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Real Name SpectralMeat   
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Nickname SpectralMeat
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Signed On Sep 4, 2002, 23:39
Total Comments 4563 (Master)
User ID 14225
 
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News Comments > Battlefield Hardline Closed Beta Instant Access Now
5. Re: Battlefield Hardline Closed Beta Instant Access Now Jun 9, 2014, 16:14 SpectralMeat
 
PCGamer preview with some video if anyone interested.
It looks like a re skinned BF4
 
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News Comments > It Came from E3 2014, Part 0
5. Re: It Came from E3 2014, Part 0 Jun 9, 2014, 15:21 SpectralMeat
 
The Division looks better than ever but since it is a Ubisoft game I wonder how much of a graphical degeneration it will go through until it is released.  
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News Comments > Star Citizen Hits $45M
61. Re: Star Citizen Hits $45M Jun 9, 2014, 12:33 SpectralMeat
 
Nom4d wrote on Jun 9, 2014, 11:57:
big red warning label saying "THIS IS PRE ALPHA / ALPHA! Nothing is final! Help us improve the game, by purchasing this shiny new space ship for just $180 while supplies last" and yet no one seems to grasp this whatsoever.
Fixed that for you
I get that it is Alpha not final dude, which is why I said hopefully by Beta version the handling will be acceptable. Even though they seemed to be more concerned with pretty commercial videos for digital space ships than patching the Arena Commander with the fixes they've done based on community feedback
 
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News Comments > Star Citizen Hits $45M
58. Re: Star Citizen Hits $45M Jun 9, 2014, 12:28 SpectralMeat
 
Creston wrote on Jun 9, 2014, 11:46:
SpectralMeat wrote on Jun 9, 2014, 08:17:
I am not sure what was promised in terms of handling but this Alpha build doesn't feel like ship physics or flight controls for that matter were top priority in the development.

Isn't that kind of the point (or one of the points) of this entire arena commander release, though? To get that kind of feedback so they can tweak the flight model?

Of course it is, which is why I said:

SpectralMeat wrote on Jun 9, 2014, 09:11:
At the end of the day I dislike how the ship I have access to handles and I hope they will somehow make this more fun during the dev process.
 
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News Comments > Star Citizen Hits $45M
48. Re: Star Citizen Hits $45M Jun 9, 2014, 09:11 SpectralMeat
 
warmbluelasers wrote on Jun 9, 2014, 09:03:
It really doesn't feel like Freelancer, having just played it a few months ago. Freelancer was completely on rails and instantly responsive.
Yeah there is definitely some input lag. Freelancer is more responsive but also it is a 10 or so years old game.
To me SC felt closest to Freelancer handling though, but I am no expert.
At the end of the day I dislike how the ship I have access to handles and I hope they will somehow make this more fun during the dev process.
 
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News Comments > Star Citizen Hits $45M
44. Re: Star Citizen Hits $45M Jun 9, 2014, 08:17 SpectralMeat
 
InBlack wrote on Jun 9, 2014, 06:32:
Mordhaus wrote on Jun 8, 2014, 19:52:
I know what you mean, I asked for a refund of 180 bucks because Arena Commander had a completely different flight model than what was promised from day 1. I have a bad feeling this is Duke Nukem Forever v2.

This is an interesting post. A backer who asked for his money back (very few of those around). Could you clarify what exactly is wrong with the DFM? Im not trying to troll or anything, Im merely interested in how the end result differs from what was promised?

I know this question wasn't asked from me, but for me the handling in SC is kind of weird.
Much more simplified than Elite.
It feels like the ship handling was made for people playing with kb+m or a game pad.
If you play Freelancer again the ship handling is a lot like that.
I am not sure what was promised in terms of handling but this Alpha build doesn't feel like ship physics or flight controls for that matter were top priority in the development.

Seeing that they are still making "commercial" videos for ship packages I guess actual game development is still not that important to work on. Saw these new ships on the store page with $180 and $150 price tags and Chris Roberts smiling in the hoodie on the right side of the page makes me want to throw up.
Anyways hope they will start working on actual physics and handling on this game one day and not just graphics and animations.
 
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News Comments > Star Citizen Patched
24. Re: Star Citizen Patched Jun 7, 2014, 20:13 SpectralMeat
 
Tumbler wrote on Jun 7, 2014, 14:04:
It's really hard to control. A bit like trying to ride a bathtub down a snowy moutain just by leaning from side to side.

I'll try that next Winter and see if I come to the same conclusion
 
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News Comments > Elite Dangerous Trading Video
47. Re: Elite Dangerous Trading Video Jun 6, 2014, 14:39 SpectralMeat
 
Hey Cutter

re other space stations from latest newsletter
 
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News Comments > Battlefield Hardline in October; New Trailer
14. Re: Battlefield Hardline in October; New Trailer Jun 6, 2014, 14:31 SpectralMeat
 
eRe4s3r wrote on Jun 6, 2014, 14:26:
Battlefield is about mass-scale war and destruction of everything. Not 2 small time gangsters doing a shoot-out in a bank.
Yeah but the title says Battlefield so people will buy it no matter what. If you don't like this one, pick up the next one in 12 months.
 
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News Comments > Elite Dangerous Trading Video
46. Re: Elite Dangerous Trading Video Jun 6, 2014, 14:01 SpectralMeat
 
Dmitri_M wrote on Jun 6, 2014, 13:52:
SpectralMeat wrote on Jun 6, 2014, 08:18:
Tim here sums it up pretty well for me.
I've got nothing invested in SC but really this guy going on about not being able to bind his keys in what is clearly an early version of the game is just painfully pedantic

It's an unfinished game..
He is also a game developer and just for the record you could bind your keys and customize your controls in the very first Alpha version of Elite that was available for backers.
I think his comments regarding the annoyances of the SC Alpha were spot on though. Releasing a dog fighting module with pre defined key set and no option to rebind them is like releasing a car racing demo with keyboard and mouse support only.
The sound effects are also night and day compared to Elite and the radar in SC is really pretty much useless with that big freaking arrow pointing at the nearest enemy ship.
So overall I agree with his assessment, hopefully Chris Roberts and crew will take the player feedback and make changes accordingly, and turn SC into an epic game.
 
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News Comments > Elite Dangerous Trading Video
44. Re: Elite Dangerous Trading Video Jun 6, 2014, 12:47 SpectralMeat
 
Actually for the most part you stand a better chance if you fight it out than if you ran away.
Running away requires a skills to maneuver out the one chasing you while switching power distribution between systems to keep your shield powered and then pump juice to the engines so you can get up to speed for the hyper jump.

If you stay and fight the worst that can happen is you loose your ship which you get back for free anyways. Unless you are flying a bigger expensive ship with lots of cargo there is not much to loose but lots to gain by practicing the dogfight.
Sometimes of course you have to make a run for it if you are outnumbered and what not but try and fight it out, you will be a better pilot by learning the skills to dog fight.

Even if you play single player when the final game comes out the npc pirates can pull you out of super cruise to scan your cargo. If you carry something expensive they will fire at you, and if you don't have the skills to fight hem off you'll be sitting duck.
 
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News Comments > Elite Dangerous Trading Video
42. Re: Elite Dangerous Trading Video Jun 6, 2014, 11:28 SpectralMeat
 
Sounds good nin
Most important thing to remember is not to get frustrated. It will take some time to master the controls. It is not an easy game, but that is what makes it so rewarding.
If you go into MP and for some reason you end up loosing everything and have no ship (it can happen) just hit "clear save" and you will get your starter ship and 1000 credit, and off you go again.

There are going to be account wipes that resets everyone to the starter position anyways so don't get too invested in your ship and equipment.

Have fun!
 
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News Comments > Battlefield Hardline in October; New Trailer
7. Re: Battlefield Hardline in October; New Trailer Jun 6, 2014, 10:20 SpectralMeat
 
Preorder now for exclusive day 1 dlc and beta access to Battlefield Gun Shooter set to release in 2015 October.
Preorder now while supplies last!
 
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News Comments > Battlefield Hardline in October; New Trailer
1. Re: Battlefield Hardline in October; New Trailer Jun 6, 2014, 09:04 SpectralMeat
 
"There will never be an annual Battlefield game release" - Dice  
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News Comments > Elite Dangerous Trading Video
40. Re: Elite Dangerous Trading Video Jun 6, 2014, 09:02 SpectralMeat
 
Yep for sure give the controller a try first. The amount of buttons you need to efficiently control your ship in a dogfight I am not sure you will be able to do all that with a 360 controller, but like I said try it first and you'll know for sure after an hour or so gameplay if you need a proper HOTAS or the 360 pad will be fine.
Elite has a shit ton of ship controls already and they are adding more stuff as the beta progresses.
If the game is installed just jump into the controls screen to see what I mean.

You can assign different controls to use during docking from the controls used during dogfighting, primary weapons, secondary weapons, landing gears, silent running modes, power distributions between systems etc etc. You'll see.
 
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News Comments > Xbox One Controller Windows Drivers
26. Re: Xbox One Controller Windows Drivers Jun 6, 2014, 08:57 SpectralMeat
 
Fantaz wrote on Jun 5, 2014, 21:00:
right now Xbox One controllers are too expensive but when they get cheaper I'd get one just for PC. I'd say better for FPS games than a PS4 controller, and more precise. mouse and keyboard is ultimately the best, but not while reclining on the couch.
Oh for sure they have their use for certain games, but I am not sure if the xbone controllers get cheaper I'd get one or just get another 360 controller when the one I use dies.
I am not using a controller that often and for me personally the bone controller doesn't offer as much benefit to justify the price difference.
I also have a 360 I play games with my kids on and having extra 360 controller always comes handy when playing coop games.
 
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News Comments > Elite Dangerous Trading Video
38. Re: Elite Dangerous Trading Video Jun 6, 2014, 08:45 SpectralMeat
 
nin wrote on Jun 6, 2014, 08:42:
I figured that was the deal, but you don't have to request it again with every reset, right?
No the name request is a one time only thing.
Yes the money and stats will be reset with each beta phase I believe.
Oh and if you are fed up with your mouse+keyboard controls or your xbox360 controller check this out a very highly recommended HOTAS for very little money. This thread where people discussing all the config options.
 
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News Comments > Elite Dangerous Trading Video
36. Re: Elite Dangerous Trading Video Jun 6, 2014, 08:18 SpectralMeat
 
As far as comparison between SC and Elite, well after about 40 minutes of trial and error trying to login last night I finally managed to get in and play the dogfight for a bit and I am not impressed at all.
Looks pretty and the animations are top notch but otherwise I wasn't having fun.

Tim here sums it up pretty well for me.
Preset config, no support for HOTAS, no TrackIR support, just a few things that bothered me.
I am sure it will get better with time but SC has a long way to go, and it looks like they are more concerned with how pretty the game looks than how fun it is to play it. Physics, controls those sort of things.

This comment was edited on Jun 6, 2014, 08:26.
 
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News Comments > Elite Dangerous Trading Video
35. Re: Elite Dangerous Trading Video Jun 6, 2014, 08:12 SpectralMeat
 
nin wrote on Jun 6, 2014, 07:53:
I'm not sure I totally understand that last sentence (I'm sure it'll make sense later, perhaps after I fully wake up), but I did go to the Command Name tab (assuming that's the right one) and put on in...Thanks!

Kicking off the install now, before work...


When you login to MP your name will not appear in game you will be called backer #xxxx (x-a number )
You have to login to that website I linked and request your commander name what you will be called in game.
They check every single commander name requests manually and assign it to your account so when you login the next time (into multiplayer) you will have your requested commander name as opposed to your backer plate number.
The process will take a few days because like I said they check every single name to make sure nobody registers commander Chris Roberts or something like that

Here is the copy paste info from the forum:
Hi everyone,

As most of you probably know, at the beginning of this week we opened up the facility for all alpha and premium beta players to finally change their commander names, through https://support.orerve.net/. Well today we attempted a batch update of names for the first time, and it turns out a nasty Trumble may have got stuck in the works...

The result of this is that any name requests that have been made through orerve.net this week have sadly been lost, and will need to be resubmitted. We're extremely sorry for the inconvenience caused by this, and will busy ourselves with approving all of your commander names in preparation for the beta!

The process for submitting your commander name is the same as before:

1. Login at: https://support.orerve.net/
2. Navigate to the ‘COMMANDER PROFILE’ tab
3. Enter your desired new commander name in the ‘Request a New Name’ field and press the ‘Request Name Change’ button.
4. If this is approved it will update the commander name at the top of the page.
5. If it is automatically denied a red message will appear above the field, stating the reason for the rejection.
6. If it is manually denied the player will receive an email telling them that their name has been rejected, once the batch update is complete.



If you have any questions feel free to pitch them below, and sorry again!
Link to the forum post

Hopefully this makes a little more sense
 
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News Comments > etc., etc.
3. Re: etc., etc. Jun 6, 2014, 06:57 SpectralMeat
 
Yeah my desk is getting too small too, with the HOTAS and G27 I need a bigger desk!  
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4563 Comments. 229 pages. Viewing page 21.
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