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User information for fujiJuice

Real Name fujiJuice   
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Signed On Oct 1, 2002, 22:05
Total Comments 543 (Apprentice)
User ID 14675
 
User comment history
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News Comments > PC Battlefield 1943 (Not) Released [Updated]
5. Re: PC Battlefield 1943 Released Sep 8, 2010, 22:37 fujiJuice
 
What the eff?  
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News Comments > Dungeon Siege III Trailer
5. Re: Dungeon Siege III Trailer Sep 4, 2010, 01:40 fujiJuice
 
What happened to gas powered games, wasn't this their franchise?  
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News Comments > Take-Two Financial Results
7. Re: Take-Two Financial Results Sep 3, 2010, 11:58 fujiJuice
 
Creston wrote on Sep 2, 2010, 23:55:
RDR on the PC would be unbelievably awesome. If you can do away with the whole auto-aim thing, it'd be such an incredible experience.

Trying to shoot someone off a horse, while you are on a horse, without auto-aim would be damn near impossible I think.
 
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News Comments > Gold - LEGO Universe
3. Re: Gold - LEGO Universe Sep 2, 2010, 15:21 fujiJuice
 
Dev wrote on Sep 2, 2010, 15:09:
I like the look of the screenshots, but I need to hear from people who have tried it before I seriously consider getting it. And if its a pay monthly, I'm very unlikely to get into it at all.

I tried the beta several months ago, it didn't really appeal to me, it was extremely basic gameplay and the graphics were blah. It is possible it has improved greatly, I haven't played it in quite some time. I was excited for this, but I remember not playing the beta for very long, and I think I recall it giving me a headache.
 
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News Comments > Duke Nukem Forever Complete?
28. Re: Duke Nukem Forever Complete? Sep 2, 2010, 12:49 fujiJuice
 
Even if it comes to market, which I doubt, it will never, ever, recovery the money spent on it, making it a failure before it even hits shelves.  
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News Comments > Windowed Worms Reloaded
1. Re: Windowed Worms Reloaded Sep 1, 2010, 15:49 fujiJuice
 
Every game should have a windowed mode.  
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News Comments > Analyst: Mafia II "Unlikely to Achieve Profitability"
50. Re: Analyst: Mafia II Aug 31, 2010, 07:48 fujiJuice
 
Jerykk wrote on Aug 31, 2010, 04:23:
You sure you were playing on the highest detail settings? I thought the graphics were great. Lots of high-res textures everywhere, especially on the characters. Some very nice lighting and modeling too, especially with the cars. Definitely one of the better-looking games this year.

I agree, something is wrong there, an absolutely amazing looking game, you either need to go back and look at GTA, or check your settings.
 
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News Comments > Analyst: Mafia II "Unlikely to Achieve Profitability"
40. Re: Analyst: Mafia II Aug 31, 2010, 01:53 fujiJuice
 
Jerykk wrote on Aug 31, 2010, 01:09:
I didn't even know that you could disable the alarm. I assumed that the mission was completely linear and that you had to trigger it.

Yeah there are a lot of extra bits to some mission I didn't even notice until my second play-through trying to get achievements, the descriptions pretty much point out your other options.

As for the game itself, let me start by saying I really enjoyed it, and I have been waiting since I finished the first one shortly after release. It is still to this day one of my all time favorite games, and I am amazed by the number of gamers I encounter who have never even heard of it.

Now while I enjoyed Mafia 2 greatly, I hardly think it is perfect and I really do feel they missed out on several chances to make it even better. For staters, one of the best parts of the first one was free ride extreme, after completing the story, so many great challenges to unlock new cars. I remember playing that endlessly, some of the challenges were damn near impossible, but added a lot more longevity to the title. I really hope this is added in a DLC, Jimmy's Vendetta seems like it might be similar. Also, the story was a bit more cohesive, now I really enjoyed Mafia 2's story, but it seems erratic in some parts and the whole time in prison seems really drawn out and just a time killer. The way that mission carried the story along, I can appreciate, but some of the activties in there just slowed down the pace too much.

It is obvious to me, as well as others from what I have read, that the game was initially longer, but was trimmed down, for what I assume will be forthcoming DLC's. You are introduced to several characters but never really hear much about them after that, and the side missions aren't really missions at all. My theory on this is that the game was much more involved, had many more side missions, and a longer story. This is pure speculation, but I am thinking maybe, given the extremely long development, money was running short, and to the rescue comes Take 2. Take 2 buys Illusion Softworks, makes a load of changes, and rips out a ton of content to place inside DLC's for extra revenue down the line. Again, I am basing this on nothing but my own interpretation of the final product and the timeline of everything.
 
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News Comments > AMD Dropping the ATI Brand Name
44. Re: AMD Dropping the ATI Brand Name Aug 30, 2010, 17:46 fujiJuice
 
Rigs wrote on Aug 30, 2010, 17:36:
Ain't karma a bitch?!? ;P

I don't think that word means what you think it means.
 
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News Comments > AMD Dropping the ATI Brand Name
38. Re: AMD Dropping the ATI Brand Name Aug 30, 2010, 16:47 fujiJuice
 
nin wrote on Aug 30, 2010, 16:43:
Hellbinder? Take it down a notch? If anything he needs to crank it up...that post had a severe lack of his usual hellfire and damnation.

Ah ok, carry on then.
 
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News Comments > AMD Dropping the ATI Brand Name
35. Re: AMD Dropping the ATI Brand Name Aug 30, 2010, 16:34 fujiJuice
 
Hellbinder wrote on Aug 30, 2010, 16:18:
The couple posters on this forum are in all likely hood paid nvidia hacks. And no i am not a paid AMD hack. I am just informed and tired of the garbage.

Is it ironic that this is the first comment in this thread so overwhelmingly biased that it is guilty of the very things it rails against?

I am not saying you are incorrect, or a liar, but my god man, take it down a notch.
 
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News Comments > AMD Dropping the ATI Brand Name
31. Re: AMD Dropping the ATI Brand Name Aug 30, 2010, 15:49 fujiJuice
 
The Half Elf wrote on Aug 30, 2010, 15:16:
I remember when I finally gave up on my 3DFX card and had to choose between ATI or NVIDIA, and the biggest issue that pushed me to NVIDIA was driver support. Both companies have good hardware, but ATI has over a decade history of shotty driver support.

I used to use a lot of ATI products, video cards, and tv tuners, but the Catalyst Control Center completely turned me off to them, it just got worse and worse. Such a bloated piece of garbage, you could choose not to install I believe, but then you had no controls. This was some years ago, I would hope they have trashed it and moved on, but I doubt it.

However on the otherside, I know 4 people, including myself, who had an 8800gtx that melted.
 
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News Comments > BlizzCon Offering In-Game Items
12. Re: BlizzCon Offering In-Game Items Aug 26, 2010, 23:45 fujiJuice
 
TheWhistlingPig wrote on Aug 26, 2010, 17:04:
They jumped the shark shortly after release, with that mini Diablo pet.

WoW has been and continues to be an MMO that consciously disregards artistic rigor or integrity in the name of "fun".

As someone already pointed out, the Diablo pet was the one of the original collectors edition rewards, so technically you are saying the game jumped the shark the very second it started.

Also, did you just complain about a "game" trying to be "fun"?
 
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News Comments > Ex-Devs Slam RTW
20. Re: Ex-Devs Slam RTW Aug 25, 2010, 15:40 fujiJuice
 
eRe4s3r wrote on Aug 25, 2010, 14:58:
Mhh, i wrote it off because it was touted as a MMO and i have sworn after WoW, never again to touch any mmo I guess my perception is different in that matter, i don't care what PR spreads before a release, if it says mmo i am not interested.

To me its as if apb never existed

Exactly! It should never have been called an MMO to begin with, and definitely should never have had a monthly fee.
 
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News Comments > Ex-Devs Slam RTW
16. Re: Ex-Devs Slam RTW Aug 25, 2010, 14:12 fujiJuice
 
eRe4s3r wrote on Aug 25, 2010, 14:06:
No matter... game failed and probably not because of the monthly rates. APB looks to me like a mediocre 3rd person shooter whether it was a real mmo or not.. makes no difference

Sure it does, more people are inclined to try a game if they know it's a one time payment. I'm not saying it's a great game, I'm simply saying right from the beginning they eliminated a good portion of potential customers by having a monthly fee attached. I can guarantee without any doubt in my mind, that they would have had a significantly larger number of sales if it didn't have that stigma of 'MMO' attached. Would it have been enough to not call it a failure? Who knows, probably not, but to say a monthly fee doesn't affect sales of a game, is incorrect in my opinion.

This comment was edited on Aug 25, 2010, 14:24.
 
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News Comments > Ex-Devs Slam RTW
14. Re: Ex-Devs Slam RTW Aug 25, 2010, 13:32 fujiJuice
 
eRe4s3r wrote on Aug 25, 2010, 12:46:
Try telling your bank/investors you are making a MMO game without a monthly fee

It wasn't an MMO, that was my point, and if you think it is an MMO, you either haven't played an MMO, or you haven't played an FPS in the past 5 years. It was a typical FPS with progression, only difference is the servers could hold about twice as many people.
 
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News Comments > Ex-Devs Slam RTW
10. Re: Ex-Devs Slam RTW Aug 25, 2010, 12:39 fujiJuice
 
Saturated fat wrote on Aug 25, 2010, 11:59:
Pro-tip: If your game is unbelievably fun it will withstand a poor business model. If your game is mediocre, even a fool proof business model won't save it.

While this is true, I agree with the Devs on the mistake of charging a monthly fee. There is simply no reason to do this, many games out today offer the same type of gameplay with no subscription required. A monthly fee was just a greedy attempt to make more money, and it came back to bite them in the ass. I'd bet they would of sold 50% more copies if the extra fees weren't present, and the reviews might have been more favorable as well. I personally didn't care for it during the beta, but I am sure some did, but also felt it just wasn't enough to require a subscription.
 
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News Comments > Ships Ahoy - Mafia II
42. Re: Ships Ahoy - Mafia II Aug 24, 2010, 12:58 fujiJuice
 
Syd wrote on Aug 24, 2010, 12:40:
I have 100 000$ worth of pro audio pirated softwares and soundbanks... now that's epeen worthy and yeah i'm a thief, can you stop me ?

meanwhile there is 15536 people leeching the clone... yeah blame me.

Nevermind, a worthless troll be here.

This comment was edited on Aug 24, 2010, 13:24.
 
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News Comments > On APB Support
3. Re: On APB Support Aug 19, 2010, 14:27 fujiJuice
 
Ruffiana wrote on Aug 19, 2010, 13:16:
I wish more MMO developers would take this tact. I can't think of a "failed" MMO that couldn't have been sustained on some level and still be profitable enough to be self-sustaining. Netdevil kept support going to Jumpgate with less than 1500 players.

If they could do it, I can't imagine they wouldn't. I mean after having invested millions into a game, if it were at all possible for me to turn some profit each month, no matter how little, I would do it.
 
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News Comments > Mafia II Trailer
15. Re: Mafia II Trailer Aug 19, 2010, 11:06 fujiJuice
 
Oh man, for those of you that haven't played the original, get with the program, an absolutely amazing game. A little dated in the graphics department, but still great gameplay and story, and hard as hell.  
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543 Comments. 28 pages. Viewing page 14.
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