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Real Name fujiJuice   
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Signed On Oct 1, 2002, 22:05
Total Comments 543 (Apprentice)
User ID 14675
 
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News Comments > Tenacious D at BlizzCon
32. Re: Tenacious D at BlizzCon Oct 11, 2010, 23:22 fujiJuice
 
Flatline wrote on Oct 11, 2010, 19:34:
Paying 50 dollars to watch other people party and have fun isn't a luxury.

Unless you're that much of a basement-dweller.

I think you misunderstand what I meant, I am calling it a luxury because it is not a necessity, the only necessities in life are food and shelter. I bet if I come to your shelter right now I'll find a lot more than just food. I also bet I could find quite a few things in your life that you have spent money on that do not have a single redeeming quality other than they make you happy, for however brief a time.

wasteoid wrote on Oct 11, 2010, 14:31:
Sounds like someone bought a $25 mount for WoW.

Read again, I basically said I have.
 
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News Comments > Tenacious D at BlizzCon
3. Re: Tenacious D at BlizzCon Oct 11, 2010, 14:18 fujiJuice
 
Shok wrote on Oct 11, 2010, 14:00:
There's an in-game pet for buying the virtual ticket too so I guess a lot of WoW completists will have to buy it just for the pet. I still laugh everytime I see one of those $25 mounts in WoW.

Why, how is it different than paying for anything else that is considered a luxury? If it adds any additional enjoyment to your life and you can afford it, who cares. Sure it is a virtual item, but to get philosophical here, is anything really an object you can have for eternity, no, unless you are immortal. Are they overpriced, sure, but if you can afford it, and want it, don't let 'What will other people think' affect your decision. Same goes for the Virtual Ticket, you get an item in the game, and 50 hours of coverage, which includes many panels that often contain interesting talks from the developers.

Yes I have spent money on such things in games, do I regret them, no. I feel I have used them to enough to be equal to any other price of entertainment, such as a movie, a ride, a nice dinner, a concert, a sporting event. I think sports are a huge waste of time and get absolutely no entertainment from them, I would never in a million years pay even a dollar to see one live but some people spend thousands because it makes them happy. Good for them.

/end rant
 
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News Comments > On Battle.Net 2.0
4. Re: On Battle.Net 2.0 Oct 8, 2010, 15:27 fujiJuice
 
Verno wrote on Oct 8, 2010, 12:44:
I think it's probably built for performance scaling, not feature scalability.

Ah, I was unaware, I haven't been keeping tabs on the features of it, and I have only played SC2 briefly. They are fools for not designing it to adapt both ways.
 
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News Comments > On Battle.Net 2.0
2. Re: On Battle.Net 2.0 Oct 8, 2010, 12:24 fujiJuice
 
Verno wrote on Oct 8, 2010, 11:35:
While I'm sure the matchmaking process itself was labor intensive to create and support on the backend, the rest of battle.net 2.0 is pretty lean on features.

While I agree, I am sure they crafted the backend to make it extremely scalable for the ability to add or remove features almost like plugins, if they didn't I would be very surprised.
 
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News Comments > Pitchford: DNF Cost Broussard $20-30M
41. Re: Pitchford: DNF Cost Broussard $20-30M Oct 7, 2010, 19:19 fujiJuice
 
Baudkarma wrote on Oct 7, 2010, 18:10:
What I'm wondering about is the rest of the team that was working on DNF over at 3DR. I'm pretty sure they were promised a cut when DNF came out. Did they get screwed when 3DR went under and Gearbox picked the game up out of the ashes?

Maybe that was the plan towards the end when things began to reach an end and George realized just how much he was going to owe these people. Speculating of course, he could be a nice guy incapable of such things.
 
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News Comments > Pitchford: DNF Cost Broussard $20-30M
15. Re: Pitchford: DNF Cost Broussard $20-30M Oct 7, 2010, 13:07 fujiJuice
 
Verno wrote on Oct 7, 2010, 12:47:
Yeah, I think it will come down how much Gearbox is willing to throw into advertising as the console market needs big bucks to move units and there's no way DNF will be profitable on PC sales alone.

I am sure it is going to be promoted to death, maybe not TV commercials like Halo or RDR, but everywhere else.

The main problem I feel this game might have is, when it first came out, most of us loved it because it was so different from everything else. The game poked fun at itself and was just so outrageous in many aspects, like enemies, guns, levels, and it all came together to be a lot of fun. There haven't been a whole lot of games that have done the same thing, but there have been some great ones, so it isn't so original anymore. Maybe it can find an audience with teenagers who don't remember the original, or have never played MDK, Giants, Postal, even though I never liked it, or anything else totally off the wall (poor examples but all I can think of right now).

We shall see, I know for me, if the game just tries to be silly for the sake of being silly, and isn't it a complete package or any fun, I will pass.
 
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News Comments > Pitchford: DNF Cost Broussard $20-30M
4. Re: Pitchford: DNF Cost Broussard $20-30M Oct 7, 2010, 11:08 fujiJuice
 
SM0k3 wrote on Oct 7, 2010, 10:55:
Why does this reek of bullsh*t?

I believe it, there is no way he would of let 3D Realms close down if he had the money left to keep it open.
 
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News Comments > Zenimax Media Raises Cash
1. Re: Zenimax Media Raises Cash Oct 7, 2010, 11:03 fujiJuice
 
I realize technically that is a lot of money, but from their standpoint it doesn't really seem like it, how much did they pay for id software. I wonder what it is for.  
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News Comments > Pitchford: DNF Cost Broussard $20-30M
1. Re: Pitchford: DNF Cost Broussard $20-30M Oct 7, 2010, 10:42 fujiJuice
 
That is definitely insanity, I wonder how George feels about Randy taking the spotlight now that it is finally coming out, something I am sure he was looking forward to.  
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News Comments > New Steam Client
3. Re: New Steam Client Oct 5, 2010, 16:03 fujiJuice
 
DG wrote on Oct 5, 2010, 15:36:
Bah Steam being a PITA since this update. It oculdnt find connection so I had to delete clientregistry.blob, which it took ages to re-download and now it's barely got any connection for the Civ V update (yeah I tried resetting the DL location).

It is because of the left4dead updates I am sure.
 
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News Comments > Steamships Ahoy - The Sacrifice DLC & Mac L4D2
2. Re: Steamships Ahoy - The Passing DLC & Mac L4D2 Oct 5, 2010, 14:12 fujiJuice
 
My L4D started updating a little while ago, blazing in at 16KB/s.  
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News Comments > MoH Taliban Renamed
5. Re: MoH Taliban Renamed Oct 1, 2010, 10:41 fujiJuice
 
I am just picturing playing the game and every time the name "Taliban" is used in a voice over, some random developers voice is placed over it saying "Opposing Force".  
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News Comments > More QOL vs David Allen
3. Re: More QOL vs David Allen Sep 23, 2010, 00:29 fujiJuice
 
That is unfortunate, was a good story, whether it was true or not, only certain people know, but seemed like it could happen.  
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News Comments > Amnesia Postmortem
56. Re: Amnesia Postmortem Sep 20, 2010, 00:33 fujiJuice
 
bigspender wrote on Sep 19, 2010, 23:44:
actually frustrating is the word i would use the describe all of their games.

It is clear you are not the audience they are targeting, every change you suggested completely alters the point of the game. Why would they just release a rehashed combination of everything on the market already, it would sell even less? They are in a tricky situation, make too many changes to have a broader appeal, you upset your core fan base. You could end up with even less sales, as you are still not broad enough for new fans and too broad for your current fans.
 
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News Comments > On APB Refunds, Epic's APB Interest, and RTW's Closure
32. Re: On APB Refunds, Epic's APB Interest, and RTW's Closure Sep 17, 2010, 21:38 fujiJuice
 
Stolk wrote on Sep 17, 2010, 17:28:
I just threw that last one in there for fun and good times.

This is a gaming website, no place for that nonsense
 
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News Comments > On APB Refunds, Epic's APB Interest, and RTW's Closure
25. Re: On APB Refunds, Epic's APB Interest, and RTW's Closure Sep 17, 2010, 17:16 fujiJuice
 
Stolk wrote on Sep 17, 2010, 16:34:
So you really don't understand what he means by referring to an MMO as a service and how it differs from a movie? And you don't really know what he means when he says MMOs have no endings? Or did you just get stuck in the one-upping mentality of internet forums and just can't let it go?

No, quite the opposite, which is why I gave reasons why I 'think' that he is incorrect. It is how debates work, he offers points, I offer counterpoints, I am perfectly willing to concede when I 'think' am wrong, which I have done before on this very site. If, however, I don't 'think' that I am incorrect I will defend my position, as anyone should. Except yourself of course, the very act of countering what I have just written will cause your initial accusations to be hypocritical.
 
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News Comments > On APB Refunds, Epic's APB Interest, and RTW's Closure
22. Re: On APB Refunds, Epic's APB Interest, and RTW's Closure Sep 17, 2010, 15:57 fujiJuice
 
Beamer wrote on Sep 17, 2010, 15:30:
No, that's a terrible analogy.
A movie isn't a service, an MMO is.
A movie has an ending, an MMO doesn't. Especially this one.

A better analogy would be if you bought a ticket that allows you to see as many movies as you want in a month but the theater closed after two weeks.

Well around where I live they rarely if ever let you take the movie home from the theater so we have service theaters not sure what you have.

Also no MMO in past or future is going to last forever... "especially this one", so yes they do have endings.
 
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News Comments > On APB Refunds, Epic's APB Interest, and RTW's Closure
20. Re: On APB Refunds, Epic's APB Interest, and RTW's Closure Sep 17, 2010, 15:18 fujiJuice
 
D_K_night wrote on Sep 17, 2010, 15:10:
Well here's the real test. Is APB still being sold at Gamestop/EBgames?

I am sure they are selling that and pre-orders for RTW's next game.
 
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News Comments > On APB Refunds, Epic's APB Interest, and RTW's Closure
18. Re: On APB Refunds, Epic's APB Interest, and RTW's Closure Sep 17, 2010, 15:03 fujiJuice
 
Dr. D. Schreber wrote on Sep 17, 2010, 14:24:
Beamer isn't saying anything anti-consumer, he's just saying what happens in certain situations. You seem to think pointing at any given consumer-screwover and saying "That's not fair!" will magically fix it. It won't.

He is making horrible analogies though that are in no way comparable, and using them for his argument. A better but not perfect analogy would be going to the movies, buying a ticket, enjoying the movie for a half hour then they abruptly stop the movie because it wasn't making enough money. The theater gave me a ticket that promised two and half hours of entertainment and I got less than one. I would certainly be entitled to a refund or at the very least a ticket to another movie.

You buy an MMO you are taking a risk that it could eventually close, I'm not saying it should last forever, and it certainly won't. Yet the game (most anyway) comes with 30 days of play, for you to get anything less than that is not getting what you payed for. This is the only industry where you can not return items, shit I can return food if it isn't what I was promised.

As for his analogies, products like a vacuum cleaner will eventually break, if one does so within the return time frame of the store you bought it from, most likely 15-30 days, full refund, or store credit. The gift card, you might be screwed on that, but you weren't given a specific time frame on the gift card, if it said gift card with 30 days of use it you would probably have some recourse (expiration date is different). However that point is moot since a brick and mortar store needs time to wind down it is not going to just shut its doors.
 
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News Comments > Steam Wallet Beta
13. Re: Steam Wallet Beta Sep 14, 2010, 01:02 fujiJuice
 
I can see this just becoming an endless headache for them, especially when people start hacking accounts and just gifting peoples money away either to themselves or at random.

justice7 wrote on Sep 13, 2010, 22:27:
i'm willing to bet the reason they did this, was to begin selling 'steam cards' in stores.

This is most likely the reason, gift cards are big business, especially since probably half of them get forgotten and never used, just free money for them.
 
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543 Comments. 28 pages. Viewing page 13.
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