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User information for Bill Borre

Real Name Bill Borre   
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Nickname None given.
Email Concealed by request - Send Mail
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Homepage http://
Signed On Sep 10, 2002, 14:04
Total Comments 865 (Graduate)
User ID 14301
 
User comment history
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News Comments > Out of the Blue
8. Why we walk and run vs hopping and skipp Sep 16, 2005, 08:06 Bill Borre
 
"Today, engineers at the Ministry of Silly Walks have released their latest research...

 
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News Comments > Free MMORPG Offers
1. Advertiser Supported? Sep 13, 2005, 09:39 Bill Borre
 
I wonder if these things will ever get to the point where they are all advertiser subsidized and free to everyone like television.

 
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News Comments > Competitions
3. Re: No subject Aug 17, 2005, 23:03 Bill Borre
 
I'm kinda surprised Anna won. She's a pretty gal, but I definately would have placed her behind a couple of the other enterants.

 
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News Comments > Into the Black
22. Re: Blue get a Wrist support Aug 11, 2005, 09:27 Bill Borre
 
I've been working as a tester for Activision for the last five weeks. I have never had hand/wrist pain in my life, but since last week, I have. The project I'm working on pretty much necessititates the use of a gamepad for intuitive control 40 hours a week straight minus two breaks and lunch. I spoke to Volt about it, and they said they'd send me to a physician. Do your hands ever get used to the constant repetitive movements and this is just an adjustment period? Or, I'm wondering, since I'm about 20 years older than every other guy working there, am I doing serious damage to my hands/wrists and should look for other work?

 
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News Comments > Morning Consolidation
5. Re: No subject Jul 14, 2005, 22:43 Bill Borre
 
Well, I just hope the poster who told me that you "would not be able to play core characters like Spider-man, but could unlock their special moves if you do their quests" was incorrect. That would be an utterly moronic move by the dev team.

 
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News Comments > Brave Dwarves: Creeping Shadows
8. Re: No subject Jun 25, 2005, 18:19 Bill Borre
 
This would be an AWESOME game if they combined the two genres AD&D and Kung Fu Action!

 
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News Comments > Rent an MMO Character
6. Re: No subject Jun 24, 2005, 09:38 Bill Borre
 
I think this is an interesting idea, but the pricing would have to come waaaaaaaaay down for me to have any inclination.

 
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News Comments > DC MMOG, The Matrix Online to SOE Confirmed
18. Re: No subject Jun 18, 2005, 09:20 Bill Borre
 
I cannot believe that Marvel or DC would do an online game where you could not be Superman or Wolverine. Probably how they are going to deal with the "500 Spidermans" problem will be a variant on the "instanced dungeon" where any given server may have 500 Wolverines, but only 1 will be seen by you and your teammates. If the devs chose this solution obviously every player in your team would need to be assigned a different character. The devs could deal with the "1000s of characters" problem by following the example set by UT2K4 and releasing a plugin for the Maya PLE. Sony could even charge for user created meshes that get downloaded from Station Exchange, making hosting user created content pay for itself, and possibly compensate the creators some as well. I'm sure that there are many people who would pay reasonable fees to assemble a collection of their favorite characters for online play.

 
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News Comments > The Matrix Online to SOE?
9. Re: Would be good... Jun 16, 2005, 20:49 Bill Borre
 
"for 500 bucks you get to play as Neo for one day and kill anyone you want"

THAT is an interesting idea. Combine the eBay auction model with a game as integrated into the gameplay design structure. It may be a way to generate consumer-created game content that pays for itself. Probably five or fifty bucks would be more reasonable but if you're the one who suggests the gameplay mechanic that gets bid on, maybe you could get a cut of what is actually selected to appear in the game, and the game would actually pay you to play. So people who suggested the most interesting gamplay mechanics would essentially be getting their subscriptions for free and maybe even making some money.

 
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News Comments > On Game Violence
24. Re: No subject Jun 7, 2005, 09:58 Bill Borre
 
This guy should be designing games, not suing them. "Columbine to the factor of 10" Coming Fall 2005. Sorta like Dungeon Keeper, although your dungeon is replaced by a school yard and it's your job to kill as many innocent students as possible before the level ends.

 
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News Comments > Morning Q&As
15. Re: Lucasarts... Jun 6, 2005, 21:24 Bill Borre
 
There will NEVER be great stories in games for the simple reason that it is not possible to know what the player will do in an interactive environment. Stories in games will always be inferior to the great stories and characterization you can find in a book.

 
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News Comments > Saga of Ryzom Expands
4. Re: Interesting, but... Jun 6, 2005, 21:08 Bill Borre
 
It is an interesting idea, but it needs to be built into and around the game engine itself. Developers need to get away from thinking of 'tools' and instead think realtime changes, dependent upon character level. For example, a fantasy game could use spells, or scifi background could use nano, kinda like how a high lvl Druid can change the whether in EQ, only involving all aspects of the environment. The game engine would have to be a sort of 'earth simulator' that would allow players to easily change and shape terrain, materials, etc.

 
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News Comments > Meridian 59 Free Trial
12. Re: Wow Jun 2, 2005, 21:46 Bill Borre
 
Yet another online game with a free trial. I wonder if it'll ever get to the point where they are free and supported with advertiser revenue like TV?

 
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News Comments > etc.
3. Re: When Hollywood actors get May 26, 2005, 20:49 Bill Borre
 
I don't see how it's possible to get a computer to emote like a good actor. I think that good sound effects and voice acting add a great deal to the gameplay experience. They should get residuels.

 
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News Comments > etc.
1. Double XP? May 19, 2005, 10:23 Bill Borre
 
Wow, the online game publishers are really getting desperate...


 
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News Comments > Site Seeing
1. Spore? May 19, 2005, 10:04 Bill Borre
 
Wow, Will Wright has had such good luck in attracting female gamers to the Sims, I can't imagine how the name 'Spore' ever got the green light. "Wendy, what are you doing this weekend?" "Betty, I'm gonna be playing 'Spore'!"

 
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News Comments > Larian's Next Project - Divinity Sequel?
10. Re: Looks like... May 17, 2005, 20:34 Bill Borre
 
I'm surprised no comments in the thread about Beyond Divinity. I'm playing through it ATM, and I'm very disappointed with it. I liked Divine Divinity, and I bought Beyond Divinity based upon my positive impression of the first game, but so many things are wrong with Beyond Divinity I don't know if I'll pick up any of Larian's further offerings. The voice acting is just awful. The only one who impressed me as trying to ACT as opposed to READING their lines, was the person playing the Necromancer. The writing stinks. It was like Larian shot their entire creative bolt with the first game, and had nothing left to give for the second. Quests consist of find item or kill monster. THAT'S IT. There's really no point to any of what you're doing. Gameplay balance is terrible. I am playing the easy difficulty and I get killed nearly instantly if I take my eyes off the health for merely an instant. The devs were waaaay too stingy with how many skill points you gain per level, and their is no indication on how you ought to distribute them. Lockpick skill is frickin worthless. With lvl 10 lockpick skill, I can't open a single bloodly lock around. I spend most of my time in this game wandering around and reloading after I get killed. Not fun.

 
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News Comments > Morning Previews
1. Dan Simmons Hyperion for Timeshift May 3, 2005, 20:42 Bill Borre
 
It sounds like someone could do a cool mod for Timeshift using the Shrike character from Dan Simmons' Hyperion if the game allows modification. Those were great books and they'd make a great game. Harry Turtledove's World War epic would make a great RTS too.

 
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News Comments > Game & Mod Development
2. Re: Additional Demo materials Apr 26, 2005, 20:53 Bill Borre
 
I once saw something on the internet a few years ago where you could upload a front and side photo of a face and they would email you a digital version of your head. Does anyone know the link to this? I wonder why this is not possible with full figures or drawings. I tried it with a front and side drawing of Marvel's Doctor Doom, but I got an error message back that the software could not process it.

 
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News Comments > Hellgate: London Announced
4. Re: Hmmm... Apr 26, 2005, 20:32 Bill Borre
 
"massive amounts of randomization and
customisation to offer infinite replayability"

I don't ANY game that has ever used 'random' as a selling point has achieved AAA sales. You'd think devs, especially ones as experienced as former Blizzard employees, would get it through their heads that 'random' doesn't have any connection to whether a game is played over or set upon the shelf. The only thing that makes me replay a title is if it is very visually impressive, like Doom3 and Half-life2, or unlockable features.

 
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865 Comments. 44 pages. Viewing page 38.
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