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Real Name SpectralMeat   
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Nickname SpectralMeat
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Signed On Sep 4, 2002, 23:39
Total Comments 5172 (Guru)
User ID 14225
 
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News Comments > The Crew Stats Issue
6. Re: The Crew Stats Issue Dec 11, 2014, 11:31 SpectralMeat
 
Creston wrote on Dec 11, 2014, 11:22:
I know a few guys here are playing it and enjoying it. Jivaro was one, maybe? (if not, I apologize, Jivaro!)

Typical Ubisoft launch issues aside (they apparently have nobody there who understands what a server is, or how to keep one running), it always looked interesting enough to me that I'd have bought it, but the relentless slew of reports that the driving / handling is plain terrible have completely turned me off of it.
I've tried the beta and the driving was pretty bad. It just wasn't fun at all, and for a driving game I think this is kind of important.
Friend and I were playing in coop but we've had all kinds of connection issues and challenges did not register as we finish them even though we did. Drive to a challenge following the markers we did right to the end and nothing happened when we got there. Until the timer run out even though we were sitting on the finish line for 3 minutes and we got the challenge failed message.
Just some of the frustrating issues but at the end the driving just felt off, it was more frustrating than fun.
 
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News Comments > The Crew Stats Issue
4. Re: The Crew Stats Issue Dec 11, 2014, 09:44 SpectralMeat
 
If the finished game is anything like the demo/beta was than yeah don't waste your time or money on this poop  
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News Comments > The Crew Stats Issue
2. Re: The Crew Stats Issue Dec 11, 2014, 09:38 SpectralMeat
 
nin wrote on Dec 11, 2014, 09:35:
I've seen one review (think it was 3/5) and have not heard of anyone playing it. Is it safe to say it bombed?

I take it you did not try the beta?
 
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News Comments > Elite: Dangerous Launch Details; Trailer
24. Re: Elite: Dangerous Launch Details; Trailer Dec 11, 2014, 08:54 SpectralMeat
 
CJ_Parker wrote on Dec 11, 2014, 08:42:
SpectralMeat wrote on Dec 11, 2014, 07:36:
As I docked I was reading the news at the station some of the top player pirates have nearly 300,000 bounty on their head already!

Haha yes that's probably mostly the dumbasses who thought there'd be a wipe and went bonkers shooting anything in sight all willy-nilly. Welp, and now with no wipe happening they are finding themselves at the center of attention all of a sudden .
They can always delete their character and start fresh. Same result as a server wipe.
The only thing is you never know where you will start. It's random.
 
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News Comments > Elite: Dangerous Launch Details; Trailer
21. Re: Elite: Dangerous Launch Details; Trailer Dec 11, 2014, 07:36 SpectralMeat
 
Prez wrote on Dec 11, 2014, 06:10:
Well that was their worst trailer by FAR.
Agreed. Terrible trailer.
I've been playing the gamma in the past 2 days, put in a good 6-7 hrs and loving it so far.
I shot at a ship I wasn't supposed to and I got a bounty on my head of 400 credits.
As I docked I was reading the news at the station some of the top player pirates have nearly 300,000 bounty on their head already!
Killing one of those guys would be a shortcut to a nice new ship
 
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News Comments > No Elite: Dangerous Launch Wipe
134. Re: No Elite: Dangerous Launch Wipe Dec 11, 2014, 07:32 SpectralMeat
 
Found the Eagle last night, sold it for 40,000 credit.
Struggling to find a good trade route, doing missions just pays so much better especially if I run into some pirates.
Well that is with my starter ship, I didn't buy any other ships yet.
Maybe I should get the hauler and do transport missions.
 
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News Comments > No Elite: Dangerous Launch Wipe
132. Re: No Elite: Dangerous Launch Wipe Dec 10, 2014, 18:31 SpectralMeat
 
Vall Forran wrote on Dec 10, 2014, 18:01:
SpectralMeat wrote on Dec 10, 2014, 16:11:
Hmm interesting.
I will check that out tonight. I did search in the galaxy map found SOL but when I selected it the computer just told me it is too far not enough fuel and I wasn't sure what else to do.
I didn't notice that yellow route

On the galaxy map, you can select a system and learn info about it. But, if you choose "set destination" from the terrible pulldown menu that blocks out all the stars, you will get a gold line tracing the way to said system. Problem was, it didn't stick, unless you never change your destination target...which considering it's probably many jumps outside your range, you kind of need to. It's bad interface design that sounds like it's now fixed.

*edit
bad grammarz
Thanks
I need to put more time into this game so much stuff to learn
 
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News Comments > No Elite: Dangerous Launch Wipe
124. Re: No Elite: Dangerous Launch Wipe Dec 10, 2014, 16:11 SpectralMeat
 
Hmm interesting.
I will check that out tonight. I did search in the galaxy map found SOL but when I selected it the computer just told me it is too far not enough fuel and I wasn't sure what else to do.
I didn't notice that yellow route
 
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News Comments > No Elite: Dangerous Launch Wipe
122. Re: No Elite: Dangerous Launch Wipe Dec 10, 2014, 15:38 SpectralMeat
 
Dacron wrote on Dec 10, 2014, 15:21:
Vall Forran wrote on Dec 10, 2014, 14:22:
ROUTE PLANNING!

I've had it since Gamma 1.0 ?
Really? I've tried to set course to SOL in Gamma and it told me I do not have enough fuel. That's it. I didn't see any route planner before
 
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News Comments > No Elite: Dangerous Launch Wipe
119. Re: No Elite: Dangerous Launch Wipe Dec 10, 2014, 14:23 SpectralMeat
 
Vall Forran wrote on Dec 10, 2014, 14:22:
ROUTE PLANNING!
Yep, that is awesome!!
 
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News Comments > No Elite: Dangerous Launch Wipe
117. Re: No Elite: Dangerous Launch Wipe Dec 10, 2014, 14:22 SpectralMeat
 
Gamma 2.0 incoming:
https://forums.frontier.co.uk/showthread.php?t=71785
 
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News Comments > No Elite: Dangerous Launch Wipe
115. Re: No Elite: Dangerous Launch Wipe Dec 10, 2014, 14:08 SpectralMeat
 
I have to look too, I didn't realize I have another ship somewhere.
I knew we are getting an Eagle but I didn't know we already have it.
I do want a Viper though. Not a big fan of the Cobra
 
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News Comments > No Elite: Dangerous Launch Wipe
112. Re: No Elite: Dangerous Launch Wipe Dec 10, 2014, 13:40 SpectralMeat
 
Dacron wrote on Dec 10, 2014, 12:35:
You need to be 7.5km or closer to get docking approval. You start ~9km away coming out of hyper jump.
Maybe that's what it was. As soon as I came out of super cruise I requested docking. I was probably just outside the 7.5km range. Thanks!
I thought it had something to do with the bounty on my head
 
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News Comments > No Elite: Dangerous Launch Wipe
109. Re: No Elite: Dangerous Launch Wipe Dec 10, 2014, 12:33 SpectralMeat
 
Thanks for the info CJ
Yeah I did see the option there and read that forum post about group play way back but never bothered to check it out as I don't play Elite with others.
 
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News Comments > Alien: Isolation Now Easier (and Harder)
15. Re: Alien: Isolation Now Easier (and Harder) Dec 10, 2014, 11:15 SpectralMeat
 
Beamer wrote on Dec 10, 2014, 11:08:
How is this new? Hitman and Splinter Cell have been trial and error games for over a decade.
Both of those games allows you to solve the game's puzzles in more than one way to complete the level. Kind of like DeusEx.
Does Alien Isolation plays out the same way? I don't own the game that is why I am wondering.
 
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News Comments > No Elite: Dangerous Launch Wipe
106. Re: No Elite: Dangerous Launch Wipe Dec 10, 2014, 10:12 SpectralMeat
 
InBlack wrote on Dec 10, 2014, 10:10:
Cool story. How do you 'access' the black market?
I think it is only available at stations not landing platforms and only in anarchy systems iirc.
I also shot at a wanted criminal when the police was near by and I got a wanted status for some reason. Managed to escape but just barely with like 5% hull left.
Made it to a mining platform and my docking request was denied. I think this was the first time I've ever seen this. Waited a bit as I was watching my canopy all cracking up ready to break put in another request and they let me land! yaay!
 
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News Comments > No Elite: Dangerous Launch Wipe
104. Re: No Elite: Dangerous Launch Wipe Dec 10, 2014, 10:06 SpectralMeat
 
Scott Manley did a video on exploration, might be helpful.
Here: http://youtu.be/5_mSlz6tpmc
 
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News Comments > No Elite: Dangerous Launch Wipe
102. Re: No Elite: Dangerous Launch Wipe Dec 10, 2014, 09:14 SpectralMeat
 
InBlack wrote on Dec 10, 2014, 09:07:
SpectralMeat wrote on Dec 10, 2014, 08:30:
InBlack wrote on Dec 10, 2014, 08:24:
Spectral do you have any ideas how players can interact in this game (other than combat and piracy of course). Is there some kind of chat system, lobby in place? Can you cooperate and gang up in trade convoys for protection or maybe even form some kind of corps guilds?
Yes you can, I've seen from the main menu group management options and communication options, friends list etc., but I've never looked into it tbh.
There was also microphone mute option in the controls menu so I assume there are couple of ways to communicate.

Unless someone else answers your questions before, I can look into it tonight when I get home from work.

Thanks Id appreciate it. Im really looking forward to the 16th
No worries
Not sure how much of that is in the gamma but this was the original design intent for group play: https://forums.frontier.co.uk/showthread.php?t=6300
 
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News Comments > No Elite: Dangerous Launch Wipe
100. Re: No Elite: Dangerous Launch Wipe Dec 10, 2014, 08:30 SpectralMeat
 
InBlack wrote on Dec 10, 2014, 08:24:
Spectral do you have any ideas how players can interact in this game (other than combat and piracy of course). Is there some kind of chat system, lobby in place? Can you cooperate and gang up in trade convoys for protection or maybe even form some kind of corps guilds?
Yes you can, I've seen from the main menu group management options and communication options, friends list etc., but I've never looked into it tbh.
There was also microphone mute option in the controls menu so I assume there are couple of ways to communicate.

Unless someone else answers your questions before, I can look into it tonight when I get home from work.
 
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News Comments > No Elite: Dangerous Launch Wipe
98. Re: No Elite: Dangerous Launch Wipe Dec 10, 2014, 08:12 SpectralMeat
 
yuastnav wrote on Dec 10, 2014, 06:17:
How the hell did you guys go to Sol already? I'm somewhere around Atami(?) or Cosi or something and cannot seem to find a good route to the mother star system. Guess I'll have to grind to get a better ship.
You should be abl to make the trip with your sidewinder but you'll need some upgrades. Like a fuel scooping thingie so you don't have to land and refual but just refuel from stars, and a bigger fuel tank wouldn't hurt so you can jump further away.

I've been doing some missions last night and this morning but what I enjoy most is scouting out new systems and sell the map data on the market. Also let my ship be interdicted by pirates and try to kill them off. This morning I was playing for 30 minutes, managed to get 4,500 for my map data of discovering like 2 planets or something plus I killed a pirate worth over 8,000 credits.
I also picked up some cargo the pirate dropped and immidiately got fined 4,500 credit for stolen goods lol
Lesson learned!

Really enjoying the game so far, so relaxing to just fly around.
The sound the scanner makes still gives me goosebumps! Love how the background music fades away when you use the scanner to amplify the effect. The sound design in this game is just incredible.
 
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5172 Comments. 259 pages. Viewing page 22.
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