User information for Kreilo

Real Name
Kreilo
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Signed On
September 29, 2002
Total Posts
35 (Suspect)
User ID
14643
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35 Comments. 2 pages. Viewing page 1.
Newer [  1  2  ] Older
34.
 
Re: ALL cars?
Apr 7, 2005, 14:28
34.
Re: ALL cars? Apr 7, 2005, 14:28
Apr 7, 2005, 14:28
 
<i>Why? Because in the case of a false positive all you have to do is try again. On the first test you could probably even let this occur immediately.</i>

You're assuming the sensor gave a false positive because of random noise. Not true, it could be systemic, for instance:

http://answers.google.com/answers/threadview?id=484275

Cigarette smoke can cause a falsely elevated breathalyzer test. "In all cases, exposing the sensor to any type of smoke or oxygen ion generator will produce false positive test results and inaccurate readings. This includes residual smoke in the lungs of a smoker and ambient smoke that may be present in the immediate area. Do not use an alcohol breath analyzer near any type of ion generator including popular air cleaners and central hvac electronic filtration systems. Smokers must wait a minimum 8-10 minutes after smoking to use a breathalyzer to insure that all residual smoke is absent from the lungs."


26.
 
Re: ALL cars?
Apr 7, 2005, 14:00
26.
Re: ALL cars? Apr 7, 2005, 14:00
Apr 7, 2005, 14:00
 
Because last I heard, mouthwash cound sometimes set them off...

To continue that point: no sensor is perfect. Say that a breathalizer is 99% accurate. In a population of one million people, assume that 100 are drunk and ready to drive at a given moment. The breathalizer will correctly identify 99 out of the 100 drunks, pretty good. The breathalizer will also incorrectly identify 9,999 of the not-drunk population as drunk, very bad (!).

Those are hypthetical numbers, but I strongly doubt that real numbers are two orders of magnitude better -- which will allow the false positives to only match the true positives.

20.
 
Re: ALL cars?
Apr 7, 2005, 13:43
20.
Re: ALL cars? Apr 7, 2005, 13:43
Apr 7, 2005, 13:43
 
Why, because it infringes upon one's right to drive drunk?

Because it significantly imposes and impedes upon the extraordinarily vast majority of people that do not and will never drive drunk. To require every single person pass a breathalizer to start their car in an effort to catch some infintesimal percentage of drunk drivers is well beyond reasonable.

You should never punish the population for the transgressions of the few.


18.
 
ALL cars?
Apr 7, 2005, 13:12
18.
ALL cars? Apr 7, 2005, 13:12
Apr 7, 2005, 13:12
 
Drunk? Your Car Will '86' You. And why shouldn't all cars have these?

ALL cars? Err.. that is so horribly horribly wrong, I can't even begin.


8.
 
Alter Ego
Apr 6, 2005, 13:31
8.
Alter Ego Apr 6, 2005, 13:31
Apr 6, 2005, 13:31
 
"The only thing new in the world is the history you don't know." - Harry S Truman

Game: Alter Ego, Platforms: Apple II, C64, DOS

Alter Ego is a "life simulator" that presents you with a series of life experiences that take you from infancy through old age. You can live out your own life, or the life of someone else, possibly someone you wish you could be. You can live out fantasies without risk, relive your childhood, or maybe see the world from your kids'/parents'/spouse's eyes.

More info here:
http://www.mobygames.com/game/alter-ego
http://en.wikipedia.org/wiki/Alter_Ego_%28game%29
http://computist.textfiles.com/A2.GAMES.INFO/alter.ego


36.
 
Re: No subject
Nov 25, 2004, 13:11
36.
Re: No subject Nov 25, 2004, 13:11
Nov 25, 2004, 13:11
 
hey never offer a game that is hands down better than it. ... HL 2 is hands down the best single player FPS of all time, and I think it's foolish to deny that

Okay. Assertion: Far Cry. Evidence:
1) It just more fun than Half-Life 2 and Doom 3.
2) Sprawling outdoor maps allow you to take hugely distinct paths to your goal. Half-Life 2 and Doom 3 are very linear -- there's always exactly one turn to make or one door to open.
3) The vehicles in Far Cry are more diverse and more well done than in Half-Life 2 (and Doom 3 doesn't have vehicles).

Counter evidence:
4) Both Half-Life 2 and Doom 3 have better voice acting than Far Cry. Turns out this didn't impact the fun factor for me.

Yes, you are a fan boy, because you provided no evidence as to why you think Half-Life 2 is better than anything else out there. I'm an id fanboy at heart, but it doesn't cloud me from seeing the better game. Good job being exactly what you're flaming others for.


90.
 
finished
Nov 17, 2004, 22:45
90.
finished Nov 17, 2004, 22:45
Nov 17, 2004, 22:45
 
I just now finished Half-Life 2. It's a great game and all. I also enjoyed Doom 3 (but less, and I'm an id fanboy). BUT. Honestly. The game in this genre that I've had the most FUN playing is Far Cry. Far Cry is less linear -- in HL2 and Doom3 there's always exactly one path to take, one direction to turn, etc. Far Cry lets you choose a few paths (around 3) from point A to B (like do it on land, take a boat, go around, etc). And the outdoor tromps and sniping make it totally solid.

Fun factor:
Gold: Far Cry
Silver: Half Life 2
Bronze: Doom 3


49.
 
Big id fan
Sep 29, 2004, 04:23
49.
Big id fan Sep 29, 2004, 04:23
Sep 29, 2004, 04:23
 
I love id games. I've spent serious amounts of time in Quake1 and Quake3. I played Doom 3, I liked it at the time. I The in-game GUI interaction worked out better than I ever would have thought. I'd also heard a lot of people praise FarCry, I thought they were just being gaming sissies. I mean, it's not even an id game. I've finally got around to playing FarCry. The voice acting is awful -- Doom 3's was much, much better. But whatever, I'm having a lot more fun playing FarCry than I did Doom 3. You have Doom 3-like stages interspersed with outdoor tromps and anticipation, across the map sniping, and fun, well done vehicles. *shrug* maybe my tastes are just changing, but my opinion of Doom 3 gets worse as more time lapses since I played it. I probably gave it a 10 at first (seriously pretty), then a 9, then an 8. Right now I'm thinking it's a 7. But I am glad for Doom 3, it was the impetus for me to get a new machine and FarCry looks awesome on it ... mmmm grass.


1.
 
Alternate
Sep 20, 2004, 11:17
1.
Alternate Sep 20, 2004, 11:17
Sep 20, 2004, 11:17
 
Critical Mass. for AMD's chip designs alternate article:
http://news.zdnet.com/2100-9584_22-5371721.html

9.
 
HEADLINE!
Sep 8, 2004, 23:54
9.
HEADLINE! Sep 8, 2004, 23:54
Sep 8, 2004, 23:54
 
READ ALL ABOUT IT! Today's news is there will be more news later! Stayed tuned!

... err, let me know when there's some real news about Q4. kthx

67.
 
Re: Question
Aug 3, 2004, 13:28
67.
Re: Question Aug 3, 2004, 13:28
Aug 3, 2004, 13:28
 
Hey guys im thinking of buying the rights to Doom 3 and developing a martian-research sim game. Youd get to draft grant proposals and order equipment and much much more. Any thoughts?

I'll only consider buying it if it realistictly simulates a two-hour Mars-to-Earth teleconference. A mute button in that scenario is crucial so you can make joke about what they're talking about without pissing off the Earth teleconference AI.


14.
 
Re: new game?
Aug 2, 2004, 11:31
14.
Re: new game? Aug 2, 2004, 11:31
Aug 2, 2004, 11:31
 
[iommodore 64 ... 16 color EGA[/i]. Dude, don't even mix "C64" and "EGA" like that -- and C64 games kicked EGA butt. Seriously, EGA Commander Keen versus the awesome games on C64?

6.
 
Re: No subject
Jul 16, 2004, 20:01
6.
Re: No subject Jul 16, 2004, 20:01
Jul 16, 2004, 20:01
 
its a releif to hear that one will be able to play on servers with more than 3 other players. That would've gotten old quickly.

False. For reference, see "Doom" and "Doom 2". A lot of people logged a lot of hours and a lot of lan parties with those two games. 1v1's and 2v2's are serious fun. Four person FFA on small maps actually creates gameplay you don't get with lots of people on larger maps -- like the two good players battling to hunt the two ass players to pump up their frag count, camping certain spots because you know a particular player is about to run by, etc. Larger groups tend to make gameplay just that bit more anonymous.

3.
 
Re: Doom3 trailer pulled?
May 11, 2004, 12:01
3.
Re: Doom3 trailer pulled? May 11, 2004, 12:01
May 11, 2004, 12:01
 
I'd just found that link myself and was about to post it. Thanks Satyric0n.

1.
 
Doom3 trailer pulled?
May 11, 2004, 11:55
1.
Doom3 trailer pulled? May 11, 2004, 11:55
May 11, 2004, 11:55
 
The IGN link for the Doom3 trailer (as well as the equivalent link from their homepage) only goes to Doom3 screenshots. Was the trailer pulled?

43.
 
Re: Observation
Mar 26, 2004, 23:25
43.
Re: Observation Mar 26, 2004, 23:25
Mar 26, 2004, 23:25
 
Kreilo, you missed the whole point of "technological innovation aside"

Maybe I should have said... It's been about about a decade since id produced a product that wasn't preceeded or suffixed with a number.


Ah. At least one decomposition of a game is into 1) technology, 2) gameplay, and 3) story. I'd say it's pretty narrow to classify just "story" as the place for creativity.

For example, Tetris had creative gameplay even though it had no story. Half-life had a creative story even though it only marginally extended FPS gameplay (NPC's).

I think that decomposition is what people are getting at when they say, "I don't care if id games have a story, they're just fun to play." I agree; I definitely prefer creativity in either or both areas (or more). Thanks for clearing up your point of view, though :).


24.
 
Re: Observation
Mar 26, 2004, 16:25
24.
Re: Observation Mar 26, 2004, 16:25
Mar 26, 2004, 16:25
 
Ahh, thanks for the corrections. My Tribes friend would bring this to fisticuffs if he new the gross inaccuracies I was throwing out.

On the other hand, in that sense, at least Quake3 was a marginal creative deviation if only within id. Quake2, Quake1, Doom2, and Doom1 all have precisely the same gameplay. That list includes Wolfenstein and perhaps even Commander Keen if considering just single player.


11.
 
Re: Observation
Mar 26, 2004, 13:05
11.
Re: Observation Mar 26, 2004, 13:05
Mar 26, 2004, 13:05
 
Technological innovation aside... id software hasn't come up with an original idea in over a decade.

Flashback: id announced that their next game, Quake3, would be deathmatch/multiplayer only, causing an industry-wide and community-wide uproar.

I'd call that fairly original -- to explicitly design a game without traditional single player missions: find the key, blow up the crate, etc.


4.
 
Re: Visions of the good ol days...
Mar 26, 2004, 11:20
4.
Re: Visions of the good ol days... Mar 26, 2004, 11:20
Mar 26, 2004, 11:20
 
Back in the day, I played Doom deathmatch on randomly generated levels, I think using Slige [1]. It was one of the things I initially missed after moving to Quake1. The f'awesome thing about random maps is that they don't have to be well balanced (because you're only going to play any particular map for some short time). In fact, finding the campy spots or discovering sweet spots of powerups (such as a chain of three invis), and exploiting that, is what deathmatching on random maps is all about.

[1] http://doomworld.com/slige/


29.
 
Re: No subject
Feb 26, 2004, 03:10
29.
Re: No subject Feb 26, 2004, 03:10
Feb 26, 2004, 03:10
 
Well, this has been the longest development cycle for any id software game engine...

-?- 1990 - Commander Keen.
-?- 1992 - Castle Wolfenstein. (+2 years)
Dec 1994 - Doom. (+2 year)
Jul 1996 - Quake. (+1.5 years)
Dec 1997 - Quake 2. (+1.5 years)
Dec 1999 - Quake 3. (+2 years)
Apr 2004 - Doom 3. (+4.5 years)


35 Comments. 2 pages. Viewing page 1.
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