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User information for Michael Rigs

Real Name Michael Rigs   
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Nickname Rigs
Email Concealed by request - Send Mail
ICQ None given.
Description ATI lackey - Hardcore PC gamer (simRacing, flight-sims, space-sims, strategy/wargames) - PC builder/troubleshooter (25+ years) - Weather fanatic (especially winter storms, blizzards and Nor'Easters)
Homepage http://
Signed On Sep 10, 2002, 02:12
Total Comments 1731 (Pro)
User ID 14292
 
User comment history
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News Comments > SimBin Declares Bankruptcy, Reforms as Sector 3
9. Re: Out of the Blue Sep 11, 2014, 14:48 Rigs
 
Optional nickname wrote on Sep 11, 2014, 14:32:
Along came Assetto Corsa and killed 2 birds with 1 stone. Being Simbin and Gran Turismo on PS3. too bad, but that's a tight marketspace that Assetto Corsa won over with all the right ingredients.

Project Cars is expected to come and steamroll this entire parkinglot as well, come November.

Wha..? I don't understand half of what you said. Assetto Corsa is in Early Access, so it's not done. Neither is Project Cars for that matter. Race Romper Room is out now and has been updated plus it's 'free'. I'm not seeing any kind of comparison here except that they're both racing sims?

Far be it for me to be a Simbin fanboi, but I do own all of their greatest hits. While their marketing process leaves much to be desired, there's no denying they had some serious talent. I, too, wish they had focused on GTL2 and GTR3 instead. At least they're not totally dead. Hopefully they can pick themselves back up and blaze a new path to where they used to be in the genre. Regardless, Simbin will be missed. They made some epic racing sims that I put far too many hours any reasonable individual should ever admit to...


=-Rigs-=
 
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'We talked about peace! You didn't want peace. We talked about cooperation! You didn't WANT cooperation. You WANT war! Is that it? You want a war? Well, you've GOT a war!'
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News Comments > Gratuitous Space Battles 2 Ship Customization Video
7. Re: Out of the Blue Sep 9, 2014, 15:53 Rigs
 
eRe4s3r wrote on Sep 9, 2014, 08:10:
Suppa7 wrote on Sep 9, 2014, 07:41:
Cliffs games leave a lot to be desired but they sure do look pretty. I wouldn't really call them games, more toys then anything. I'd love it if beat hazard and space battles had a baby, I'd love to play the beat hazard ship againts a fleat of space battles ships while the music is playing.

The problem with cliffs games is he either needs to take Space battles in the 4x like direction of simulation, or go the smuppy beat hazard route of an action game. This toy simulation with microscopic RTS elements that plays out fixed as you watch the game play itself is petty bland.

His game caters to super casuals.

GSB2 mixed with a 4x would be really neat... it's absurd he never actually does anything with his ideas. He just polishes them up, but he never connects the dots for a truly great game.

I get what you guys are saying but why does every game have to have a story/campaign? I've always considered the Gratuitous games to be more 'casual', something you can play in a few mins, for a few mins and then go off and do something else. If you want some strategy and detail, it's there in the shipbuilding and (now) customizing aspect. He included a 'conquest' mode in the last DLC for GSB and it was ok, but didn't really scratch the itch it was trying to. I totally understand wanting to have a great 4x type of game bolted to GSB's frame and that would be cool, no doubt, but sometimes it's just fun to blow shit up without having to worry about the consequences, except whether you're winning or losing...

=-Rigs-=
 
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General Discussion > NFL Week One
6. Re: Out of the Blue Sep 9, 2014, 15:27 Rigs
 
Bah! If this is any indication of my performance the rest of the year, I might as well quit while I'm ahead... *thinks about it* ...otoh, I must have a fetish for pain when it comes to the Giants. I take so much but yet I still choose them every week out of...loyalty? No, pure desperation is more like it...


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News Comments > Out of the Blue
10. Re: Out of the Blue Sep 8, 2014, 16:06 Rigs
 
We all have our demons, Prez. Granted, mine aren't for massacring helpless dogs but...we all do things in life, sometimes split-second, without thinking, in-the-moment things and then regret it for the rest of our time here. I think Ray Rice is finding that out the hard way today. Note, I'm not in any way condoning their actions, I just know what it's like to make a stupid mistake that everyone knows about and then have to live with it without any chance of redemption...God, that sounds like the plot to a new FPS... Puke

Anyway, my picks absolutely sucked balls. I had some high hopes I'd actually list this year...not like last year where I was waaaaaay in the back that you couldn't even see me with my hands up...ugh, I can see where this is going and I don't like it, not at all...c'mon, Big Blue, save me from oblivion!


=-Rigs-=

This comment was edited on Sep 8, 2014, 16:20.
 
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News Comments > F1 2014 Trailer
2. Re: Out of the Blue Sep 5, 2014, 05:51 Rigs
 
I don't see anything out-right wrong with it. Reminds me of the old F1 Phoenix track, which was featured in Microprose's 1993 World Circuit.

The one thing that is still missing from the F1 sim series is the amount of jitter and vibration that is apparent when viewing from the cockpit or anywhere on the car, especially around the wheels. In-game it looks too mellow and smooth. You watch a real race and the driver is bouncing around in the seat along with his hands on the wheel, especially evident when he goes over corners...


=-Rigs-=
 
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News Comments > Open Letter to the Gaming Community
19. Re: Out of the Blue Sep 2, 2014, 13:46 Rigs
 
Whatever. This whole thing has become just...tiring. As in, 'I'm tired of fucking hearing it!'. Seriously, how many articles are going to be made about how 'girls aren't treated the same as guys', etc...we know. We heard. Just because it's been 12 hours since the last article decrying sexist inequality doesn't mean we need another. Like, for instance, yesterday, I'm on Wikipedia and what do I see toward the bottom on the 'Did you know' section?

... that the developer Zoe Quinn considered delaying the Steam release of Depression Quest following the death of Robin Williams?

Seriously? Had the gaming journalism egosphere not taken a collective dump and then written about it last week, would that had been featured? I seriously doubt it. I'm not saying the point they're trying to make doesn't have value. I understand what the situation is and the reasons for it and that's the thing. I GET IT. Please stop trying to jam it into my brain through my ears with a cheap Q-tip....thank you.


=-Rigs-=
 
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News Comments > CCP Closing SF Office
9. Re: Out of the Blue Aug 28, 2014, 17:35 Rigs
 
Wesp5 wrote on Aug 28, 2014, 15:57:
The Half Elf wrote on Aug 28, 2014, 15:38:
Wasn't it Activision who made the first VtM game?

Activision published VtM: Bloodlines and is both guilty of releasing it unfinished and on the same day as HL2. If you want details read what Tim Cain has to say about it: http://books.google.com/books?id=lroZsP4zyIYC&pg=PA102

Wait, wait, wait...he says they were 'being compared to the only other Source game on the market', meaning HL2, but I swore BloodRayne2 was released before that and was on the Source engine...I can't find my box at the moment, but I'd swear it was on the box as being on the Source engine...am I going crazy?


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News Comments > Escape Dead Island in November
10. Re: Out of the Blue Aug 27, 2014, 23:40 Rigs
 
Enough with the fucking zombies already! Holy shit, I almost wish the glut of WW2 shooters would come back...funny how that happens, like a fad, all at once and then... *crickets* Hmph...

Anyway, if I recall (and I really can't keep all these damn zombie games straight, probably because I'm not into them, mainly because my mind can't rationalize that zombies could ever exist. They have about as much of a chance of happening as the movie 'Reign of Fire' does in becoming a future documentary) wasn't DI2 supposed to be this really cool open-world, almost rogue-like shooter? I vaguely remember seeing a video with the player jumping across building roofs and seeing realistic cloth physics and whatnot...was a while ago, though...looked pretty cool, almost had a Far Cry-vibe to it...


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News Comments > Win8 Age of Empires: Castle Siege Announced
11. Re: Win8 Age of Empires: Castle Siege Announced Aug 26, 2014, 04:25 Rigs
 
*watches video of newest attempt by MS to murder AOE*

*goes over, grabs AOE3's collector's edition big-box and gives it a big hug*

*loads up AOE3*

*forgets video of atrocity*

*PROFIT!*



=-Rigs-=
 
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News Comments > Phil Fish Re-Quits Gaming
107. Re: Phil Fish Re-Quits Gaming Aug 24, 2014, 04:37 Rigs
 
Kosumo wrote on Aug 23, 2014, 05:12:
Can I just ask why is their alot of puppies that are whimping with boot marks on them around Rigs feet?

Did Phil Fish do that? What a total total bastard!

They're not whimpering anymore... Mwahaha ...you can thank Mr. Philacious Fish...

You guys know I just post to amuse myself, right? It's the internet equivalent of enjoying hearing myself talk...


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News Comments > GameFly DL Business Sold
4. Re: GameFly DL Business Sold Aug 24, 2014, 01:11 Rigs
 
God, I remember the non-stop commercials on Adult Swim for these guys back in the day...whenever there was a new release of a major franchise, they'd spam it every commercial break, which was like every 7-8 mins. Kinda one of the reasons why I stopped watching in the first place, there was almost as much commercial time as programming time...ugh...


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News Comments > Phil Fish Re-Quits Gaming
27. Re: Phil Fish Re-Quits Gaming Aug 22, 2014, 18:30 Rigs
 
WAAAH! WAAAH! LOOK AT ME! TALK ABOUT ME! GIVE ME A REASON TO EXIST! FEED MY EGO! FEED ME! NOW!

What a tool. Makes us feel bad once, shame on us. Makes us feel bad twice, shame on you. Makes us feel bad three times - FUCK OFF! How about you deal with MY problems and then maybe I'll feel bad for you, eh? Yeah, it was really sucky that they released your information (assuming you didn't do it yourself because ATTENTION! EGO! FEED IT! NOW!) but I'm done feeling bad when ever other dev in the industry can weather this shit (including thou-who-shall-not-be-named) and you start crying and whining and rage quiting like a 13-year-old drama queen who got there Wii taken away at the first sight of discontent. You're a cancer on this industry and the sooner you quit and disappear (FOR GOOD), the better...now excuse me while I go kick some puppies and blame it on you...


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News Comments > On Sale
5. Re: On Sale Aug 22, 2014, 07:28 Rigs
 
jdreyer wrote on Aug 21, 2014, 20:30:
Quboid wrote on Aug 21, 2014, 19:47:
Which is better for a road racing simulator, an Xbox 360 gamepad or a midrange single stick joystick (Madcatz Fly5)?

Which is nicer to use is very subjective but I wonder if one has been proven to be better, like how whether keyboard/mouse or gamepad is nicer for an FPS is subjective but the gamepad player will objectively get slaughtered.

Fine control is where it's at for road racers. You'll get more from a joystick than a gamepad. Better still to get a wheel and pedals though. I got this one for $40 or $50 back in the day, and it's much better than using a joystick (I think the current price is b/c they're not making them anymore). You shouldn't have to spend more than that (though you certainly could).

I have a Logitech Wingman Formula Force wheel and pedals sitting right here next to me in near new condition if you're interested. I sold my MOMO a while ago, after I bought my G25, but I hung unto the LWFF just in-case I had issues with the G25. It's been a few years and I can safely let go of this one now. Shoot me an email if you want. I used to do a lot of selling on the SIMHQ B/S/T board, had a lot of stuff there but it became a hassle and the money I was getting wasn't worth the trouble. Same with eBay. If you just have a few things, it's not worth it.

Wheel and pedals are, bar none, by far, the best thing for a racing sim. I mean, it sounds obvious but some people swear that they can do better with a gamepad. I disagree. Once you use a wheel, you never go back. It just doesn't feel right...


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News Comments > Gatherings & Competitions
1. Re: Gatherings & Competitions Aug 22, 2014, 04:39 Rigs
 
Oh, hey, look, another Minecraft con to...uh, con, people out of more mone...oh, it's the 'official' one...I mean they're all a con, anyway, amiright, fellas?


=-Rigs-=

This comment was edited on Aug 22, 2014, 04:44.
 
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News Comments > Op Ed
10. Re: Op Ed Aug 19, 2014, 23:22 Rigs
 
I could see this being bad if this was a small dev or individual but not wanting press so they can eek out a few days of sales seems...short-sighted, on our part. The game isn't going to live or die (it's not going to die, period, this is The Sims we're talking about...it's about as bulletproof as Simci...wait, wrong example...as Medal of Hon...shit!) on a few days of sales, good press or bad. Obviously, EA knows this. They are a gaming company and as much as we like to shit on their parade, they aren't stupid.

Seriously. I know some of you are saying, 'but look at Simcity'. Well, yes, let's look at it. It's not in the grave. It got pretty beat up at launch and somewhat after, but it's been somewhat corrected and is still selling. Obviously not at what was hoped, but it's not being out right rejected after it's been patched up. I don't think EA is going to do the same thing once again after that launch is still very fresh in their minds.

It reminds me of another publisher and another notorious game, long ago, before the internet - Outpost by Sierra. Anyone remember that one? It's previews were hyped up and the release was pretty disastrous. It needed a lot of patching to make it even playable. This was a big thing back then but is Sierra remembered for it now? They don't exist now, but I promise Outpost wouldn't be brought up if you mention their name to anyone that played their games. They survived...and even brought out Outpost 2 which was pretty forgettable, but it shipped in a playable, working state. Sierra had learned, and I think EA has learned. Given all the absolute shit that has come out in the last two years, I don't think EA is going to intentionally release a horrible game just to get a few bucks from people that don't know any better and hope for the best...


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News Comments > Saturday Consolidation
2. Re: Halo 5 Guardians HD Screenshots. Aug 17, 2014, 04:08 Rigs
 
I was all excited to see new HALO5 screens and find the same shots that have been sitting on Halo Waypoint for like two weeks... Bored


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News Comments > AMD Catalyst Beta Drops Win 8.0 Support
16. Re: AMD Catalyst Beta Drops Win 8.0 Support Aug 17, 2014, 04:03 Rigs
 
How about we just except that everyone's experience will be different when it comes to their particular installs of Windows 7 and 8, eh? This bickering about which is better is pointless. Even on systems with the same hardware, you can have different performance, depending on driver versions and which apps are installed, what kind of Net connection you have, what kind of GPU you run, etc etc. We all know this. You all know this. So why are you arguing about it? We can all compete in a pissing contest but the only thing you end up with is a big pot of piss. So zip up, put the measuring tape away, and let's just all think of reasons why AMD is so much better than nVidia...


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News Comments > Galactic Civilizations III Beta Underway
27. Re: Galactic Civilizations III Beta Underway Aug 14, 2014, 15:44 Rigs
 
Creston wrote on Aug 14, 2014, 14:07:
Rigs wrote on Aug 14, 2014, 14:04:
Or maybe I'm expecting too much?

Not at all! You should Kickstart that. 25K should see you well on your way.

Ha! I may have ideas but with no programming or design experience, I'd probably have as much luck as Yogscast...wait a sec, aren't they sipping on Mai-Tais on a far-away beach with like $150k after claiming they didn't know what the hell they were doing, got funded anyway and then cancelled the project without refunds? Well, in that case, I'll just go ahead an put you in on the $10,000 'Admiral-wannabe'-tier...no, no, you can thank me later! Deal (you know, right before I deactivate all my social accounts and vanish off the gird)... Outtahere


=-Rigs-=

This comment was edited on Aug 14, 2014, 15:53.
 
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News Comments > Galactic Civilizations III Beta Underway
25. Re: Galactic Civilizations III Beta Underway Aug 14, 2014, 15:35 Rigs
 
Pigeon wrote on Aug 14, 2014, 15:22:
I hope to see smarter AI. In the GCivII increasing difficulty just gave the AI huge Economic and Production bonuses. Also when they start building stations in my territory I'd like a way to tell the AI to fuck off or learn to exist as a cloud of ionized gas.

Funny you mention the AI, as in Distant Worlds Universe, it was one of the major topics that they addressed and the number of options available to you is almost overwhelming! Seriously, DCU is the War In The Pacific: Admirals Edition of space-based 4X games. It's so detailed and extremely moddable in the latest release. Practically the whole game except the underlying core can be changed, modded, adjusted...whatever. That's probably a game I'd like Stardock to take a que from and emulate the best they could, especially in the diplomacy and exploration areas. My god, DCU with GC2/3's UI and graphics? Drool


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News Comments > Galactic Civilizations III Beta Underway
17. Re: Galactic Civilizations III Beta Underway Aug 14, 2014, 14:04 Rigs
 
Creston wrote on Aug 14, 2014, 12:49:
The big update is just the sheer scope. Galciv 2 could handle a few thousand "actors" (ships, planets, space stations, rebels, etc) in its engine before it would crap out. This engine is solely 64 bit, and built from the ground up to handle hundreds of thousands of actors. So the entire scope of the game will increase by an incredible amount.

Other than having actual combat, what really needed dramatic overhauls or improvements in Galciv2? It was already pretty darn great.

I mean, I'm not entirely sure exactly what could have been drastically changed to make it better, I guess just more of everything, which, as you noted, is what's happening. Mainly, I suppose, if I really think hard about it, GC3 could've been a good time to re-think the UI a little bit. Don't get me wrong, you're absolutely right, Creston, there really wasn't anything inherently wrong with GC2. Please don't think I was implying that. It's just that I was under the impression that maybe the graphics and UI would have been overhauled or different in some way that would blow me away, like Crysis-level detail, a native DirectX12 and/or Mantle-compatible graphics engine with PhysX-enhanced physics for close-up battles between fleets and individual super-massive battlecruisers, that take real-time damage at the point of impact and have pieces of the ship break off or explode. Maybe a ground-combat engine with the same detail, possibly on procedurally-generated planets with unique, real-time, dynamic weather systems, whole cities with citizens that go about their own lives that you can zoom down to and watch, opening up a range of intelligence and espionage options, along with assassination missions for your intel ops agents. You know, a rogue-like, 3rd person, turn-based, tactical real-time, strategy action simulation 4X hybrid (try an' fit all THAT shit on the box! ) with RPG elements....

Or maybe I'm expecting too much?


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1731 Comments. 87 pages. Viewing page 4.
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