.
That's probably about the same as a retailer? But still cutting out the distributor, though I guess they get a relatively small cut anyway.

edit: odd formatting on the copy paste.

This comment was edited on Mar 9, 2009, 14:57.
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News Comments > L4D DLC Movies
15. Re: L4D DLC Movies Mar 5, 2009, 15:05 DG
Well survivor mode sounds like a bunch of new crescendos that don't end. No complaints with that, perhaps the most enjoyable bit and if you want a relatively quick game you have to take a pot shot by joining a game in progress. I did play a game the other day which was on expert but also using some script to give loads of pickups but much more frequent hordes, very difficult very intense and loads of fun.

Versus mode I'm not so fussed about. No complaints at "more", but the mode itself tends to be a problem. the "unbalance" is fine because that's the balance, it's a beat the other team's clock game, stopwatch. But it is prone to having 4 friends on vent teaming up, which is understandable but good luck having them with 3 other random people. it doesn't help that you cant really practice being infected in singleplayer, especially since you die relatively quick so it's hard to get much chance to learn.

I'd rather see another campaign map but hey it's free and survival might be fun.

This comment was edited on Mar 5, 2009, 15:06.
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News Comments > Used Game Marketplace Grows
14. Re: Used Game Marketplace Grows Mar 5, 2009, 13:53 DG
Oh, and just a side note, people have been buying/selling used property since the beginning of time. I'm sure the auto industry would LOVE to destroy buying/selling of used automobiles, but...obviously, that's ridiculous.
I really don't think they would. The second hand car market is vital to the auto industry.

Nearly everyone selling their car is doing so to buy something newer and more expensive. It pushes the market for new cars up so there is more sales of the more expensive (higher margin) cars. The sale of a second hand car is just a stage in the progression/flow of the sale of a new car.

The key costs of a car to the buyer are the running costs and the depreciation rate - the difference between what you buy it for and what you sell it for (in relation to the time gap in between).

This doesn't quite work out the same way for games. Firstly, people tend to always have 1 car - they buy a car then sell a car then buy a car. They cant really sell 2 cars to one person anyway, and someone selling a car reliably spends the money on another car. With games, people can have varying amounts, and often spend the money on different things. Both of these change the maths so you no longer have this economy where all the money flows to the auto industry.

Secondly, with cars the margin on second hand sales is small - often nil or even a loss, most of it takes place at the car dealer who only buys the second hand car (small loss) in order to sell the new one (bigger profit). With games, the store adds a big margin (in addition to the one they made selling it in the first place!), so there is a man in the middle taking out a cut of the money circulating in the game economy, and the developer never gets any benefit from that directly or not.

Trading games for a $5 fee on Steam alleviates that somewhat, if the money only turns into Steam credits or whatever. More money stays within the game economy. I expect the thing that turns second hand sales into an eventual loss for the game industry is by far mostly the game store taking their margin out of the system, because while not quite on the 1:1 ratio of the car industry, a big majority of the money consumers get from them selling games goes to them buying new ones. Furthermore, dicking over your consumers by stopping them doing what they want is going to come back at you in so many ways.

However... There is still a problem. There is no new vs old quality difference nor any function causing the second-hand sales to push the market towards higher margin sales, because all sales are all margin (each duplicate game costs nothing). Therefore, there is no gain and only the possibility of cannibalizing sales - that you will buy a "second hand" game at $20 ($15 plus $5 fee) instead of buying it new for $25, and the seller will buy the same $50 game he would have bought anyway (the $15 less spent on his credit card might go on a movie instead). The game economy thus loses the $20 sale, recoups a $5 fee, and the movie industry gains the $15.

The only way the game industry wins by offering second hand sales is if they lose less this way than they lose from GameStop etc doing it. Of course, there's the argument that if GameStop now lose the second hand sales, they shut more stores losing the game industry some new game sales...

This comment was edited on Mar 5, 2009, 13:59.
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News Comments > Metaverse
2. Re: Metaverse Mar 4, 2009, 14:32 DG
"YouTube has a responsibility to respect the artists it facilitates and resist punishing them to make a business point," Young wrote at his site,
YouTube responded [...] It is the record labels' responsibility to represent and pay their artists."
well said.
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News Comments > Op Ed
2. Re: Op Ed Mar 4, 2009, 10:21 DG
I often find this a minor irritation, but it tends to be more due to a bad story generally which then finishes up with some badly done set up for a sequel.

But is it the loose ending itself that is the issue? I'm not so sure it matters when done well. Is it so common for a major event (something to make a game, film or book about) to have a decisive ending? Actual that's a minor bugbear about games, books but especially films anyway - everybody and everything is presented as if it exists only for the story.
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News Comments > Gamer Drone Pilots
4. Re: Gamer Drone Pilots Mar 4, 2009, 10:08 DG
instead of merely cutting costs they should make it a profit centre by releasing it as a game over XBL.

But seriously, I expect those drones would be armed with sensors only, not armaments.
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News Comments > Op Ed
5. Re: Op Ed Mar 3, 2009, 14:02 DG
IMO "design" is the key feature of game development, and design refers to the merging between the relevant arts and the relevant forms of engineering. Both.

See Wiki's opening paragraph on design

Architecture is perhaps the most easily conveyed example. Art and engineering are both vital, and determining where one stops and the other begins is at most a point for conjecture. An artistic vision requires to be possible to engineer to become reality, and engineering may prompt artistic vision - Eiffel tower?

Good programming can certainly contribute, but mostly, programming is there to implement the vision of the designers and artists, and is a fairly mechanical contribution to the game. But if it's poorly done, it can ruin the game.
That seems absurd, and IMO a line of thought I often find in people whom consider themselves "artistic" but are unable to produce anything. AKA talentless wastes of space. As if a half-formed vague idea is art, the higher form - while actually implementing / communicating it is some triviality for lesser mortals. (That doesn't just apply to wannabe artists but most self-important but talentless wastes of space.)
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News Comments > Fallout 3 Patched
7. Re: Fallout 3 Mar 2, 2009, 17:07 DG
I'm not buying any of this DLC until they sort the level cap and ending the game. Actually, I'm not sure if I'll get any of it since I find it too easy to be cynical (or bewildered, keep switching between the two) about the reasons they are leaving until the last DLC stuff that IMO should have been fixed in the first patch.

FO3 IS a great game, thoroughly enjoyed it for a lot of playing time. But when RPG is a significant element of a game, once a levelling cap is reached that whole element is more or less gone.

Yeah I have the 360 version, I ordered the PC version and they sent me the wrong one (the more expensive one). I kept it since didn't want to have to wait and was anyway dubious about how PC was getting the DLC.

This comment was edited on Mar 2, 2009, 17:09.
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News Comments > BioWare Montreal and Mass Effect 2
2. Re: BioWare Montreal and Mass Effect 2 Mar 2, 2009, 17:00 DG
hmm, I'm not one for optimism when EA buys a studio then starts mucking about with the structure of it. They seem adept at breaking up a pool of talented people. presumably (cynically?) because it's more profitable to have several pools of people with just enough talent to have good selling games than one brilliant team making fewer but better games. However, talented people like working with talented people and have the ability to move wherever they get (and are able to utilise) inspiration.

This comment was edited on Mar 2, 2009, 17:01.
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News Comments > Out of the Blue
9. Re: Out of the Blue Feb 26, 2009, 13:17 DG
I doubt it would be someone making it up at the time. Someone opened the manual, found the entry for "bomb goes off in garage" and followed the instructions to "advise occupants of air conditioner failure; thus avoiding panic scenario 13b while communicating necessity for orderly evacuation". (obviously illustrating, not real quotes)

Wiki quote, my empahsis: "Altogether, six people were killed and 1,042 others were injured, most during the evacuation that followed the blast."

Sometimes you have to accept that "the man" is right to lie, and even that telling the truth is the absolute worst thing they can do. I'm sure if you were first on the scene with an accident victim you would instinctively tell them they are fine. Not telling the truth when it is no longer entirely in the public's interest not to is another matter.
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News Comments > Braid Steam Plans
7. Re: Braid Steam Plans Feb 25, 2009, 17:17 DG
when you solve the "tougher" ones, you will realize they weren't tough at all, you were just approaching it from the wrong perspective
Yes that's pretty much the gameplay. Most gamers are well practised at puzzles but this takes the one thing you normally rely on as a constant and change it to be the variable, the hard bit is just trying to think in the right way. Like trying to solve a puzzle that you're viewing through multiple mirrors. Or something.

Actually I wonder if it's a good lesson for experienced gamers. Perhaps those new to gaming have a similar task just to get used to the things we take as a given.

On top of that the story plays out brilliantly.

I don't see myself going back for a second game but the once was worth it.
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1683 Comments. 85 pages. Viewing page 51.
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