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Real Name SpectralMeat   
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Nickname SpectralMeat
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Signed On Sep 4, 2002, 23:39
Total Comments 5718 (Guru)
User ID 14225
 
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News Comments > Molyneux's Godus Breaking Promises
26. Re: Molyneux's Godus Breaking Promises Feb 11, 2015, 06:23 SpectralMeat
 
Hopefully Star Citizen won't go down this road  
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News Comments > Elite: Dangerous Patch
10. Re: Elite: Dangerous Patch Feb 11, 2015, 05:58 SpectralMeat
 
ItBurn wrote on Feb 11, 2015, 05:55:
SpectralMeat wrote on Feb 11, 2015, 05:34:
Mashiki Amiketo wrote on Feb 11, 2015, 04:11:
So the real question is, is the game any fun?
Yes it is

I haven't played it, but I've been following it very closely and my conclusion right now is that it's just a huge empty space that you'll get bored of quick.
Well if you are looking for a story driven gameplay you won't find it here.
Think of it like a city builder game. They give you the tools and the World and you go make your own story.
I am not bored of it and I play it since the beta. It's not for everyone for sure, but if you did like the original Elite games you'll love this one.
 
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News Comments > Elite: Dangerous Patch
8. Re: Elite: Dangerous Patch Feb 11, 2015, 05:34 SpectralMeat
 
Mashiki Amiketo wrote on Feb 11, 2015, 04:11:
So the real question is, is the game any fun?
Yes it is
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
927. Re: Spaceship Ahoy - Elite: Dangerous Feb 11, 2015, 05:21 SpectralMeat
 
I know it's all good Vall
I am playing online now by the way.
I got interdicted quiet a bit last night by Ai. Not sure if they've changed something in the Ai behaviour or I was just lucky like that
 
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News Comments > Wargame: Red Dragon Free DLC
5. Re: Wargame: Red Dragon Free DLC Feb 10, 2015, 22:54 SpectralMeat
 
Quboid wrote on Feb 10, 2015, 21:56:
I played the second one, AirLand Battle. It is an excellent RTS but it's not something to dip in and out of for a quick game. It is deep and complicated and the sheer number of units takes time to learn.
yeah it's all about knowing the units and their capabilities and counter what the enemy brings.
It's fun when it all works out but most times it just ends up being frustrating.
 
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News Comments > Molyneux's Godus Breaking Promises
12. Re: Molyneux's Godus Breaking Promises Feb 10, 2015, 22:52 SpectralMeat
 
Basically whatever they promise you to deliver can change on the fly.
So you may kickstart a new revolutionary vacuum cleaner and then at the end of the successful kickstarter campaign you will receive a dust pan.

This comment was edited on Feb 11, 2015, 06:20.
 
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News Comments > Cities: Skylines Next Month
4. Re: Cities: Skylines Next Month Feb 10, 2015, 22:32 SpectralMeat
 
I am very close to pull the trigger on this one however I have spent some time tonight to watch some of the dev gameplays on youtube and can't shake the feeling of this game looks an awful lot like Simcity 2014
Even the way the menus look and the different zoning colors everything is just like simcity.
The game is using the unity game engine so no multicore support. Game might run like a dog with bigger cities.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
923. Re: Spaceship Ahoy - Elite: Dangerous Feb 10, 2015, 21:52 SpectralMeat
 
Thanks Vall but no worries dude I am not too bad in combat either and I can cover my own repair costs

Holy shit they did fix the travelling though.
I am doing the 11 stop rare trade run. Before the patch it literally took me 2 full night to get around. Now it takes no time at all.
To cover 91Ly it takes 7 jumps. Before the patch it was like 25 jumps.
Very happy to see that.
Oh and the "fastest route" ticker stays on now you don't have to click it every single time
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
920. Re: Spaceship Ahoy - Elite: Dangerous Feb 10, 2015, 20:46 SpectralMeat
 
Vall Forran wrote on Feb 10, 2015, 20:33:
seriously, though... we should form a wing. Python surrounded by vipers and asps...we could be an awesome squad!
We should!
 
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News Comments > NVIDIA Evolve Drivers
7. Re: NVIDIA Evolve Drivers Feb 10, 2015, 18:44 SpectralMeat
 
mellis wrote on Feb 10, 2015, 18:24:
Giants: Citizen Kabuto
Your link don't work
 
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News Comments > Ship Ahoy - Evolve
32. Re: Ship Ahoy - Evolve Feb 10, 2015, 16:14 SpectralMeat
 
DarkCntry wrote on Feb 10, 2015, 15:25:
Load times seem to be marginally better on my system, but alas I couldn't tell you in-depth because I still have the 'first-try' videos playing.

Bot AI can be good and can be bad, basically standard bot AI that has been in gaming for the last decade or so. Like TB, I've had experiences with the monster AI either wrecking the shit out of my hunter team, and then another time where the AI just has the monster playing wall-hugger. Overall, though, I get a challenge when I'm doing the game, which is what I'm after, the bot AI isn't completely moronic but it won't beat playing with people. The gun-play is still rudimentary, but honestly it's solid enough that it doesn't really detract.

I've played all of the modes solo, I like the standard hunt over others like the egg destroy or the rescue, but that's really just my personal opinion.

As for the longevity, I don't know, it really depends on how TRS decide to post-release support...but like I said, I'm enjoying it and I've played the game since the old, broke alpha.
Thanks for the review
 
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News Comments > Ship Ahoy - Evolve
25. Re: Ship Ahoy - Evolve Feb 10, 2015, 15:10 SpectralMeat
 
Awesome reviews  
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News Comments > Interstellar Marines Free Weekend
14. Re: Interstellar Marines Free Weekend Feb 10, 2015, 14:33 SpectralMeat
 
Dacron wrote on Feb 10, 2015, 14:30:
They're on strict patrol routes it seems as well. Running through Neurogen gets easier each time as you know where the robots will be/when they will come walking by.
Yeah random spawn points for them would have been awesome.
Not much replay value ones you know where the bots are
 
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News Comments > Morning Consolidation
11. Re: Morning Consolidation Feb 10, 2015, 14:32 SpectralMeat
 
DangerDog wrote on Feb 10, 2015, 14:15:
Titanfall 2?

*blinks*

why?
The same reason why there is a CoD every year $$$$$$
 
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News Comments > Ship Ahoy - Evolve
17. Re: Ship Ahoy - Evolve Feb 10, 2015, 14:28 SpectralMeat
 
Beamer wrote on Feb 10, 2015, 14:24:
There was a commercial for this during Archer last week and it was hands-down the worst TV spot I've seen for a game.
Yep, no wonder the game cost so much. Gotta pay for those TV commercials somehow.
 
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News Comments > Morning Consolidation
8. Re: Morning Consolidation Feb 10, 2015, 13:56 SpectralMeat
 
Verno wrote on Feb 10, 2015, 13:11:
Anyways Playstation isn't going anywhere even if the rest of Sony is a shit show.
Hehe I know, I was just being sarcastic.
PS is what keeps them afloat pretty much.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
911. Re: Spaceship Ahoy - Elite: Dangerous Feb 10, 2015, 13:39 SpectralMeat
 
Thanks Vall
I'll see how far I am from those systems.
1.1 is out today, and if I understand correctly 1.2 is in beta
 
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News Comments > Morning Consolidation
3. Re: Morning Consolidation Feb 10, 2015, 11:58 SpectralMeat
 
Verno wrote on Feb 10, 2015, 10:39:
With the PS4 something like 8 million ahead in sales and growing its kind of no brainer for Titanfall 2 to be on the PS4.
Hopefully Sony won't bankrupt their gaming division like the rest of the company

This comment was edited on Feb 10, 2015, 12:38.
 
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News Comments > Ship Ahoy - Evolve
6. Re: Ship Ahoy - Evolve Feb 10, 2015, 11:05 SpectralMeat
 
Looks interesting but for $70 + DLC?
No thanks.
 
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News Comments > On Sale
5. Re: RE: Follow up Feb 10, 2015, 09:45 SpectralMeat
 
http://isthereanydeal.com/ is also a good one to see price history and compare prices  
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5718 Comments. 286 pages. Viewing page 23.
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