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Real Name fujiJuice   
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Homepage http://
Signed On Oct 1, 2002, 22:05
Total Comments 558 (Apprentice)
User ID 14675
 
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News Comments > etc., etc.
11. Re: etc., etc. Mar 21, 2014, 23:11 fujiJuice
 
While death threats and attacks on his family are not ok, this guy still doesn't seem to get why things happened the way they did.

Also the game he is making about internet toxicity sounds 'super fun'.
 
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News Comments > Saturday Tech Bits
34. Re: Saturday Tech Bits Feb 9, 2014, 10:36 fujiJuice
 
The only real IMAX theater I have been to is in the Franklin Institute in Philadelphia. I have seen several movies there, most of them specifically made for it, while growing up and taking class trips there.

The first time I went to an 'IMAX' theater other than that, it was just a regular theater with the screen slightly bigger and curved a small fraction. It was crap.

A real IMAX screen like the one in the Franklin Institute is supposed to surround you all over, up, down, left, right. In the last 5-10 years they have been showing feature films there on occasion, I would love to see a proper one there, now that is something you can't get at home. The feeling of motion you get from the immersion is incredible.
 
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News Comments > Gatherings & Competitions
11. Re: Gatherings & Competitions Jan 13, 2014, 00:05 fujiJuice
 
Perhaps the panel should be about being a responsible adult in the media when in such a prominent position (should really be always but that is asking a lot). Then maybe we would have less of these instigators who cry foul when someone takes the bait.  
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News Comments > Star Citizen Passes $35 Million
42. Re: Star Citizen Passes $35 Million Dec 23, 2013, 21:08 fujiJuice
 
They need to just stop it with the stretch goals, it does no one any good at this point. The projects success threatens to be its failure.  
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News Comments > Out of the Blue
3. Re: Out of the Blue Dec 5, 2013, 09:10 fujiJuice
 
Just from looking at today and yesterday the "Starbound Beta Details" and from yesterday the "DICE pauses all future products". There is probably more. Basically any story that links to previous stories on bluesnews.com excluding the "read more" link.  
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News Comments > Out of the Blue
1. Re: Out of the Blue Dec 5, 2013, 08:52 fujiJuice
 
Hey Blue, lately all of your interwebsite links have been broken. They all have an extra /s/ in the URL, just a heads up.  
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News Comments > Out of the Blue
13. Re: Out of the Blue Nov 24, 2013, 10:01 fujiJuice
 
I am very sorry for your loss.  
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News Comments > King Voxel Kickstarter Features Playable Demo
1. Re: King Voxel Kickstarter Features Playable Demo Nov 10, 2013, 12:24 fujiJuice
 
It seems like 3D Dot Game Heroes filled this niche years ago, and still looks better. Not sure if this will find a market.  
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News Comments > Warhammer Online Goes Free Until Closure
20. Re: Warhammer Online Goes Free Until Closure Nov 4, 2013, 08:50 fujiJuice
 
RaZ0r! wrote on Nov 4, 2013, 07:02:
Redmask wrote on Nov 4, 2013, 07:00:
RaZ0r! wrote on Nov 4, 2013, 06:58:
WoW ruined all potentially good MMOs. WoW taught publishers what the mass market really wants is cartoon graphics that run good on sub-$1000 PCs, and everything handed to them on a silver platter in-game.

Games should be another job after all, with hours long farms of spawns shared by everyone and corpse runs.

WoW made MMOs bearable.

I rest my case.

God forbid people want to have fun playing a 'game'. It certainly isn't Blizzard's fault no game has managed to steal away all their users, it is the fault of the other developers. Unless a vast majority of your friends are going to move with you to a different MMO, it probably isn't going to stand the test of time. It has to appeal to a vast audience, it is the very nature of an MMO, at least, if you want an ambitious Triple A MMO. The hardcore gamer base just doesn't bring in the money to support such an costly undertaking, so it must cater to both segments of the population. That is something that WoW did perfectly in the very beginning.
 
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News Comments > Out of the Blue
4. Re: Out of the Blue Oct 28, 2013, 10:13 fujiJuice
 
Am I the only one not getting the style sheets for bluesnews?  
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News Comments > TotalBiscuit's Day One Garry's Incident Review Returns
5. Re: TotalBiscuit's Day One Garry's Incident Review Returns Oct 21, 2013, 18:08 fujiJuice
 
Considering the apology includes another lie, they are never going to change.  
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News Comments > Battlefield 4 Beta Changes
15. Re: Battlefield 4 Beta Changes Oct 17, 2013, 08:54 fujiJuice
 
I agree that BF4 doesn't look a whole lot different than BF3, I didn't expect it to either, I mean BF3 is already an incredible looking game. However with the limited time I played the BF4 beta, it certainly felt different.

It is hard to describe, but in Bad Company 2, I was pretty good, in BF3 I was/am terrible. Something about the way moving and shooting feels in the game. Now I know they are two different franchises, but BF4 felt a little more like BC2 than BF3. I consider that a great improvement, even though the beta ran terrible on my computer, I was able to hold my own and get some really satisfying kills. That is what is important to me in the end, if I am not able to kill anyone, like in BF3, than my interest fades, and frustration rises.

I don't know if anyone else had the same feeling.
 
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News Comments > Steam Hardware Prototype Details
38. Re: Steam Hardware Prototype Details Oct 5, 2013, 09:13 fujiJuice
 
I think many of you are forgetting this is just a prototype. Straight from the information on Steam.

"If you guys are delivering an OS to hardware manufacturers, why is Valve also making its own box?

We're conducting a beta of the overall Steam living-room experience, so we needed to build prototype hardware on which to run tests. At Valve we always rely on real-world testing as part of our design process. The specific machine we're testing is designed for users who want the most control possible over their hardware. Other boxes will optimize for size, price, quietness, or other factors."
 
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News Comments > Battlefield 4 Beta Preloads
24. Re: Battlefield 4 Beta Preloads Sep 30, 2013, 18:05 fujiJuice
 
maleitch wrote on Sep 30, 2013, 17:47:
This is a joke right? Why not just play on a console...what is wrong with you?

Maybe he likes to play the games he buys, the way he wants, absolutely nothing wrong with that. If he enjoys the controller, and has a gaming PC, I see know reason to get it on console. Smaller maps, poor graphics, and a more horrible online player base, something would be wrong with him if he didn't get it on PC.
 
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News Comments > Steam Controller Announced
64. Re: Steam Controller Announced Sep 28, 2013, 10:06 fujiJuice
 
I think people are jumping to way too many conclusions with nothing to go on but a few paragraphs and a 3D rendering. I will wait to pass judgement on an entirely new and unique design of a controller, from a PC oriented company, until it is in my hands for a while. Pictures of it are worthless in terms of how it will control, perform, or feel.

It seems like Valve is attempting to build a bridge across the gap between consoles and PC's. The bridge they are building is completely optional, no one is forcing you to use it. They are a game company after all, and despite your feelings, PC's and consoles both play games.

As for Valve abandoning their games, they aren't. I'm sure the team responsible for programming an OS or designing hardware, is not the same team that would design games or build levels.
 
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News Comments > Star Citizen Hangar Module Released
65. Re: Star Citizen Hangar Module Released Aug 31, 2013, 11:10 fujiJuice
 
theyarecomingforyou wrote on Aug 31, 2013, 07:51:
Jivaro wrote on Aug 30, 2013, 14:52:
It's an alpha, a test, and it came with a shit ton of disclaimers saying as much. If you find a bug, report it in the appropriate section of the forums...that is the point of the release.
Wildone wrote on Aug 30, 2013, 15:02:
omg how many times & disclaimers do they have to make and people STILL bitch about it...
Parias wrote on Aug 30, 2013, 15:06:
You completely missed the point of this release.
I'm well aware of all the disclaimers but my point still stands. We're talking about established middleware - CryEngine 3 - and a release consisting of a single room. If ladders aren't functioning properly then they shouldn't have been included.

The reality is that they can put out as many disclaimers as they want but their work is inevitably going to be judged by it. As I said, I'm still very much looking forward to this game (that much is obvious as I've paid to support it) - my point is just that this was rushed out and there wasn't any need for it to be. There is nothing unreasonable about pointing out the issues I encountered.

I disagree. Anyone judging this negatively, based on performance or glitches, isn't understanding the point. Now if you want to be negative about the ship design, internal layout or art style, that would serve a purpose. All this is, is a way for people to take an early, pre-alpha look at the ships they payed hundreds of dollars for. As for rushing, or removing things, those two scenarios do not exist, it is an "extremely early pre-alpha build", once you wait to polish it up, it is no longer an "extremely early pre-alpha build" by definition.

Edit: Changed alpha to pre-alpha

This comment was edited on Aug 31, 2013, 11:16.
 
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News Comments > Hartsman Returns to Trion; Trion San Diego Closed
1. Re: Hartsman Returns to Trion; Trion San Diego Closed Aug 8, 2013, 20:49 fujiJuice
 
Defiance, to my surprise, actually had some of the most solid gunplay I've ever encountered in an MMO. Unfortunately I didn't enjoy anything else, but it was fun for a day.  
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News Comments > John Carmack Joins Oculus VR
83. Re: John Carmack Joins Oculus VR Aug 7, 2013, 22:39 fujiJuice
 
I wouldn't have an issue wearing it in front of my wife, however I would be extremely hesitant to wear it around strangers, just because you have no idea what is going on outside the VR. I don't foresee that situation arising much though, at least for me.

As for Carmack, I feel bad for him sometimes, it seems like as the biggest name within id, he gets saddled with every complaint about their games. Things that he probably took no part in the decision making process of, I just imagine him in a room starring at code all day. I don't doubt that he loves games and programming, and I hope he is able to do what he does best in this new position, coding ground-breaking tech. He also seems like a cool guy, considering all he has done it doesn't seem like he lets it go to his head.
 
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News Comments > Left 4 Dead 3 and Source 2 Clues?
40. Re: Left 4 Dead 3 and Source 3 Clues? Aug 7, 2013, 00:16 fujiJuice
 
Beamer wrote on Aug 6, 2013, 21:06:
Yeah, but that's essentially an impossibility. Where do levels end? If I decided I just want to blast due west rather than fight bad guys, what happens?
Ignoring that arguably limited case, the bigger issue is having to build levels that include everything. Making a game in a city? Well, you have to model the inside of every building, because I can blast into every building. Is it a skyskraper? Well, I'm blasting a hole straight to the top, then toppling the whole thing, trying to create dominoes, etc.

Sounds awesome, but man, the amount of art hours...

Not necessarily, and keep in mind I'm not an engine programmer. However couldn't you just build a procedurally generated city, with different building biomes, and within them different room biomes. Obviously hand crafting every inch of a city would be impossible, but I think we are going to start seeing more procedurally generated games, even if it's something generated during the development process, then polished.
 
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News Comments > Infinite Crisis Trailer
6. Re: Infinite Crisis Trailer Aug 6, 2013, 16:04 fujiJuice
 
Jerykk wrote on Aug 6, 2013, 02:44:
There are tons of MOBA players out there. LoL has the largest player base of any game out there. DotA2's is pretty large as well and is only growing.

Anyway, the appeal of MOBAs is that they play like team-based, PvP action RPGs. Learning each character, trying out different builds and devising new strategies and tactics is fun. If you aren't competitive, there obviously won't be any appeal since it's multiplayer-only. Also, MOBAs have steep learning curves due to the aforementioned qualities. You'll probably have to play for at least a month before you can become decent.

Thanks for the info.
 
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558 Comments. 28 pages. Viewing page 2.
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