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Real Name SpectralMeat   
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Nickname SpectralMeat
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Signed On Sep 4, 2002, 23:39
Total Comments 5463 (Guru)
User ID 14225
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
594. Re: Spaceship Ahoy - Elite: Dangerous Jan 15, 2015, 16:23 SpectralMeat
 
Mr. Tact wrote on Jan 15, 2015, 16:20:
*grumble* Just interdicted and destroyed by a fellow player for the first time. Even had shields, they had to interdict me four time before destroying me, was about 10 ls away from the station.
Ouch
Hope you've had insurance and you weren't doing the trade run
 
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News Comments > Hotline Miami 2 Refused Classification in AU
9. Re: Hotline Miami 2 Refused Classification in AU Jan 15, 2015, 16:22 SpectralMeat
 
I am not saying there aren't great games that uses that graphics style, but it just seemed like for a while every single indie game that was coming out had the 8-bit graphics.
I didn't spend hundreds on graphics card to look at 8-bit graphics from 1985 lol
 
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News Comments > Cities: Skylines Trailer; Bonus Signups
7. Re: Cities: Skylines Trailer; Bonus Signups Jan 15, 2015, 13:47 SpectralMeat
 
I start up Steam today and there is an ad for preordering Cities XXL. I wish these companies would sort out the naming it gets pretty fucking confusing.
I've had to look up the developer to make sure I did not preorder the wrong game as I was offered a 50% off promo price as a previous customer.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
592. Re: Spaceship Ahoy - Elite: Dangerous Jan 15, 2015, 13:41 SpectralMeat
 
No never seen that sorry. You are way ahead of me there lol  
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News Comments > Hotline Miami 2 Refused Classification in AU
7. Re: Hotline Miami 2 Refused Classification in AU Jan 15, 2015, 13:28 SpectralMeat
 
jdreyer wrote on Jan 15, 2015, 13:22:
8 bit graphics.
Yeah I looked at this game and I was like man don't people get sick of this 8-bit graphics style already?
It was cute for games like Revenge of the Titans but I just auto ignore any games that uses this style now.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
590. Re: Spaceship Ahoy - Elite: Dangerous Jan 15, 2015, 13:23 SpectralMeat
 
That sounds awesome!
What's a nacelles?
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
588. Re: Spaceship Ahoy - Elite: Dangerous Jan 15, 2015, 10:52 SpectralMeat
 
Oh okay it may have been a shorter route than. In that 11 stop loop there are a few stations that are not far from each other.  
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News Comments > Spaceship Ahoy - Elite: Dangerous
586. Re: Spaceship Ahoy - Elite: Dangerous Jan 15, 2015, 10:41 SpectralMeat
 
Yeah no kidding.
I haven't tested it yet but I've noticed the other night I undocked and I forgot to set the new destination so just outside the station I went into the galaxy map and planned the route and it was almost in an instant the route was planned.

Not sure if it was a short distance from the station I was at or maybe the route planner works better outside of the station I will test it tonight.

Hope they will fix it up.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
584. Re: Spaceship Ahoy - Elite: Dangerous Jan 15, 2015, 10:33 SpectralMeat
 
Dev update some exciting stuff coming: https://forums.frontier.co.uk/showthread.php?t=99493

Hi everyone,

Following up on my post last week I will provide more information on our process moving forwards and dates for the next two major releases. As you’ve seen since the game’s initial release we have issued a number of point updates, the latest being 1.05 this morning. These are typically restricted to urgent and/or low risk changes and will continue on a regular basis as they allow us to respond as we need to. These aren’t scheduled in the same way as the major updates, but will be ongoing.

More significant updates allow us to add new features and content (as well as sweeping up a host of fixes and tweaks that haven’t been deemed suitable for the intermediate point releases).

Currently beta testing will be available for those who already have beta access for the main game. For players participating in the beta tests there will be a separate mechanism for playing so testing does not affect your game and that you can continue to play the retail version as well. Options for players currently without beta access to be able to purchase beta access will be available. Details will be made available nearer the time.

Depending on how the update Betas go in test, we expect them to be released to everyone a week or so after the Beta release.&#8203;

As you all know we’re also working on paid expansions for the game and these will have their own beta periods as well, we’ll again make details available of how this will work as we near their release.

The first planned significant update will be 1.1 and will enter beta in the first week of February. We’ll be talking next week about how 1.1 will introduce a new way to collaborate with other players in the galaxy in preparation for 1.2’s major Wings update. We have some some good news for planners of long journeys - V1.1 will also have a significant increase in the maximum distance for the route planner. We’re currently looking at extending this to 1,000 light years!

Looking further ahead there will be a 1.2 update which is planned to enter beta testing in the first week of March. The focus for this update will be Wings and other multiplayer goodness. I’ll provide more detail in future updates.

Thanks

Michael
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
583. Re: Spaceship Ahoy - Elite: Dangerous Jan 15, 2015, 10:04 SpectralMeat
 
Mr. Tact wrote on Jan 15, 2015, 09:57:
Gimballed cannons and fixed pulse? And that's just a basic scanner or the kill warrant scanner?
Basic scanner, and I made this video a while back, since then I went all gimballed weapons.
On the Cobra I found 2X gimballed beams and 2x gimballed multi cannons work best. For my dog fighting style anyways.
Not that I can not line up the target for the fixed weapons but gimballed helps me start shooting them sooner.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
581. Re: Spaceship Ahoy - Elite: Dangerous Jan 15, 2015, 08:50 SpectralMeat
 
I didn't care for missions much. I just went to the Nav point by the star in the system or the extraction sites and was blasting away wanted criminals.
For one thing you pick and choose your targets, the other thing it pays way more money to do that than missions.
Some missions I took on were ones where you had to kill so many pirates and what not, because than I'd just again go to the nav point and kill pirates. That way aside from the bounties I also get money for the mission.
I would stay away from kill transport ships and stuff like that as it will likely give you wanted status.
Here is a video of me doing exactly what I just explained above in my Viper
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
579. Re: Spaceship Ahoy - Elite: Dangerous Jan 15, 2015, 06:19 SpectralMeat
 
Vall Forran wrote on Jan 14, 2015, 21:46:
Hey Spectral,

I've been meaning to ask how you go about recording your videos? Anything tricksy you do?
I am using Shadowplay. If you use Nvidia card it's part of your driver. I think ATI has something similar too.
Then I just cut it with Windows movie maker and upload it to youtube

So I emptied my cargo hold in Lave bought myself a Cobra, and moved both my ships over to next door to Leesti.
Now if I get tired of trading I can swap ships at Leesti and go hunt or do missions for a bit.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
575. Re: Spaceship Ahoy - Elite: Dangerous Jan 14, 2015, 21:22 SpectralMeat
 
Awesome, thanks!  
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News Comments > Spaceship Ahoy - Elite: Dangerous
573. Re: Spaceship Ahoy - Elite: Dangerous Jan 14, 2015, 18:38 SpectralMeat
 
I was in the same $150 beta as you but I have no access to the Founder's World (just checked in game). Apparently this was a bug in their system and some people got access to it that wasn't supposed to and some that was supposed to never did.
If you erase your character and start fresh you most likely will loose your access.
 
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News Comments > Total War: WARHAMMER Accidentally Revealed?
26. Re: Total War: WARHAMMER Accidentally Revealed? Jan 14, 2015, 14:50 SpectralMeat
 
jdreyer wrote on Jan 14, 2015, 14:48:
Also, Chris Taylor tried to KS a stone age game. It tanked.
Because of Chris Taylor or because of the theme of the game?
 
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News Comments > Cities: Skylines Trailer; Bonus Signups
6. Re: Cities: Skylines Trailer; Bonus Signups Jan 14, 2015, 14:37 SpectralMeat
 
dubfanatic wrote on Jan 14, 2015, 14:20:
SpectralMeat wrote on Jan 14, 2015, 07:57:
The last Cities games weren't the greatest though.

If you're referring to Cities XL, that's a completely different studio.
Yep that is the one, didn't realize it was a different studio
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
571. Re: Spaceship Ahoy - Elite: Dangerous Jan 14, 2015, 14:36 SpectralMeat
 
Thanks but I am pretty sure I do not have it.
Reading through the Elite Forum I am not supposed to have it anyways.
I did not back the game in the kickstarter stage but later when the premium beta came out, and therefore I shouldn't have it.
I remember seeing that panel and I am pretty sure 99% it only had Sol in there for permits.
I am at work so can not check it atm.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
569. Re: Spaceship Ahoy - Elite: Dangerous Jan 14, 2015, 14:27 SpectralMeat
 
I don't think I do. I believe the only permit I have is to SOL
I don't remember where but I did see permits somewhere
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
567. Re: Spaceship Ahoy - Elite: Dangerous Jan 14, 2015, 14:18 SpectralMeat
 
I was in the beta and I have access to Sol but not sure about the Founder's World.
Is that the name of the system I should be looking for on the map?
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
565. Re: Spaceship Ahoy - Elite: Dangerous Jan 14, 2015, 13:59 SpectralMeat
 
My only issue is that I can not buy a new ship until my cargo hold is empty.
I wish I thought about this before I got my type 6 and kept my Cobra instead of selling it.
That way I could just park my type 6 and go shoot up some poor sob npc pirates to release the trigger finger itch before sit back into the space truck seat.
I didn't realize my transport ship cargo will never be empty.
Now I gotta go through the excercise of selling everything at a station, loosing out on some very nice profit in order to get a new ship then I can go on and refill the cargo.

I was looking at the type 7 last night it is pretty expensive.
My Type6 would worth 2.8mill as a trade in. The type 7 cost 17mill right off the bat, before any upgrades.
I am probably looking at 20mill to have that ship upgraded and for the trade runs I do I don't know if it would be very helpful to have any bigger ship than the type 6
I am not using 100tons of cargo space as it is now. Never go above 90tons
That's doing rare trade run (11 stops)
Maybe that 71 stop run would max out my cargo space
 
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5463 Comments. 274 pages. Viewing page 23.
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